pcsx2/plugins/LilyPad/LilyPad.cpp

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
// For escape timer, so as not to break GSDX+DX9.
#include <time.h>
#include <fstream>
#include <iomanip>
#include <sstream>
#include "resource.h"
#include "InputManager.h"
#include "Config.h"
#define PADdefs
#include "DeviceEnumerator.h"
#ifdef _MSC_VER
#include "WndProcEater.h"
#include "HidDevice.h"
#endif
#include "KeyboardQueue.h"
#include "svnrev.h"
#include "DualShock3.h"
#define WMA_FORCE_UPDATE (WM_APP + 0x537)
#define FORCE_UPDATE_WPARAM ((WPARAM)0x74328943)
#define FORCE_UPDATE_LPARAM ((LPARAM)0x89437437)
// LilyPad version.
#define VERSION ((0 << 8) | 11 | (0 << 24))
#ifdef __linux__
Display *GSdsp;
Window GSwin;
#else
HINSTANCE hInst;
HWND hWnd;
HWND hWndTop;
WndProcEater hWndGSProc;
WndProcEater hWndTopProc;
// ButtonProc is used mostly by the Config panel for eating the procedures of the
// button with keyboard focus.
WndProcEater hWndButtonProc;
#endif
// Keeps the various sources for Update polling (PADpoll, PADupdate, etc) from wreaking
// havoc on each other...
#ifdef __linux__
static std::mutex updateLock;
#else
CRITICAL_SECTION updateLock;
#endif
// Used to toggle mouse listening.
u8 miceEnabled;
// 2 when both pads are initialized, 1 for one pad, etc.
int openCount = 0;
int activeWindow = 0;
#ifdef _MSC_VER
int windowThreadId = 0;
int updateQueued = 0;
#endif
2015-11-07 09:01:33 +00:00
u32 bufSize = 0;
unsigned char outBuf[50];
unsigned char inBuf[50];
// windowThreadId = GetWindowThreadProcessId(hWnd, 0);
#define MODE_PS1_MOUSE 0x12
#define MODE_DIGITAL 0x41
#define MODE_ANALOG 0x73
#define MODE_DS2_NATIVE 0x79
#ifdef _MSC_VER
int IsWindowMaximized(HWND hWnd)
{
RECT rect;
if (GetWindowRect(hWnd, &rect)) {
POINT p;
p.x = rect.left;
p.y = rect.top;
MONITORINFO info;
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
HMONITOR hMonitor;
if ((hMonitor = MonitorFromPoint(p, MONITOR_DEFAULTTOPRIMARY)) &&
GetMonitorInfo(hMonitor, &info) &&
memcmp(&info.rcMonitor, &rect, sizeof(rect)) == 0) {
return 1;
}
}
return 0;
}
#endif
void DEBUG_TEXT_OUT(const char *text)
{
if (!config.debug)
return;
std::ofstream file("logs/padLog.txt", std::ios::app);
if (!file.good())
return;
file << text;
}
void DEBUG_NEW_SET()
{
if (config.debug && bufSize > 1) {
std::ofstream file("logs/padLog.txt", std::ios::app);
if (file.good()) {
std::stringstream stream;
stream.setf(std::ios::hex, std::ios::basefield);
stream.setf(std::ios::uppercase);
stream.fill('0');
unsigned char *buffer[2] = {inBuf, outBuf};
for (const auto &buf : buffer) {
// Port/FF
stream << std::setw(2) << int(buf[0]);
// Active slots/Enabled (only relevant for multitap)
stream << " (" << std::setw(2) << int(buf[1]) << ')';
// Command/Response
for (u32 n = 2; n < bufSize; ++n)
stream << ' ' << std::setw(2) << int(buf[n]);
stream << '\n';
}
stream << '\n';
file << stream.rdbuf();
}
}
bufSize = 0;
}
inline void DEBUG_IN(unsigned char c)
{
if (bufSize < sizeof(inBuf))
inBuf[bufSize] = c;
}
inline void DEBUG_OUT(unsigned char c)
{
if (bufSize < sizeof(outBuf))
outBuf[bufSize++] = c;
}
struct Stick
{
int horiz;
int vert;
};
// Sum of states of all controls for a pad (Not including toggles).
struct ButtonSum
{
int buttons[16];
Stick sticks[2];
};
#define PAD_SAVE_STATE_VERSION 4
// Freeze data, for a single pad. Basically has all pad state that
// a PS2 can set.
struct PadFreezeData
{
// Digital / Analog / DS2 Native
u8 mode;
u8 modeLock;
// In config mode
u8 config;
u8 vibrate[8];
u8 umask[2];
// Vibration indices.
u8 vibrateI[2];
// Last vibration value sent to controller.
// Only used so as not to call vibration
// functions when old and new values are both 0.
u8 currentVibrate[2];
// Next vibrate val to send to controller. If next and current are
// both 0, nothing is sent to the controller. Otherwise, it's sent
// on every update.
u8 nextVibrate[2];
};
class Pad : public PadFreezeData
{
public:
// Current pad state.
ButtonSum sum;
// State of locked buttons. Already included by sum, used
// as initial value of sum.
ButtonSum lockedSum;
// Flags for which controls (buttons or axes) are locked, if any.
DWORD lockedState;
// Used to keep track of which pads I'm running.
// Note that initialized pads *can* be disabled.
// I keep track of state of non-disabled non-initialized
// pads, but should never be asked for their state.
u8 initialized;
// Set to 1 if the state of this pad has been updated since its state
// was last queried.
char stateUpdated;
// initialized and not disabled (and mtap state for slots > 0).
u8 enabled;
} pads[2][4];
// Active slots for each port.
int slots[2];
// Which ports we're running on.
int portInitialized[2];
// Force value to be from 0 to 255.
u8 Cap(int i)
{
if (i < 0)
return 0;
if (i > 255)
return 255;
return (u8)i;
}
inline void ReleaseModifierKeys()
{
QueueKeyEvent(VK_SHIFT, KEYRELEASE);
QueueKeyEvent(VK_MENU, KEYRELEASE);
QueueKeyEvent(VK_CONTROL, KEYRELEASE);
}
// RefreshEnabledDevices() enables everything that can potentially
// be bound to, as well as the "Ignore keyboard" device.
//
// This enables everything that input should be read from while the
// emulator is running. Takes into account mouse and focus state
// and which devices have bindings for enabled pads. Releases
// keyboards if window is not focused. Releases game devices if
// background monitoring is not checked.
// And releases games if not focused and config.background is not set.
void UpdateEnabledDevices(int updateList = 0)
{
// Enable all devices I might want. Can ignore the rest.
