2011-02-19 10:57:28 +00:00
|
|
|
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
|
|
|
|
#define FMT_32 0
|
|
|
|
#define FMT_24 1
|
|
|
|
#define FMT_16 2
|
|
|
|
|
|
|
|
#if SHADER_MODEL >= 0x400
|
|
|
|
|
|
|
|
#ifndef VS_BPPZ
|
|
|
|
#define VS_BPPZ 0
|
|
|
|
#define VS_TME 1
|
|
|
|
#define VS_FST 1
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef GS_IIP
|
|
|
|
#define GS_IIP 0
|
|
|
|
#define GS_PRIM 3
|
2017-03-03 21:18:49 +00:00
|
|
|
#define GS_POINT 0
|
|
|
|
#define GS_LINE 0
|
2011-02-19 10:57:28 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef PS_FST
|
|
|
|
#define PS_FST 0
|
|
|
|
#define PS_WMS 0
|
|
|
|
#define PS_WMT 0
|
2012-06-11 03:27:16 +00:00
|
|
|
#define PS_FMT FMT_32
|
2011-02-19 10:57:28 +00:00
|
|
|
#define PS_AEM 0
|
|
|
|
#define PS_TFX 0
|
|
|
|
#define PS_TCC 1
|
|
|
|
#define PS_ATST 1
|
|
|
|
#define PS_FOG 0
|
|
|
|
#define PS_CLR1 0
|
|
|
|
#define PS_FBA 0
|
|
|
|
#define PS_AOUT 0
|
|
|
|
#define PS_LTF 1
|
|
|
|
#define PS_COLCLIP 0
|
|
|
|
#define PS_DATE 0
|
2012-06-19 01:12:01 +00:00
|
|
|
#define PS_SPRITEHACK 0
|
2013-02-12 10:57:48 +00:00
|
|
|
#define PS_TCOFFSETHACK 0
|
2012-07-19 20:40:42 +00:00
|
|
|
#define PS_POINT_SAMPLER 0
|
2015-06-09 23:17:26 +00:00
|
|
|
#define PS_SHUFFLE 0
|
|
|
|
#define PS_READ_BA 0
|
2017-02-17 09:59:21 +00:00
|
|
|
#define PS_PAL_FMT 0
|
2018-12-11 00:04:31 +00:00
|
|
|
#define PS_CHANNEL_FETCH 0
|
2011-02-19 10:57:28 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
struct VS_INPUT
|
|
|
|
{
|
2012-01-19 04:53:36 +00:00
|
|
|
float2 st : TEXCOORD0;
|
|
|
|
float4 c : COLOR0;
|
|
|
|
float q : TEXCOORD1;
|
2011-02-19 10:57:28 +00:00
|
|
|
uint2 p : POSITION0;
|
|
|
|
uint z : POSITION1;
|
2012-01-19 04:53:36 +00:00
|
|
|
uint2 uv : TEXCOORD2;
|
2011-02-19 10:57:28 +00:00
|
|
|
float4 f : COLOR1;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VS_OUTPUT
|
|
|
|
{
|
|
|
|
float4 p : SV_Position;
|
|
|
|
float4 t : TEXCOORD0;
|
|
|
|
#if VS_RTCOPY
|
|
|
|
float4 tp : TEXCOORD1;
|
|
|
|
#endif
|
|
|
|
float4 c : COLOR0;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PS_INPUT
|
|
|
|
{
|
|
|
|
float4 p : SV_Position;
|
|
|
|
float4 t : TEXCOORD0;
|
|
|
|
#if PS_DATE > 0
|
|
|
|
float4 tp : TEXCOORD1;
|
|
|
|
#endif
|
|
|
|
float4 c : COLOR0;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PS_OUTPUT
|
|
|
|
{
|
|
|
|
float4 c0 : SV_Target0;
|
|
|
|
float4 c1 : SV_Target1;
|
|
|
|
};
|
|
|
|
|
|
|
|
Texture2D<float4> Texture : register(t0);
|
|
|
|
Texture2D<float4> Palette : register(t1);
|
|
|
|
Texture2D<float4> RTCopy : register(t2);
|
2018-12-11 00:04:31 +00:00
|
|
|
Texture2D<float4> RawTexture : register(t4);
|
2011-02-19 10:57:28 +00:00
|
|
|
SamplerState TextureSampler : register(s0);
|
|
|
|
SamplerState PaletteSampler : register(s1);
|
|
|
|
SamplerState RTCopySampler : register(s2);
|
|
|
|
|
|
|
|
cbuffer cb0
|
|
|
|
{
|
|
|
|
float4 VertexScale;
|
|
|
|
float4 VertexOffset;
|
2017-02-17 09:59:21 +00:00
|
|
|
float4 Texture_Scale_Offset;
|
2011-02-19 10:57:28 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
cbuffer cb1
|
|
|
|
{
|
|
|
|
float3 FogColor;
|
|
|
|
float AREF;
|
|
|
|
float4 HalfTexel;
|
|
|
|
float4 WH;
|
|
|
|
float4 MinMax;
|
|
|
|
float2 MinF;
|
|
|
|
float2 TA;
|
|
|
|
uint4 MskFix;
|
2018-12-11 15:17:03 +00:00
|
|
|
int4 ChannelShuffle;
|
2013-02-12 10:57:48 +00:00
|
|
|
float4 TC_OffsetHack;
|
2011-02-19 10:57:28 +00:00
|
|
|
};
|
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
cbuffer cb2
|
|
|
|
{
|
|
|
|
float2 PointSize;
|
|
|
|
};
|
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
float4 sample_c(float2 uv)
|
|
|
|
{
|
2018-08-21 22:51:19 +00:00
|
|
|
if (PS_POINT_SAMPLER)
|
2012-07-19 20:40:42 +00:00
|
|
|
{
|
2018-10-09 07:07:45 +00:00
|
|
|
// Weird issue with ATI/AMD cards,
|
2012-07-19 20:40:42 +00:00
|
|
|
// it looks like they add 127/128 of a texel to sampling coordinates
|
|
|
|
// occasionally causing point sampling to erroneously round up.
