mirror of https://github.com/PCSX2/pcsx2.git
Common: Add Vulkan helper classes
This commit is contained in:
parent
a60ded5c94
commit
a27b6a113a
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@ -38,6 +38,7 @@ option(USE_VTUNE "Plug VTUNE to profile GS JIT.")
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# Graphical option
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#-------------------------------------------------------------------------------
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option(BUILD_REPLAY_LOADERS "Build GS replayer to ease testing (developer option)")
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option(USE_VULKAN "Enable Vulkan GS renderer" ON)
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#-------------------------------------------------------------------------------
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# Path and lib option
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@ -234,6 +235,10 @@ if(USE_VTUNE)
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list(APPEND PCSX2_DEFS ENABLE_VTUNE)
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endif()
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if(USE_VULKAN)
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list(APPEND PCSX2_DEFS ENABLE_VULKAN)
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endif()
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if(X11_API)
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list(APPEND PCSX2_DEFS X11_API)
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endif()
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@ -244,10 +244,14 @@ else()
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endif()
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add_subdirectory(3rdparty/glad EXCLUDE_FROM_ALL)
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add_subdirectory(3rdparty/glslang EXCLUDE_FROM_ALL)
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add_subdirectory(3rdparty/simpleini EXCLUDE_FROM_ALL)
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add_subdirectory(3rdparty/imgui EXCLUDE_FROM_ALL)
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if(USE_VULKAN)
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add_subdirectory(3rdparty/glslang EXCLUDE_FROM_ALL)
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add_subdirectory(3rdparty/vulkan-headers EXCLUDE_FROM_ALL)
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endif()
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if(CUBEB_API)
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add_subdirectory(3rdparty/cubeb EXCLUDE_FROM_ALL)
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endif()
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@ -62,7 +62,8 @@ target_sources(common PRIVATE
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Linux/LnxMisc.cpp
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Windows/WinThreads.cpp
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Windows/WinHostSys.cpp
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Windows/WinMisc.cpp)
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Windows/WinMisc.cpp
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)
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# x86emitter headers
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target_sources(common PRIVATE
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@ -130,7 +131,35 @@ target_sources(common PRIVATE
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emitter/tools.h
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emitter/x86emitter.h
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emitter/x86types.h
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)
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if(USE_VULKAN)
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target_link_libraries(common PUBLIC
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Vulkan-Headers glslang
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)
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target_sources(common PRIVATE
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Vulkan/ShaderCache.cpp
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Vulkan/Texture.cpp
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Vulkan/Loader.cpp
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Vulkan/ShaderCompiler.cpp
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Vulkan/Util.cpp
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Vulkan/SwapChain.cpp
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Vulkan/StreamBuffer.cpp
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Vulkan/Context.cpp
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Vulkan/Builders.cpp
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Vulkan/vk_mem_alloc.cpp
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Vulkan/Context.h
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Vulkan/Texture.h
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Vulkan/ShaderCompiler.h
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Vulkan/SwapChain.h
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Vulkan/Builders.h
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Vulkan/StreamBuffer.h
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Vulkan/ShaderCache.h
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Vulkan/EntryPoints.h
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Vulkan/Loader.h
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Vulkan/Util.h
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)
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endif()
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if(USE_VTUNE)
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target_link_libraries(common PUBLIC Vtune::Vtune)
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@ -168,6 +197,7 @@ else()
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GL/ContextEGLX11.cpp
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GL/ContextEGLX11.h
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)
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target_compile_definitions(common PUBLIC "VULKAN_USE_X11=1")
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if(TARGET PkgConfig::XRANDR)
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target_link_libraries(common PRIVATE PkgConfig::XRANDR)
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target_compile_definitions(common PRIVATE "HAS_XRANDR=1")
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@ -179,7 +209,8 @@ else()
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GL/ContextEGLWayland.cpp
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GL/ContextEGLWayland.h
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)
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target_link_libraries(common PRIVATE ${WAYLAND_EGL_LIBRARIES})
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target_link_libraries(common PRIVATE ${WAYLAND_EGL_LIBRARIES})
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target_compile_definitions(common PUBLIC "VULKAN_USE_WAYLAND=1")
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endif()
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endif()
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@ -0,0 +1,869 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/Vulkan/Builders.h"
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#include "common/Vulkan/Util.h"
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#include "common/Assertions.h"
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namespace Vulkan
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{
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DescriptorSetLayoutBuilder::DescriptorSetLayoutBuilder() { Clear(); }
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void DescriptorSetLayoutBuilder::Clear()
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{
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m_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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m_ci.pNext = nullptr;
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m_ci.flags = 0;
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m_ci.pBindings = nullptr;
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m_ci.bindingCount = 0;
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}
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VkDescriptorSetLayout DescriptorSetLayoutBuilder::Create(VkDevice device)
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{
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VkDescriptorSetLayout layout;
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VkResult res = vkCreateDescriptorSetLayout(device, &m_ci, nullptr, &layout);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateDescriptorSetLayout() failed: ");
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return VK_NULL_HANDLE;
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}
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Clear();
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return layout;
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}
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void DescriptorSetLayoutBuilder::AddBinding(
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u32 binding, VkDescriptorType dtype, u32 dcount, VkShaderStageFlags stages)
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{
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pxAssert(m_ci.bindingCount < MAX_BINDINGS);
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VkDescriptorSetLayoutBinding& b = m_bindings[m_ci.bindingCount];
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b.binding = binding;
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b.descriptorType = dtype;
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b.descriptorCount = dcount;
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b.stageFlags = stages;
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b.pImmutableSamplers = nullptr;
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m_ci.pBindings = m_bindings.data();
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m_ci.bindingCount++;
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}
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PipelineLayoutBuilder::PipelineLayoutBuilder() { Clear(); }
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void PipelineLayoutBuilder::Clear()
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{
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m_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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m_ci.pNext = nullptr;
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m_ci.flags = 0;
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m_ci.pSetLayouts = nullptr;
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m_ci.setLayoutCount = 0;
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m_ci.pPushConstantRanges = nullptr;
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m_ci.pushConstantRangeCount = 0;
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}
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VkPipelineLayout PipelineLayoutBuilder::Create(VkDevice device)
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{
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VkPipelineLayout layout;
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VkResult res = vkCreatePipelineLayout(device, &m_ci, nullptr, &layout);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreatePipelineLayout() failed: ");
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return VK_NULL_HANDLE;
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}
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Clear();
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return layout;
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}
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void PipelineLayoutBuilder::AddDescriptorSet(VkDescriptorSetLayout layout)
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{
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pxAssert(m_ci.setLayoutCount < MAX_SETS);
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m_sets[m_ci.setLayoutCount] = layout;
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m_ci.setLayoutCount++;
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m_ci.pSetLayouts = m_sets.data();
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}
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void PipelineLayoutBuilder::AddPushConstants(VkShaderStageFlags stages, u32 offset, u32 size)
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{
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pxAssert(m_ci.pushConstantRangeCount < MAX_PUSH_CONSTANTS);
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VkPushConstantRange& r = m_push_constants[m_ci.pushConstantRangeCount];
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r.stageFlags = stages;
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r.offset = offset;
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r.size = size;
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m_ci.pushConstantRangeCount++;
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m_ci.pPushConstantRanges = m_push_constants.data();
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}
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GraphicsPipelineBuilder::GraphicsPipelineBuilder() { Clear(); }
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void GraphicsPipelineBuilder::Clear()
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{
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m_ci = {};
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m_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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m_shader_stages = {};
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m_vertex_input_state = {};
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m_vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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m_ci.pVertexInputState = &m_vertex_input_state;
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m_vertex_attributes = {};
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m_vertex_buffers = {};
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m_input_assembly = {};
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m_input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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m_rasterization_state = {};
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m_rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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m_rasterization_state.lineWidth = 1.0f;
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m_depth_state = {};
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m_depth_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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m_blend_state = {};
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m_blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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m_blend_attachments = {};
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m_viewport_state = {};
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m_viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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m_viewport = {};
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m_scissor = {};
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m_dynamic_state = {};
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m_dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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m_dynamic_state_values = {};
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m_multisample_state = {};
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m_multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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// set defaults
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SetNoCullRasterizationState();
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SetNoDepthTestState();
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SetNoBlendingState();
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SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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// have to be specified even if dynamic
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SetViewport(0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f);
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SetScissorRect(0, 0, 1, 1);
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SetMultisamples(VK_SAMPLE_COUNT_1_BIT);
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}
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VkPipeline GraphicsPipelineBuilder::Create(VkDevice device, VkPipelineCache pipeline_cache, bool clear /* = true */)
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{
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VkPipeline pipeline;
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VkResult res = vkCreateGraphicsPipelines(device, pipeline_cache, 1, &m_ci, nullptr, &pipeline);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateGraphicsPipelines() failed: ");
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return VK_NULL_HANDLE;
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}
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if (clear)
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Clear();
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return pipeline;
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}
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void GraphicsPipelineBuilder::SetShaderStage(
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VkShaderStageFlagBits stage, VkShaderModule module, const char* entry_point)
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{
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pxAssert(m_ci.stageCount < MAX_SHADER_STAGES);
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u32 index = 0;
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for (; index < m_ci.stageCount; index++)
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{
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if (m_shader_stages[index].stage == stage)
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break;
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}
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if (index == m_ci.stageCount)
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{
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m_ci.stageCount++;
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m_ci.pStages = m_shader_stages.data();
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}
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VkPipelineShaderStageCreateInfo& s = m_shader_stages[index];
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s.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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s.stage = stage;
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s.module = module;
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s.pName = entry_point;
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}
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void GraphicsPipelineBuilder::AddVertexBuffer(
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u32 binding, u32 stride, VkVertexInputRate input_rate /*= VK_VERTEX_INPUT_RATE_VERTEX*/)
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{
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pxAssert(m_vertex_input_state.vertexAttributeDescriptionCount < MAX_VERTEX_BUFFERS);
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VkVertexInputBindingDescription& b = m_vertex_buffers[m_vertex_input_state.vertexBindingDescriptionCount];
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b.binding = binding;
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b.stride = stride;
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b.inputRate = input_rate;
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m_vertex_input_state.vertexBindingDescriptionCount++;
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m_vertex_input_state.pVertexBindingDescriptions = m_vertex_buffers.data();
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m_ci.pVertexInputState = &m_vertex_input_state;
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}
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void GraphicsPipelineBuilder::AddVertexAttribute(u32 location, u32 binding, VkFormat format, u32 offset)
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{