RefreshEnabledDevices(updateList);
// Figure out which pads I'm getting input for.
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
if (slot > 0 && !config.multitap[port]) {
pads[port][slot].enabled = 0;
} else {
pads[port][slot].enabled = pads[port][slot].initialized && config.padConfigs[port][slot].type != DisabledPad;
}
}
}
for (int i = 0; i < dm->numDevices; i++) {
Device *dev = dm->devices[i];
if (!dev->enabled)
continue;
if (!dev->attached) {
dm->DisableDevice(i);
continue;
}
// Disable ignore keyboard if don't have focus or there are no keys to ignore.
if (dev->api == IGNORE_KEYBOARD) {
if ((config.keyboardApi == NO_API || !dev->pads[0][0][0].numBindings) || !activeWindow) {
dm->DisableDevice(i);
}
continue;
}
// Keep for PCSX2 keyboard shotcuts, unless unfocused.
if (dev->type == KEYBOARD) {
if (!activeWindow)
dm->DisableDevice(i);
}
// Keep for cursor hiding consistency, unless unfocused.
// miceEnabled tracks state of mouse enable/disable button, not if mouse API is set to disabled.
else if (dev->type == MOUSE) {
if (!miceEnabled || !activeWindow)
dm->DisableDevice(i);
} else if (!activeWindow && !config.background)
dm->DisableDevice(i);
else {
int numActiveBindings = 0;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
int padtype = config.padConfigs[port][slot].type;
if (pads[port][slot].enabled) {
numActiveBindings += dev->pads[port][slot][padtype].numBindings + dev->pads[port][slot][padtype].numFFBindings;
}
}
}
if (!numActiveBindings)
dm->DisableDevice(i);
}
}
}
#ifdef _MSC_VER
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD fdwReason, void *lpvReserved)
{
hInst = hInstance;
if (fdwReason == DLL_PROCESS_ATTACH) {
InitializeCriticalSection(&updateLock);
DisableThreadLibraryCalls(hInstance);
} else if (fdwReason == DLL_PROCESS_DETACH) {
while (openCount)
PADclose();
PADshutdown();
UninitLibUsb();
DeleteCriticalSection(&updateLock);
}
return 1;
}
#endif
void AddForce(ButtonSum *sum, u8 cmd, int delta = 255)
{
if (!delta)
return;
if (cmd < 0x14) {
sum->buttons[cmd - 0x10] += delta;
}
// D-pad. Command numbering is based on ordering of digital values.
else if (cmd < 0x18) {
sum->buttons[cmd - 0x08] += delta;
} else if (cmd < 0x20) {
sum->buttons[cmd - 0x10 - 4] += delta;
}
// Left stick.
else if (cmd < 0x24) {
if (cmd == 32) {
sum->sticks[1].vert -= delta;
} else if (cmd == 33) {
sum->sticks[1].horiz += delta;
} else if (cmd == 34) {
sum->sticks[1].vert += delta;
} else if (cmd == 35) {
sum->sticks[1].horiz -= delta;
}
}
// Right stick.
else if (cmd < 0x28) {
if (cmd == 36) {
sum->sticks[0].vert -= delta;
} else if (cmd == 37) {
sum->sticks[0].horiz += delta;
} else if (cmd == 38) {
sum->sticks[0].vert += delta;
} else if (cmd == 39) {
sum->sticks[0].horiz -= delta;
}
}
}
void ProcessButtonBinding(Binding *b, ButtonSum *sum, int value)
{
if (value < b->deadZone || !value)
return;
if (config.turboKeyHack == 1) { // send a tabulator keypress to emulator
//printf("%x\n", b->command);
if (b->command == 0x11) { // L3 button
static unsigned int LastCheck = 0;
unsigned int t = timeGetTime();
if (t - LastCheck < 300)
return;
QueueKeyEvent(VK_TAB, KEYPRESS);
LastCheck = t;
}
}
int sensitivity = b->sensitivity;
if (sensitivity < 0) {
sensitivity = -sensitivity;
value = (1 << 16) - value;
}
if (value < 0)
return;
/* Note: Value ranges of FULLY_DOWN, and sensitivity of
* BASE_SENSITIVITY corresponds to an axis/button being exactly fully down.
* Math in next line takes care of those two conditions, rounding as necessary.
* Done using __int64s because overflows will occur when
* sensitivity > BASE_SENSITIVITY and/or value > FULLY_DOWN. Latter only happens
* for relative axis.
*/
int force = (int)((((sensitivity * (255 * (__int64)value)) + BASE_SENSITIVITY / 2) / BASE_SENSITIVITY + FULLY_DOWN / 2) / FULLY_DOWN);
AddForce(sum, b->command, force);
}
// Restricts d-pad/analog stick values to be from -255 to 255 and button values to be from 0 to 255.
// With D-pad in DS2 native mode, the negative and positive ranges are both independently from 0 to 255,
// which is why I use 9 bits of all sticks. For left and right sticks, I have to remove a bit before sending.
void CapSum(ButtonSum *sum)
{
int i;
for (i = 0; i < 2; i++) {
#ifdef __linux__
int div = std::max(abs(sum->sticks[i].horiz), abs(sum->sticks[i].vert));
#else
int div = max(abs(sum->sticks[i].horiz), abs(sum->sticks[i].vert));
#endif
if (div > 255) {
sum->sticks[i].horiz = sum->sticks[i].horiz * 255 / div;
sum->sticks[i].vert = sum->sticks[i].vert * 255 / div;
}
}
for (i = 0; i < 16; i++) {
sum->buttons[i] = Cap(sum->buttons[i]);
}
}
// Counter similar to stateUpdated for each pad, except used for PADkeyEvent instead.
// Only matters when GS thread updates is disabled (Just like summed pad values
// for pads beyond the first slot).
// Values, in order, correspond to PADkeyEvent, PADupdate(0), PADupdate(1), and
// WndProc(WMA_FORCE_UPDATE). Last is always 0.
char padReadKeyUpdated[4] = {0, 0, 0, 0};
#define LOCK_DIRECTION 2
#define LOCK_BUTTONS 4
#define LOCK_BOTH 1
#ifdef _MSC_VER
struct EnterScopedSection
{
CRITICAL_SECTION &m_cs;
EnterScopedSection(CRITICAL_SECTION &cs)
: m_cs(cs)
{
EnterCriticalSection(&m_cs);
}
~EnterScopedSection()
{
LeaveCriticalSection(&m_cs);
}
};
#endif
void Update(unsigned int port, unsigned int slot)
{
char *stateUpdated;
if (port < 2) {
stateUpdated = &pads[port][slot].stateUpdated;
} else if (port < 6) {
stateUpdated = padReadKeyUpdated + port - 2;
} else
return;
if (*stateUpdated > 0) {
stateUpdated[0]--;
return;
}
// Lock prior to timecheck code to avoid pesky race conditions.