|
|
|
|
// I'm manually adjusting coordinates to the centre of texels here,
|
|
|
|
// though the centre is just paranoia, the top left corner works fine.
|
2018-10-09 07:07:45 +00:00
|
|
|
// As of 2018 this issue is still present.
|
2012-07-19 20:40:42 +00:00
|
|
|
uv = (trunc(uv * WH.zw) + float2(0.5, 0.5)) / WH.zw;
|
|
|
|
}
|
2011-02-19 10:57:28 +00:00
|
|
|
return Texture.Sample(TextureSampler, uv);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 sample_p(float u)
|
|
|
|
{
|
2012-06-10 16:04:47 +00:00
|
|
|
return Palette.Sample(PaletteSampler, u);
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float4 sample_rt(float2 uv)
|
|
|
|
{
|
|
|
|
return RTCopy.Sample(RTCopySampler, uv);
|
|
|
|
}
|
|
|
|
|
2018-12-11 00:04:31 +00:00
|
|
|
float4 fetch_raw_color(int2 xy)
|
|
|
|
{
|
|
|
|
return RawTexture.Load(int3(xy, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 fetch_red(int2 xy)
|
|
|
|
{
|
|
|
|
float4 rt = fetch_raw_color(xy);
|
|
|
|
return sample_p(rt.r);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 fetch_blue(int2 xy)
|
|
|
|
{
|
|
|
|
float4 rt = fetch_raw_color(xy);
|
|
|
|
return sample_p(rt.b);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 fetch_green(int2 xy)
|
|
|
|
{
|
|
|
|
float4 rt = fetch_raw_color(xy);
|
|
|
|
return sample_p(rt.g);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 fetch_alpha(int2 xy)
|
|
|
|
{
|
|
|
|
float4 rt = fetch_raw_color(xy);
|
|
|
|
return sample_p(rt.a);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 fetch_rgb(int2 xy)
|
|
|
|
{
|
|
|
|
float4 rt = fetch_raw_color(xy);
|
|
|
|
float4 c = float4(sample_p(rt.r).r, sample_p(rt.g).g, sample_p(rt.b).b, 1.0);
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 fetch_gXbY(int2 xy)
|
|
|
|
{
|
|
|
|
int4 rt = (int4)(fetch_raw_color(xy) * 255.0);
|
|
|
|
int green = (rt.g >> ChannelShuffle.w) & ChannelShuffle.z;
|
|
|
|
int blue = (rt.b << ChannelShuffle.y) & ChannelShuffle.x;
|
|
|
|
return (float4)(green | blue) / 255.0;
|
|
|
|
}
|
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
#elif SHADER_MODEL <= 0x300
|
|
|
|
|
|
|
|
#ifndef VS_BPPZ
|
|
|
|
#define VS_BPPZ 0
|
|
|
|
#define VS_TME 1
|
|
|
|
#define VS_FST 1
|
|
|
|
#define VS_LOGZ 1
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef PS_FST
|
|
|
|
#define PS_FST 0
|
|
|
|
#define PS_WMS 0
|
|
|
|
#define PS_WMT 0
|
2012-06-11 03:27:16 +00:00
|
|
|
#define PS_FMT FMT_32
|
2011-02-19 10:57:28 +00:00
|
|
|
#define PS_AEM 0
|
|
|
|
#define PS_TFX 0
|
|
|
|
#define PS_TCC 0
|
|
|
|
#define PS_ATST 4
|
|
|
|
#define PS_FOG 0
|
|
|
|
#define PS_CLR1 0
|
|
|
|
#define PS_RT 0
|
|
|
|
#define PS_LTF 0
|
|
|
|
#define PS_COLCLIP 0
|
|
|
|
#define PS_DATE 0
|
2017-02-17 09:59:21 +00:00
|
|
|
#define PS_PAL_FMT 0
|
2011-02-19 10:57:28 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
struct VS_INPUT
|
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
float4 p : POSITION0;
|
2011-02-19 10:57:28 +00:00
|
|
|
float2 t : TEXCOORD0;
|
|
|
|
float4 c : COLOR0;
|
|
|
|
float4 f : COLOR1;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VS_OUTPUT
|
|
|
|
{
|
|
|
|
float4 p : POSITION;
|
|
|
|
float4 t : TEXCOORD0;
|
|
|
|
#if VS_RTCOPY
|
|
|
|
float4 tp : TEXCOORD1;
|
|
|
|
#endif
|
|
|
|
float4 c : COLOR0;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PS_INPUT
|
|
|
|
{
|
|
|
|
float4 t : TEXCOORD0;
|
|
|
|
#if PS_DATE > 0
|
|
|
|
float4 tp : TEXCOORD1;
|
|
|
|
#endif
|
|
|
|
float4 c : COLOR0;
|
|
|
|
};
|
|
|
|
|
|
|
|
sampler Texture : register(s0);
|
|
|
|
sampler Palette : register(s1);
|
|
|
|
sampler RTCopy : register(s2);
|
|
|
|
sampler1D UMSKFIX : register(s3);
|
|
|
|
sampler1D VMSKFIX : register(s4);
|
|
|
|
|
|
|
|
float4 vs_params[3];
|
|
|
|
|
|
|
|
#define VertexScale vs_params[0]
|
|
|
|
#define VertexOffset vs_params[1]
|
2017-02-17 09:59:21 +00:00
|
|
|
#define Texture_Scale_Offset vs_params[2]
|
2011-02-19 10:57:28 +00:00
|
|
|
|
|
|
|