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pxAssert(m_vertex_input_state.vertexAttributeDescriptionCount < MAX_VERTEX_BUFFERS);
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VkVertexInputAttributeDescription& a =
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m_vertex_attributes[m_vertex_input_state.vertexAttributeDescriptionCount];
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a.location = location;
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a.binding = binding;
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a.format = format;
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a.offset = offset;
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m_vertex_input_state.vertexAttributeDescriptionCount++;
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m_vertex_input_state.pVertexAttributeDescriptions = m_vertex_attributes.data();
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m_ci.pVertexInputState = &m_vertex_input_state;
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}
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void GraphicsPipelineBuilder::SetPrimitiveTopology(
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VkPrimitiveTopology topology, bool enable_primitive_restart /*= false*/)
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{
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m_input_assembly.topology = topology;
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m_input_assembly.primitiveRestartEnable = enable_primitive_restart;
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m_ci.pInputAssemblyState = &m_input_assembly;
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}
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void GraphicsPipelineBuilder::SetRasterizationState(
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VkPolygonMode polygon_mode, VkCullModeFlags cull_mode, VkFrontFace front_face)
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{
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m_rasterization_state.polygonMode = polygon_mode;
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m_rasterization_state.cullMode = cull_mode;
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m_rasterization_state.frontFace = front_face;
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m_ci.pRasterizationState = &m_rasterization_state;
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}
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void GraphicsPipelineBuilder::SetLineWidth(float width) { m_rasterization_state.lineWidth = width; }
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void GraphicsPipelineBuilder::SetMultisamples(u32 multisamples, bool per_sample_shading)
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{
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m_multisample_state.rasterizationSamples = static_cast<VkSampleCountFlagBits>(multisamples);
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m_multisample_state.sampleShadingEnable = per_sample_shading;
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m_multisample_state.minSampleShading = (multisamples > 1) ? 1.0f : 0.0f;
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}
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void GraphicsPipelineBuilder::SetNoCullRasterizationState()
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{
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SetRasterizationState(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
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}
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void GraphicsPipelineBuilder::SetDepthState(bool depth_test, bool depth_write, VkCompareOp compare_op)
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{
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m_depth_state.depthTestEnable = depth_test;
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m_depth_state.depthWriteEnable = depth_write;
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m_depth_state.depthCompareOp = compare_op;
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m_ci.pDepthStencilState = &m_depth_state;
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}
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void GraphicsPipelineBuilder::SetStencilState(
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bool stencil_test, const VkStencilOpState& front, const VkStencilOpState& back)
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{
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m_depth_state.stencilTestEnable = stencil_test;
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m_depth_state.front = front;
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m_depth_state.back = back;
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}
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void GraphicsPipelineBuilder::SetNoStencilState()
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{
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m_depth_state.stencilTestEnable = VK_FALSE;
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m_depth_state.front = {};
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m_depth_state.back = {};
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}
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void GraphicsPipelineBuilder::SetNoDepthTestState() { SetDepthState(false, false, VK_COMPARE_OP_ALWAYS); }
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void GraphicsPipelineBuilder::SetBlendConstants(float r, float g, float b, float a)
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{
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m_blend_state.blendConstants[0] = r;
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m_blend_state.blendConstants[1] = g;
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m_blend_state.blendConstants[2] = b;
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m_blend_state.blendConstants[3] = a;
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m_ci.pColorBlendState = &m_blend_state;
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}
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void GraphicsPipelineBuilder::AddBlendAttachment(bool blend_enable, VkBlendFactor src_factor,
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VkBlendFactor dst_factor, VkBlendOp op, VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor,
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VkBlendOp alpha_op,
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VkColorComponentFlags
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write_mask /* = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT */)
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{
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pxAssert(m_blend_state.attachmentCount < MAX_ATTACHMENTS);
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VkPipelineColorBlendAttachmentState& bs = m_blend_attachments[m_blend_state.attachmentCount];
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bs.blendEnable = blend_enable;
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bs.srcColorBlendFactor = src_factor;
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bs.dstColorBlendFactor = dst_factor;
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bs.colorBlendOp = op;
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bs.srcAlphaBlendFactor = alpha_src_factor;
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bs.dstAlphaBlendFactor = alpha_dst_factor;
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bs.alphaBlendOp = alpha_op;
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bs.colorWriteMask = write_mask;
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m_blend_state.attachmentCount++;
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m_blend_state.pAttachments = m_blend_attachments.data();
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m_ci.pColorBlendState = &m_blend_state;
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}
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void GraphicsPipelineBuilder::SetBlendAttachment(u32 attachment, bool blend_enable, VkBlendFactor src_factor,
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VkBlendFactor dst_factor, VkBlendOp op, VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor,
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VkBlendOp alpha_op,
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VkColorComponentFlags
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write_mask /*= VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT*/)
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{
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pxAssert(attachment < MAX_ATTACHMENTS);
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VkPipelineColorBlendAttachmentState& bs = m_blend_attachments[attachment];
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bs.blendEnable = blend_enable;
|
||||
bs.srcColorBlendFactor = src_factor;
|
||||
bs.dstColorBlendFactor = dst_factor;
|
||||
bs.colorBlendOp = op;
|
||||
bs.srcAlphaBlendFactor = alpha_src_factor;
|
||||
bs.dstAlphaBlendFactor = alpha_dst_factor;
|
||||
bs.alphaBlendOp = alpha_op;
|
||||
bs.colorWriteMask = write_mask;
|
||||
|
||||
if (attachment >= m_blend_state.attachmentCount)
|
||||
{
|
||||
m_blend_state.attachmentCount = attachment + 1u;
|
||||
m_blend_state.pAttachments = m_blend_attachments.data();
|
||||
m_ci.pColorBlendState = &m_blend_state;
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::ClearBlendAttachments()
|
||||
{
|
||||
m_blend_attachments = {};
|
||||
m_blend_state.attachmentCount = 0;
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::SetNoBlendingState()
|
||||
{
|
||||
ClearBlendAttachments();
|
||||
SetBlendAttachment(0, false, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE,
|
||||
VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD,
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::AddDynamicState(VkDynamicState state)
|
||||
{
|
||||
pxAssert(m_dynamic_state.dynamicStateCount < MAX_DYNAMIC_STATE);
|
||||
|
||||
m_dynamic_state_values[m_dynamic_state.dynamicStateCount] = state;
|
||||
m_dynamic_state.dynamicStateCount++;
|
||||
m_dynamic_state.pDynamicStates = m_dynamic_state_values.data();
|
||||
m_ci.pDynamicState = &m_dynamic_state;
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::SetDynamicViewportAndScissorState()
|
||||
{
|
||||
AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
|
||||
AddDynamicState(VK_DYNAMIC_STATE_SCISSOR);
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::SetViewport(
|
||||
float x, float y, float width, float height, float min_depth, float max_depth)
|
||||
{
|
||||
m_viewport.x = x;
|
||||
m_viewport.y = y;
|
||||
m_viewport.width = width;
|
||||
m_viewport.height = height;
|
||||
m_viewport.minDepth = min_depth;
|
||||
m_viewport.maxDepth = max_depth;
|
||||
|
||||
m_viewport_state.pViewports = &m_viewport;
|
||||
m_viewport_state.viewportCount = 1u;
|
||||
m_ci.pViewportState = &m_viewport_state;
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::SetScissorRect(s32 x, s32 y, u32 width, u32 height)
|
||||
{
|
||||
m_scissor.offset.x = x;
|
||||
m_scissor.offset.y = y;
|
||||
m_scissor.extent.width = width;
|
||||
m_scissor.extent.height = height;
|
||||
|
||||
m_viewport_state.pScissors = &m_scissor;
|
||||
m_viewport_state.scissorCount = 1u;
|
||||
m_ci.pViewportState = &m_viewport_state;
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::SetMultisamples(VkSampleCountFlagBits samples)
|
||||
{
|
||||
m_multisample_state.rasterizationSamples = samples;
|
||||
m_ci.pMultisampleState = &m_multisample_state;
|
||||
}
|
||||
|
||||
void GraphicsPipelineBuilder::SetPipelineLayout(VkPipelineLayout layout) { m_ci.layout = layout; }
|
||||
|
||||
void GraphicsPipelineBuilder::SetRenderPass(VkRenderPass render_pass, u32 subpass)
|
||||
{
|
||||
m_ci.renderPass = render_pass;
|
||||
m_ci.subpass = subpass;
|
||||
}
|
||||
|
||||
SamplerBuilder::SamplerBuilder() { Clear(); }
|
||||
|
||||
void SamplerBuilder::Clear()
|
||||
{
|
||||
m_ci = {};
|
||||
m_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
}
|
||||
|
||||
VkSampler SamplerBuilder::Create(VkDevice device, bool clear /* = true */)
|
||||
{
|
||||
VkSampler sampler;
|
||||
VkResult res = vkCreateSampler(device, &m_ci, nullptr, &sampler);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateSampler() failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return sampler;
|
||||
}
|
||||
|
||||
void SamplerBuilder::SetFilter(VkFilter mag_filter, VkFilter min_filter, VkSamplerMipmapMode mip_filter)
|
||||
{
|
||||
m_ci.magFilter = mag_filter;
|
||||
m_ci.minFilter = min_filter;
|
||||
m_ci.mipmapMode = mip_filter;
|
||||
}
|
||||
|
||||
void SamplerBuilder::SetAddressMode(VkSamplerAddressMode u, VkSamplerAddressMode v, VkSamplerAddressMode w)
|
||||
{
|
||||
m_ci.addressModeU = u;
|
||||
m_ci.addressModeV = v;
|
||||
m_ci.addressModeW = w;
|
||||
}
|
||||
|
||||
void SamplerBuilder::SetPointSampler(
|
||||
VkSamplerAddressMode address_mode /* = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER */)
|
||||
{
|
||||
Clear();
|
||||
SetFilter(VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST);
|
||||
SetAddressMode(address_mode, address_mode, address_mode);
|
||||
}
|
||||
|
||||
void SamplerBuilder::SetLinearSampler(
|
||||
bool mipmaps, VkSamplerAddressMode address_mode /* = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER */)
|
||||
{
|
||||
Clear();
|
||||
SetFilter(VK_FILTER_LINEAR, VK_FILTER_LINEAR,
|
||||
mipmaps ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST);
|
||||
SetAddressMode(address_mode, address_mode, address_mode);
|
||||
|
||||
if (mipmaps)
|
||||
{
|
||||
m_ci.minLod = std::numeric_limits<float>::min();
|
||||
m_ci.maxLod = std::numeric_limits<float>::max();
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSetUpdateBuilder::DescriptorSetUpdateBuilder() { Clear(); }
|
||||
|
||||
void DescriptorSetUpdateBuilder::Clear()
|
||||
{
|
||||
m_writes = {};
|
||||
m_num_writes = 0;
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::Update(VkDevice device, bool clear /*= true*/)
|
||||
{
|
||||
pxAssert(m_num_writes > 0);
|
||||
|
||||
vkUpdateDescriptorSets(device, m_num_writes, (m_num_writes > 0) ? m_writes.data() : nullptr, 0, nullptr);
|
||||
|
||||
if (clear)
|
||||
Clear();
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddImageDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view,
|
||||
VkImageLayout layout /*= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL*/)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS);
|
||||
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = view;
|
||||
ii.imageLayout = layout;
|
||||
ii.sampler = VK_NULL_HANDLE;
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = 1;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
dw.pImageInfo = ⅈ
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddImageDescriptorWrites(VkDescriptorSet set, u32 binding,
|
||||
const VkImageView* views, u32 num_views, VkImageLayout layout /*= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL*/)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && (m_num_image_infos + num_views) < MAX_IMAGE_INFOS);
|
||||
|
||||
#if 1
|
||||
// NOTE: This is deliberately split up - updating multiple descriptors in one write is broken on Adreno.
|
||||
for (u32 i = 0; i < num_views; i++)
|
||||
AddImageDescriptorWrite(set, binding + i, views[i], layout);
|
||||
#else
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = num_views;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
dw.pImageInfo = &m_image_infos[m_num_image_infos];
|
||||
|
||||
for (u32 i = 0; i < num_views; i++)
|
||||
{
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = views[i];
|
||||
ii.imageLayout = layout;
|
||||
ii.sampler = VK_NULL_HANDLE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddSamplerDescriptorWrite(VkDescriptorSet set, u32 binding, VkSampler sampler)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS);
|
||||
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = VK_NULL_HANDLE;
|
||||
ii.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
ii.sampler = sampler;
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = 1;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
|
||||
dw.pImageInfo = ⅈ
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddSamplerDescriptorWrites(
|
||||
VkDescriptorSet set, u32 binding, const VkSampler* samplers, u32 num_samplers)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && (m_num_image_infos + num_samplers) < MAX_IMAGE_INFOS);
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = num_samplers;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
|
||||
dw.pImageInfo = &m_image_infos[m_num_image_infos];
|
||||
|
||||
for (u32 i = 0; i < num_samplers; i++)
|
||||
{
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = VK_NULL_HANDLE;
|
||||
ii.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
ii.sampler = samplers[i];
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddCombinedImageSamplerDescriptorWrite(VkDescriptorSet set, u32 binding,
|
||||
VkImageView view, VkSampler sampler, VkImageLayout layout /*= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL*/)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS);
|
||||
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = view;
|
||||
ii.imageLayout = layout;
|
||||
ii.sampler = sampler;
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = 1;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
dw.pImageInfo = ⅈ
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddCombinedImageSamplerDescriptorWrites(VkDescriptorSet set, u32 binding,
|
||||
const VkImageView* views, const VkSampler* samplers, u32 num_views,
|
||||
VkImageLayout layout /* = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL */)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && (m_num_image_infos + num_views) < MAX_IMAGE_INFOS);
|
||||
|
||||
#if 1
|
||||
// NOTE: This is deliberately split up - updating multiple descriptors in one write is broken on Adreno.
|
||||
for (u32 i = 0; i < num_views; i++)
|
||||
AddCombinedImageSamplerDescriptorWrite(set, binding + i, views[i], samplers[i], layout);
|
||||
#else
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = num_views;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
dw.pImageInfo = &m_image_infos[m_num_image_infos];
|
||||
|
||||
for (u32 i = 0; i < num_views; i++)
|
||||
{
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = views[i];
|
||||
ii.sampler = samplers[i];
|
||||
ii.imageLayout = layout;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddBufferDescriptorWrite(
|
||||
VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBuffer buffer, u32 offset, u32 size)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && m_num_buffer_infos < MAX_BUFFER_INFOS);
|
||||
|
||||
VkDescriptorBufferInfo& bi = m_buffer_infos[m_num_buffer_infos++];
|
||||
bi.buffer = buffer;
|
||||
bi.offset = offset;
|
||||
bi.range = size;
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = 1;
|
||||
dw.descriptorType = dtype;
|
||||
dw.pBufferInfo = &bi;
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddBufferViewDescriptorWrite(
|
||||
VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBufferView view)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && m_num_views < MAX_VIEWS);
|
||||
|
||||
VkBufferView& bi = m_views[m_num_views++];
|
||||
bi = view;
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = 1;
|
||||
dw.descriptorType = dtype;
|
||||
dw.pTexelBufferView = &bi;
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddInputAttachmentDescriptorWrite(
|
||||
VkDescriptorSet set, u32 binding, VkImageView view, VkImageLayout layout /*= VK_IMAGE_LAYOUT_GENERAL*/)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS);
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = 1;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
|
||||
dw.pImageInfo = &m_image_infos[m_num_image_infos];
|
||||
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = view;
|
||||
ii.imageLayout = layout;
|
||||
ii.sampler = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
void DescriptorSetUpdateBuilder::AddStorageImageDescriptorWrite(
|
||||
VkDescriptorSet set, u32 binding, VkImageView view, VkImageLayout layout /*= VK_IMAGE_LAYOUT_GENERAL*/)
|
||||
{
|
||||
pxAssert(m_num_writes < MAX_WRITES && m_num_image_infos < MAX_IMAGE_INFOS);
|
||||
|
||||
VkWriteDescriptorSet& dw = m_writes[m_num_writes++];
|
||||
dw.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
dw.dstSet = set;
|
||||
dw.dstBinding = binding;
|
||||
dw.descriptorCount = 1;
|
||||
dw.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
dw.pImageInfo = &m_image_infos[m_num_image_infos];
|
||||
|
||||
VkDescriptorImageInfo& ii = m_image_infos[m_num_image_infos++];
|
||||
ii.imageView = view;
|
||||