#ifdef __linux__
std::lock_guard<std::mutex> lock(updateLock);
#else
EnterScopedSection padlock(updateLock);
#endif
static unsigned int LastCheck = 0;
unsigned int t = timeGetTime();
if (t - LastCheck < 15 || !openCount)
return;
#ifdef _MSC_VER
if (windowThreadId != GetCurrentThreadId()) {
if (stateUpdated[0] < 0) {
if (!updateQueued) {
updateQueued = 1;
PostMessage(hWnd, WMA_FORCE_UPDATE, FORCE_UPDATE_WPARAM, FORCE_UPDATE_LPARAM);
}
} else {
stateUpdated[0]--;
}
return;
}
#endif
LastCheck = t;
int i;
ButtonSum s[2][4];
u8 lockStateChanged[2][4];
memset(lockStateChanged, 0, sizeof(lockStateChanged));
for (i = 0; i < 8; i++) {
s[i & 1][i >> 1] = pads[i & 1][i >> 1].lockedSum;
}
#ifdef __linux__
InitInfo info = {
0, 0, GSdsp, GSwin};
#else
InitInfo info = {
0, 0, hWndTop, &hWndGSProc};
#endif
dm->Update(&info);
static int turbo = 0;
turbo++;
for (i = 0; i < dm->numDevices; i++) {
Device *dev = dm->devices[i];
// Skip both disabled devices and inactive enabled devices.
// Shouldn't be any of the latter, in general, but just in case...
if (!dev->active)
continue;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
int padtype = config.padConfigs[port][slot].type;
if (padtype == DisabledPad || !pads[port][slot].initialized)
continue;
for (int j = 0; j < dev->pads[port][slot][padtype].numBindings; j++) {
Binding *b = dev->pads[port][slot][padtype].bindings + j;
int cmd = b->command;
int state = dev->virtualControlState[b->controlIndex];
if (!(turbo & b->turbo)) {
if (cmd > 0x0F && cmd != 0x28) {
ProcessButtonBinding(b, &s[port][slot], state);
} else if ((state >> 15) && !(dev->oldVirtualControlState[b->controlIndex] >> 15)) {
if (cmd == 0x0F) {
miceEnabled = !miceEnabled;
UpdateEnabledDevices();
} else if (cmd == 0x0C) {
lockStateChanged[port][slot] |= LOCK_BUTTONS;
} else if (cmd == 0x0E) {
lockStateChanged[port][slot] |= LOCK_DIRECTION;
} else if (cmd == 0x0D) {
lockStateChanged[port][slot] |= LOCK_BOTH;
} else if (cmd == 0x28) {
if (!pads[port][slot].modeLock) {
if (pads[port][slot].mode != MODE_DIGITAL)
pads[port][slot].mode = MODE_DIGITAL;
else
pads[port][slot].mode = MODE_ANALOG;
}
}
}
}
}
}
}
}
dm->PostRead();
{
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
for (int motor = 0; motor < 2; motor++) {
// TODO: Probably be better to send all of these at once.
if (pads[port][slot].nextVibrate[motor] | pads[port][slot].currentVibrate[motor]) {
pads[port][slot].currentVibrate[motor] = pads[port][slot].nextVibrate[motor];
dm->SetEffect(port, slot, motor, pads[port][slot].nextVibrate[motor]);
}
}
}
}
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
pads[port][slot].stateUpdated = 1;
if (config.padConfigs[port][slot].type == DisabledPad || !pads[port][slot].initialized)
continue;
if (config.padConfigs[port][slot].type == GuitarPad) {
if (!config.GH2) {
s[port][slot].sticks[0].vert = -s[port][slot].sticks[0].vert;
}
// GH2 hack.
else if (config.GH2) {
const unsigned int oldIdList[5] = {ID_R2, ID_CIRCLE, ID_TRIANGLE, ID_CROSS, ID_SQUARE};
const unsigned int idList[5] = {ID_L2, ID_L1, ID_R1, ID_R2, ID_CROSS};
int values[5];
int i;
for (i = 0; i < 5; i++) {
int id = oldIdList[i] - 0x1104;
values[i] = s[port][slot].buttons[id];
s[port][slot].buttons[id] = 0;
}
s[port][slot].buttons[ID_TRIANGLE - 0x1104] = values[1];
for (i = 0; i < 5; i++) {
int id = idList[i] - 0x1104;
s[port][slot].buttons[id] = values[i];
}
if (s[port][slot].buttons[14] <= 48 && s[port][slot].buttons[12] <= 48) {
for (int i = 0; i < 5; i++) {
unsigned int id = idList[i] - 0x1104;
if (pads[port][slot].sum.buttons[id] < s[port][slot].buttons[id]) {
s[port][slot].buttons[id] = pads[port][slot].sum.buttons[id];
}
}
} else if (pads[port][slot].sum.buttons[14] <= 48 && pads[port][slot].sum.buttons[12] <= 48) {
for (int i = 0; i < 5; i++) {
unsigned int id = idList[i] - 0x1104;
if (pads[port][slot].sum.buttons[id]) {
s[port][slot].buttons[id] = 0;
}
}
}
}
}
if (pads[port][slot].mode == 0x41) {
for (int i = 0; i <= 1; i++) {
if (s[port][slot].sticks[i].horiz >= 100)
s[port][slot].buttons[13] += s[port][slot].sticks[i].horiz;
if (s[port][slot].sticks[i].horiz <= -100)
s[port][slot].buttons[15] -= s[port][slot].sticks[i].horiz;
if (s[port][slot].sticks[i].vert >= 100)
s[port][slot].buttons[14] += s[port][slot].sticks[i].vert;
if (s[port][slot].sticks[i].vert <= -100)
s[port][slot].buttons[12] -= s[port][slot].sticks[i].vert;
}
}
CapSum(&s[port][slot]);
if (lockStateChanged[port][slot]) {
if (lockStateChanged[port][slot] & LOCK_BOTH) {
if (pads[port][slot].lockedState != (LOCK_DIRECTION | LOCK_BUTTONS)) {
// Enable the one that's not enabled.
