2010-04-25 00:31:27 +00:00
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/*
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2014-09-07 15:27:49 +00:00
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* Copyright (C) 2011-2014 Gregory hainaut
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2009-02-09 21:15:56 +00:00
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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2010-04-25 00:31:27 +00:00
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*
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2009-02-09 21:15:56 +00:00
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2010-04-25 00:31:27 +00:00
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*
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2009-02-09 21:15:56 +00:00
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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2012-09-09 18:16:11 +00:00
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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2009-02-09 21:15:56 +00:00
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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2013-01-04 15:47:11 +00:00
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#include "stdafx.h"
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2013-06-16 08:43:50 +00:00
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#include "GSWnd.h"
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void GSWndGL::PopulateGlFunction()
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{
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*(void**)&(gl_ActiveTexture) = GetProcAddress("glActiveTexture");
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*(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor");
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2015-06-10 20:55:27 +00:00
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*(void**)&(gl_BlendEquationSeparate) = GetProcAddress("glBlendEquationSeparate");
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*(void**)&(gl_BlendFuncSeparate) = GetProcAddress("glBlendFuncSeparate");
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2013-06-16 08:43:50 +00:00
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*(void**)&(gl_AttachShader) = GetProcAddress("glAttachShader");
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*(void**)&(gl_BindBuffer) = GetProcAddress("glBindBuffer");
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*(void**)&(gl_BindBufferBase) = GetProcAddress("glBindBufferBase");
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*(void**)&(gl_BindFramebuffer) = GetProcAddress("glBindFramebuffer");
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*(void**)&(gl_BindSampler) = GetProcAddress("glBindSampler");
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*(void**)&(gl_BindVertexArray) = GetProcAddress("glBindVertexArray");
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*(void**)&(gl_BlitFramebuffer) = GetProcAddress("glBlitFramebuffer");
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*(void**)&(gl_BufferData) = GetProcAddress("glBufferData");
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*(void**)&(gl_CheckFramebufferStatus) = GetProcAddress("glCheckFramebufferStatus");
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*(void**)&(gl_ClearBufferfv) = GetProcAddress("glClearBufferfv");
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*(void**)&(gl_ClearBufferiv) = GetProcAddress("glClearBufferiv");
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2013-07-28 14:40:43 +00:00
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*(void**)&(gl_ClearBufferuiv) = GetProcAddress("glClearBufferuiv");
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2013-08-05 20:25:25 +00:00
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*(void**)&(gl_ColorMaski) = GetProcAddress("glColorMaski");
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2013-06-16 08:43:50 +00:00
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*(void**)&(gl_DeleteBuffers) = GetProcAddress("glDeleteBuffers");
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*(void**)&(gl_DeleteFramebuffers) = GetProcAddress("glDeleteFramebuffers");
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*(void**)&(gl_DeleteSamplers) = GetProcAddress("glDeleteSamplers");
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*(void**)&(gl_DeleteVertexArrays) = GetProcAddress("glDeleteVertexArrays");
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*(void**)&(gl_DetachShader) = GetProcAddress("glDetachShader");
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*(void**)&(gl_DrawBuffers) = GetProcAddress("glDrawBuffers");
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*(void**)&(gl_DrawElementsBaseVertex) = GetProcAddress("glDrawElementsBaseVertex");
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*(void**)&(gl_EnableVertexAttribArray) = GetProcAddress("glEnableVertexAttribArray");
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*(void**)&(gl_FramebufferRenderbuffer) = GetProcAddress("glFramebufferRenderbuffer");
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*(void**)&(gl_FramebufferTexture2D) = GetProcAddress("glFramebufferTexture2D");
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*(void**)&(gl_GenBuffers) = GetProcAddress("glGenBuffers");
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*(void**)&(gl_GenFramebuffers) = GetProcAddress("glGenFramebuffers");
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*(void**)&(gl_GenSamplers) = GetProcAddress("glGenSamplers");
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*(void**)&(gl_GenVertexArrays) = GetProcAddress("glGenVertexArrays");
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*(void**)&(gl_GetBufferParameteriv) = GetProcAddress("glGetBufferParameteriv");
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*(void**)&(gl_GetDebugMessageLogARB) = GetProcAddress("glGetDebugMessageLogARB");
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2015-05-31 15:55:34 +00:00
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*(void**)&(gl_DebugMessageCallback) = GetProcAddress("glDebugMessageCallback", true);
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2013-06-16 08:43:50 +00:00
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*(void**)&(gl_GetProgramInfoLog) = GetProcAddress("glGetProgramInfoLog");