ii.imageLayout = layout;
|
||||
ii.sampler = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
FramebufferBuilder::FramebufferBuilder() { Clear(); }
|
||||
|
||||
void FramebufferBuilder::Clear()
|
||||
{
|
||||
m_ci = {};
|
||||
m_ci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
m_images = {};
|
||||
}
|
||||
|
||||
VkFramebuffer FramebufferBuilder::Create(VkDevice device, bool clear /*= true*/)
|
||||
{
|
||||
VkFramebuffer fb;
|
||||
VkResult res = vkCreateFramebuffer(device, &m_ci, nullptr, &fb);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateFramebuffer() failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (clear)
|
||||
Clear();
|
||||
|
||||
return fb;
|
||||
}
|
||||
|
||||
void FramebufferBuilder::AddAttachment(VkImageView image)
|
||||
{
|
||||
pxAssert(m_ci.attachmentCount < MAX_ATTACHMENTS);
|
||||
|
||||
m_images[m_ci.attachmentCount] = image;
|
||||
|
||||
m_ci.attachmentCount++;
|
||||
m_ci.pAttachments = m_images.data();
|
||||
}
|
||||
|
||||
void FramebufferBuilder::SetSize(u32 width, u32 height, u32 layers)
|
||||
{
|
||||
m_ci.width = width;
|
||||
m_ci.height = height;
|
||||
m_ci.layers = layers;
|
||||
}
|
||||
|
||||
void FramebufferBuilder::SetRenderPass(VkRenderPass render_pass) { m_ci.renderPass = render_pass; }
|
||||
|
||||
RenderPassBuilder::RenderPassBuilder() { Clear(); }
|
||||
|
||||
void RenderPassBuilder::Clear()
|
||||
{
|
||||
m_ci = {};
|
||||
m_ci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
m_attachments = {};
|
||||
m_attachment_references = {};
|
||||
m_num_attachment_references = 0;
|
||||
m_subpasses = {};
|
||||
}
|
||||
|
||||
VkRenderPass RenderPassBuilder::Create(VkDevice device, bool clear /*= true*/)
|
||||
{
|
||||
VkRenderPass rp;
|
||||
VkResult res = vkCreateRenderPass(device, &m_ci, nullptr, &rp);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateRenderPass() failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return rp;
|
||||
}
|
||||
|
||||
u32 RenderPassBuilder::AddAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load_op,
|
||||
VkAttachmentStoreOp store_op, VkImageLayout initial_layout, VkImageLayout final_layout)
|
||||
{
|
||||
pxAssert(m_ci.attachmentCount < MAX_ATTACHMENTS);
|
||||
|
||||
const u32 index = m_ci.attachmentCount;
|
||||
VkAttachmentDescription& ad = m_attachments[index];
|
||||
ad.format = format;
|
||||
ad.samples = samples;
|
||||
ad.loadOp = load_op;
|
||||
ad.storeOp = store_op;
|
||||
ad.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
ad.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
ad.initialLayout = initial_layout;
|
||||
ad.finalLayout = final_layout;
|
||||
|
||||
m_ci.attachmentCount++;
|
||||
m_ci.pAttachments = m_attachments.data();
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
u32 RenderPassBuilder::AddSubpass()
|
||||
{
|
||||
pxAssert(m_ci.subpassCount < MAX_SUBPASSES);
|
||||
|
||||
const u32 index = m_ci.subpassCount;
|
||||
VkSubpassDescription& sp = m_subpasses[index];
|
||||
sp.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
|
||||
m_ci.subpassCount++;
|
||||
m_ci.pSubpasses = m_subpasses.data();
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void RenderPassBuilder::AddSubpassColorAttachment(u32 subpass, u32 attachment, VkImageLayout layout)
|
||||
{
|
||||
pxAssert(subpass < m_ci.subpassCount && m_num_attachment_references < MAX_ATTACHMENT_REFERENCES);
|
||||
|
||||
VkAttachmentReference& ar = m_attachment_references[m_num_attachment_references++];
|
||||
ar.attachment = attachment;
|
||||
ar.layout = layout;
|
||||
|
||||
VkSubpassDescription& sp = m_subpasses[subpass];
|
||||
if (sp.colorAttachmentCount == 0)
|
||||
sp.pColorAttachments = &ar;
|
||||
sp.colorAttachmentCount++;
|
||||
}
|
||||
|
||||
void RenderPassBuilder::AddSubpassDepthAttachment(u32 subpass, u32 attachment, VkImageLayout layout)
|
||||
{
|
||||
pxAssert(subpass < m_ci.subpassCount && m_num_attachment_references < MAX_ATTACHMENT_REFERENCES);
|
||||
|
||||
VkAttachmentReference& ar = m_attachment_references[m_num_attachment_references++];
|
||||
ar.attachment = attachment;
|
||||
ar.layout = layout;
|
||||
|
||||
VkSubpassDescription& sp = m_subpasses[subpass];
|
||||
sp.pDepthStencilAttachment = &ar;
|
||||
}
|
||||
|
||||
BufferViewBuilder::BufferViewBuilder() { Clear(); }
|
||||
|
||||
void BufferViewBuilder::Clear()
|
||||
{
|
||||
m_ci = {};
|
||||
m_ci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
|
||||
}
|
||||
|
||||
VkBufferView BufferViewBuilder::Create(VkDevice device, bool clear /*= true*/)
|
||||
{
|
||||
VkBufferView bv;
|
||||
VkResult res = vkCreateBufferView(device, &m_ci, nullptr, &bv);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateBufferView() failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return bv;
|
||||
}
|
||||
|
||||
void BufferViewBuilder::Set(VkBuffer buffer, VkFormat format, u32 offset, u32 size)
|
||||
{
|
||||
m_ci.buffer = buffer;
|
||||
m_ci.format = format;
|
||||
m_ci.offset = offset;
|
||||
m_ci.range = size;
|
||||
}
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,295 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include "common/Vulkan/Loader.h"
|
||||
#include <array>
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class DescriptorSetLayoutBuilder
|
||||
{
|
||||
public:
|
||||
enum : u32
|
||||
{
|
||||
MAX_BINDINGS = 16,
|
||||
};
|
||||
|
||||
DescriptorSetLayoutBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
VkDescriptorSetLayout Create(VkDevice device);
|
||||
|
||||
void AddBinding(u32 binding, VkDescriptorType dtype, u32 dcount, VkShaderStageFlags stages);
|
||||
|
||||
private:
|
||||
VkDescriptorSetLayoutCreateInfo m_ci{};
|
||||
std::array<VkDescriptorSetLayoutBinding, MAX_BINDINGS> m_bindings{};
|
||||
};
|
||||
|
||||
class PipelineLayoutBuilder
|
||||
{
|
||||
public:
|
||||
enum : u32
|
||||
{
|
||||
MAX_SETS = 8,
|
||||
MAX_PUSH_CONSTANTS = 1
|
||||
};
|
||||
|
||||
PipelineLayoutBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
VkPipelineLayout Create(VkDevice device);
|
||||
|
||||
void AddDescriptorSet(VkDescriptorSetLayout layout);
|
||||
|
||||
void AddPushConstants(VkShaderStageFlags stages, u32 offset, u32 size);
|
||||
|
||||
private:
|
||||
VkPipelineLayoutCreateInfo m_ci{};
|
||||
std::array<VkDescriptorSetLayout, MAX_SETS> m_sets{};
|
||||
std::array<VkPushConstantRange, MAX_PUSH_CONSTANTS> m_push_constants{};
|
||||
};
|
||||
|
||||
class GraphicsPipelineBuilder
|
||||
{
|
||||
public:
|
||||
enum : u32
|
||||
{
|
||||
MAX_SHADER_STAGES = 3,
|
||||
MAX_VERTEX_ATTRIBUTES = 16,
|
||||
MAX_VERTEX_BUFFERS = 8,
|
||||
MAX_ATTACHMENTS = 2,
|
||||
MAX_DYNAMIC_STATE = 8
|
||||
};
|
||||
|
||||
GraphicsPipelineBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
VkPipeline Create(VkDevice device, VkPipelineCache pipeline_cache = VK_NULL_HANDLE, bool clear = true);
|
||||
|
||||
void SetShaderStage(VkShaderStageFlagBits stage, VkShaderModule module, const char* entry_point);
|
||||
void SetVertexShader(VkShaderModule module) { SetShaderStage(VK_SHADER_STAGE_VERTEX_BIT, module, "main"); }
|
||||
void SetGeometryShader(VkShaderModule module) { SetShaderStage(VK_SHADER_STAGE_GEOMETRY_BIT, module, "main"); }
|
||||
void SetFragmentShader(VkShaderModule module) { SetShaderStage(VK_SHADER_STAGE_FRAGMENT_BIT, module, "main"); }
|
||||
|
||||
void AddVertexBuffer(u32 binding, u32 stride, VkVertexInputRate input_rate = VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
void AddVertexAttribute(u32 location, u32 binding, VkFormat format, u32 offset);
|
||||
|
||||
void SetPrimitiveTopology(VkPrimitiveTopology topology, bool enable_primitive_restart = false);
|
||||
|
||||
void SetRasterizationState(VkPolygonMode polygon_mode, VkCullModeFlags cull_mode, VkFrontFace front_face);
|
||||
void SetLineWidth(float width);
|
||||
void SetMultisamples(u32 multisamples, bool per_sample_shading);
|
||||
void SetNoCullRasterizationState();
|
||||
|
||||
void SetDepthState(bool depth_test, bool depth_write, VkCompareOp compare_op);
|
||||
void SetStencilState(bool stencil_test, const VkStencilOpState& front, const VkStencilOpState& back);
|
||||
void SetNoDepthTestState();
|
||||
void SetNoStencilState();
|
||||
|
||||
void AddBlendAttachment(bool blend_enable, VkBlendFactor src_factor, VkBlendFactor dst_factor, VkBlendOp op,
|
||||
VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor, VkBlendOp alpha_op,
|
||||
VkColorComponentFlags write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
|
||||
void SetBlendAttachment(u32 attachment, bool blend_enable, VkBlendFactor src_factor, VkBlendFactor dst_factor,
|
||||
VkBlendOp op, VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor, VkBlendOp alpha_op,
|
||||
VkColorComponentFlags write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
|
||||
void ClearBlendAttachments();
|
||||
|
||||
void SetBlendConstants(float r, float g, float b, float a);
|
||||
void SetNoBlendingState();
|
||||
|
||||
void AddDynamicState(VkDynamicState state);
|
||||
|
||||
void SetDynamicViewportAndScissorState();
|
||||
void SetViewport(float x, float y, float width, float height, float min_depth, float max_depth);
|
||||
void SetScissorRect(s32 x, s32 y, u32 width, u32 height);
|
||||
|
||||
void SetMultisamples(VkSampleCountFlagBits samples);
|
||||
|
||||
void SetPipelineLayout(VkPipelineLayout layout);
|
||||
void SetRenderPass(VkRenderPass render_pass, u32 subpass);
|
||||
|
||||
private:
|
||||
VkGraphicsPipelineCreateInfo m_ci;
|
||||
std::array<VkPipelineShaderStageCreateInfo, MAX_SHADER_STAGES> m_shader_stages;
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo m_vertex_input_state;
|
||||
std::array<VkVertexInputBindingDescription, MAX_VERTEX_BUFFERS> m_vertex_buffers;
|
||||
std::array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_vertex_attributes;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo m_input_assembly;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo m_rasterization_state;
|
||||
VkPipelineDepthStencilStateCreateInfo m_depth_state;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo m_blend_state;
|
||||
std::array<VkPipelineColorBlendAttachmentState, MAX_ATTACHMENTS> m_blend_attachments;
|
||||
|
||||
VkPipelineViewportStateCreateInfo m_viewport_state;
|
||||
VkViewport m_viewport;
|
||||
VkRect2D m_scissor;
|
||||
|
||||
VkPipelineDynamicStateCreateInfo m_dynamic_state;
|
||||
std::array<VkDynamicState, MAX_DYNAMIC_STATE> m_dynamic_state_values;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo m_multisample_state;
|
||||
};
|
||||
|
||||
class SamplerBuilder
|
||||
{
|
||||
public:
|
||||
SamplerBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
VkSampler Create(VkDevice device, bool clear = true);
|
||||
|
||||
void SetFilter(VkFilter mag_filter, VkFilter min_filter, VkSamplerMipmapMode mip_filter);
|
||||
void SetAddressMode(VkSamplerAddressMode u, VkSamplerAddressMode v, VkSamplerAddressMode w);
|
||||
|
||||
void SetPointSampler(VkSamplerAddressMode address_mode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER);
|
||||
void SetLinearSampler(
|
||||
bool mipmaps, VkSamplerAddressMode address_mode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER);
|
||||
|
||||
private:
|
||||
VkSamplerCreateInfo m_ci;
|
||||
};
|
||||
|
||||
class DescriptorSetUpdateBuilder
|
||||
{
|
||||
enum : u32
|
||||
{
|
||||
MAX_WRITES = 16,
|
||||
MAX_IMAGE_INFOS = 8,
|
||||
MAX_BUFFER_INFOS = 4,
|
||||
MAX_VIEWS = 4,
|
||||
};
|
||||
|
||||
public:
|
||||
DescriptorSetUpdateBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
void Update(VkDevice device, bool clear = true);
|
||||
|
||||
void AddImageDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view,
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
void AddImageDescriptorWrites(VkDescriptorSet set, u32 binding, const VkImageView* views, u32 num_views,
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
void AddSamplerDescriptorWrite(VkDescriptorSet set, u32 binding, VkSampler sampler);
|
||||
void AddSamplerDescriptorWrites(VkDescriptorSet set, u32 binding, const VkSampler* samplers, u32 num_samplers);
|
||||
void AddCombinedImageSamplerDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view,
|
||||
VkSampler sampler, VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
void AddCombinedImageSamplerDescriptorWrites(VkDescriptorSet set, u32 binding, const VkImageView* views,
|
||||
const VkSampler* samplers, u32 num_views, VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
void AddBufferDescriptorWrite(
|
||||
VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBuffer buffer, u32 offset, u32 size);
|
||||
void AddBufferViewDescriptorWrite(VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBufferView view);
|
||||
void AddInputAttachmentDescriptorWrite(
|
||||
VkDescriptorSet set, u32 binding, VkImageView view, VkImageLayout layout = VK_IMAGE_LAYOUT_GENERAL);
|
||||
void AddStorageImageDescriptorWrite(
|
||||
VkDescriptorSet set, u32 binding, VkImageView view, VkImageLayout layout = VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
private:
|
||||
std::array<VkWriteDescriptorSet, MAX_WRITES> m_writes;
|
||||
u32 m_num_writes = 0;
|
||||
|
||||
std::array<VkDescriptorBufferInfo, MAX_BUFFER_INFOS> m_buffer_infos;
|
||||
std::array<VkDescriptorImageInfo, MAX_IMAGE_INFOS> m_image_infos;
|
||||
std::array<VkBufferView, MAX_VIEWS> m_views;
|
||||
u32 m_num_buffer_infos = 0;
|
||||
u32 m_num_image_infos = 0;
|
||||
u32 m_num_views = 0;
|
||||
};
|
||||
|
||||
class FramebufferBuilder
|
||||
{
|
||||
enum : u32
|
||||
{
|
||||
MAX_ATTACHMENTS = 2,
|
||||
};
|
||||
|
||||
public:
|
||||
FramebufferBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
VkFramebuffer Create(VkDevice device, bool clear = true);
|
||||
|
||||
void AddAttachment(VkImageView image);
|
||||
|
||||
void SetSize(u32 width, u32 height, u32 layers);
|
||||
|
||||
void SetRenderPass(VkRenderPass render_pass);
|
||||
|
||||
private:
|
||||
VkFramebufferCreateInfo m_ci;
|
||||
std::array<VkImageView, MAX_ATTACHMENTS> m_images;
|
||||
};
|
||||
|
||||
class RenderPassBuilder
|
||||
{
|
||||
enum : u32
|
||||
{
|
||||
MAX_ATTACHMENTS = 2,
|
||||
MAX_ATTACHMENT_REFERENCES = 2,
|
||||
MAX_SUBPASSES = 1,
|
||||
};
|
||||
|
||||
public:
|
||||
RenderPassBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
VkRenderPass Create(VkDevice device, bool clear = true);
|
||||
|
||||
u32 AddAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load_op,
|
||||
VkAttachmentStoreOp store_op, VkImageLayout initial_layout, VkImageLayout final_layout);
|
||||
|
||||
u32 AddSubpass();
|
||||
void AddSubpassColorAttachment(u32 subpass, u32 attachment, VkImageLayout layout);
|
||||
void AddSubpassDepthAttachment(u32 subpass, u32 attachment, VkImageLayout layout);
|
||||
|
||||
private:
|
||||
VkRenderPassCreateInfo m_ci;
|
||||
std::array<VkAttachmentDescription, MAX_ATTACHMENTS> m_attachments;
|
||||
std::array<VkAttachmentReference, MAX_ATTACHMENT_REFERENCES> m_attachment_references;
|
||||
u32 m_num_attachment_references = 0;
|
||||
std::array<VkSubpassDescription, MAX_SUBPASSES> m_subpasses;
|
||||
};
|
||||
|
||||
class BufferViewBuilder
|
||||
{
|
||||
public:
|
||||
BufferViewBuilder();
|
||||
|
||||
void Clear();
|
||||
|
||||
VkBufferView Create(VkDevice device, bool clear = true);
|
||||
|
||||
void Set(VkBuffer buffer, VkFormat format, u32 offset, u32 size);
|
||||
|
||||
private:
|
||||
VkBufferViewCreateInfo m_ci;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,329 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/Pcsx2Defs.h"
|
||||
|
||||
#include "common/Vulkan/Loader.h"
|
||||
#include "common/Vulkan/StreamBuffer.h"
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
struct WindowInfo;
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class SwapChain;
|
||||
|
||||
class Context
|
||||
{
|
||||
public:
|
||||
enum : u32
|
||||
{
|
||||
NUM_COMMAND_BUFFERS = 3,
|
||||
TEXTURE_BUFFER_SIZE = 64 * 1024 * 1024,
|
||||
};
|
||||
|
||||
~Context();
|
||||
|
||||
// Determines if the Vulkan validation layer is available on the system.
|
||||
static bool CheckValidationLayerAvailablility();
|
||||
|
||||
// Helper method to create a Vulkan instance.
|
||||
static VkInstance CreateVulkanInstance(
|
||||
const WindowInfo* wi, bool enable_debug_utils, bool enable_validation_layer);
|
||||
|
||||
// Returns a list of Vulkan-compatible GPUs.
|
||||
using GPUList = std::vector<VkPhysicalDevice>;
|
||||
using GPUNameList = std::vector<std::string>;
|
||||
static GPUList EnumerateGPUs(VkInstance instance);
|
||||
static GPUNameList EnumerateGPUNames(VkInstance instance);
|
||||
|
||||
// Creates a new context and sets it up as global.
|
||||
static bool Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain,
|
||||
bool threaded_presentation, bool enable_debug_utils, bool enable_validation_layer);
|
||||
|
||||
// Destroys context.
|
||||
static void Destroy();
|
||||
|
||||
// Enable/disable debug message runtime.
|
||||
bool EnableDebugUtils();
|
||||
void DisableDebugUtils();
|
||||
|
||||
// Global state accessors
|
||||
__fi VkInstance GetVulkanInstance() const { return m_instance; }
|
||||
__fi VkPhysicalDevice GetPhysicalDevice() const { return m_physical_device; }
|
||||
__fi VkDevice GetDevice() const { return m_device; }
|
||||
__fi VmaAllocator GetAllocator() const { return m_allocator; }
|
||||
__fi VkQueue GetGraphicsQueue() const { return m_graphics_queue; }
|
||||
__fi u32 GetGraphicsQueueFamilyIndex() const { return m_graphics_queue_family_index; }
|
||||
__fi VkQueue GetPresentQueue() const { return m_present_queue; }
|
||||
__fi u32 GetPresentQueueFamilyIndex() const { return m_present_queue_family_index; }
|
||||
__fi const VkQueueFamilyProperties& GetGraphicsQueueProperties() const { return m_graphics_queue_properties; }
|
||||
__fi const VkPhysicalDeviceMemoryProperties& GetDeviceMemoryProperties() const
|
||||
{
|
||||
return m_device_memory_properties;
|
||||
}
|
||||
__fi const VkPhysicalDeviceProperties& GetDeviceProperties() const { return m_device_properties; }
|
||||
__fi const VkPhysicalDeviceFeatures& GetDeviceFeatures() const { return m_device_features; }
|
||||
__fi const VkPhysicalDeviceLimits& GetDeviceLimits() const { return m_device_properties.limits; }
|
||||
|
||||
// Helpers for getting constants
|
||||
__fi VkDeviceSize GetUniformBufferAlignment() const
|
||||
{
|
||||
return m_device_properties.limits.minUniformBufferOffsetAlignment;
|
||||
}
|
||||
__fi VkDeviceSize GetTexelBufferAlignment() const
|
||||
{
|
||||
return m_device_properties.limits.minTexelBufferOffsetAlignment;
|
||||
}
|
||||
__fi VkDeviceSize GetStorageBufferAlignment() const
|
||||
{
|
||||
return m_device_properties.limits.minStorageBufferOffsetAlignment;
|
||||
}
|
||||
__fi VkDeviceSize GetBufferImageGranularity() const
|
||||
{
|
||||
return m_device_properties.limits.bufferImageGranularity;
|
||||
}
|
||||
__fi VkDeviceSize GetMaxImageDimension2D() const { return m_device_properties.limits.maxImageDimension2D; }
|
||||
|
||||
// Finds a memory type index for the specified memory properties and the bits returned by
|
||||
// vkGetImageMemoryRequirements
|
||||
bool GetMemoryType(u32 bits, VkMemoryPropertyFlags properties, u32* out_type_index);
|
||||
u32 GetMemoryType(u32 bits, VkMemoryPropertyFlags properties);
|
||||
|
||||
// Finds a memory type for upload or readback buffers.
|
||||
u32 GetUploadMemoryType(u32 bits, bool* is_coherent = nullptr);
|
||||
u32 GetReadbackMemoryType(u32 bits, bool* is_coherent = nullptr, bool* is_cached = nullptr);
|
||||
|
||||
// Creates a simple render pass.
|
||||
__ri VkRenderPass GetRenderPass(VkFormat color_format, VkFormat depth_format,
|
||||
VkAttachmentLoadOp color_load_op = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
VkAttachmentStoreOp color_store_op = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
VkAttachmentLoadOp depth_load_op = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
VkAttachmentStoreOp depth_store_op = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
VkAttachmentLoadOp stencil_load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
VkAttachmentStoreOp stencil_store_op = VK_ATTACHMENT_STORE_OP_DONT_CARE, bool color_feedback_loop = false)
|
||||
{
|
||||
RenderPassCacheKey key = {};
|
||||
key.color_format = color_format;
|
||||
key.depth_format = depth_format;
|
||||
key.color_load_op = color_load_op;
|
||||
key.color_store_op = color_store_op;
|
||||
key.depth_load_op = depth_load_op;
|
||||
key.depth_store_op = depth_store_op;
|
||||
key.stencil_load_op = stencil_load_op;
|
||||
key.stencil_store_op = stencil_store_op;
|
||||
key.color_feedback_loop = color_feedback_loop;
|
||||
|
||||
auto it = m_render_pass_cache.find(key.key);
|
||||
if (it != m_render_pass_cache.end())
|
||||
return it->second;
|
||||
|
||||
return CreateCachedRenderPass(key);
|
||||
}
|
||||
|
||||
// These command buffers are allocated per-frame. They are valid until the command buffer
|
||||
// is submitted, after that you should call these functions again.