lockStateChanged[port][slot] ^= pads[port][slot].lockedState ^ (LOCK_DIRECTION | LOCK_BUTTONS);
} else {
// Disable both
lockStateChanged[port][slot] ^= LOCK_DIRECTION | LOCK_BUTTONS;
}
}
if (lockStateChanged[port][slot] & LOCK_DIRECTION) {
if (pads[port][slot].lockedState & LOCK_DIRECTION) {
memset(pads[port][slot].lockedSum.sticks, 0, sizeof(pads[port][slot].lockedSum.sticks));
} else {
memcpy(pads[port][slot].lockedSum.sticks, s[port][slot].sticks, sizeof(pads[port][slot].lockedSum.sticks));
}
pads[port][slot].lockedState ^= LOCK_DIRECTION;
}
if (lockStateChanged[port][slot] & LOCK_BUTTONS) {
if (pads[port][slot].lockedState & LOCK_BUTTONS) {
memset(pads[port][slot].lockedSum.buttons, 0, sizeof(pads[port][slot].lockedSum.buttons));
} else {
memcpy(pads[port][slot].lockedSum.buttons, s[port][slot].buttons, sizeof(pads[port][slot].lockedSum.buttons));
}
pads[port][slot].lockedState ^= LOCK_BUTTONS;
}
for (i = 0; i < (int)sizeof(pads[port][slot].lockedSum) / 4; i++) {
if (((int *)&pads[port][slot].lockedSum)[i])
break;
}
if (i == sizeof(pads[port][slot].lockedSum) / 4) {
pads[port][slot].lockedState = 0;
}
}
}
}
}
for (i = 0; i < 8; i++) {
pads[i & 1][i >> 1].sum = s[i & 1][i >> 1];
}
padReadKeyUpdated[0] = padReadKeyUpdated[1] = padReadKeyUpdated[2] = 1;
if (stateUpdated[0] > 0)
--stateUpdated[0];
}
void CALLBACK PADupdate(int port)
{
Update(port + 3, 0);
}
inline void SetVibrate(int port, int slot, int motor, u8 val)
{
pads[port][slot].nextVibrate[motor] = val;
}
u32 CALLBACK PS2EgetLibType(void)
{
ps2e = 1;
return PS2E_LT_PAD;
}
u32 CALLBACK PS2EgetLibVersion2(u32 type)
{
ps2e = 1;
if (type == PS2E_LT_PAD)
return (PS2E_PAD_VERSION << 16) | VERSION;
return 0;
}
#ifdef _MSC_VER
// Used in about and config screens.
void GetNameAndVersionString(wchar_t *out)
{
#if defined(PCSX2_DEBUG)
wsprintfW(out, L"LilyPad Debug %i.%i.%i (%lld)", (VERSION >> 8) & 0xFF, VERSION & 0xFF, (VERSION >> 24) & 0xFF, SVN_REV);
#else
wsprintfW(out, L"LilyPad %i.%i.%i (%lld)", (VERSION >> 8) & 0xFF, VERSION & 0xFF, (VERSION >> 24) & 0xFF, SVN_REV);
#endif
}
#endif
char *CALLBACK PSEgetLibName()
{
#if defined(PCSX2_DEBUG)
static char version[50];
sprintf(version, "LilyPad Debug (%lld)", SVN_REV);
return version;
#else
static char version[50];
sprintf(version, "LilyPad (%lld)", SVN_REV);
return version;
#endif
}
char *CALLBACK PS2EgetLibName(void)
{
ps2e = 1;
return PSEgetLibName();
}
//void CALLBACK PADgsDriverInfo(GSdriverInfo *info) {
// info=info;
//}
void CALLBACK PADshutdown()
{
DEBUG_TEXT_OUT("LilyPad shutdown.\n\n");
for (int i = 0; i < 8; i++)
pads[i & 1][i >> 1].initialized = 0;
portInitialized[0] = portInitialized[1] = 0;
UnloadConfigs();
}
inline void StopVibrate()
{
for (int i = 0; i < 8; i++) {
SetVibrate(i & 1, i >> 1, 0, 0);
SetVibrate(i & 1, i >> 1, 1, 0);
}
}
inline void ResetVibrate(int port, int slot)
{
SetVibrate(port, slot, 0, 0);
SetVibrate(port, slot, 1, 0);
pads[port][slot].vibrate[0] = 0x5A;
for (int i = 1; i < 8; ++i)
pads[port][slot].vibrate[i] = 0xFF;
}
void ResetPad(int port, int slot)
{
// Lines before memset currently don't do anything useful,
// but allow this function to be called at any time.
// Need to backup, so can be called at any point.
u8 enabled = pads[port][slot].enabled;
// Currently should never do anything.
SetVibrate(port, slot, 0, 0);
SetVibrate(port, slot, 1, 0);
memset(&pads[port][slot], 0, sizeof(pads[0][0]));
if (config.padConfigs[port][slot].type == MousePad)
pads[port][slot].mode = MODE_PS1_MOUSE;
else
pads[port][slot].mode = MODE_DIGITAL;
pads[port][slot].umask[0] = pads[port][slot].umask[1] = 0xFF;
// Sets up vibrate variable.
ResetVibrate(port, slot);
pads[port][slot].initialized = 1;
pads[port][slot].enabled = enabled;
}
struct QueryInfo
{
u8 port;
u8 slot;
u8 lastByte;
u8 currentCommand;
u8 numBytes;
u8 queryDone;
u8 response[42];
} query = {0, 0, 0, 0, 0, 0xFF, {0xF3}};
#ifdef _MSC_VER
int saveStateIndex = 0;
#endif
s32 CALLBACK PADinit(u32 flags)
{
// Note: Won't load settings if already loaded.
if (LoadSettings() < 0) {
return -1;
}
int port = (flags & 3);
if (port == 3) {
if (PADinit(1) == -1)
return -1;
return PADinit(2);
}
#if defined(PCSX2_DEBUG) && defined(_MSC_VER)
int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
tmpFlag |= _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF;
_CrtSetDbgFlag(tmpFlag);
#endif
port--;
for (int slot = 0; slot < 4; slot++)
ResetPad(port, slot);
slots[port] = 0;
portInitialized[port] = 1;
query.lastByte = 1;
query.numBytes = 0;
ClearKeyQueue();
#ifdef __linux__
R_ClearKeyQueue();
#endif
// Just in case, when resuming emulation.
ReleaseModifierKeys();
DEBUG_TEXT_OUT("LilyPad initialized\n\n");
return 0;
}
// Note to self: Has to be a define for the sizeof() to work right.
// Note to self 2: All are the same size, anyways, except for longer full DS2 response
// and shorter digital mode response.
