pcsx2/plugins/PeopsSPU2/psemuxa.h

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//============================================
//=== Audio XA decoding
//=== Kazzuya
//============================================
#ifndef DECODEXA_H
#define DECODEXA_H
typedef struct
{
long y0, y1;
} ADPCM_Decode_t;
typedef struct
{
int freq;
int nbits;
int stereo;
int nsamples;
ADPCM_Decode_t left, right;
short pcm[16384];
} xa_decode_t;
long xa_decode_sector( xa_decode_t *xdp,
unsigned char *sectorp,
int is_first_sector );
#endif