|
||||
__fi u32 GetCurrentCommandBufferIndex() const { return m_current_frame; }
|
||||
__fi VkDescriptorPool GetGlobalDescriptorPool() const { return m_global_descriptor_pool; }
|
||||
__fi VkCommandBuffer GetCurrentCommandBuffer() const { return m_current_command_buffer; }
|
||||
__fi StreamBuffer& GetTextureUploadBuffer() { return m_texture_upload_buffer; }
|
||||
__fi VkDescriptorPool GetCurrentDescriptorPool() const
|
||||
{
|
||||
return m_frame_resources[m_current_frame].descriptor_pool;
|
||||
}
|
||||
VkCommandBuffer GetCurrentInitCommandBuffer();
|
||||
|
||||
/// Allocates a descriptor set from the pool reserved for the current frame.
|
||||
VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
|
||||
|
||||
/// Allocates a descriptor set from the pool reserved for the current frame.
|
||||
VkDescriptorSet AllocatePersistentDescriptorSet(VkDescriptorSetLayout set_layout);
|
||||
|
||||
/// Frees a descriptor set allocated from the global pool.
|
||||
void FreeGlobalDescriptorSet(VkDescriptorSet set);
|
||||
|
||||
// Gets the fence that will be signaled when the currently executing command buffer is
|
||||
// queued and executed. Do not wait for this fence before the buffer is executed.
|
||||
__fi VkFence GetCurrentCommandBufferFence() const { return m_frame_resources[m_current_frame].fence; }
|
||||
|
||||
// Fence "counters" are used to track which commands have been completed by the GPU.
|
||||
// If the last completed fence counter is greater or equal to N, it means that the work
|
||||
// associated counter N has been completed by the GPU. The value of N to associate with
|
||||
// commands can be retreived by calling GetCurrentFenceCounter().
|
||||
u64 GetCompletedFenceCounter() const { return m_completed_fence_counter; }
|
||||
|
||||
// Gets the fence that will be signaled when the currently executing command buffer is
|
||||
// queued and executed. Do not wait for this fence before the buffer is executed.
|
||||
u64 GetCurrentFenceCounter() const { return m_frame_resources[m_current_frame].fence_counter; }
|
||||
|
||||
void SubmitCommandBuffer(VkSemaphore wait_semaphore = VK_NULL_HANDLE,
|
||||
VkSemaphore signal_semaphore = VK_NULL_HANDLE, VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
|
||||
uint32_t present_image_index = 0xFFFFFFFF, bool submit_on_thread = false);
|
||||
void MoveToNextCommandBuffer();
|
||||
|
||||
void ExecuteCommandBuffer(bool wait_for_completion);
|
||||
void WaitForPresentComplete();
|
||||
|
||||
// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
|
||||
bool CheckLastPresentFail();
|
||||
|
||||
// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
|
||||
// is next re-used, and the GPU has finished working with the specified resource.
|
||||
void DeferBufferDestruction(VkBuffer object);
|
||||
void DeferBufferViewDestruction(VkBufferView object);
|
||||
void DeferDeviceMemoryDestruction(VkDeviceMemory object);
|
||||
void DeferFramebufferDestruction(VkFramebuffer object);
|
||||
void DeferImageDestruction(VkImage object);
|
||||
void DeferImageDestruction(VkImage object, VmaAllocation allocation);
|
||||
void DeferImageViewDestruction(VkImageView object);
|
||||
void DeferPipelineDestruction(VkPipeline pipeline);
|
||||
void DeferSamplerDestruction(VkSampler sampler);
|
||||
|
||||
// Wait for a fence to be completed.
|
||||
// Also invokes callbacks for completion.
|
||||
void WaitForFenceCounter(u64 fence_counter);
|
||||
|
||||
void WaitForGPUIdle();
|
||||
|
||||
private:
|
||||
Context(VkInstance instance, VkPhysicalDevice physical_device);
|
||||
|
||||
union RenderPassCacheKey
|
||||
{
|
||||
struct
|
||||
{
|
||||
u32 color_format : 8;
|
||||
u32 depth_format : 8;
|
||||
u32 color_load_op : 2;
|
||||
u32 color_store_op : 1;
|
||||
u32 depth_load_op : 2;
|
||||
u32 depth_store_op : 1;
|
||||
u32 stencil_load_op : 2;
|
||||
u32 stencil_store_op : 1;
|
||||
u32 color_feedback_loop : 1;
|
||||
};
|
||||
|
||||
u32 key;
|
||||
};
|
||||
|
||||
using ExtensionList = std::vector<const char*>;
|
||||
static bool SelectInstanceExtensions(
|
||||
ExtensionList* extension_list, const WindowInfo* wi, bool enable_debug_utils);
|
||||
bool SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface);
|
||||
bool SelectDeviceFeatures(const VkPhysicalDeviceFeatures* required_features);
|
||||
bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer, const char** required_device_extensions,
|
||||
u32 num_required_device_extensions, const char** required_device_layers, u32 num_required_device_layers,
|
||||
const VkPhysicalDeviceFeatures* required_features);
|
||||
|
||||
bool CreateAllocator();
|
||||
void DestroyAllocator();
|
||||
bool CreateCommandBuffers();
|
||||
void DestroyCommandBuffers();
|
||||
bool CreateGlobalDescriptorPool();
|
||||
void DestroyGlobalDescriptorPool();
|
||||
bool CreateTextureStreamBuffer();
|
||||
|
||||
VkRenderPass CreateCachedRenderPass(RenderPassCacheKey key);
|
||||
void DestroyRenderPassCache();
|
||||
|
||||
void ActivateCommandBuffer(u32 index);
|
||||
void WaitForCommandBufferCompletion(u32 index);
|
||||
|
||||
void DoSubmitCommandBuffer(u32 index, VkSemaphore wait_semaphore, VkSemaphore signal_semaphore);
|
||||
void DoPresent(VkSemaphore wait_semaphore, VkSwapchainKHR present_swap_chain, uint32_t present_image_index);
|
||||
void WaitForPresentComplete(std::unique_lock<std::mutex>& lock);
|
||||
void PresentThread();
|
||||
void StartPresentThread();
|
||||
void StopPresentThread();
|
||||
|
||||
struct FrameResources
|
||||
{
|
||||
// [0] - Init (upload) command buffer, [1] - draw command buffer
|
||||
VkCommandPool command_pool = VK_NULL_HANDLE;
|
||||
std::array<VkCommandBuffer, 2> command_buffers{VK_NULL_HANDLE, VK_NULL_HANDLE};
|
||||
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
|
||||
VkFence fence = VK_NULL_HANDLE;
|
||||
u64 fence_counter = 0;
|
||||
bool init_buffer_used = false;
|
||||
bool needs_fence_wait = false;
|
||||
|
||||
std::vector<std::function<void()>> cleanup_resources;
|
||||
};
|
||||
|
||||
VkInstance m_instance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = VK_NULL_HANDLE;
|
||||
|
||||
VkCommandBuffer m_current_command_buffer = VK_NULL_HANDLE;
|
||||
|
||||
VkDescriptorPool m_global_descriptor_pool = VK_NULL_HANDLE;
|
||||
|
||||
VkQueue m_graphics_queue = VK_NULL_HANDLE;
|
||||
u32 m_graphics_queue_family_index = 0;
|
||||
VkQueue m_present_queue = VK_NULL_HANDLE;
|
||||
u32 m_present_queue_family_index = 0;
|
||||
|
||||
std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
|
||||
u64 m_next_fence_counter = 1;
|
||||
u64 m_completed_fence_counter = 0;
|
||||
u32 m_current_frame;
|
||||
|
||||
StreamBuffer m_texture_upload_buffer;
|
||||
|
||||
std::atomic_bool m_last_present_failed{false};
|
||||
std::atomic_bool m_present_done{true};
|
||||
std::mutex m_present_mutex;
|
||||
std::condition_variable m_present_queued_cv;
|
||||
std::condition_variable m_present_done_cv;
|
||||
std::thread m_present_thread;
|
||||
std::atomic_bool m_present_thread_done{false};
|
||||
|
||||
struct QueuedPresent
|
||||
{
|
||||
VkSemaphore wait_semaphore;
|
||||
VkSemaphore signal_semaphore;
|
||||
VkSwapchainKHR present_swap_chain;
|
||||
u32 command_buffer_index;
|
||||
u32 present_image_index;
|
||||
};
|
||||
|
||||
QueuedPresent m_queued_present = {};
|
||||
|
||||
std::map<u32, VkRenderPass> m_render_pass_cache;
|
||||
|
||||
VkDebugUtilsMessengerEXT m_debug_messenger_callback = VK_NULL_HANDLE;
|
||||
|
||||
VkQueueFamilyProperties m_graphics_queue_properties = {};
|
||||
VkPhysicalDeviceFeatures m_device_features = {};
|
||||
VkPhysicalDeviceProperties m_device_properties = {};
|
||||
VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
extern std::unique_ptr<Vulkan::Context> g_vulkan_context;
|
|
@ -0,0 +1,216 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// We abuse the preprocessor here to only need to specify function names once.
|
||||
// Function names are prefixed so to not conflict with system symbols at runtime.
|
||||
#define VULKAN_MODULE_ENTRY_POINT(name, required) extern PFN_##name pcsx2_##name;
|
||||
#define VULKAN_INSTANCE_ENTRY_POINT(name, required) extern PFN_##name pcsx2_##name;
|
||||
#define VULKAN_DEVICE_ENTRY_POINT(name, required) extern PFN_##name pcsx2_##name;
|
||||
#define VULKAN_DEFINE_NAME_PREFIX pcsx2_
|
||||
#include "EntryPoints.inl"
|
||||
#undef VULKAN_DEFINE_NAME_PREFIX
|
||||
#undef VULKAN_DEVICE_ENTRY_POINT
|
||||
#undef VULKAN_INSTANCE_ENTRY_POINT
|
||||
#undef VULKAN_MODULE_ENTRY_POINT
|
||||
|
||||
#define vkCreateInstance pcsx2_vkCreateInstance
|
||||
#define vkGetInstanceProcAddr pcsx2_vkGetInstanceProcAddr
|
||||
#define vkEnumerateInstanceExtensionProperties pcsx2_vkEnumerateInstanceExtensionProperties
|
||||
#define vkEnumerateInstanceLayerProperties pcsx2_vkEnumerateInstanceLayerProperties
|
||||
#define vkEnumerateInstanceVersion pcsx2_vkEnumerateInstanceVersion
|
||||
|
||||
#define vkGetDeviceProcAddr pcsx2_vkGetDeviceProcAddr
|
||||
#define vkDestroyInstance pcsx2_vkDestroyInstance
|
||||
#define vkEnumeratePhysicalDevices pcsx2_vkEnumeratePhysicalDevices
|
||||
#define vkGetPhysicalDeviceFeatures pcsx2_vkGetPhysicalDeviceFeatures
|
||||
#define vkGetPhysicalDeviceFormatProperties pcsx2_vkGetPhysicalDeviceFormatProperties
|
||||
#define vkGetPhysicalDeviceImageFormatProperties pcsx2_vkGetPhysicalDeviceImageFormatProperties
|
||||
#define vkGetPhysicalDeviceProperties pcsx2_vkGetPhysicalDeviceProperties
|
||||
#define vkGetPhysicalDeviceQueueFamilyProperties pcsx2_vkGetPhysicalDeviceQueueFamilyProperties
|
||||
#define vkGetPhysicalDeviceMemoryProperties pcsx2_vkGetPhysicalDeviceMemoryProperties
|
||||
#define vkGetPhysicalDeviceFeatures2 pcsx2_vkGetPhysicalDeviceFeatures2
|
||||
#define vkCreateDevice pcsx2_vkCreateDevice
|
||||
#define vkEnumerateDeviceExtensionProperties pcsx2_vkEnumerateDeviceExtensionProperties
|
||||
#define vkEnumerateDeviceLayerProperties pcsx2_vkEnumerateDeviceLayerProperties
|
||||
#define vkGetPhysicalDeviceSparseImageFormatProperties pcsx2_vkGetPhysicalDeviceSparseImageFormatProperties
|
||||
#define vkDestroySurfaceKHR pcsx2_vkDestroySurfaceKHR
|
||||
#define vkGetPhysicalDeviceSurfaceSupportKHR pcsx2_vkGetPhysicalDeviceSurfaceSupportKHR
|
||||
#define vkGetPhysicalDeviceSurfaceCapabilitiesKHR pcsx2_vkGetPhysicalDeviceSurfaceCapabilitiesKHR
|
||||
#define vkGetPhysicalDeviceSurfaceFormatsKHR pcsx2_vkGetPhysicalDeviceSurfaceFormatsKHR
|
||||
#define vkGetPhysicalDeviceSurfacePresentModesKHR pcsx2_vkGetPhysicalDeviceSurfacePresentModesKHR
|
||||
#define vkCreateWin32SurfaceKHR pcsx2_vkCreateWin32SurfaceKHR
|
||||
#define vkGetPhysicalDeviceWin32PresentationSupportKHR pcsx2_vkGetPhysicalDeviceWin32PresentationSupportKHR
|
||||
#define vkCreateXlibSurfaceKHR pcsx2_vkCreateXlibSurfaceKHR
|
||||
#define vkGetPhysicalDeviceXlibPresentationSupportKHR pcsx2_vkGetPhysicalDeviceXlibPresentationSupportKHR
|
||||
#define vkCreateWaylandSurfaceKHR pcsx2_vkCreateWaylandSurfaceKHR
|
||||
#define vkCreateAndroidSurfaceKHR pcsx2_vkCreateAndroidSurfaceKHR
|
||||
#define vkCreateMacOSSurfaceMVK pcsx2_vkCreateMacOSSurfaceMVK
|
||||
#define vkCreateMetalSurfaceEXT pcsx2_vkCreateMetalSurfaceEXT
|
||||
|
||||
// VK_EXT_debug_utils
|
||||
#define vkCmdBeginDebugUtilsLabelEXT pcsx2_vkCmdBeginDebugUtilsLabelEXT
|
||||
#define vkCmdEndDebugUtilsLabelEXT pcsx2_vkCmdEndDebugUtilsLabelEXT
|
||||
#define vkCmdInsertDebugUtilsLabelEXT pcsx2_vkCmdInsertDebugUtilsLabelEXT
|
||||
#define vkCreateDebugUtilsMessengerEXT pcsx2_vkCreateDebugUtilsMessengerEXT
|
||||
#define vkDestroyDebugUtilsMessengerEXT pcsx2_vkDestroyDebugUtilsMessengerEXT
|
||||
#define vkQueueBeginDebugUtilsLabelEXT pcsx2_vkQueueBeginDebugUtilsLabelEXT
|
||||
#define vkQueueEndDebugUtilsLabelEXT pcsx2_vkQueueEndDebugUtilsLabelEXT
|
||||
#define vkQueueInsertDebugUtilsLabelEXT pcsx2_vkQueueInsertDebugUtilsLabelEXT
|
||||
#define vkSetDebugUtilsObjectNameEXT pcsx2_vkSetDebugUtilsObjectNameEXT
|
||||
#define vkSetDebugUtilsObjectTagEXT pcsx2_vkSetDebugUtilsObjectTagEXT
|
||||
#define vkSubmitDebugUtilsMessageEXT pcsx2_vkSubmitDebugUtilsMessageEXT
|
||||
|
||||
#define vkGetPhysicalDeviceProperties2 pcsx2_vkGetPhysicalDeviceProperties2
|
||||
#define vkGetPhysicalDeviceSurfaceCapabilities2KHR pcsx2_vkGetPhysicalDeviceSurfaceCapabilities2KHR
|
||||
#define vkGetPhysicalDeviceDisplayPropertiesKHR pcsx2_vkGetPhysicalDeviceDisplayPropertiesKHR
|
||||
#define vkGetPhysicalDeviceDisplayPlanePropertiesKHR pcsx2_vkGetPhysicalDeviceDisplayPlanePropertiesKHR
|
||||
#define vkGetDisplayPlaneSupportedDisplaysKHR pcsx2_vkGetDisplayPlaneSupportedDisplaysKHR
|
||||
#define vkGetDisplayModePropertiesKHR pcsx2_vkGetDisplayModePropertiesKHR
|
||||
#define vkCreateDisplayModeKHR pcsx2_vkCreateDisplayModeKHR
|
||||
#define vkGetDisplayPlaneCapabilitiesKHR pcsx2_vkGetDisplayPlaneCapabilitiesKHR
|
||||
#define vkCreateDisplayPlaneSurfaceKHR pcsx2_vkCreateDisplayPlaneSurfaceKHR
|
||||
|
||||
#define vkDestroyDevice pcsx2_vkDestroyDevice
|
||||
#define vkGetDeviceQueue pcsx2_vkGetDeviceQueue
|
||||
#define vkQueueSubmit pcsx2_vkQueueSubmit
|
||||
#define vkQueueWaitIdle pcsx2_vkQueueWaitIdle
|
||||
#define vkDeviceWaitIdle pcsx2_vkDeviceWaitIdle
|
||||
#define vkAllocateMemory pcsx2_vkAllocateMemory
|
||||
#define vkFreeMemory pcsx2_vkFreeMemory
|
||||
#define vkMapMemory pcsx2_vkMapMemory
|
||||
#define vkUnmapMemory pcsx2_vkUnmapMemory
|
||||
#define vkFlushMappedMemoryRanges pcsx2_vkFlushMappedMemoryRanges
|
||||
#define vkInvalidateMappedMemoryRanges pcsx2_vkInvalidateMappedMemoryRanges
|
||||
#define vkGetDeviceMemoryCommitment pcsx2_vkGetDeviceMemoryCommitment
|
||||
#define vkBindBufferMemory pcsx2_vkBindBufferMemory
|
||||
#define vkBindImageMemory pcsx2_vkBindImageMemory
|
||||
#define vkGetBufferMemoryRequirements pcsx2_vkGetBufferMemoryRequirements
|
||||
#define vkGetImageMemoryRequirements pcsx2_vkGetImageMemoryRequirements
|
||||
#define vkGetImageSparseMemoryRequirements pcsx2_vkGetImageSparseMemoryRequirements
|
||||
#define vkQueueBindSparse pcsx2_vkQueueBindSparse
|
||||
#define vkCreateFence pcsx2_vkCreateFence
|
||||
#define vkDestroyFence pcsx2_vkDestroyFence
|
||||
#define vkResetFences pcsx2_vkResetFences
|
||||
#define vkGetFenceStatus pcsx2_vkGetFenceStatus
|
||||
#define vkWaitForFences pcsx2_vkWaitForFences
|
||||
#define vkCreateSemaphore pcsx2_vkCreateSemaphore
|
||||
#define vkDestroySemaphore pcsx2_vkDestroySemaphore
|
||||
#define vkCreateEvent pcsx2_vkCreateEvent
|
||||
#define vkDestroyEvent pcsx2_vkDestroyEvent
|
||||
#define vkGetEventStatus pcsx2_vkGetEventStatus
|
||||
#define vkSetEvent pcsx2_vkSetEvent
|
||||
#define vkResetEvent pcsx2_vkResetEvent
|
||||
#define vkCreateQueryPool pcsx2_vkCreateQueryPool
|
||||
#define vkDestroyQueryPool pcsx2_vkDestroyQueryPool
|
||||
#define vkGetQueryPoolResults pcsx2_vkGetQueryPoolResults
|
||||
#define vkCreateBuffer pcsx2_vkCreateBuffer
|
||||
#define vkDestroyBuffer pcsx2_vkDestroyBuffer
|
||||
#define vkCreateBufferView pcsx2_vkCreateBufferView
|
||||
#define vkDestroyBufferView pcsx2_vkDestroyBufferView
|
||||
#define vkCreateImage pcsx2_vkCreateImage
|
||||
#define vkDestroyImage pcsx2_vkDestroyImage
|
||||
#define vkGetImageSubresourceLayout pcsx2_vkGetImageSubresourceLayout
|
||||
#define vkCreateImageView pcsx2_vkCreateImageView
|
||||
#define vkDestroyImageView pcsx2_vkDestroyImageView
|
||||
#define vkCreateShaderModule pcsx2_vkCreateShaderModule
|
||||
#define vkDestroyShaderModule pcsx2_vkDestroyShaderModule
|
||||
#define vkCreatePipelineCache pcsx2_vkCreatePipelineCache
|
||||
#define vkDestroyPipelineCache pcsx2_vkDestroyPipelineCache
|
||||
#define vkGetPipelineCacheData pcsx2_vkGetPipelineCacheData
|
||||
#define vkMergePipelineCaches pcsx2_vkMergePipelineCaches
|
||||
#define vkCreateGraphicsPipelines pcsx2_vkCreateGraphicsPipelines
|
||||
#define vkCreateComputePipelines pcsx2_vkCreateComputePipelines
|
||||
#define vkDestroyPipeline pcsx2_vkDestroyPipeline
|
||||
#define vkCreatePipelineLayout pcsx2_vkCreatePipelineLayout
|
||||
#define vkDestroyPipelineLayout pcsx2_vkDestroyPipelineLayout
|
||||
#define vkCreateSampler pcsx2_vkCreateSampler
|
||||
#define vkDestroySampler pcsx2_vkDestroySampler
|
||||
#define vkCreateDescriptorSetLayout pcsx2_vkCreateDescriptorSetLayout
|
||||
#define vkDestroyDescriptorSetLayout pcsx2_vkDestroyDescriptorSetLayout
|
||||
#define vkCreateDescriptorPool pcsx2_vkCreateDescriptorPool
|
||||
#define vkDestroyDescriptorPool pcsx2_vkDestroyDescriptorPool
|
||||
#define vkResetDescriptorPool pcsx2_vkResetDescriptorPool
|
||||
#define vkAllocateDescriptorSets pcsx2_vkAllocateDescriptorSets
|
||||
#define vkFreeDescriptorSets pcsx2_vkFreeDescriptorSets
|
||||
#define vkUpdateDescriptorSets pcsx2_vkUpdateDescriptorSets
|
||||
#define vkCreateFramebuffer pcsx2_vkCreateFramebuffer
|
||||
#define vkDestroyFramebuffer pcsx2_vkDestroyFramebuffer
|
||||
#define vkCreateRenderPass pcsx2_vkCreateRenderPass
|
||||
#define vkDestroyRenderPass pcsx2_vkDestroyRenderPass
|
||||
#define vkGetRenderAreaGranularity pcsx2_vkGetRenderAreaGranularity
|
||||
#define vkCreateCommandPool pcsx2_vkCreateCommandPool
|
||||
#define vkDestroyCommandPool pcsx2_vkDestroyCommandPool
|
||||
#define vkResetCommandPool pcsx2_vkResetCommandPool
|
||||
#define vkAllocateCommandBuffers pcsx2_vkAllocateCommandBuffers
|
||||
#define vkFreeCommandBuffers pcsx2_vkFreeCommandBuffers
|
||||
#define vkBeginCommandBuffer pcsx2_vkBeginCommandBuffer
|
||||
#define vkEndCommandBuffer pcsx2_vkEndCommandBuffer
|
||||
#define vkResetCommandBuffer pcsx2_vkResetCommandBuffer
|
||||
#define vkCmdBindPipeline pcsx2_vkCmdBindPipeline
|
||||