#define SET_RESULT(a) \
{ \
memcpy(query.response + 2, a, sizeof(a)); \
query.numBytes = 2 + sizeof(a); \
}
#define SET_FINAL_RESULT(a) \
{ \
memcpy(query.response + 2, a, sizeof(a)); \
query.numBytes = 2 + sizeof(a); \
query.queryDone = 1; \
}
static const u8 ConfigExit[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
//static const u8 ConfigExit[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
static const u8 noclue[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x00, 0x5A};
static u8 queryMaskMode[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x5A};
//static const u8 DSNonNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 setMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
// DS2
static const u8 queryModelDS2[7] = {0x5A, 0x03, 0x02, 0x00, 0x02, 0x01, 0x00};
// DS1
static const u8 queryModelDS1[7] = {0x5A, 0x01, 0x02, 0x00, 0x02, 0x01, 0x00};
static const u8 queryAct[2][7] = {{0x5A, 0x00, 0x00, 0x01, 0x02, 0x00, 0x0A},
{0x5A, 0x00, 0x00, 0x01, 0x01, 0x01, 0x14}};
static const u8 queryComb[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00};
static const u8 queryMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 setNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5A};
#ifdef _MSC_VER
// Implements a couple of the hacks that affect whatever top-level window
// the GS viewport belongs to (title, screensaver)
ExtraWndProcResult TitleHackWndProc(HWND hWndTop, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output)
{
switch (uMsg) {
case WM_SETTEXT:
if (config.saveStateTitle) {
wchar_t text[200];
int len;
if (IsWindowUnicode(hWndTop)) {
len = wcslen((wchar_t *)lParam);
if (len < sizeof(text) / sizeof(wchar_t))
wcscpy(text, (wchar_t *)lParam);
} else {
len = MultiByteToWideChar(CP_ACP, 0, (char *)lParam, -1, text, sizeof(text) / sizeof(wchar_t));
}
if (len > 0 && len < 150 && !wcsstr(text, L" | State(Lilypad) ")) {
wsprintfW(text + len, L" | State(Lilypad) %i", saveStateIndex);
SetWindowText(hWndTop, text);
return NO_WND_PROC;
}
}
break;
case WM_SYSCOMMAND:
if ((wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER) && config.disableScreenSaver)
return NO_WND_PROC;
break;
default:
break;
}
return CONTINUE_BLISSFULLY;
}
// Useful sequence before changing into active/inactive state.
// Handles hooking/unhooking of mouse and KB and also mouse cursor visibility.
// towardsActive==true indicates we're gaining activity (on focus etc), false is for losing activity (on close, kill focus, etc).
void PrepareActivityState(bool towardsActive)
{
if (!towardsActive)
ReleaseModifierKeys();
activeWindow = towardsActive;
UpdateEnabledDevices();
}
// responsible for monitoring device addition/removal, focus changes, and viewport closures.
ExtraWndProcResult StatusWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output)
{
switch (uMsg) {
case WMA_FORCE_UPDATE:
if (wParam == FORCE_UPDATE_WPARAM && lParam == FORCE_UPDATE_LPARAM) {
if (updateQueued) {
updateQueued = 0;
Update(5, 0);
}
return NO_WND_PROC;
}
case WM_DEVICECHANGE:
if (wParam == DBT_DEVNODES_CHANGED) {
UpdateEnabledDevices(1);
}
break;
case WM_ACTIVATE:
// Release any buttons PCSX2 may think are down when
// losing/gaining focus.
// Note - I never managed to see this case entered, but SET/KILLFOCUS are entered. - avih 2014-04-16
PrepareActivityState(LOWORD(wParam) != WA_INACTIVE);
break;
case WM_CLOSE:
if (config.closeHacks & 1) {
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
return NO_WND_PROC;
} else if (config.closeHacks & 2) {
ExitProcess(0);
return NO_WND_PROC;
}
break;
case WM_DESTROY:
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
break;
case WM_KILLFOCUS:
PrepareActivityState(false);
break;
case WM_SETFOCUS:
PrepareActivityState(true);
break;
default:
break;
}
return CONTINUE_BLISSFULLY;
}
// All that's needed to force hiding the cursor in the proper thread.
// Could have a special case elsewhere, but this make sure it's called
// only once, rather than repeatedly.
ExtraWndProcResult HideCursorProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output)
{
ShowCursor(0);
return CONTINUE_BLISSFULLY_AND_RELEASE_PROC;
}
char restoreFullScreen = 0;
// This hack sends ALT+ENTER to the window to toggle fullscreen.
// PCSX2 doesn't need it (it exits full screen on ESC on its own).
DWORD WINAPI MaximizeWindowThreadProc(void *lpParameter)
{
Sleep(100);
keybd_event(VK_LMENU, MapVirtualKey(VK_LMENU, MAPVK_VK_TO_VSC), 0, 0);
keybd_event(VK_RETURN, MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC), 0, 0);
Sleep(10);
keybd_event(VK_RETURN, MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC), KEYEVENTF_KEYUP, 0);
keybd_event(VK_LMENU, MapVirtualKey(VK_LMENU, MAPVK_VK_TO_VSC), KEYEVENTF_KEYUP, 0);
return 0;
}
#endif
void CALLBACK PADconfigure()
{
if (openCount) {
return;
}
Configure();
}
#ifdef _MSC_VER
DWORD WINAPI RenameWindowThreadProc(void *lpParameter)
{
wchar_t newTitle[200];
if (hWndTop) {
int len = GetWindowTextW(hWndTop, newTitle, 200);
if (len > 0 && len < 199) {
wchar_t *end;
if (end = wcsstr(newTitle, L" | State "))
*end = 0;
SetWindowTextW(hWndTop, newTitle);
}
}
return 0;
}
void SaveStateChanged()
{
if (config.saveStateTitle) {
// GSDX only checks its window's message queue at certain points or something, so
// have to do this in another thread to prevent deadlock.