float4 ps_params[7];
|
|
|
|
|
|
|
|
#define FogColor ps_params[0].bgr
|
|
|
|
#define AREF ps_params[0].a
|
|
|
|
#define HalfTexel ps_params[1]
|
|
|
|
#define WH ps_params[2]
|
|
|
|
#define MinMax ps_params[3]
|
|
|
|
#define MinF ps_params[4].xy
|
|
|
|
#define TA ps_params[4].zw
|
|
|
|
|
2013-02-12 12:08:46 +00:00
|
|
|
#define TC_OffsetHack ps_params[6]
|
2013-02-12 10:57:48 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
float4 sample_c(float2 uv)
|
|
|
|
{
|
|
|
|
return tex2D(Texture, uv);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 sample_p(float u)
|
|
|
|
{
|
2012-06-17 17:49:50 +00:00
|
|
|
return tex2D(Palette, u);
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float4 sample_rt(float2 uv)
|
|
|
|
{
|
|
|
|
return tex2D(RTCopy, uv);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
2017-02-17 09:59:21 +00:00
|
|
|
#define PS_AEM_FMT (PS_FMT & 3)
|
|
|
|
|
|
|
|
float4 clamp_wrap_uv(float4 uv)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
|
|
|
if(PS_WMS == PS_WMT)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
if(PS_WMS == 0)
|
|
|
|
{
|
|
|
|
uv = frac(uv);
|
|
|
|
}
|
|
|
|
else if(PS_WMS == 1)
|
|
|
|
{
|
|
|
|
uv = saturate(uv);
|
|
|
|
}
|
|
|
|
else
|
2018-10-02 19:43:05 +00:00
|
|
|
*/
|
2011-02-19 10:57:28 +00:00
|
|
|
if(PS_WMS == 2)
|
|
|
|
{
|
|
|
|
uv = clamp(uv, MinMax.xyxy, MinMax.zwzw);
|
|
|
|
}
|
|
|
|
else if(PS_WMS == 3)
|
|
|
|
{
|
|
|
|
#if SHADER_MODEL >= 0x400
|
2018-10-02 19:42:02 +00:00
|
|
|
#if PS_FST == 0
|
|
|
|
// wrap negative uv coords to avoid an off by one error that shifted
|
|
|
|
// textures. Fixes Xenosaga's hair issue.
|
|
|
|
uv = frac(uv);
|
|
|
|
#endif
|
|
|
|
uv = (float4)(((uint4)(uv * WH.xyxy) & MskFix.xyxy) | MskFix.zwzw) / WH.xyxy;
|
2011-02-19 10:57:28 +00:00
|
|
|
#elif SHADER_MODEL <= 0x300
|
|
|
|
uv.x = tex1D(UMSKFIX, uv.x);
|
|
|
|
uv.y = tex1D(VMSKFIX, uv.y);
|
|
|
|
uv.z = tex1D(UMSKFIX, uv.z);
|
|
|
|
uv.w = tex1D(VMSKFIX, uv.w);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
/*
|
2011-02-19 10:57:28 +00:00
|
|
|
if(PS_WMS == 0)
|
|
|
|
{
|
|
|
|
uv.xz = frac(uv.xz);
|
|
|
|
}
|
|
|
|
else if(PS_WMS == 1)
|
|
|
|
{
|
|
|
|
uv.xz = saturate(uv.xz);
|
|
|
|
}
|
2018-10-02 19:43:05 +00:00
|
|
|
else
|
|
|
|
*/
|
2011-02-19 10:57:28 +00:00
|
|
|
if(PS_WMS == 2)
|
|
|
|
{
|
|
|
|
uv.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);
|
|
|
|
}
|
|
|
|
else if(PS_WMS == 3)
|
|
|
|
{
|
|
|
|
#if SHADER_MODEL >= 0x400
|
2018-10-02 19:42:02 +00:00
|
|
|
#if PS_FST == 0
|
|
|
|
uv.xz = frac(uv.xz);
|
|
|
|
#endif
|
|
|
|
uv.xz = (float2)(((uint2)(uv.xz * WH.xx) & MskFix.xx) | MskFix.zz) / WH.xx;
|
2011-02-19 10:57:28 +00:00
|
|
|
#elif SHADER_MODEL <= 0x300
|
|
|
|
uv.x = tex1D(UMSKFIX, uv.x);
|
|
|
|
uv.z = tex1D(UMSKFIX, uv.z);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
if(PS_WMT == 0)
|
|
|
|
{
|
|
|
|
uv.yw = frac(uv.yw);
|
|
|
|
}
|
|
|
|
else if(PS_WMT == 1)
|
|
|
|
{
|
|
|
|
uv.yw = saturate(uv.yw);
|
|
|
|
}
|
2018-10-02 19:43:05 +00:00
|
|
|
else
|
2011-02-19 10:57:28 +00:00
|
|
|
*/
|
|
|
|
if(PS_WMT == 2)
|
|
|
|
{
|
|
|
|
uv.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);
|
|
|
|
}
|
|
|
|
else if(PS_WMT == 3)
|
|
|
|
{
|
|
|
|
#if SHADER_MODEL >= 0x400
|
2018-10-02 19:42:02 +00:00
|
|
|
#if PS_FST == 0
|
|
|
|
uv.yw = frac(uv.yw);
|
|
|
|
#endif
|
|
|
|
uv.yw = (float2)(((uint2)(uv.yw * WH.yy) & MskFix.yy) | MskFix.ww) / WH.yy;
|
2011-02-19 10:57:28 +00:00
|
|
|
#elif SHADER_MODEL <= 0x300
|
|
|
|
uv.y = tex1D(VMSKFIX, uv.y);
|
|
|
|
uv.w = tex1D(VMSKFIX, uv.w);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
return uv;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4x4 sample_4c(float4 uv)
|
|
|
|
{
|
|
|
|
float4x4 c;
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
c[0] = sample_c(uv.xy);
|
|
|
|
c[1] = sample_c(uv.zy);
|
|
|
|
c[2] = sample_c(uv.xw);
|
|
|
|
c[3] = sample_c(uv.zw);