#define vkCmdSetViewport pcsx2_vkCmdSetViewport
|
||||
#define vkCmdSetScissor pcsx2_vkCmdSetScissor
|
||||
#define vkCmdSetLineWidth pcsx2_vkCmdSetLineWidth
|
||||
#define vkCmdSetDepthBias pcsx2_vkCmdSetDepthBias
|
||||
#define vkCmdSetBlendConstants pcsx2_vkCmdSetBlendConstants
|
||||
#define vkCmdSetDepthBounds pcsx2_vkCmdSetDepthBounds
|
||||
#define vkCmdSetStencilCompareMask pcsx2_vkCmdSetStencilCompareMask
|
||||
#define vkCmdSetStencilWriteMask pcsx2_vkCmdSetStencilWriteMask
|
||||
#define vkCmdSetStencilReference pcsx2_vkCmdSetStencilReference
|
||||
#define vkCmdBindDescriptorSets pcsx2_vkCmdBindDescriptorSets
|
||||
#define vkCmdBindIndexBuffer pcsx2_vkCmdBindIndexBuffer
|
||||
#define vkCmdBindVertexBuffers pcsx2_vkCmdBindVertexBuffers
|
||||
#define vkCmdDraw pcsx2_vkCmdDraw
|
||||
#define vkCmdDrawIndexed pcsx2_vkCmdDrawIndexed
|
||||
#define vkCmdDrawIndirect pcsx2_vkCmdDrawIndirect
|
||||
#define vkCmdDrawIndexedIndirect pcsx2_vkCmdDrawIndexedIndirect
|
||||
#define vkCmdDispatch pcsx2_vkCmdDispatch
|
||||
#define vkCmdDispatchIndirect pcsx2_vkCmdDispatchIndirect
|
||||
#define vkCmdCopyBuffer pcsx2_vkCmdCopyBuffer
|
||||
#define vkCmdCopyImage pcsx2_vkCmdCopyImage
|
||||
#define vkCmdBlitImage pcsx2_vkCmdBlitImage
|
||||
#define vkCmdCopyBufferToImage pcsx2_vkCmdCopyBufferToImage
|
||||
#define vkCmdCopyImageToBuffer pcsx2_vkCmdCopyImageToBuffer
|
||||
#define vkCmdUpdateBuffer pcsx2_vkCmdUpdateBuffer
|
||||
#define vkCmdFillBuffer pcsx2_vkCmdFillBuffer
|
||||
#define vkCmdClearColorImage pcsx2_vkCmdClearColorImage
|
||||
#define vkCmdClearDepthStencilImage pcsx2_vkCmdClearDepthStencilImage
|
||||
#define vkCmdClearAttachments pcsx2_vkCmdClearAttachments
|
||||
#define vkCmdResolveImage pcsx2_vkCmdResolveImage
|
||||
#define vkCmdSetEvent pcsx2_vkCmdSetEvent
|
||||
#define vkCmdResetEvent pcsx2_vkCmdResetEvent
|
||||
#define vkCmdWaitEvents pcsx2_vkCmdWaitEvents
|
||||
#define vkCmdPipelineBarrier pcsx2_vkCmdPipelineBarrier
|
||||
#define vkCmdBeginQuery pcsx2_vkCmdBeginQuery
|
||||
#define vkCmdEndQuery pcsx2_vkCmdEndQuery
|
||||
#define vkCmdResetQueryPool pcsx2_vkCmdResetQueryPool
|
||||
#define vkCmdWriteTimestamp pcsx2_vkCmdWriteTimestamp
|
||||
#define vkCmdCopyQueryPoolResults pcsx2_vkCmdCopyQueryPoolResults
|
||||
#define vkCmdPushConstants pcsx2_vkCmdPushConstants
|
||||
#define vkCmdBeginRenderPass pcsx2_vkCmdBeginRenderPass
|
||||
#define vkCmdNextSubpass pcsx2_vkCmdNextSubpass
|
||||
#define vkCmdEndRenderPass pcsx2_vkCmdEndRenderPass
|
||||
#define vkCmdExecuteCommands pcsx2_vkCmdExecuteCommands
|
||||
#define vkCreateSwapchainKHR pcsx2_vkCreateSwapchainKHR
|
||||
#define vkDestroySwapchainKHR pcsx2_vkDestroySwapchainKHR
|
||||
#define vkGetSwapchainImagesKHR pcsx2_vkGetSwapchainImagesKHR
|
||||
#define vkAcquireNextImageKHR pcsx2_vkAcquireNextImageKHR
|
||||
#define vkQueuePresentKHR pcsx2_vkQueuePresentKHR
|
||||
|
||||
#ifdef SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN
|
||||
#define vkAcquireFullScreenExclusiveModeEXT pcsx2_vkAcquireFullScreenExclusiveModeEXT
|
||||
#define vkReleaseFullScreenExclusiveModeEXT pcsx2_vkReleaseFullScreenExclusiveModeEXT
|
||||
#endif
|
|
@ -0,0 +1,239 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Expands the VULKAN_ENTRY_POINT macro for each function when this file is included.
|
||||
// Parameters: Function name, is required
|
||||
// VULKAN_MODULE_ENTRY_POINT is for functions in vulkan-1.dll
|
||||
// VULKAN_INSTANCE_ENTRY_POINT is for instance-specific functions.
|
||||
// VULKAN_DEVICE_ENTRY_POINT is for device-specific functions.
|
||||
|
||||
#ifdef VULKAN_MODULE_ENTRY_POINT
|
||||
|
||||
VULKAN_MODULE_ENTRY_POINT(vkCreateInstance, true)
|
||||
VULKAN_MODULE_ENTRY_POINT(vkGetInstanceProcAddr, true)
|
||||
VULKAN_MODULE_ENTRY_POINT(vkEnumerateInstanceExtensionProperties, true)
|
||||
VULKAN_MODULE_ENTRY_POINT(vkEnumerateInstanceLayerProperties, true)
|
||||
VULKAN_MODULE_ENTRY_POINT(vkEnumerateInstanceVersion, false)
|
||||
|
||||
#endif // VULKAN_MODULE_ENTRY_POINT
|
||||
|
||||
#ifdef VULKAN_INSTANCE_ENTRY_POINT
|
||||
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetDeviceProcAddr, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyInstance, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkEnumeratePhysicalDevices, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceFeatures, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceFormatProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceImageFormatProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceQueueFamilyProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceMemoryProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceFeatures2, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateDevice, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkEnumerateDeviceExtensionProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkEnumerateDeviceLayerProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSparseImageFormatProperties, true)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkDestroySurfaceKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceSupportKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceCapabilitiesKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceFormatsKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfacePresentModesKHR, false)
|
||||
|
||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateWin32SurfaceKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceWin32PresentationSupportKHR, false)
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateXlibSurfaceKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceXlibPresentationSupportKHR, false)
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateWaylandSurfaceKHR, false)
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateAndroidSurfaceKHR, false)
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_MACOS_MVK)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateMacOSSurfaceMVK, false)
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_METAL_EXT)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateMetalSurfaceEXT, false)
|
||||
#endif
|
||||
|
||||
// VK_EXT_debug_utils
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCmdBeginDebugUtilsLabelEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCmdEndDebugUtilsLabelEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCmdInsertDebugUtilsLabelEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateDebugUtilsMessengerEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkDestroyDebugUtilsMessengerEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkQueueBeginDebugUtilsLabelEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkQueueEndDebugUtilsLabelEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkQueueInsertDebugUtilsLabelEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkSetDebugUtilsObjectNameEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkSetDebugUtilsObjectTagEXT, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkSubmitDebugUtilsMessageEXT, false)
|
||||
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceProperties2, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceSurfaceCapabilities2KHR, false)
|
||||
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceDisplayPropertiesKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceDisplayPlanePropertiesKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetDisplayPlaneSupportedDisplaysKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetDisplayModePropertiesKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateDisplayModeKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkGetDisplayPlaneCapabilitiesKHR, false)
|
||||
VULKAN_INSTANCE_ENTRY_POINT(vkCreateDisplayPlaneSurfaceKHR, false)
|
||||
|
||||
#endif // VULKAN_INSTANCE_ENTRY_POINT
|
||||
|
||||
#ifdef VULKAN_DEVICE_ENTRY_POINT
|
||||
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyDevice, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetDeviceQueue, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkQueueSubmit, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkQueueWaitIdle, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDeviceWaitIdle, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkAllocateMemory, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkFreeMemory, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkMapMemory, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkUnmapMemory, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkFlushMappedMemoryRanges, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkInvalidateMappedMemoryRanges, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetDeviceMemoryCommitment, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkBindBufferMemory, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkBindImageMemory, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetBufferMemoryRequirements, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetImageMemoryRequirements, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetImageSparseMemoryRequirements, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkQueueBindSparse, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateFence, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyFence, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkResetFences, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetFenceStatus, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkWaitForFences, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateSemaphore, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroySemaphore, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateEvent, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyEvent, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetEventStatus, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkSetEvent, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkResetEvent, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateQueryPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyQueryPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetQueryPoolResults, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateBufferView, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyBufferView, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetImageSubresourceLayout, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateImageView, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyImageView, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateShaderModule, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyShaderModule, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreatePipelineCache, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyPipelineCache, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetPipelineCacheData, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkMergePipelineCaches, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateGraphicsPipelines, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateComputePipelines, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyPipeline, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreatePipelineLayout, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyPipelineLayout, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateSampler, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroySampler, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateDescriptorSetLayout, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyDescriptorSetLayout, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateDescriptorPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyDescriptorPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkResetDescriptorPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkAllocateDescriptorSets, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkFreeDescriptorSets, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkUpdateDescriptorSets, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateFramebuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyFramebuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateRenderPass, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyRenderPass, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetRenderAreaGranularity, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateCommandPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroyCommandPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkResetCommandPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkAllocateCommandBuffers, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkFreeCommandBuffers, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkBeginCommandBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkEndCommandBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkResetCommandBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindPipeline, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetViewport, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetScissor, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetLineWidth, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetDepthBias, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetBlendConstants, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetDepthBounds, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetStencilCompareMask, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetStencilWriteMask, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetStencilReference, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindDescriptorSets, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindIndexBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdBindVertexBuffers, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdDraw, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdDrawIndexed, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdDrawIndirect, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdDrawIndexedIndirect, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdDispatch, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdDispatchIndirect, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdBlitImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyBufferToImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyImageToBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdUpdateBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdFillBuffer, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdClearColorImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdClearDepthStencilImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdClearAttachments, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdResolveImage, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdSetEvent, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdResetEvent, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdWaitEvents, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdPipelineBarrier, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdBeginQuery, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdEndQuery, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdResetQueryPool, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdWriteTimestamp, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdCopyQueryPoolResults, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdPushConstants, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdBeginRenderPass, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdNextSubpass, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdEndRenderPass, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCmdExecuteCommands, true)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkCreateSwapchainKHR, false)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkDestroySwapchainKHR, false)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkGetSwapchainImagesKHR, false)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkAcquireNextImageKHR, false)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkQueuePresentKHR, false)
|
||||
|
||||
#ifdef SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkAcquireFullScreenExclusiveModeEXT, false)
|
||||
VULKAN_DEVICE_ENTRY_POINT(vkReleaseFullScreenExclusiveModeEXT, false)
|
||||
#endif
|
||||
|
||||
#endif // VULKAN_DEVICE_ENTRY_POINT
|
|
@ -0,0 +1,260 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include "Loader.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <mach-o/dyld.h>
|
||||
#endif
|
||||
|
||||
#define VULKAN_MODULE_ENTRY_POINT(name, required) PFN_##name pcsx2_##name;
|
||||
#define VULKAN_INSTANCE_ENTRY_POINT(name, required) PFN_##name pcsx2_##name;
|
||||
#define VULKAN_DEVICE_ENTRY_POINT(name, required) PFN_##name pcsx2_##name;
|
||||
#include "EntryPoints.inl"
|
||||
#undef VULKAN_DEVICE_ENTRY_POINT
|
||||
#undef VULKAN_INSTANCE_ENTRY_POINT
|
||||
#undef VULKAN_MODULE_ENTRY_POINT
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
void ResetVulkanLibraryFunctionPointers()
|
||||
{
|
||||
#define VULKAN_MODULE_ENTRY_POINT(name, required) pcsx2_##name = nullptr;
|
||||
#define VULKAN_INSTANCE_ENTRY_POINT(name, required) pcsx2_##name = nullptr;
|
||||
#define VULKAN_DEVICE_ENTRY_POINT(name, required) pcsx2_##name = nullptr;
|
||||
#include "EntryPoints.inl"
|
||||
#undef VULKAN_DEVICE_ENTRY_POINT
|
||||
#undef VULKAN_INSTANCE_ENTRY_POINT
|
||||
#undef VULKAN_MODULE_ENTRY_POINT
|
||||
}
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
static HMODULE vulkan_module;
|
||||
static std::atomic_int vulkan_module_ref_count = {0};
|
||||
|
||||
bool LoadVulkanLibrary()
|
||||
{
|
||||
// Not thread safe if a second thread calls the loader whilst the first is still in-progress.