HANDLE hThread = CreateThread(0, 0, RenameWindowThreadProc, 0, 0, 0);
if (hThread)
CloseHandle(hThread);
}
}
#endif
s32 CALLBACK PADopen(void *pDsp)
{
if (openCount++)
return 0;
DEBUG_TEXT_OUT("LilyPad opened\n\n");
miceEnabled = !config.mouseUnfocus;
#ifdef _MSC_VER
if (!hWnd) {
if (IsWindow((HWND)pDsp)) {
hWnd = (HWND)pDsp;
} else if (pDsp && !IsBadReadPtr(pDsp, 4) && IsWindow(*(HWND *)pDsp)) {
hWnd = *(HWND *)pDsp;
} else {
openCount = 0;
MessageBoxA(GetActiveWindow(),
"Invalid Window handle passed to LilyPad.\n"
"\n"
"Either your emulator or gs plugin is buggy,\n"
"Despite the fact the emulator is about to\n"
"blame LilyPad for failing to initialize.",
"Non-LilyPad Error", MB_OK | MB_ICONERROR);
return -1;
}
hWndTop = hWnd;
while (GetWindowLong(hWndTop, GWL_STYLE) & WS_CHILD)
hWndTop = GetParent(hWndTop);
if (!hWndGSProc.SetWndHandle(hWnd)) {
openCount = 0;
return -1;
}
// Implements most hacks, as well as enabling/disabling mouse
// capture when focus changes.
updateQueued = 0;
hWndGSProc.Eat(StatusWndProc, 0);
if (hWnd != hWndTop) {
if (!hWndTopProc.SetWndHandle(hWndTop)) {
openCount = 0;
return -1;
}
hWndTopProc.Eat(TitleHackWndProc, 0);
} else
hWndGSProc.Eat(TitleHackWndProc, 0);
if (config.forceHide) {
hWndGSProc.Eat(HideCursorProc, 0);
}
SaveStateChanged();
windowThreadId = GetWindowThreadProcessId(hWndTop, 0);
}
if (restoreFullScreen) {
if (!IsWindowMaximized(hWndTop)) {
HANDLE hThread = CreateThread(0, 0, MaximizeWindowThreadProc, hWndTop, 0, 0);
if (hThread)
CloseHandle(hThread);
}
restoreFullScreen = 0;
}
#endif
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
memset(&pads[port][slot].sum, 0, sizeof(pads[port][slot].sum));
memset(&pads[port][slot].lockedSum, 0, sizeof(pads[port][slot].lockedSum));
pads[port][slot].lockedState = 0;
}
}
#ifdef _MSC_VER
// I'd really rather use this line, but GetActiveWindow() does not have complete specs.
// It *seems* to return null when no window from this thread has focus, but the
// Microsoft specs seem to imply it returns the window from this thread that would have focus,
// if any window did (topmost in this thread?). Which isn't what I want, and doesn't seem
// to be what it actually does.
// activeWindow = GetActiveWindow() == hWnd;
// activeWindow = (GetAncestor(hWnd, GA_ROOT) == GetAncestor(GetForegroundWindow(), GA_ROOT));
#else
// Not used so far
GSdsp = *(Display **)pDsp;
GSwin = (Window) * (((uptr *)pDsp) + 1);
#endif
activeWindow = 1;
UpdateEnabledDevices();
return 0;
}
void CALLBACK PADclose()
{
if (openCount && !--openCount) {
DEBUG_TEXT_OUT("LilyPad closed\n\n");
#ifdef _MSC_VER
updateQueued = 0;
hWndGSProc.Release();
hWndTopProc.Release();
dm->ReleaseInput();
hWnd = 0;
hWndTop = 0;
#else
R_ClearKeyQueue();
#endif
ClearKeyQueue();
}
}
u8 CALLBACK PADstartPoll(int port)
{
DEBUG_NEW_SET();
port--;
if ((unsigned int)port <= 1 && pads[port][slots[port]].enabled) {
query.queryDone = 0;
query.port = port;
query.slot = slots[port];
query.numBytes = 2;
query.lastByte = 0;
DEBUG_IN(port);
DEBUG_OUT(0xFF);
DEBUG_IN(slots[port]);
DEBUG_OUT(pads[port][slots[port]].enabled);
return 0xFF;
} else {
query.queryDone = 1;
query.numBytes = 0;
query.lastByte = 1;
DEBUG_IN(0);
DEBUG_OUT(0);
DEBUG_IN(port);
DEBUG_OUT(0);
return 0;
}
}
inline int IsDualshock2(u8 port, u8 slot)
{
return config.padConfigs[query.port][query.slot].type == Dualshock2Pad ||
(config.padConfigs[query.port][query.slot].type == GuitarPad && config.GH2);
}
u8 CALLBACK PADpoll(u8 value)
{
DEBUG_IN(value);
if (query.lastByte + 1 >= query.numBytes) {
DEBUG_OUT(0);
return 0;
}
if (query.lastByte && query.queryDone) {
DEBUG_OUT(query.response[1 + query.lastByte]);
return query.response[++query.lastByte];
}
int i;
Pad *pad = &pads[query.port][query.slot];
if (query.lastByte == 0) {
query.lastByte++;
query.currentCommand = value;
switch (value) {
// CONFIG_MODE
case 0x43:
if (pad->config) {
if (pad->mode == MODE_DIGITAL && config.padConfigs[query.port][query.slot].autoAnalog && !ps2e) {
pad->mode = MODE_ANALOG;
}
// In config mode. Might not actually be leaving it.
SET_RESULT(ConfigExit);
DEBUG_OUT(0xF3);
return 0xF3;
}
// READ_DATA_AND_VIBRATE
case 0x42:
query.response[2] = 0x5A;
{
Update(query.port, query.slot);
ButtonSum *sum = &pad->sum;
if (config.padConfigs[query.port][query.slot].type == MousePad) {
u8 b1 = 0xFC;
if (sum->buttons[5 + 4] > 0) // Left button
b1 -= 2 << 2;
if (sum->buttons[6 + 4] > 0) // Right button
b1 -= 2 << 1;
query.response[3] = 0xFF;
query.response[4] = b1;
query.response[5] = sum->sticks[1].horiz / 2;
query.response[6] = sum->sticks[1].vert / 2;
query.numBytes = 7;
query.lastByte = 1;
DEBUG_OUT(pad->mode);
return pad->mode;
}
u8 b1 = 0xFF, b2 = 0xFF;
for (i = 0; i < 4; i++) {
b1 -= (sum->buttons[i] > 0) << i;
}
for (i = 0; i < 8; i++) {
b2 -= (sum->buttons[i + 4] > 0) << i;
}
if (config.padConfigs[query.port][query.slot].type == GuitarPad && !config.GH2) {
sum->buttons[15] = 255;
// Not sure about this. Forces wammy to be from 0 to 0x7F.
// if (sum->sticks[2].vert > 0) sum->sticks[2].vert = 0;
}
for (i = 4; i < 8; i++) {
b1 -= (sum->buttons[i + 8] > 0) << i;
}
//Left, Right and Down are always pressed on Pop'n Music controller.
if (config.padConfigs[query.port][query.slot].type == PopnPad)
b1 = b1 & 0x1f;
query.response[3] = b1;
query.response[4] = b2;
query.numBytes = 5;
if (pad->mode != MODE_DIGITAL) {
query.response[5] = Cap((sum->sticks[0].horiz + 255) / 2);
query.response[6] = Cap((sum->sticks[0].vert + 255) / 2);
query.response[7] = Cap((sum->sticks[1].horiz + 255) / 2);
query.response[8] = Cap((sum->sticks[1].vert + 255) / 2);
query.numBytes = 9;
if (pad->mode != MODE_ANALOG) {
// Good idea? No clue.
