pcsx2/common/src/Utilities/pxTranslate.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
bool pxIsEnglish( int id )
{
return ( id == wxLANGUAGE_ENGLISH || id == wxLANGUAGE_ENGLISH_US );
}
// --------------------------------------------------------------------------------------
// pxExpandMsg -- an Iconized Text Translator
// Was replaced by a standard implementation of wxGetTranslation
// --------------------------------------------------------------------------------------
const wxChar* __fastcall pxExpandMsg( const wxChar* englishContent )
{
#if _WIN32 || wxMAJOR_VERSION < 3
return wxGetTranslation(englishContent);
#else
return wxGetTranslation(englishContent).wc_str();
#endif
}
// ------------------------------------------------------------------------
// Alternative implementation for wxGetTranslation.
// This version performs a string length check in devel builds, which issues a warning
// if the string seems too long for gettext lookups. Longer complicated strings should
// usually be implemented used the pxMsgExpand system instead.
//
const wxChar* __fastcall pxGetTranslation( const wxChar* message )
{
if( IsDevBuild )
{
if( wxStrlen( message ) > 128 )
{
Console.Warning( "pxGetTranslation: Long message detected, maybe use pxE() instead?" );
Console.WriteLn( Color_Green, L"Message: %s", message );
}
}
#if _WIN32 || wxMAJOR_VERSION < 3
return wxGetTranslation(message);
#else
return wxGetTranslation( message ).wc_str();
#endif
}