|
||||
if (vulkan_module)
|
||||
{
|
||||
vulkan_module_ref_count++;
|
||||
return true;
|
||||
}
|
||||
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
|
||||
vulkan_module = LoadLibraryA("vulkan-1.dll");
|
||||
#else
|
||||
vulkan_module = NULL;
|
||||
#endif
|
||||
if (!vulkan_module)
|
||||
{
|
||||
std::fprintf(stderr, "Failed to load vulkan-1.dll\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool required_functions_missing = false;
|
||||
auto LoadFunction = [&](FARPROC* func_ptr, const char* name, bool is_required) {
|
||||
*func_ptr = GetProcAddress(vulkan_module, name);
|
||||
if (!(*func_ptr) && is_required)
|
||||
{
|
||||
std::fprintf(stderr, "Vulkan: Failed to load required module function %s\n", name);
|
||||
required_functions_missing = true;
|
||||
}
|
||||
};
|
||||
|
||||
#define VULKAN_MODULE_ENTRY_POINT(name, required) LoadFunction(reinterpret_cast<FARPROC*>(&name), #name, required);
|
||||
#include "EntryPoints.inl"
|
||||
#undef VULKAN_MODULE_ENTRY_POINT
|
||||
|
||||
if (required_functions_missing)
|
||||
{
|
||||
ResetVulkanLibraryFunctionPointers();
|
||||
FreeLibrary(vulkan_module);
|
||||
vulkan_module = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
vulkan_module_ref_count++;
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadVulkanLibrary()
|
||||
{
|
||||
if ((--vulkan_module_ref_count) > 0)
|
||||
return;
|
||||
|
||||
ResetVulkanLibraryFunctionPointers();
|
||||
FreeLibrary(vulkan_module);
|
||||
vulkan_module = nullptr;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static void* vulkan_module;
|
||||
static std::atomic_int vulkan_module_ref_count = {0};
|
||||
|
||||
bool LoadVulkanLibrary()
|
||||
{
|
||||
// Not thread safe if a second thread calls the loader whilst the first is still in-progress.
|
||||
if (vulkan_module)
|
||||
{
|
||||
vulkan_module_ref_count++;
|
||||
return true;
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// Check if a path to a specific Vulkan library has been specified.
|
||||
char* libvulkan_env = getenv("LIBVULKAN_PATH");
|
||||
if (libvulkan_env)
|
||||
vulkan_module = dlopen(libvulkan_env, RTLD_NOW);
|
||||
if (!vulkan_module)
|
||||
{
|
||||
unsigned path_size = 0;
|
||||
_NSGetExecutablePath(nullptr, &path_size);
|
||||
std::string path;
|
||||
path.resize(path_size);
|
||||
if (_NSGetExecutablePath(path.data(), &path_size) == 0)
|
||||
{
|
||||
path[path_size] = 0;
|
||||
|
||||
size_t pos = path.rfind('/');
|
||||
if (pos != std::string::npos)
|
||||
{
|
||||
path.erase(pos);
|
||||
path += "/../Frameworks/libvulkan.dylib";
|
||||
vulkan_module = dlopen(path.c_str(), RTLD_NOW);
|
||||
if (!vulkan_module)
|
||||
{
|
||||
path.erase(pos);
|
||||
path += "/../Frameworks/libMoltenVK.dylib";
|
||||
vulkan_module = dlopen(path.c_str(), RTLD_NOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!vulkan_module)
|
||||
{
|
||||
vulkan_module = dlopen("libvulkan.dylib", RTLD_NOW);
|
||||
if (!vulkan_module)
|
||||
vulkan_module = dlopen("libMoltenVK.dylib", RTLD_NOW);
|
||||
}
|
||||
#else
|
||||
// Names of libraries to search. Desktop should use libvulkan.so.1 or libvulkan.so.
|
||||
static const char* search_lib_names[] = {"libvulkan.so.1", "libvulkan.so"};
|
||||
for (size_t i = 0; i < sizeof(search_lib_names) / sizeof(search_lib_names[0]); i++)
|
||||
{
|
||||
vulkan_module = dlopen(search_lib_names[i], RTLD_NOW);
|
||||
if (vulkan_module)
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!vulkan_module)
|
||||
{
|
||||
std::fprintf(stderr, "Failed to load or locate libvulkan.so\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool required_functions_missing = false;
|
||||
auto LoadFunction = [&](void** func_ptr, const char* name, bool is_required) {
|
||||
*func_ptr = dlsym(vulkan_module, name);
|
||||
if (!(*func_ptr) && is_required)
|
||||
{
|
||||
std::fprintf(stderr, "Vulkan: Failed to load required module function %s\n", name);
|
||||
required_functions_missing = true;
|
||||
}
|
||||
};
|
||||
|
||||
#define VULKAN_MODULE_ENTRY_POINT(name, required) LoadFunction(reinterpret_cast<void**>(&name), #name, required);
|
||||
#include "EntryPoints.inl"
|
||||
#undef VULKAN_MODULE_ENTRY_POINT
|
||||
|
||||
if (required_functions_missing)
|
||||
{
|
||||
ResetVulkanLibraryFunctionPointers();
|
||||
dlclose(vulkan_module);
|
||||
vulkan_module = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
vulkan_module_ref_count++;
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadVulkanLibrary()
|
||||
{
|
||||
if ((--vulkan_module_ref_count) > 0)
|
||||
return;
|
||||
|
||||
ResetVulkanLibraryFunctionPointers();
|
||||
dlclose(vulkan_module);
|
||||
vulkan_module = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
bool LoadVulkanInstanceFunctions(VkInstance instance)
|
||||
{
|
||||
bool required_functions_missing = false;
|
||||
auto LoadFunction = [&](PFN_vkVoidFunction* func_ptr, const char* name, bool is_required) {
|
||||
*func_ptr = vkGetInstanceProcAddr(instance, name);
|
||||
if (!(*func_ptr) && is_required)
|
||||
{
|
||||
std::fprintf(stderr, "Vulkan: Failed to load required instance function %s\n", name);
|
||||
required_functions_missing = true;
|
||||
}
|
||||
};
|
||||
|
||||
#define VULKAN_INSTANCE_ENTRY_POINT(name, required) \
|
||||
LoadFunction(reinterpret_cast<PFN_vkVoidFunction*>(&name), #name, required);
|
||||
#include "EntryPoints.inl"
|
||||
#undef VULKAN_INSTANCE_ENTRY_POINT
|
||||
|
||||
return !required_functions_missing;
|
||||
}
|
||||
|
||||
bool LoadVulkanDeviceFunctions(VkDevice device)
|
||||
{
|
||||
bool required_functions_missing = false;
|
||||
auto LoadFunction = [&](PFN_vkVoidFunction* func_ptr, const char* name, bool is_required) {
|
||||
*func_ptr = vkGetDeviceProcAddr(device, name);
|
||||
if (!(*func_ptr) && is_required)
|
||||
{
|
||||
std::fprintf(stderr, "Vulkan: Failed to load required device function %s\n", name);
|
||||
required_functions_missing = true;
|
||||
}
|
||||
};
|
||||
|
||||
#define VULKAN_DEVICE_ENTRY_POINT(name, required) \
|
||||
LoadFunction(reinterpret_cast<PFN_vkVoidFunction*>(&name), #name, required);
|
||||
#include "EntryPoints.inl"
|
||||
#undef VULKAN_DEVICE_ENTRY_POINT
|
||||
|
||||
return !required_functions_missing;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,117 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#define VK_NO_PROTOTYPES
|
||||
|
||||
#if defined(WIN32)
|
||||
|
||||
#define VK_USE_PLATFORM_WIN32_KHR
|
||||
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
|
||||
// vulkan.h pulls in windows.h on Windows, so we need to include our replacement header first
|
||||
#include "common/RedtapeWindows.h"
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(VULKAN_USE_X11)
|
||||
#define VK_USE_PLATFORM_XLIB_KHR
|
||||
#endif
|
||||
|
||||
#if defined(VULKAN_USE_WAYLAND)
|
||||
#define VK_USE_PLATFORM_WAYLAND_KHR
|
||||
#endif
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#define VK_USE_PLATFORM_ANDROID_KHR
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// #define VK_USE_PLATFORM_MACOS_MVK
|
||||
#define VK_USE_PLATFORM_METAL_EXT
|
||||
#endif
|
||||
|
||||
#include "vulkan/vulkan.h"
|
||||
|
||||
// Currently, exclusive fullscreen is only supported on Windows.
|
||||
#if defined(WIN32)
|
||||
#define SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN 1
|
||||
#endif
|
||||
|
||||
#if defined(VULKAN_USE_X11)
|
||||
|
||||
// This breaks a bunch of our code. They shouldn't be #defines in the first place.
|
||||
#ifdef None
|
||||
#undef None
|
||||
#endif
|
||||
#ifdef Status
|
||||
#undef Status
|
||||
#endif
|
||||
#ifdef CursorShape
|
||||
#undef CursorShape
|
||||
#endif
|
||||
#ifdef KeyPress
|
||||
#undef KeyPress
|
||||
#endif
|
||||
#ifdef KeyRelease
|
||||
#undef KeyRelease
|
||||
#endif
|
||||
#ifdef FocusIn
|
||||
#undef FocusIn
|
||||
#endif
|
||||
#ifdef FocusOut
|
||||
#undef FocusOut
|
||||
#endif
|
||||
#ifdef FontChange
|
||||
#undef FontChange
|
||||
#endif
|
||||
#ifdef Expose
|
||||
#undef Expose
|
||||
#endif
|
||||
#ifdef Unsorted
|
||||
#undef Unsorted
|
||||
#endif
|
||||
#ifdef Bool
|
||||
#undef Bool
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#include "EntryPoints.h"
|
||||
|
||||
// We include vk_mem_alloc globally, so we don't accidentally include it before the vulkan header somewhere.