//query.response[3] &= pad->mask[0];
//query.response[4] &= pad->mask[1];
// No need to cap these, already done int CapSum().
query.response[9] = (unsigned char)sum->buttons[13]; //D-pad right
query.response[10] = (unsigned char)sum->buttons[15]; //D-pad left
query.response[11] = (unsigned char)sum->buttons[12]; //D-pad up
query.response[12] = (unsigned char)sum->buttons[14]; //D-pad down
query.response[13] = (unsigned char)sum->buttons[8];
query.response[14] = (unsigned char)sum->buttons[9];
query.response[15] = (unsigned char)sum->buttons[10];
query.response[16] = (unsigned char)sum->buttons[11];
query.response[17] = (unsigned char)sum->buttons[6];
query.response[18] = (unsigned char)sum->buttons[7];
query.response[19] = (unsigned char)sum->buttons[4];
query.response[20] = (unsigned char)sum->buttons[5];
query.numBytes = 21;
}
}
}
query.lastByte = 1;
DEBUG_OUT(pad->mode);
return pad->mode;
// SET_VREF_PARAM
case 0x40:
SET_FINAL_RESULT(noclue);
break;
// QUERY_DS2_ANALOG_MODE
case 0x41:
// Right? Wrong? No clue.
if (pad->mode == MODE_DIGITAL || pad->mode == MODE_PS1_MOUSE) {
queryMaskMode[1] = queryMaskMode[2] = queryMaskMode[3] = 0;
queryMaskMode[6] = 0x00;
} else {
queryMaskMode[1] = pad->umask[0];
queryMaskMode[2] = pad->umask[1];
queryMaskMode[3] = 0x03;
// Not entirely sure about this.
//queryMaskMode[3] = 0x01 | (pad->mode == MODE_DS2_NATIVE)*2;
queryMaskMode[6] = 0x5A;
}
SET_FINAL_RESULT(queryMaskMode);
break;
// SET_MODE_AND_LOCK
case 0x44:
SET_RESULT(setMode);
ResetVibrate(query.port, query.slot);
break;
// QUERY_MODEL_AND_MODE
case 0x45:
if (IsDualshock2(query.port, query.slot)) {
SET_FINAL_RESULT(queryModelDS2)
} else {
SET_FINAL_RESULT(queryModelDS1);
}
// Not digital mode.
query.response[5] = (pad->mode & 0xF) != 1;
break;
// QUERY_ACT
case 0x46:
SET_RESULT(queryAct[0]);
break;
// QUERY_COMB
case 0x47:
SET_FINAL_RESULT(queryComb);
break;
// QUERY_MODE
case 0x4C:
SET_RESULT(queryMode);
break;
// VIBRATION_TOGGLE
case 0x4D:
memcpy(query.response + 2, pad->vibrate, 7);
query.numBytes = 9;
ResetVibrate(query.port, query.slot);
break;
// SET_DS2_NATIVE_MODE
case 0x4F:
if (IsDualshock2(query.port, query.slot)) {
SET_RESULT(setNativeMode);
} else {
SET_FINAL_RESULT(setNativeMode);
}
break;
default:
query.numBytes = 0;
query.queryDone = 1;
break;
}
DEBUG_OUT(0xF3);
return 0xF3;
} else {
query.lastByte++;
switch (query.currentCommand) {
// READ_DATA_AND_VIBRATE
case 0x42:
if (query.lastByte == pad->vibrateI[0]) {
SetVibrate(query.port, query.slot, 1, 255 * (value & 1));
} else if (query.lastByte == pad->vibrateI[1]) {
SetVibrate(query.port, query.slot, 0, value);
}
break;
// CONFIG_MODE
case 0x43:
if (query.lastByte == 3) {
query.queryDone = 1;
pad->config = value;
}
break;
// SET_MODE_AND_LOCK
case 0x44:
if (query.lastByte == 3 && value < 2) {
if (value == 0 && config.padConfigs[query.port][query.slot].type == MousePad) {
pad->mode = MODE_PS1_MOUSE;
} else {
static const u8 modes[2] = {MODE_DIGITAL, MODE_ANALOG};
pad->mode = modes[value];
}
} else if (query.lastByte == 4) {
if (value == 3) {
pad->modeLock = 3;
} else {
pad->modeLock = 0;
if (pad->mode == MODE_DIGITAL && config.padConfigs[query.port][query.slot].autoAnalog && !ps2e) {
pad->mode = MODE_ANALOG;
}
}
query.queryDone = 1;
}
break;
// QUERY_ACT
case 0x46:
if (query.lastByte == 3) {
if (value < 2)
SET_RESULT(queryAct[value])
// bunch of 0's
// else SET_RESULT(setMode);
query.queryDone = 1;
}
break;
// QUERY_MODE
case 0x4C:
if (query.lastByte == 3 && value < 2) {
query.response[6] = 4 + value * 3;
query.queryDone = 1;
}
// bunch of 0's
//else data = setMode;
break;
// VIBRATION_TOGGLE
case 0x4D:
if (query.lastByte >= 3) {
if (value == 0) {
pad->vibrateI[0] = (u8)query.lastByte;
} else if (value == 1) {
pad->vibrateI[1] = (u8)query.lastByte;
}
pad->vibrate[query.lastByte - 2] = value;
}
break;
// SET_DS2_NATIVE_MODE
case 0x4F:
if (query.lastByte == 3 || query.lastByte == 4) {
pad->umask[query.lastByte - 3] = value;
} else if (query.lastByte == 5) {
if (!(value & 1)) {
pad->mode = MODE_DIGITAL;
} else if (!(value & 2)) {
pad->mode = MODE_ANALOG;
} else {
pad->mode = MODE_DS2_NATIVE;
}
}
break;
default:
DEBUG_OUT(0);
return 0;
}
DEBUG_OUT(query.response[query.lastByte]);
return query.response[query.lastByte];
}
}
// returns: 1 if supports pad1
// 2 if supports pad2
// 3 if both are supported
u32 CALLBACK PADquery()
{
return 3;
}
#ifdef _MSC_VER
INT_PTR CALLBACK AboutDialogProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_INITDIALOG) {
wchar_t idString[100];
GetNameAndVersionString(idString);
SetDlgItemTextW(hWndDlg, IDC_VERSION, idString);
} else if (uMsg == WM_COMMAND && (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
EndDialog(hWndDlg, 0);
return 1;
}
return 0;
}
#endif
void CALLBACK PADabout()
{
#ifdef _MSC_VER
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUT), 0, AboutDialogProc);
#endif
}
s32 CALLBACK PADtest()
{
return 0;
}
keyEvent *CALLBACK PADkeyEvent()
{
// If running both pads, ignore every other call. So if two keys pressed in same interval...
static char eventCount = 0;
eventCount++;
if (eventCount < openCount) {
return 0;
}
eventCount = 0;
Update(2, 0);
static keyEvent ev;
if (!GetQueuedKeyEvent(&ev))
return 0;
#ifdef _MSC_VER
static char shiftDown = 0;
static char altDown = 0;
if (miceEnabled && (ev.key == VK_ESCAPE || (int)ev.key == -2) && ev.evt == KEYPRESS) {
// Disable mouse/KB hooks on escape (before going into paused mode).