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
2018-08-01 21:21:46 +00:00
|
|
|
float4 sample_4_index(float4 uv)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
|
|
|
float4 c;
|
|
|
|
|
|
|
|
c.x = sample_c(uv.xy).a;
|
|
|
|
c.y = sample_c(uv.zy).a;
|
|
|
|
c.z = sample_c(uv.xw).a;
|
|
|
|
c.w = sample_c(uv.zw).a;
|
|
|
|
|
2018-05-27 09:39:37 +00:00
|
|
|
#if SHADER_MODEL <= 0x300
|
|
|
|
|
|
|
|
if (PS_RT) c *= 128.0f / 255;
|
|
|
|
// D3D9 doesn't support integer operations
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
// Denormalize value
|
|
|
|
uint4 i = uint4(c * 255.0f + 0.5f);
|
|
|
|
|
|
|
|
if (PS_PAL_FMT == 1)
|
|
|
|
{
|
|
|
|
// 4HL
|
|
|
|
c = float4(i & 0xFu) / 255.0f;
|
|
|
|
}
|
|
|
|
else if (PS_PAL_FMT == 2)
|
|
|
|
{
|
|
|
|
// 4HH
|
|
|
|
c = float4(i >> 4u) / 255.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Most of texture will hit this code so keep normalized float value
|
|
|
|
// 8 bits
|
2012-06-10 16:04:47 +00:00
|
|
|
return c * 255./256 + 0.5/256;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float4x4 sample_4p(float4 u)
|
|
|
|
{
|
|
|
|
float4x4 c;
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
c[0] = sample_p(u.x);
|
|
|
|
c[1] = sample_p(u.y);
|
|
|
|
c[2] = sample_p(u.z);
|
|
|
|
c[3] = sample_p(u.w);
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 sample(float2 st, float q)
|
|
|
|
{
|
2013-02-12 10:57:48 +00:00
|
|
|
if(!PS_FST) st /= q;
|
|
|
|
|
|
|
|
#if PS_TCOFFSETHACK
|
|
|
|
st += TC_OffsetHack.xy;
|
2018-10-02 19:43:05 +00:00
|
|
|
#endif
|
2012-06-13 15:36:10 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
float4 t;
|
2012-06-13 15:36:10 +00:00
|
|
|
float4x4 c;
|
|
|
|
float2 dd;
|
|
|
|
|
2017-02-17 09:59:21 +00:00
|
|
|
if (PS_LTF == 0 && PS_AEM_FMT == FMT_32 && PS_PAL_FMT == 0 && PS_WMS < 2 && PS_WMT < 2)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
2012-06-13 15:36:10 +00:00
|
|
|
c[0] = sample_c(st);
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float4 uv;
|
2012-06-13 15:36:10 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
if(PS_LTF)
|
|
|
|
{
|
|
|
|
uv = st.xyxy + HalfTexel;
|
2012-07-19 20:40:42 +00:00
|
|
|
dd = frac(uv.xy * WH.zw);
|
2018-09-26 22:59:31 +00:00
|
|
|
#if SHADER_MODEL >= 0x400
|
|
|
|
if(PS_FST == 0)
|
|
|
|
{
|
|
|
|
dd = clamp(dd, (float2)0.0, (float2)0.9999999);
|
|
|
|
}
|
|
|
|
#endif
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uv = st.xyxy;
|
|
|
|
}
|
|
|
|
|
2017-02-17 09:59:21 +00:00
|
|
|
uv = clamp_wrap_uv(uv);
|
2011-02-19 10:57:28 +00:00
|
|
|
|
2017-02-17 09:59:21 +00:00
|
|
|
#if PS_PAL_FMT != 0
|
2018-08-01 21:21:46 +00:00
|
|
|
c = sample_4p(sample_4_index(uv));
|
2017-02-17 09:59:21 +00:00
|
|
|
#else
|
2011-02-19 10:57:28 +00:00
|
|
|
c = sample_4c(uv);
|
2017-02-17 09:59:21 +00:00
|
|
|
#endif
|
2012-06-13 15:36:10 +00:00
|
|
|
}
|
2011-02-19 10:57:28 +00:00
|
|
|
|
2012-06-13 15:36:10 +00:00
|
|
|
[unroll]
|
|
|
|
for (uint i = 0; i < 4; i++)
|
|
|
|
{
|
2017-02-17 09:59:21 +00:00
|
|
|
if(PS_AEM_FMT == FMT_32)
|
2012-06-11 03:27:16 +00:00
|
|
|
{
|
2012-06-13 15:36:10 +00:00
|
|
|
#if SHADER_MODEL <= 0x300
|
|
|
|
if(PS_RT) c[i].a *= 128.0f / 255;
|
|
|
|
#endif
|
2012-06-11 03:27:16 +00:00
|
|
|
}
|
2017-02-17 09:59:21 +00:00
|
|
|
else if(PS_AEM_FMT == FMT_24)
|
2012-06-13 15:36:10 +00:00
|
|
|
{
|
|
|
|
c[i].a = !PS_AEM || any(c[i].rgb) ? TA.x : 0;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
2017-02-17 09:59:21 +00:00
|
|
|
else if(PS_AEM_FMT == FMT_16)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
c[i].a = c[i].a >= 0.5 ? TA.y : !PS_AEM || any(c[i].rgb) ? TA.x : 0;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
}
|
2012-06-11 03:27:16 +00:00
|
|
|
|
2012-06-13 15:36:10 +00:00
|
|
|
if(PS_LTF)
|
2018-10-02 19:43:05 +00:00
|
|
|
{
|
2012-06-13 15:36:10 +00:00
|
|
|
t = lerp(lerp(c[0], c[1], dd.x), lerp(c[2], c[3], dd.x), dd.y);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