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*(void**)&(gl_GetProgramiv) = GetProcAddress("glGetProgramiv");
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*(void**)&(gl_GetShaderiv) = GetProcAddress("glGetShaderiv");
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*(void**)&(gl_GetStringi) = GetProcAddress("glGetStringi");
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*(void**)&(gl_IsFramebuffer) = GetProcAddress("glIsFramebuffer");
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*(void**)&(gl_MapBuffer) = GetProcAddress("glMapBuffer");
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*(void**)&(gl_MapBufferRange) = GetProcAddress("glMapBufferRange");
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*(void**)&(gl_ProgramParameteri) = GetProcAddress("glProgramParameteri");
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*(void**)&(gl_SamplerParameterf) = GetProcAddress("glSamplerParameterf");
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*(void**)&(gl_SamplerParameteri) = GetProcAddress("glSamplerParameteri");
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*(void**)&(gl_ShaderSource) = GetProcAddress("glShaderSource");
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*(void**)&(gl_Uniform1i) = GetProcAddress("glUniform1i");
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*(void**)&(gl_UnmapBuffer) = GetProcAddress("glUnmapBuffer");
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*(void**)&(gl_VertexAttribIPointer) = GetProcAddress("glVertexAttribIPointer");
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*(void**)&(gl_VertexAttribPointer) = GetProcAddress("glVertexAttribPointer");
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*(void**)&(gl_BufferSubData) = GetProcAddress("glBufferSubData");
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2013-08-17 09:05:41 +00:00
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*(void**)&(gl_FenceSync) = GetProcAddress("glFenceSync");
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*(void**)&(gl_DeleteSync) = GetProcAddress("glDeleteSync");
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*(void**)&(gl_ClientWaitSync) = GetProcAddress("glClientWaitSync");
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*(void**)&(gl_FlushMappedBufferRange) = GetProcAddress("glFlushMappedBufferRange");
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2013-08-10 19:43:59 +00:00
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// GL4.0
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2015-06-10 20:55:27 +00:00
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*(void**)&(gl_BlendEquationSeparateiARB) = GetProcAddress("glBlendEquationSeparateiARB", true);
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*(void**)&(gl_BlendFuncSeparateiARB) = GetProcAddress("glBlendFuncSeparateiARB", true);
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2013-07-06 10:08:52 +00:00
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// GL4.1
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2014-03-22 09:08:37 +00:00
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*(void**)&(gl_CreateShaderProgramv) = GetProcAddress("glCreateShaderProgramv", true);
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*(void**)&(gl_BindProgramPipeline) = GetProcAddress("glBindProgramPipeline", true);
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*(void**)&(gl_DeleteProgramPipelines) = GetProcAddress("glDeleteProgramPipelines", true);
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*(void**)&(gl_GenProgramPipelines) = GetProcAddress("glGenProgramPipelines", true);
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*(void**)&(gl_GetProgramPipelineiv) = GetProcAddress("glGetProgramPipelineiv", true);
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*(void**)&(gl_GetProgramPipelineInfoLog) = GetProcAddress("glGetProgramPipelineInfoLog", true);
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*(void**)&(gl_ValidateProgramPipeline) = GetProcAddress("glValidateProgramPipeline", true);
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2014-03-22 21:14:57 +00:00
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*(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages", true);
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2014-03-23 08:25:54 +00:00
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*(void**)&(gl_ProgramUniform1i) = GetProcAddress("glProgramUniform1i", true); // but no GL4.2
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2015-07-15 06:59:16 +00:00
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*(void**)&(gl_GetProgramBinary) = GetProcAddress("glGetProgramBinary", true);
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2013-06-16 08:43:50 +00:00
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// NO GL4.1
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2014-03-22 21:14:57 +00:00
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*(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram");
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*(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader");
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*(void**)&(gl_CompileShader) = GetProcAddress("glCompileShader");
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*(void**)&(gl_CreateProgram) = GetProcAddress("glCreateProgram");
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*(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader");
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2013-06-16 08:43:50 +00:00
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*(void**)&(gl_UseProgram) = GetProcAddress("glUseProgram");
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*(void**)&(gl_GetShaderInfoLog) = GetProcAddress("glGetShaderInfoLog");
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2014-03-22 21:14:57 +00:00
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*(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram");
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2013-07-28 14:40:43 +00:00
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// GL4.2
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2013-08-03 08:29:01 +00:00
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*(void**)&(gl_BindImageTexture) = GetProcAddress("glBindImageTexture", true);
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*(void**)&(gl_MemoryBarrier) = GetProcAddress("glMemoryBarrier", true);