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wnullability-completeness"
|
||||
#endif
|
||||
|
||||
#include "vk_mem_alloc.h"
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
bool LoadVulkanLibrary();
|
||||
bool LoadVulkanInstanceFunctions(VkInstance instance);
|
||||
bool LoadVulkanDeviceFunctions(VkDevice device);
|
||||
void UnloadVulkanLibrary();
|
||||
void ResetVulkanLibraryFunctionPointers();
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,534 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/Vulkan/ShaderCache.h"
|
||||
#include "common/Vulkan/ShaderCompiler.h"
|
||||
#include "common/Vulkan/Context.h"
|
||||
#include "common/Vulkan/Util.h"
|
||||
#include "common/Assertions.h"
|
||||
#include "common/Console.h"
|
||||
#include "common/FileSystem.h"
|
||||
#include "common/MD5Digest.h"
|
||||
|
||||
// TODO: store the driver version and stuff in the shader header
|
||||
|
||||
std::unique_ptr<Vulkan::ShaderCache> g_vulkan_shader_cache;
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
using ShaderCompiler::SPIRVCodeType;
|
||||
using ShaderCompiler::SPIRVCodeVector;
|
||||
|
||||
#pragma pack(push, 4)
|
||||
struct VK_PIPELINE_CACHE_HEADER
|
||||
{
|
||||
u32 header_length;
|
||||
u32 header_version;
|
||||
u32 vendor_id;
|
||||
u32 device_id;
|
||||
u8 uuid[VK_UUID_SIZE];
|
||||
};
|
||||
|
||||
struct CacheIndexEntry
|
||||
{
|
||||
u64 source_hash_low;
|
||||
u64 source_hash_high;
|
||||
u32 source_length;
|
||||
u32 shader_type;
|
||||
u32 file_offset;
|
||||
u32 blob_size;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
static bool ValidatePipelineCacheHeader(const VK_PIPELINE_CACHE_HEADER& header)
|
||||
{
|
||||
if (header.header_length < sizeof(VK_PIPELINE_CACHE_HEADER))
|
||||
{
|
||||
Console.Error("Pipeline cache failed validation: Invalid header length");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
|
||||
{
|
||||
Console.Error("Pipeline cache failed validation: Invalid header version");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (header.vendor_id != g_vulkan_context->GetDeviceProperties().vendorID)
|
||||
{
|
||||
Console.Error("Pipeline cache failed validation: Incorrect vendor ID (file: 0x%X, device: 0x%X)",
|
||||
header.vendor_id, g_vulkan_context->GetDeviceProperties().vendorID);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (header.device_id != g_vulkan_context->GetDeviceProperties().deviceID)
|
||||
{
|
||||
Console.Error("Pipeline cache failed validation: Incorrect device ID (file: 0x%X, device: 0x%X)",
|
||||
header.device_id, g_vulkan_context->GetDeviceProperties().deviceID);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (std::memcmp(header.uuid, g_vulkan_context->GetDeviceProperties().pipelineCacheUUID, VK_UUID_SIZE) != 0)
|
||||
{
|
||||
Console.Error("Pipeline cache failed validation: Incorrect UUID");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void FillPipelineCacheHeader(VK_PIPELINE_CACHE_HEADER* header)
|
||||
{
|
||||
header->header_length = sizeof(VK_PIPELINE_CACHE_HEADER);
|
||||
header->header_version = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
|
||||
header->vendor_id = g_vulkan_context->GetDeviceProperties().vendorID;
|
||||
header->device_id = g_vulkan_context->GetDeviceProperties().deviceID;
|
||||
std::memcpy(header->uuid, g_vulkan_context->GetDeviceProperties().pipelineCacheUUID, VK_UUID_SIZE);
|
||||
}
|
||||
|
||||
ShaderCache::ShaderCache() = default;
|
||||
|
||||
ShaderCache::~ShaderCache()
|
||||
{
|
||||
CloseShaderCache();
|
||||
FlushPipelineCache();
|
||||
ClosePipelineCache();
|
||||
}
|
||||
|
||||
bool ShaderCache::CacheIndexKey::operator==(const CacheIndexKey& key) const
|
||||
{
|
||||
return (source_hash_low == key.source_hash_low && source_hash_high == key.source_hash_high &&
|
||||
source_length == key.source_length && shader_type == key.shader_type);
|
||||
}
|
||||
|
||||
bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
|
||||
{
|
||||
return (source_hash_low != key.source_hash_low || source_hash_high != key.source_hash_high ||
|
||||
source_length != key.source_length || shader_type != key.shader_type);
|
||||
}
|
||||
|
||||
void ShaderCache::Create(std::string_view base_path, u32 version, bool debug)
|
||||
{
|
||||
pxAssert(!g_vulkan_shader_cache);
|
||||
g_vulkan_shader_cache.reset(new ShaderCache());
|
||||
g_vulkan_shader_cache->Open(base_path, version, debug);
|
||||
}
|
||||
|
||||
void ShaderCache::Destroy() { g_vulkan_shader_cache.reset(); }
|
||||
|
||||
void ShaderCache::Open(std::string_view directory, u32 version, bool debug)
|
||||
{
|
||||
m_version = version;
|
||||
m_debug = debug;
|
||||
|
||||
if (!directory.empty())
|
||||
{
|
||||
m_pipeline_cache_filename = GetPipelineCacheBaseFileName(directory, debug);
|
||||
|
||||
const std::string base_filename = GetShaderCacheBaseFileName(directory, debug);
|
||||
const std::string index_filename = base_filename + ".idx";
|
||||
const std::string blob_filename = base_filename + ".bin";
|
||||
|
||||
if (!ReadExistingShaderCache(index_filename, blob_filename))
|
||||
CreateNewShaderCache(index_filename, blob_filename);
|
||||
|
||||
if (!ReadExistingPipelineCache())
|
||||
CreateNewPipelineCache();
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateNewPipelineCache();
|
||||
}
|
||||
}
|
||||
|
||||
VkPipelineCache ShaderCache::GetPipelineCache(bool set_dirty /*= true*/)
|
||||
{
|
||||
if (m_pipeline_cache == VK_NULL_HANDLE)
|
||||
return VK_NULL_HANDLE;
|
||||
|
||||
m_pipeline_cache_dirty |= set_dirty;
|
||||
return m_pipeline_cache;
|
||||
}
|
||||
|
||||
bool ShaderCache::CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename)
|
||||
{
|
||||
if (FileSystem::FileExists(index_filename.c_str()))
|
||||
{
|
||||
Console.Warning("Removing existing index file '%s'", index_filename.c_str());
|
||||
FileSystem::DeleteFilePath(index_filename.c_str());
|
||||
}
|
||||
if (FileSystem::FileExists(blob_filename.c_str()))
|
||||
{
|
||||
Console.Warning("Removing existing blob file '%s'", blob_filename.c_str());
|
||||
FileSystem::DeleteFilePath(blob_filename.c_str());
|
||||
}
|
||||
|
||||
m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "wb");
|
||||
if (!m_index_file)
|
||||
{
|
||||
Console.Error("Failed to open index file '%s' for writing", index_filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
const u32 index_version = FILE_VERSION;
|
||||
VK_PIPELINE_CACHE_HEADER header;
|
||||
FillPipelineCacheHeader(&header);
|
||||
|
||||
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
|
||||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1 ||
|
||||
std::fwrite(&header, sizeof(header), 1, m_index_file) != 1)
|
||||
{
|
||||
Console.Error("Failed to write header to index file '%s'", index_filename.c_str());
|
||||
std::fclose(m_index_file);
|
||||
m_index_file = nullptr;
|
||||
FileSystem::DeleteFilePath(index_filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "w+b");
|
||||
if (!m_blob_file)
|
||||
{
|
||||
Console.Error("Failed to open blob file '%s' for writing", blob_filename.c_str());
|
||||
std::fclose(m_index_file);
|
||||
m_index_file = nullptr;
|
||||
FileSystem::DeleteFilePath(index_filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderCache::ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename)
|
||||
{
|
||||
m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "r+b");
|
||||
if (!m_index_file)
|
||||
return false;
|
||||
|
||||
u32 file_version = 0;
|
||||
u32 data_version = 0;
|
||||
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
|
||||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
|
||||
{
|
||||
Console.Error("Bad file/data version in '%s'", index_filename.c_str());
|
||||
std::fclose(m_index_file);
|
||||
m_index_file = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
VK_PIPELINE_CACHE_HEADER header;
|
||||
if (std::fread(&header, sizeof(header), 1, m_index_file) != 1 || !ValidatePipelineCacheHeader(header))
|
||||
{
|
||||
Console.Error("Mismatched pipeline cache header in '%s' (GPU/driver changed?)", index_filename.c_str());
|
||||
std::fclose(m_index_file);
|
||||
m_index_file = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "a+b");
|
||||
if (!m_blob_file)
|
||||
{
|
||||
Console.Error("Blob file '%s' is missing", blob_filename.c_str());
|
||||
std::fclose(m_index_file);
|
||||
m_index_file = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::fseek(m_blob_file, 0, SEEK_END);
|
||||
const u32 blob_file_size = static_cast<u32>(std::ftell(m_blob_file));
|
||||
|
||||
for (;;)
|
||||
{
|
||||
CacheIndexEntry entry;
|
||||
if (std::fread(&entry, sizeof(entry), 1, m_index_file) != 1 ||
|
||||
(entry.file_offset + entry.blob_size) > blob_file_size)
|
||||
{
|
||||
if (std::feof(m_index_file))
|
||||
break;
|
||||
|
||||
Console.Error("Failed to read entry from '%s', corrupt file?", index_filename.c_str());
|
||||
m_index.clear();
|
||||
std::fclose(m_blob_file);
|
||||
m_blob_file = nullptr;
|
||||
std::fclose(m_index_file);
|
||||
m_index_file = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
const CacheIndexKey key{entry.source_hash_low, entry.source_hash_high, entry.source_length,
|
||||
static_cast<ShaderCompiler::Type>(entry.shader_type)};
|
||||
const CacheIndexData data{entry.file_offset, entry.blob_size};
|
||||
m_index.emplace(key, data);
|
||||
}
|
||||
|
||||
// ensure we don't write before seeking
|
||||
std::fseek(m_index_file, 0, SEEK_END);
|
||||
|
||||
Console.WriteLn("Read %zu entries from '%s'", m_index.size(), index_filename.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderCache::CloseShaderCache()
|
||||
{
|
||||
if (m_index_file)
|
||||
{
|
||||
std::fclose(m_index_file);
|
||||
m_index_file = nullptr;
|
||||
}
|
||||
if (m_blob_file)
|
||||
{
|
||||
std::fclose(m_blob_file);
|
||||
m_blob_file = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderCache::CreateNewPipelineCache()
|
||||
{
|
||||
if (!m_pipeline_cache_filename.empty() && FileSystem::FileExists(m_pipeline_cache_filename.c_str()))
|
||||
{
|
||||
Console.Warning("Removing existing pipeline cache '%s'", m_pipeline_cache_filename.c_str());
|
||||
FileSystem::DeleteFilePath(m_pipeline_cache_filename.c_str());
|
||||
}
|
||||
|
||||
const VkPipelineCacheCreateInfo ci{VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, nullptr, 0, 0, nullptr};
|
||||
VkResult res = vkCreatePipelineCache(g_vulkan_context->GetDevice(), &ci, nullptr, &m_pipeline_cache);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache() failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pipeline_cache_dirty = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderCache::ReadExistingPipelineCache()
|
||||
{
|
||||
std::optional<std::vector<u8>> data = FileSystem::ReadBinaryFile(m_pipeline_cache_filename.c_str());
|
||||
if (!data.has_value())
|
||||
return false;
|
||||
|
||||
if (data->size() < sizeof(VK_PIPELINE_CACHE_HEADER))
|
||||
{
|
||||
Console.Error("Pipeline cache at '%s' is too small", m_pipeline_cache_filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
VK_PIPELINE_CACHE_HEADER header;
|
||||
std::memcpy(&header, data->data(), sizeof(header));
|
||||
if (!ValidatePipelineCacheHeader(header))
|
||||
return false;
|
||||
|
||||
const VkPipelineCacheCreateInfo ci{
|
||||
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, nullptr, 0, data->size(), data->data()};
|
||||
VkResult res = vkCreatePipelineCache(g_vulkan_context->GetDevice(), &ci, nullptr, &m_pipeline_cache);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache() failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderCache::FlushPipelineCache()
|
||||
{
|
||||
if (m_pipeline_cache == VK_NULL_HANDLE || !m_pipeline_cache_dirty || m_pipeline_cache_filename.empty())
|
||||
return false;
|
||||
|
||||
size_t data_size;
|
||||
VkResult res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, nullptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData() failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<u8> data(data_size);
|
||||
res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, data.data());
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData() (2) failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
data.resize(data_size);
|
||||
|
||||
// Save disk writes if it hasn't changed, think of the poor SSDs.
|
||||
FILESYSTEM_STAT_DATA sd;
|
||||
if (!FileSystem::StatFile(m_pipeline_cache_filename.c_str(), &sd) || sd.Size != static_cast<s64>(data_size))
|
||||
{
|
||||
Console.WriteLn("Writing %zu bytes to '%s'", data_size, m_pipeline_cache_filename.c_str());
|
||||
if (!FileSystem::WriteBinaryFile(m_pipeline_cache_filename.c_str(), data.data(), data.size()))
|
||||
{
|
||||
Console.Error("Failed to write pipeline cache to '%s'", m_pipeline_cache_filename.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLn(
|
||||
"Skipping updating pipeline cache '%s' due to no changes.", m_pipeline_cache_filename.c_str());
|
||||
}
|
||||
|
||||
m_pipeline_cache_dirty = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderCache::ClosePipelineCache()
|
||||
{
|
||||
if (m_pipeline_cache == VK_NULL_HANDLE)
|
||||
return;
|
||||
|
||||
vkDestroyPipelineCache(g_vulkan_context->GetDevice(), m_pipeline_cache, nullptr);
|
||||
m_pipeline_cache = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
std::string ShaderCache::GetShaderCacheBaseFileName(const std::string_view& base_path, bool debug)
|
||||
{
|
||||
std::string base_filename(base_path);
|
||||
base_filename += FS_OSPATH_SEPARATOR_STR "vulkan_shaders";
|
||||
|
||||
if (debug)
|
||||
base_filename += "_debug";
|
||||
|
||||
return base_filename;
|
||||
}
|
||||
|
||||
std::string ShaderCache::GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug)
|
||||
{
|
||||
std::string base_filename(base_path);
|
||||
base_filename += FS_OSPATH_SEPARATOR_STR "vulkan_pipelines";
|
||||
|
||||
if (debug)
|
||||
base_filename += "_debug";
|
||||
|
||||
base_filename += ".bin";
|
||||
return base_filename;
|
||||
}
|
||||
|
||||
ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code)
|
||||
{
|
||||
union HashParts
|
||||
{
|
||||
struct
|
||||
{
|
||||
u64 hash_low;
|
||||
u64 hash_high;
|
||||
};
|
||||
u8 hash[16];
|
||||
};
|
||||
HashParts h;
|
||||
|
||||
MD5Digest digest;
|
||||
digest.Update(shader_code.data(), static_cast<u32>(shader_code.length()));
|
||||
digest.Final(h.hash);
|
||||
|
||||
return CacheIndexKey{h.hash_low, h.hash_high, static_cast<u32>(shader_code.length()), type};
|
||||
}
|
||||
|
||||
std::optional<ShaderCompiler::SPIRVCodeVector> ShaderCache::GetShaderSPV(
|
||||
ShaderCompiler::Type type, std::string_view shader_code)
|
||||
{
|
||||
const auto key = GetCacheKey(type, shader_code);
|
||||
auto iter = m_index.find(key);
|
||||
if (iter == m_index.end())
|
||||
return CompileAndAddShaderSPV(key, shader_code);
|
||||
|
||||
SPIRVCodeVector spv(iter->second.blob_size);
|
||||
if (std::fseek(m_blob_file, iter->second.file_offset, SEEK_SET) != 0 ||
|
||||
std::fread(spv.data(), sizeof(SPIRVCodeType), iter->second.blob_size, m_blob_file) !=
|
||||
iter->second.blob_size)
|
||||
{
|
||||
Console.Error("Read blob from file failed, recompiling");
|
||||
return ShaderCompiler::CompileShader(type, shader_code, m_debug);
|
||||
}
|
||||
|
||||
return spv;
|
||||
}
|
||||
|
||||
VkShaderModule ShaderCache::GetShaderModule(ShaderCompiler::Type type, std::string_view shader_code)
|
||||
{
|
||||
std::optional<SPIRVCodeVector> spv = GetShaderSPV(type, shader_code);
|
||||
if (!spv.has_value())
|
||||
return VK_NULL_HANDLE;
|
||||
|
||||
const VkShaderModuleCreateInfo ci{
|
||||
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, nullptr, 0, spv->size() * sizeof(SPIRVCodeType), spv->data()};
|
||||
|
||||
VkShaderModule mod;
|
||||
VkResult res = vkCreateShaderModule(g_vulkan_context->GetDevice(), &ci, nullptr, &mod);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateShaderModule() failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return mod;
|
||||
}
|
||||
|
||||
VkShaderModule ShaderCache::GetVertexShader(std::string_view shader_code)
|
||||
{
|
||||
return GetShaderModule(ShaderCompiler::Type::Vertex, std::move(shader_code));
|
||||
}
|
||||
|
||||
VkShaderModule ShaderCache::GetGeometryShader(std::string_view shader_code)
|
||||
{
|
||||
return GetShaderModule(ShaderCompiler::Type::Geometry, std::move(shader_code));
|
||||
}
|
||||
|
||||
VkShaderModule ShaderCache::GetFragmentShader(std::string_view shader_code)
|
||||
{
|
||||
return GetShaderModule(ShaderCompiler::Type::Fragment, std::move(shader_code));
|
||||
}
|
||||
|
||||
VkShaderModule ShaderCache::GetComputeShader(std::string_view shader_code)
|
||||
{
|
||||
return GetShaderModule(ShaderCompiler::Type::Compute, std::move(shader_code));
|
||||
}
|
||||
|
||||
std::optional<ShaderCompiler::SPIRVCodeVector> ShaderCache::CompileAndAddShaderSPV(
|
||||
const CacheIndexKey& key, std::string_view shader_code)
|
||||
{
|
||||
std::optional<SPIRVCodeVector> spv = ShaderCompiler::CompileShader(key.shader_type, shader_code, m_debug);
|
||||
if (!spv.has_value())
|
||||
return {};
|
||||
|
||||
if (!m_blob_file || std::fseek(m_blob_file, 0, SEEK_END) != 0)
|
||||
return spv;
|
||||
|
||||
CacheIndexData data;
|
||||
data.file_offset = static_cast<u32>(std::ftell(m_blob_file));
|
||||
data.blob_size = static_cast<u32>(spv->size());
|
||||
|
||||
CacheIndexEntry entry = {};
|
||||
entry.source_hash_low = key.source_hash_low;
|
||||
entry.source_hash_high = key.source_hash_high;
|
||||
entry.source_length = key.source_length;
|
||||
entry.shader_type = static_cast<u32>(key.shader_type);
|
||||
entry.blob_size = data.blob_size;
|
||||
entry.file_offset = data.file_offset;
|
||||
|
||||
if (std::fwrite(spv->data(), sizeof(SPIRVCodeType), entry.blob_size, m_blob_file) != entry.blob_size ||
|
||||
std::fflush(m_blob_file) != 0 || std::fwrite(&entry, sizeof(entry), 1, m_index_file) != 1 ||
|
||||
std::fflush(m_index_file) != 0)
|
||||
{
|
||||
Console.Error("Failed to write shader blob to file");
|
||||
return spv;
|
||||
}
|
||||
|
||||
m_index.emplace(key, data);
|
||||
return spv;
|
||||
}
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,118 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "common/Vulkan/ShaderCompiler.h"
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include "common/HashCombine.h"
|
||||
#include "common/Vulkan/Loader.h"
|
||||
#include <cstdio>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class ShaderCache
|
||||
{
|
||||
public:
|
||||
~ShaderCache();
|
||||
|
||||
static void Create(std::string_view directory, u32 version, bool debug);
|
||||
static void Destroy();
|
||||
|
||||
/// Returns a handle to the pipeline cache. Set set_dirty to true if you are planning on writing to it externally.