t = c[0];
|
|
|
|
}
|
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 tfx(float4 t, float4 c)
|
|
|
|
{
|
|
|
|
if(PS_TFX == 0)
|
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
if(PS_TCC)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
|
|
|
c = c * t * 255.0f / 128;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
c.rgb = c.rgb * t.rgb * 255.0f / 128;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(PS_TFX == 1)
|
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
if(PS_TCC)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
|
|
|
c = t;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
c.rgb = t.rgb;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(PS_TFX == 2)
|
|
|
|
{
|
|
|
|
c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a;
|
|
|
|
|
2018-10-02 19:43:05 +00:00
|
|
|
if(PS_TCC)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
|
|
|
c.a += t.a;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(PS_TFX == 3)
|
|
|
|
{
|
|
|
|
c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a;
|
|
|
|
|
2018-10-02 19:43:05 +00:00
|
|
|
if(PS_TCC)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
|
|
|
c.a = t.a;
|
|
|
|
}
|
|
|
|
}
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
return saturate(c);
|
|
|
|
}
|
|
|
|
|
|
|
|
void datst(PS_INPUT input)
|
|
|
|
{
|
|
|
|
#if PS_DATE > 0
|
|
|
|
float alpha = sample_rt(input.tp.xy).a;
|
|
|
|
#if SHADER_MODEL >= 0x400
|
|
|
|
float alpha0x80 = 128. / 255;
|
|
|
|
#else
|
|
|
|
float alpha0x80 = 1;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (PS_DATE == 1 && alpha >= alpha0x80)
|
|
|
|
discard;
|
|
|
|
else if (PS_DATE == 2 && alpha < alpha0x80)
|
|
|
|
discard;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void atst(float4 c)
|
|
|
|
{
|
2012-08-06 17:49:15 +00:00
|
|
|
float a = trunc(c.a * 255 + 0.01);
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2016-08-14 16:35:42 +00:00
|
|
|
#if 0
|
|
|
|
switch(Uber_ATST) {
|
|
|
|
case 0:
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (a > AREF) discard;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (a < AREF) discard;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (abs(a - AREF) > 0.5f) discard;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
if (abs(a - AREF) < 0.5f) discard;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
if(PS_ATST == 0)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
|
|
|
// nothing to do
|
|
|
|
}
|
2016-08-14 16:35:42 +00:00
|
|
|
else if(PS_ATST == 1)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
2012-06-19 01:12:01 +00:00
|
|
|
#if PS_SPRITEHACK == 0
|
2016-08-14 16:35:42 +00:00
|
|
|
if (a > AREF) discard;
|
2018-10-02 19:43:05 +00:00
|
|
|
#endif
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
2016-08-14 16:35:42 +00:00
|
|
|
else if(PS_ATST == 2)
|
2011-02-19 10:57:28 +00:00
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
if (a < AREF) discard;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
2016-08-14 16:35:42 +00:00
|
|
|
else if(PS_ATST == 3)
|
2012-03-08 17:43:21 +00:00
|
|
|
{
|
2016-08-14 16:35:42 +00:00
|
|
|
if (abs(a - AREF) > 0.5f) discard;
|
2012-07-23 16:39:56 +00:00
|
|
|
}
|
2016-08-14 16:35:42 +00:00
|
|
|
else if(PS_ATST == 4)
|
2012-07-23 16:39:56 +00:00
|
|
|
{
|
2016-08-14 16:35:42 +00:00
|
|
|
if (abs(a - AREF) < 0.5f) discard;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
2016-08-14 16:35:42 +00:00
|
|
|
#endif
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float4 fog(float4 c, float f)
|
|
|
|
{
|
|
|
|
if(PS_FOG)
|
|
|
|
{
|
|
|
|
c.rgb = lerp(FogColor, c.rgb, f);
|
|
|
|
}
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 ps_color(PS_INPUT input)
|
|
|
|
{
|
|
|
|
datst(input);
|
|
|
|
|
2018-12-11 00:04:31 +00:00
|
|
|
#if PS_CHANNEL_FETCH == 1
|
|
|
|
float4 t = fetch_red(int2(input.p.xy));
|
|
|
|
#elif PS_CHANNEL_FETCH == 2
|
|
|
|
float4 t = fetch_green(int2(input.p.xy));
