mirror of https://github.com/PCSX2/pcsx2.git
93 lines
3.7 KiB
C
93 lines
3.7 KiB
C
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "common/Vulkan/Loader.h"
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#include <algorithm>
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#include <memory>
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namespace Vulkan
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{
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class Texture
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{
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public:
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Texture();
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Texture(Texture&& move);
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Texture(const Texture&) = delete;
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~Texture();
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Texture& operator=(Texture&& move);
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Texture& operator=(const Texture&) = delete;
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__fi bool IsValid() const { return (m_image != VK_NULL_HANDLE); }
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/// An image is considered owned/managed if we control the memory.
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__fi bool IsOwned() const { return (m_allocation != VK_NULL_HANDLE); }
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__fi u32 GetWidth() const { return m_width; }
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__fi u32 GetHeight() const { return m_height; }
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__fi u32 GetLevels() const { return m_levels; }
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__fi u32 GetLayers() const { return m_layers; }
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__fi u32 GetMipWidth(u32 level) const { return std::max<u32>(m_width >> level, 1u); }
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__fi u32 GetMipHeight(u32 level) const { return std::max<u32>(m_height >> level, 1u); }
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__fi VkFormat GetFormat() const { return m_format; }
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__fi VkSampleCountFlagBits GetSamples() const { return m_samples; }
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__fi VkImageLayout GetLayout() const { return m_layout; }
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__fi VkImageViewType GetViewType() const { return m_view_type; }
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__fi VkImage GetImage() const { return m_image; }
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__fi VmaAllocation GetAllocation() const { return m_allocation; }
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__fi VkImageView GetView() const { return m_view; }
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bool Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples,
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VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage,
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const VkComponentMapping* swizzle = nullptr);
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bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers,
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VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle = nullptr);
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void Destroy(bool defer = true);
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// Used when the render pass is changing the image layout, or to force it to
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// VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is
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// irrelevant and will not be loaded.
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void OverrideImageLayout(VkImageLayout new_layout);
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void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout);
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void TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels,
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u32 start_layer, u32 num_layers, VkImageLayout old_layout, VkImageLayout new_layout);
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VkFramebuffer CreateFramebuffer(VkRenderPass render_pass);
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void UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height,
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u32 row_length, VkBuffer buffer, u32 buffer_offset);
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private:
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u32 m_width = 0;
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u32 m_height = 0;
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u32 m_levels = 0;
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u32 m_layers = 0;
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VkFormat m_format = VK_FORMAT_UNDEFINED;
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VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_1_BIT;
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VkImageViewType m_view_type = VK_IMAGE_VIEW_TYPE_2D;
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VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImage m_image = VK_NULL_HANDLE;
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VmaAllocation m_allocation = VK_NULL_HANDLE;
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VkImageView m_view = VK_NULL_HANDLE;
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};
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} // namespace Vulkan
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