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*(void**)&(gl_TexStorage2D) = GetProcAddress("glTexStorage2D");
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// GL4.3
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*(void**)&(gl_CopyImageSubData) = GetProcAddress("glCopyImageSubData", true);
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2015-04-25 10:44:59 +00:00
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*(void**)&(gl_InvalidateTexImage) = GetProcAddress("glInvalidateTexImage", true);
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2015-05-30 07:54:20 +00:00
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*(void**)&(gl_PushDebugGroup) = GetProcAddress("glPushDebugGroup", true);
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*(void**)&(gl_PopDebugGroup) = GetProcAddress("glPopDebugGroup", true);
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*(void**)&(gl_DebugMessageInsert) = GetProcAddress("glDebugMessageInsert", true);
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2013-08-03 08:29:01 +00:00
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// GL4.4
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2015-05-15 18:58:14 +00:00
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*(void**)&(gl_ClearTexImage) = GetProcAddress("glClearTexImage", true);
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2013-08-03 08:29:01 +00:00
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*(void**)&(gl_BufferStorage) = GetProcAddress("glBufferStorage", true);
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2013-08-17 08:57:52 +00:00
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2014-09-07 15:27:49 +00:00
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// GL4.5
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*(void**)&(gl_CreateTextures) = GetProcAddress("glCreateTextures", true);
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*(void**)&(gl_TextureStorage2D) = GetProcAddress("glTextureStorage2D", true);
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*(void**)&(gl_TextureSubImage2D) = GetProcAddress("glTextureSubImage2D", true);
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*(void**)&(gl_CopyTextureSubImage2D) = GetProcAddress("glCopyTextureSubImage2D", true);
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*(void**)&(gl_BindTextureUnit) = GetProcAddress("glBindTextureUnit", true);
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*(void**)&(gl_GetTextureImage) = GetProcAddress("glGetTextureImage", true);
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2015-06-14 08:02:30 +00:00
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*(void**)&(gl_TextureParameteri) = GetProcAddress("glTextureParameteri", true);
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2014-09-07 15:27:49 +00:00
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*(void**)&(gl_CreateFramebuffers) = GetProcAddress("glCreateFramebuffers", true);
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*(void**)&(gl_ClearNamedFramebufferfv) = GetProcAddress("glClearNamedFramebufferfv", true);
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*(void**)&(gl_ClearNamedFramebufferuiv) = GetProcAddress("glClearNamedFramebufferuiv", true);
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*(void**)&(gl_ClearNamedFramebufferiv) = GetProcAddress("glClearNamedFramebufferiv", true);
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*(void**)&(gl_NamedFramebufferTexture) = GetProcAddress("glNamedFramebufferTexture", true);
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*(void**)&(gl_NamedFramebufferDrawBuffers) = GetProcAddress("glNamedFramebufferDrawBuffers", true);
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*(void**)&(gl_NamedFramebufferReadBuffer) = GetProcAddress("glNamedFramebufferReadBuffer", true);
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*(void**)&(gl_CheckNamedFramebufferStatus) = GetProcAddress("glCheckNamedFramebufferStatus", true);
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*(void**)&(gl_CreateBuffers) = GetProcAddress("glCreateBuffers", true);
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*(void**)&(gl_NamedBufferStorage) = GetProcAddress("glNamedBufferStorage", true);
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*(void**)&(gl_NamedBufferData) = GetProcAddress("glNamedBufferData", true);
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*(void**)&(gl_NamedBufferSubData) = GetProcAddress("glNamedBufferSubData", true);
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*(void**)&(gl_MapNamedBuffer) = GetProcAddress("glMapNamedBuffer", true);
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*(void**)&(gl_MapNamedBufferRange) = GetProcAddress("glMapNamedBufferRange", true);
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*(void**)&(gl_UnmapNamedBuffer) = GetProcAddress("glUnmapNamedBuffer", true);
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2015-04-25 09:41:46 +00:00
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*(void**)&(gl_FlushMappedNamedBufferRange) = GetProcAddress("glFlushMappedNamedBufferRange", true);
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2014-09-07 15:27:49 +00:00
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*(void**)&(gl_CreateSamplers) = GetProcAddress("glCreateSamplers", true);
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*(void**)&(gl_CreateProgramPipelines) = GetProcAddress("glCreateProgramPipelines", true);
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*(void**)&(gl_ClipControl) = GetProcAddress("glClipControl", true);
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2015-04-22 18:38:22 +00:00
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*(void**)&(gl_TextureBarrier) = GetProcAddress("glTextureBarrier", true);
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2014-09-07 15:27:49 +00:00
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2015-04-25 07:50:19 +00:00
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if (gl_CreateFramebuffers == NULL) {
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Emulate_DSA::Init();
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}
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2013-06-16 08:43:50 +00:00
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}
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