|
|
|
|
#elif PS_CHANNEL_FETCH == 3
|
|
|
|
float4 t = fetch_blue(int2(input.p.xy));
|
|
|
|
#elif PS_CHANNEL_FETCH == 4
|
|
|
|
float4 t = fetch_alpha(int2(input.p.xy));
|
|
|
|
#elif PS_CHANNEL_FETCH == 5
|
|
|
|
float4 t = fetch_rgb(int2(input.p.xy));
|
|
|
|
#elif PS_CHANNEL_FETCH == 6
|
|
|
|
float4 t = fetch_gXbY(int2(input.p.xy));
|
|
|
|
#else
|
2011-02-19 10:57:28 +00:00
|
|
|
float4 t = sample(input.t.xy, input.t.w);
|
2018-12-11 00:04:31 +00:00
|
|
|
#endif
|
2011-02-19 10:57:28 +00:00
|
|
|
|
|
|
|
float4 c = tfx(t, input.c);
|
|
|
|
|
|
|
|
atst(c);
|
|
|
|
|
|
|
|
c = fog(c, input.t.z);
|
|
|
|
|
|
|
|
if (PS_COLCLIP == 2)
|
|
|
|
{
|
|
|
|
c.rgb = 256./255. - c.rgb;
|
|
|
|
}
|
|
|
|
if (PS_COLCLIP > 0)
|
|
|
|
{
|
|
|
|
c.rgb *= c.rgb < 128./255;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(PS_CLR1) // needed for Cd * (As/Ad/F + 1) blending modes
|
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
c.rgb = 1;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if SHADER_MODEL >= 0x400
|
|
|
|
|
|
|
|
VS_OUTPUT vs_main(VS_INPUT input)
|
|
|
|
{
|
|
|
|
if(VS_BPPZ == 1) // 24
|
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
input.z = input.z & 0xffffff;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
else if(VS_BPPZ == 2) // 16
|
|
|
|
{
|
|
|
|
input.z = input.z & 0xffff;
|
|
|
|
}
|
|
|
|
|
|
|
|
VS_OUTPUT output;
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
// pos -= 0.05 (1/320 pixel) helps avoiding rounding problems (integral part of pos is usually 5 digits, 0.05 is about as low as we can go)
|
|
|
|
// example: ceil(afterseveralvertextransformations(y = 133)) => 134 => line 133 stays empty
|
|
|
|
// input granularity is 1/16 pixel, anything smaller than that won't step drawing up/left by one pixel
|
|
|
|
// example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133
|
2018-10-02 19:43:05 +00:00
|
|
|
|
|
|
|
float4 p = float4(input.p, input.z, 0) - float4(0.05f, 0.05f, 0, 0);
|
2011-02-19 10:57:28 +00:00
|
|
|
|
|
|
|
output.p = p * VertexScale - VertexOffset;
|
|
|
|
#if VS_RTCOPY
|
|
|
|
output.tp = (p * VertexScale - VertexOffset) * float4(0.5, -0.5, 0, 0) + 0.5;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if(VS_TME)
|
|
|
|
{
|
|
|
|
if(VS_FST)
|
|
|
|
{
|
2017-02-17 09:59:21 +00:00
|
|
|
float2 uv = input.uv - Texture_Scale_Offset.zw;
|
|
|
|
|
|
|
|
output.t.xy = uv * Texture_Scale_Offset.xy;
|
|
|
|
output.t.zw = uv;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-02-17 09:59:21 +00:00
|
|
|
output.t.xy = input.st - Texture_Scale_Offset.zw;
|
2011-02-19 10:57:28 +00:00
|
|
|
output.t.w = input.q;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
output.t.xy = 0;
|
|
|
|
output.t.w = 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
output.c = input.c;
|
2012-01-08 17:10:00 +00:00
|
|
|
output.t.z = input.f.r;
|
2011-02-19 10:57:28 +00:00
|
|
|
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
#if GS_PRIM == 0 && GS_POINT == 0
|
2011-02-19 10:57:28 +00:00
|
|
|
|
|
|
|
[maxvertexcount(1)]
|
|
|
|
void gs_main(point VS_OUTPUT input[1], inout PointStream<VS_OUTPUT> stream)
|
|
|
|
{
|
|
|
|
stream.Append(input[0]);
|
|
|
|
}
|
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
#elif GS_PRIM == 0 && GS_POINT == 1
|
|
|
|
|
|
|
|
[maxvertexcount(6)]
|
|
|
|
void gs_main(point VS_OUTPUT input[1], inout TriangleStream<VS_OUTPUT> stream)
|
|
|
|
{
|
|
|
|
// Transform a point to a NxN sprite
|
|
|
|
VS_OUTPUT Point = input[0];
|
|
|
|
|
|
|
|
// Get new position
|
|
|
|
float4 lt_p = input[0].p;
|
|
|
|
float4 rb_p = input[0].p + float4(PointSize.x, PointSize.y, 0.0f, 0.0f);
|
|
|
|
float4 lb_p = rb_p;
|
|
|
|
float4 rt_p = rb_p;
|
|
|
|
lb_p.x = lt_p.x;
|
|
|
|
rt_p.y = lt_p.y;
|
|
|
|
|
|
|
|
// Triangle 1
|
|
|
|
Point.p = lt_p;
|
|
|
|
stream.Append(Point);
|
|
|
|
|
|
|
|
Point.p = lb_p;
|
|
|
|
stream.Append(Point);
|
|
|
|
|
|
|
|
Point.p = rt_p;
|
|
|
|
stream.Append(Point);