// This is a hack, since PADclose (which is called on pause) should enevtually also deactivate the
// mouse/kb capture. In practice, WindowsMessagingMouse::Deactivate is called from PADclose, but doesn't
// manage to release the mouse, maybe due to the thread from which it's called or some
// state or somehow being too late.
// This explicitly triggers inactivity (releasing mouse/kb hooks) before PCSX2 starts to close the plugins.
// Regardless, the mouse/kb hooks will get re-enabled on resume if required without need for further hacks.
PrepareActivityState(false);
}
if ((ev.key == VK_ESCAPE || (int)ev.key == -2) && ev.evt == KEYPRESS && config.escapeFullscreenHack) {
static int t;
if ((int)ev.key != -2 && IsWindowMaximized(hWndTop)) {
t = timeGetTime();
QueueKeyEvent(-2, KEYPRESS);
HANDLE hThread = CreateThread(0, 0, MaximizeWindowThreadProc, 0, 0, 0);
if (hThread)
CloseHandle(hThread);
restoreFullScreen = 1;
return 0;
}
if (ev.key != VK_ESCAPE) {
if (timeGetTime() - t < 1000) {
QueueKeyEvent(-2, KEYPRESS);
return 0;
}
}
ev.key = VK_ESCAPE;
}
if (ev.key == VK_F2 && ev.evt == KEYPRESS) {
saveStateIndex += 1 - 2 * shiftDown;
saveStateIndex = (saveStateIndex + 10) % 10;
SaveStateChanged();
}
// So don't change skip mode on alt-F4.
if (ev.key == VK_F4 && altDown) {
return 0;
}
if (ev.key == VK_LSHIFT || ev.key == VK_RSHIFT || ev.key == VK_SHIFT) {
ev.key = VK_SHIFT;
shiftDown = (ev.evt == KEYPRESS);
} else if (ev.key == VK_LCONTROL || ev.key == VK_RCONTROL) {
ev.key = VK_CONTROL;
} else if (ev.key == VK_LMENU || ev.key == VK_RMENU || ev.key == VK_SHIFT) {
ev.key = VK_MENU;
altDown = (ev.evt == KEYPRESS);
}
#endif
return &ev;
}
struct PadPluginFreezeData
{
char format[8];
// Currently all different versions are incompatible.
// May split into major/minor with some compatibility rules.
u32 version;
// So when loading, know which plugin's settings I'm loading.
// Not a big deal. Use a static variable when saving to figure it out.
u8 port;
// active slot for port
u8 slot[2];
PadFreezeData padData[2][4];
QueryInfo query;
};
s32 CALLBACK PADfreeze(int mode, freezeData *data)
{
if (!data) {
printf("LilyPad savestate null pointer!\n");
return -1;
}
if (mode == FREEZE_SIZE) {
data->size = sizeof(PadPluginFreezeData);
} else if (mode == FREEZE_LOAD) {
PadPluginFreezeData &pdata = *(PadPluginFreezeData *)(data->data);
StopVibrate();
if (data->size != sizeof(PadPluginFreezeData) ||
pdata.version != PAD_SAVE_STATE_VERSION ||
strcmp(pdata.format, "PadMode"))
return 0;
if (pdata.port >= 2)
return 0;
query = pdata.query;
if (pdata.query.slot < 4) {
query = pdata.query;
}
// Tales of the Abyss - pad fix
// - restore data for both ports
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
u8 mode = pdata.padData[port][slot].mode;
if (mode != MODE_DIGITAL && mode != MODE_ANALOG && mode != MODE_DS2_NATIVE && mode != MODE_PS1_MOUSE) {
break;
}
// Not sure if the cast is strictly necessary, but feel safest with it there...
*(PadFreezeData *)&pads[port][slot] = pdata.padData[port][slot];
}
if (pdata.slot[port] < 4)
slots[port] = pdata.slot[port];
}
} else if (mode == FREEZE_SAVE) {
if (data->size != sizeof(PadPluginFreezeData))
return 0;
PadPluginFreezeData &pdata = *(PadPluginFreezeData *)(data->data);
// Tales of the Abyss - pad fix
// - PCSX2 only saves port0 (save #1), then port1 (save #2)
memset(&pdata, 0, sizeof(pdata));
strcpy(pdata.format, "PadMode");
pdata.version = PAD_SAVE_STATE_VERSION;
pdata.port = 0;
pdata.query = query;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
pdata.padData[port][slot] = pads[port][slot];
}
pdata.slot[port] = slots[port];
}
} else
return -1;
return 0;
}
u32 CALLBACK PADreadPort1(PadDataS *pads)
{
PADstartPoll(1);
PADpoll(0x42);
memcpy(pads, query.response + 1, 7);
pads->controllerType = pads[0].controllerType >> 4;
memset(pads + 7, 0, sizeof(PadDataS) - 7);
return 0;
}
u32 CALLBACK PADreadPort2(PadDataS *pads)
{
PADstartPoll(2);
PADpoll(0x42);
memcpy(pads, query.response + 1, 7);
pads->controllerType = pads->controllerType >> 4;
memset(pads + 7, 0, sizeof(PadDataS) - 7);
return 0;
}
u32 CALLBACK PSEgetLibType()
{
return 8;
}
u32 CALLBACK PSEgetLibVersion()
{
return (VERSION & 0xFFFFFF);
}
s32 CALLBACK PADqueryMtap(u8 port)
{
port--;
if (port > 1)
return 0;
return config.multitap[port];
}
s32 CALLBACK PADsetSlot(u8 port, u8 slot)
{
port--;
slot--;
if (port > 1 || slot > 3) {
return 0;
}
// Even if no pad there, record the slot, as it is the active slot regardless.
slots[port] = slot;
// First slot always allowed.
// return pads[port][slot].enabled | !slot;
return 1;
}