pcsx2/plugins/GSdx/Renderers/Common/GSTexture.cpp

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSTexture.h"
GSTexture::GSTexture()
: m_scale(1, 1)
, m_size(0, 0)
, m_committed_size(0, 0)
, m_gpu_page_size(0, 0)
, m_type(0)
, m_format(0)
, m_sparse(false)
, last_frame_used(0)
, LikelyOffset(false)
, OffsetHack_modx(0.0f)
, OffsetHack_mody(0.0f)
{
}
void GSTexture::CommitRegion(const GSVector2i& region)
{
if (!m_sparse)
return;
GSVector2i aligned_region = RoundUpPage(region);
aligned_region.x = std::max(m_committed_size.x, aligned_region.x);
aligned_region.y = std::max(m_committed_size.y, aligned_region.y);
if (aligned_region != m_committed_size)
CommitPages(aligned_region, true);
}
void GSTexture::Commit()
{
if (!m_sparse)
return;
if (m_committed_size != m_size)
CommitPages(m_size, true);
}
void GSTexture::Uncommit()
{
if (!m_sparse)
return;
GSVector2i zero = GSVector2i(0, 0);
if (m_committed_size != zero)
CommitPages(m_committed_size, false);
}
void GSTexture::SetGpuPageSize(const GSVector2i& page_size)
{
ASSERT(std::bitset<32>(page_size.x + 1).count() == 1);
ASSERT(std::bitset<32>(page_size.y + 1).count() == 1);
m_gpu_page_size = page_size;
}
GSVector2i GSTexture::RoundUpPage(GSVector2i v)
{
v.x = std::min(m_size.x, v.x);
v.y = std::min(m_size.y, v.y);
v.x += m_gpu_page_size.x;
v.y += m_gpu_page_size.y;
v.x &= ~m_gpu_page_size.x;
v.y &= ~m_gpu_page_size.y;
return v;
}