|
|
|
|
|
|
|
|
// Triangle 2
|
|
|
|
Point.p = lb_p;
|
|
|
|
stream.Append(Point);
|
|
|
|
|
|
|
|
Point.p = rt_p;
|
|
|
|
stream.Append(Point);
|
|
|
|
|
|
|
|
Point.p = rb_p;
|
|
|
|
stream.Append(Point);
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif GS_PRIM == 1 && GS_LINE == 0
|
2011-02-19 10:57:28 +00:00
|
|
|
|
|
|
|
[maxvertexcount(2)]
|
|
|
|
void gs_main(line VS_OUTPUT input[2], inout LineStream<VS_OUTPUT> stream)
|
|
|
|
{
|
2017-03-03 21:18:49 +00:00
|
|
|
#if GS_IIP == 0
|
2011-02-19 10:57:28 +00:00
|
|
|
input[0].c = input[1].c;
|
2017-03-03 21:18:49 +00:00
|
|
|
#endif
|
2011-02-19 10:57:28 +00:00
|
|
|
|
|
|
|
stream.Append(input[0]);
|
|
|
|
stream.Append(input[1]);
|
|
|
|
}
|
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
#elif GS_PRIM == 1 && GS_LINE == 1
|
|
|
|
|
|
|
|
[maxvertexcount(6)]
|
|
|
|
void gs_main(line VS_OUTPUT input[2], inout TriangleStream<VS_OUTPUT> stream)
|
|
|
|
{
|
|
|
|
// Transform a line to a thick line-sprite
|
|
|
|
VS_OUTPUT left = input[0];
|
|
|
|
VS_OUTPUT right = input[1];
|
|
|
|
float2 lt_p = input[0].p.xy;
|
|
|
|
float2 rt_p = input[1].p.xy;
|
|
|
|
|
|
|
|
// Potentially there is faster math
|
|
|
|
float2 line_vector = normalize(rt_p.xy - lt_p.xy);
|
|
|
|
float2 line_normal = float2(line_vector.y, -line_vector.x);
|
|
|
|
float2 line_width = (line_normal * PointSize) / 2;
|
|
|
|
|
|
|
|
lt_p -= line_width;
|
|
|
|
rt_p -= line_width;
|
|
|
|
float2 lb_p = input[0].p.xy + line_width;
|
|
|
|
float2 rb_p = input[1].p.xy + line_width;
|
|
|
|
|
|
|
|
#if GS_IIP == 0
|
|
|
|
left.c = right.c;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Triangle 1
|
|
|
|
left.p.xy = lt_p;
|
|
|
|
stream.Append(left);
|
|
|
|
|
|
|
|
left.p.xy = lb_p;
|
|
|
|
stream.Append(left);
|
|
|
|
|
|
|
|
right.p.xy = rt_p;
|
|
|
|
stream.Append(right);
|
|
|
|
stream.RestartStrip();
|
|
|
|
|
|
|
|
// Triangle 2
|
|
|
|
left.p.xy = lb_p;
|
|
|
|
stream.Append(left);
|
|
|
|
|
|
|
|
right.p.xy = rt_p;
|
|
|
|
stream.Append(right);
|
|
|
|
|
|
|
|
right.p.xy = rb_p;
|
|
|
|
stream.Append(right);
|
|
|
|
stream.RestartStrip();
|
|
|
|
}
|
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
#elif GS_PRIM == 2
|
|
|
|
|
|
|
|
[maxvertexcount(3)]
|
|
|
|
void gs_main(triangle VS_OUTPUT input[3], inout TriangleStream<VS_OUTPUT> stream)
|
|
|
|
{
|
|
|
|
#if GS_IIP == 0
|
|
|
|
input[0].c = input[2].c;
|
|
|
|
input[1].c = input[2].c;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
stream.Append(input[0]);
|
|
|
|
stream.Append(input[1]);
|
|
|
|
stream.Append(input[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif GS_PRIM == 3
|
|
|
|
|
|
|
|
[maxvertexcount(4)]
|
|
|
|
void gs_main(line VS_OUTPUT input[2], inout TriangleStream<VS_OUTPUT> stream)
|
|
|
|
{
|
2017-03-03 21:18:49 +00:00
|
|
|
VS_OUTPUT lt = input[0];
|
|
|
|
VS_OUTPUT rb = input[1];
|
2011-02-19 10:57:28 +00:00
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
// flat depth
|
|
|
|
lt.p.z = rb.p.z;
|
|
|
|
// flat fog and texture perspective
|
|
|
|
lt.t.zw = rb.t.zw;
|
|
|
|
|
|
|
|
// flat color
|
|
|
|
lt.c = rb.c;
|
2011-02-19 10:57:28 +00:00
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
// Swap texture and position coordinate
|
|
|
|
VS_OUTPUT lb = rb;
|
|
|
|
lb.p.x = lt.p.x;
|
|
|
|
lb.t.x = lt.t.x;
|
2011-02-19 10:57:28 +00:00
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
VS_OUTPUT rt = rb;
|
|
|
|
rt.p.y = lt.p.y;
|
|
|
|
rt.t.y = lt.t.y;
|
2011-02-19 10:57:28 +00:00
|
|
|
|
2017-03-03 21:18:49 +00:00
|
|
|
stream.Append(lt);
|
2011-02-19 10:57:28 +00:00
|
|
|
stream.Append(lb);
|
|
|
|
stream.Append(rt);
|
2017-03-03 21:18:49 +00:00
|
|
|
stream.Append(rb);
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
PS_OUTPUT ps_main(PS_INPUT input)
|
|
|
|
{
|
|
|
|
float4 c = ps_color(input);
|
|
|
|
|
|
|
|
PS_OUTPUT output;
|
|
|
|
|
2018-09-17 05:38:07 +00:00
|
|
|
if (PS_SHUFFLE)
|
|
|
|
{
|
2015-06-10 18:09:24 +00:00
|
|
|
uint4 denorm_c = uint4(c * 255.0f + 0.5f);
|
|
|
|
uint2 denorm_TA = uint2(float2(TA.xy) * 255.0f + 0.5f);
|
2015-06-09 23:17:26 +00:00
|
|
|
|
2015-06-10 18:09:24 +00:00
|
|
|
// Mask will take care of the correct destination
|
2018-09-17 05:38:07 +00:00
|
|
|
if (PS_READ_BA)
|
2015-06-10 18:09:24 +00:00
|
|
|
c.rb = c.bb;
|
2018-09-17 05:38:07 +00:00
|
|
|
else
|
2015-06-10 18:09:24 +00:00
|
|
|
c.rb = c.rr;
|
|
|
|
|
2018-09-17 05:38:07 +00:00
|
|
|
if (PS_READ_BA)
|
|
|
|
{
|
|
|
|
if (denorm_c.a & 0x80u)
|
|
|
|
c.ga = (float2)(float((denorm_c.a & 0x7Fu) | (denorm_TA.y & 0x80u)) / 255.0f);
|
|
|
|
else
|
|
|
|
c.ga = (float2)(float((denorm_c.a & 0x7Fu) | (denorm_TA.x & 0x80u)) / 255.0f);
|
2015-06-10 18:09:24 +00:00
|
|
|
}
|
2018-09-17 05:38:07 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
if (denorm_c.g & 0x80u)
|
|
|
|
c.ga = (float2)(float((denorm_c.g & 0x7Fu) | (denorm_TA.y & 0x80u)) / 255.0f);
|
2015-06-10 18:09:24 +00:00
|
|
|
else
|
2018-09-17 05:38:07 +00:00
|
|
|
c.ga = (float2)(float((denorm_c.g & 0x7Fu) | (denorm_TA.x & 0x80u)) / 255.0f);
|
2015-06-10 18:09:24 +00:00
|
|
|
}
|
|
|
|
}
|
2015-06-09 23:17:26 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
output.c1 = c.a * 2; // used for alpha blending
|
|
|
|
|
|
|
|
if(PS_AOUT) // 16 bit output
|
|
|
|
{
|
|
|
|
float a = 128.0f / 255; // alpha output will be 0x80
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
c.a = PS_FBA ? a : step(0.5, c.a) * a;
|
|
|
|
}
|
|
|
|
else if(PS_FBA)
|
|
|
|
{
|
|
|
|
if(c.a < 0.5) c.a += 0.5;
|
|
|
|
}
|
|
|
|
|
|
|
|
output.c0 = c;
|
|
|
|
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif SHADER_MODEL <= 0x300
|
|
|
|
|
|
|
|
VS_OUTPUT vs_main(VS_INPUT input)
|
|
|
|
{
|
|
|
|
if(VS_BPPZ == 1) // 24
|
|
|
|
{
|
2018-10-02 19:43:05 +00:00
|
|
|
input.p.z = fmod(input.p.z, 0x1000000);
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
else if(VS_BPPZ == 2) // 16
|
|
|
|
{
|
|
|
|
input.p.z = fmod(input.p.z, 0x10000);
|
|
|
|
}
|
|
|
|
|
|
|
|
VS_OUTPUT output;
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
// pos -= 0.05 (1/320 pixel) helps avoiding rounding problems (integral part of pos is usually 5 digits, 0.05 is about as low as we can go)
|
|
|
|
// example: ceil(afterseveralvertextransformations(y = 133)) => 134 => line 133 stays empty
|
|
|
|
// input granularity is 1/16 pixel, anything smaller than that won't step drawing up/left by one pixel
|
|
|
|
// example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133
|
|
|
|
|
|
|
|
float4 p = input.p - float4(0.05f, 0.05f, 0, 0);
|
|
|
|
|
|
|
|
output.p = p * VertexScale - VertexOffset;
|
|
|
|
#if VS_RTCOPY
|
|
|
|
output.tp = (p * VertexScale - VertexOffset) * float4(0.5, -0.5, 0, 0) + 0.5;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if(VS_LOGZ)
|
|
|
|
{
|
|
|
|
output.p.z = log2(1.0f + input.p.z) / 32;
|
|
|
|
}
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
if(VS_TME)
|
|
|
|
{
|
2017-02-17 09:59:21 +00:00
|
|
|
float2 t = input.t - Texture_Scale_Offset.zw;
|
2011-02-19 10:57:28 +00:00
|
|
|
if(VS_FST)
|
|
|
|
{
|
2017-02-17 09:59:21 +00:00
|
|
|
|
|
|
|
output.t.xy = t * Texture_Scale_Offset.xy;
|
|
|
|
output.t.zw = t;
|
2011-02-19 10:57:28 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-02-17 09:59:21 +00:00
|
|
|
output.t.xy = t;
|
2011-02-19 10:57:28 +00:00
|
|
|
output.t.w = input.p.w;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
output.t.xy = 0;
|
|
|
|
output.t.w = 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
output.c = input.c;
|
2012-01-08 17:10:00 +00:00
|
|
|
output.t.z = input.f.b;
|
2018-10-02 19:43:05 +00:00
|
|
|
|
2011-02-19 10:57:28 +00:00
|
|
|
return output;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 ps_main(PS_INPUT input) : COLOR
|
|
|
|
{
|
|
|
|
float4 c = ps_color(input);
|
|
|
|
|
|
|
|
c.a *= 2;
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
#endif
|