|
||||
VkPipelineCache GetPipelineCache(bool set_dirty = true);
|
||||
|
||||
/// Writes pipeline cache to file, saving all newly compiled pipelines.
|
||||
bool FlushPipelineCache();
|
||||
|
||||
std::optional<ShaderCompiler::SPIRVCodeVector> GetShaderSPV(
|
||||
ShaderCompiler::Type type, std::string_view shader_code);
|
||||
VkShaderModule GetShaderModule(ShaderCompiler::Type type, std::string_view shader_code);
|
||||
|
||||
VkShaderModule GetVertexShader(std::string_view shader_code);
|
||||
VkShaderModule GetGeometryShader(std::string_view shader_code);
|
||||
VkShaderModule GetFragmentShader(std::string_view shader_code);
|
||||
VkShaderModule GetComputeShader(std::string_view shader_code);
|
||||
|
||||
private:
|
||||
static constexpr u32 FILE_VERSION = 2;
|
||||
|
||||
struct CacheIndexKey
|
||||
{
|
||||
u64 source_hash_low;
|
||||
u64 source_hash_high;
|
||||
u32 source_length;
|
||||
ShaderCompiler::Type shader_type;
|
||||
|
||||
bool operator==(const CacheIndexKey& key) const;
|
||||
bool operator!=(const CacheIndexKey& key) const;
|
||||
};
|
||||
|
||||
struct CacheIndexEntryHasher
|
||||
{
|
||||
std::size_t operator()(const CacheIndexKey& e) const noexcept
|
||||
{
|
||||
std::size_t h = 0;
|
||||
HashCombine(h, e.source_hash_low, e.source_hash_high, e.source_length, e.shader_type);
|
||||
return h;
|
||||
}
|
||||
};
|
||||
|
||||
struct CacheIndexData
|
||||
{
|
||||
u32 file_offset;
|
||||
u32 blob_size;
|
||||
};
|
||||
|
||||
using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHasher>;
|
||||
|
||||
ShaderCache();
|
||||
|
||||
static std::string GetShaderCacheBaseFileName(const std::string_view& base_path, bool debug);
|
||||
static std::string GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug);
|
||||
static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code);
|
||||
|
||||
void Open(std::string_view base_path, u32 version, bool debug);
|
||||
|
||||
bool CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename);
|
||||
bool ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename);
|
||||
void CloseShaderCache();
|
||||
|
||||
bool CreateNewPipelineCache();
|
||||
bool ReadExistingPipelineCache();
|
||||
void ClosePipelineCache();
|
||||
|
||||
std::optional<ShaderCompiler::SPIRVCodeVector> CompileAndAddShaderSPV(
|
||||
const CacheIndexKey& key, std::string_view shader_code);
|
||||
|
||||
std::FILE* m_index_file = nullptr;
|
||||
std::FILE* m_blob_file = nullptr;
|
||||
std::string m_pipeline_cache_filename;
|
||||
|
||||
CacheIndex m_index;
|
||||
|
||||
VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
|
||||
u32 m_version = 0;
|
||||
bool m_debug = false;
|
||||
bool m_pipeline_cache_dirty = false;
|
||||
};
|
||||
} // namespace Vulkan
|
||||
|
||||
extern std::unique_ptr<Vulkan::ShaderCache> g_vulkan_shader_cache;
|
|
@ -0,0 +1,192 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/Vulkan/ShaderCompiler.h"
|
||||
#include "common/Vulkan/Util.h"
|
||||
#include "common/Assertions.h"
|
||||
#include "common/Console.h"
|
||||
#include "common/StringUtil.h"
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <memory>
|
||||
|
||||
// glslang includes
|
||||
#include "SPIRV/GlslangToSpv.h"
|
||||
#include "StandAlone/ResourceLimits.h"
|
||||
#include "glslang/Public/ShaderLang.h"
|
||||
|
||||
namespace Vulkan::ShaderCompiler
|
||||
{
|
||||
// Registers itself for cleanup via atexit
|
||||
bool InitializeGlslang();
|
||||
|
||||
static unsigned s_next_bad_shader_id = 1;
|
||||
|
||||
static bool glslang_initialized = false;
|
||||
|
||||
static std::optional<SPIRVCodeVector> CompileShaderToSPV(
|
||||
EShLanguage stage, const char* stage_filename, std::string_view source)
|
||||
{
|
||||
if (!InitializeGlslang())
|
||||
return std::nullopt;
|
||||
|
||||
std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
|
||||
std::unique_ptr<glslang::TProgram> program;
|
||||
glslang::TShader::ForbidIncluder includer;
|
||||
EProfile profile = ECoreProfile;
|
||||
EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules | EShMsgVulkanRules);
|
||||
int default_version = 450;
|
||||
|
||||
std::string full_source_code;
|
||||
const char* pass_source_code = source.data();
|
||||
int pass_source_code_length = static_cast<int>(source.size());
|
||||
shader->setStringsWithLengths(&pass_source_code, &pass_source_code_length, 1);
|
||||
|
||||
auto DumpBadShader = [&](const char* msg) {
|
||||
std::string filename = StringUtil::StdStringFromFormat("bad_shader_%u.txt", s_next_bad_shader_id++);
|
||||
Console.Error("CompileShaderToSPV: %s, writing to %s", msg, filename.c_str());
|
||||
|
||||
std::ofstream ofs(filename.c_str(), std::ofstream::out | std::ofstream::binary);
|
||||
if (ofs.is_open())
|
||||
{
|
||||
ofs << source;
|
||||
ofs << "\n";
|
||||
|
||||
ofs << msg << std::endl;
|
||||
ofs << "Shader Info Log:" << std::endl;
|
||||
ofs << shader->getInfoLog() << std::endl;
|
||||
ofs << shader->getInfoDebugLog() << std::endl;
|
||||
if (program)
|
||||
{
|
||||
ofs << "Program Info Log:" << std::endl;
|
||||
ofs << program->getInfoLog() << std::endl;
|
||||
ofs << program->getInfoDebugLog() << std::endl;
|
||||
}
|
||||
|
||||
ofs.close();
|
||||
}
|
||||
};
|
||||
|
||||
if (!shader->parse(
|
||||
&glslang::DefaultTBuiltInResource, default_version, profile, false, true, messages, includer))
|
||||
{
|
||||
DumpBadShader("Failed to parse shader");
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Even though there's only a single shader, we still need to link it to generate SPV
|
||||
program = std::make_unique<glslang::TProgram>();
|
||||
program->addShader(shader.get());
|
||||
if (!program->link(messages))
|
||||
{
|
||||
DumpBadShader("Failed to link program");
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
glslang::TIntermediate* intermediate = program->getIntermediate(stage);
|
||||
if (!intermediate)
|
||||
{
|
||||
DumpBadShader("Failed to generate SPIR-V");
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
SPIRVCodeVector out_code;
|
||||
spv::SpvBuildLogger logger;
|
||||
glslang::GlslangToSpv(*intermediate, out_code, &logger);
|
||||
|
||||
// Write out messages
|
||||
// Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific
|
||||
// features are present, but some are missing."
|
||||
if (std::strlen(shader->getInfoLog()) > 108)
|
||||
Console.Warning("Shader info log: %s", shader->getInfoLog());
|
||||
if (std::strlen(shader->getInfoDebugLog()) > 0)
|
||||
Console.Warning("Shader debug info log: %s", shader->getInfoDebugLog());
|
||||
if (std::strlen(program->getInfoLog()) > 25)
|
||||
Console.Warning("Program info log: %s", program->getInfoLog());
|
||||
if (std::strlen(program->getInfoDebugLog()) > 0)
|
||||
Console.Warning("Program debug info log: %s", program->getInfoDebugLog());
|
||||
std::string spv_messages = logger.getAllMessages();
|
||||
if (!spv_messages.empty())
|
||||
Console.Warning("SPIR-V conversion messages: %s", spv_messages.c_str());
|
||||
|
||||
return out_code;
|
||||
}
|
||||
|
||||
bool InitializeGlslang()
|
||||
{
|
||||
if (glslang_initialized)
|
||||
return true;
|
||||
|
||||
if (!glslang::InitializeProcess())
|
||||
{
|
||||
pxFailRel("Failed to initialize glslang shader compiler");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::atexit(DeinitializeGlslang);
|
||||
glslang_initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeinitializeGlslang()
|
||||
{
|
||||
if (!glslang_initialized)
|
||||
return;
|
||||
|
||||
glslang::FinalizeProcess();
|
||||
glslang_initialized = false;
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangVertex, "vs", source_code);
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangGeometry, "gs", source_code);
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangFragment, "ps", source_code);
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangCompute, "cs", source_code);
|
||||
}
|
||||
|
||||
std::optional<ShaderCompiler::SPIRVCodeVector> CompileShader(Type type, std::string_view source_code, bool debug)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Type::Vertex:
|
||||
return CompileShaderToSPV(EShLangVertex, "vs", source_code);
|
||||
|
||||
case Type::Geometry:
|
||||
return CompileShaderToSPV(EShLangGeometry, "gs", source_code);
|
||||
|
||||
case Type::Fragment:
|
||||
return CompileShaderToSPV(EShLangFragment, "ps", source_code);
|
||||
|
||||
case Type::Compute:
|
||||
return CompileShaderToSPV(EShLangCompute, "cs", source_code);
|
||||
|
||||
default:
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
} // namespace Vulkan::ShaderCompiler
|
|
@ -0,0 +1,53 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace Vulkan::ShaderCompiler
|
||||
{
|
||||
// Shader types
|
||||
enum class Type
|
||||
{
|
||||
Vertex,
|
||||
Geometry,
|
||||
Fragment,
|
||||
Compute
|
||||
};
|
||||
|
||||
void DeinitializeGlslang();
|
||||
|
||||
// SPIR-V compiled code type
|
||||
using SPIRVCodeType = u32;
|
||||
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
|
||||
|
||||
// Compile a vertex shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code);
|
||||
|
||||
// Compile a geometry shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code);
|
||||
|
||||
// Compile a fragment shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code);
|
||||
|
||||
// Compile a compute shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code);
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileShader(Type type, std::string_view source_code, bool debug);
|
||||
} // namespace Vulkan::ShaderCompiler
|
|
@ -0,0 +1,379 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/Vulkan/StreamBuffer.h"
|
||||
#include "common/Vulkan/Context.h"
|
||||
#include "common/Vulkan/Util.h"
|
||||
#include "common/Align.h"
|
||||
#include "common/Assertions.h"
|
||||
#include "common/Console.h"
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
StreamBuffer::StreamBuffer() = default;
|
||||
|
||||
StreamBuffer::StreamBuffer(StreamBuffer&& move)
|
||||
: m_usage(move.m_usage)
|
||||
, m_size(move.m_size)
|
||||
, m_current_offset(move.m_current_offset)
|
||||
, m_current_space(move.m_current_space)
|
||||
, m_current_gpu_position(move.m_current_gpu_position)
|
||||
, m_buffer(move.m_buffer)
|
||||
, m_memory(move.m_memory)
|
||||
, m_host_pointer(move.m_host_pointer)
|
||||
, m_tracked_fences(std::move(move.m_tracked_fences))
|
||||
, m_coherent_mapping(move.m_coherent_mapping)
|
||||
{
|
||||
}
|
||||
|
||||
StreamBuffer::~StreamBuffer()
|
||||
{
|
||||
if (IsValid())
|
||||
Destroy(true);
|
||||
}
|
||||
|
||||
StreamBuffer& StreamBuffer::operator=(StreamBuffer&& move)
|
||||
{
|
||||
if (IsValid())
|
||||
Destroy(true);
|
||||
|
||||
std::swap(m_usage, move.m_usage);
|
||||
std::swap(m_size, move.m_size);
|
||||
std::swap(m_current_offset, move.m_current_offset);
|
||||
std::swap(m_current_space, move.m_current_space);
|
||||
std::swap(m_current_gpu_position, move.m_current_gpu_position);
|
||||
std::swap(m_buffer, move.m_buffer);
|
||||
std::swap(m_memory, move.m_memory);
|
||||
std::swap(m_host_pointer, move.m_host_pointer);
|
||||
std::swap(m_tracked_fences, move.m_tracked_fences);
|
||||
std::swap(m_coherent_mapping, move.m_coherent_mapping);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool StreamBuffer::Create(VkBufferUsageFlags usage, u32 size)
|
||||
{
|
||||
// TODO: Move this over to vk_mem_alloc.
|
||||
|
||||
// Create the buffer descriptor
|
||||
const VkBufferCreateInfo buffer_create_info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, nullptr, 0,
|
||||
static_cast<VkDeviceSize>(size), usage, VK_SHARING_MODE_EXCLUSIVE, 0, nullptr};
|
||||
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &buffer_create_info, nullptr, &buffer);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get memory requirements (types etc) for this buffer
|
||||
VkMemoryRequirements memory_requirements;
|
||||
vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
|
||||
|
||||
// Aim for a coherent mapping if possible.
|
||||
u32 memory_type_index =
|
||||
g_vulkan_context->GetUploadMemoryType(memory_requirements.memoryTypeBits, &m_coherent_mapping);
|
||||
|
||||
// Allocate memory for backing this buffer
|
||||
VkMemoryAllocateInfo memory_allocate_info = {
|
||||
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
memory_requirements.size, // VkDeviceSize allocationSize
|
||||
memory_type_index // uint32_t memoryTypeIndex
|
||||
};
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
|
||||
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Bind memory to buffer
|
||||
res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
|
||||
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
|
||||
vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Map this buffer into user-space
|
||||
void* mapped_ptr = nullptr;
|
||||
res = vkMapMemory(g_vulkan_context->GetDevice(), memory, 0, size, 0, &mapped_ptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkMapMemory failed: ");
|
||||
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
|
||||
vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Unmap current host pointer (if there was a previous buffer)
|
||||
if (m_host_pointer)
|
||||
vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
|
||||
|
||||
if (IsValid())
|
||||
Destroy(true);
|
||||
|
||||
// Replace with the new buffer
|
||||
m_usage = usage;
|
||||
m_size = size;
|
||||
m_buffer = buffer;
|
||||
m_memory = memory;
|
||||
m_host_pointer = reinterpret_cast<u8*>(mapped_ptr);
|
||||
m_current_offset = 0;
|
||||
m_current_gpu_position = 0;
|
||||
m_tracked_fences.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
void StreamBuffer::Destroy(bool defer)
|
||||
{
|
||||
if (m_host_pointer)
|
||||
{
|
||||
vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
|
||||
m_host_pointer = nullptr;
|
||||
}
|
||||
|
||||
if (m_buffer != VK_NULL_HANDLE)
|
||||
{
|
||||
if (defer)
|
||||
g_vulkan_context->DeferBufferDestruction(m_buffer);
|
||||
else
|
||||
vkDestroyBuffer(g_vulkan_context->GetDevice(), m_buffer, nullptr);
|
||||
m_buffer = VK_NULL_HANDLE;
|
||||
}
|
||||
if (m_memory != VK_NULL_HANDLE)
|
||||
{
|
||||
if (defer)
|
||||
g_vulkan_context->DeferDeviceMemoryDestruction(m_memory);
|
||||
else
|
||||
vkFreeMemory(g_vulkan_context->GetDevice(), m_memory, nullptr);
|
||||
m_memory = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
bool StreamBuffer::ReserveMemory(u32 num_bytes, u32 alignment)
|
||||
{
|
||||
const u32 required_bytes = num_bytes + alignment;
|
||||
|
||||
// Check for sane allocations
|
||||
if (required_bytes > m_size)
|
||||
{
|
||||
Console.Error("Attempting to allocate %u bytes from a %u byte stream buffer", static_cast<u32>(num_bytes),
|
||||
static_cast<u32>(m_size));
|
||||
pxFailRel("Stream buffer overflow");
|
||||
return false;
|
||||
}
|
||||
|
||||
UpdateGPUPosition();
|
||||
|
||||
// Is the GPU behind or up to date with our current offset?
|
||||
if (m_current_offset >= m_current_gpu_position)
|
||||
{
|
||||
const u32 remaining_bytes = m_size - m_current_offset;
|
||||
if (required_bytes <= remaining_bytes)
|
||||
{
|
||||
// Place at the current position, after the GPU position.
|
||||
m_current_offset = Common::AlignUp(m_current_offset, alignment);
|
||||
m_current_space = m_size - m_current_offset;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check for space at the start of the buffer
|
||||
// We use < here because we don't want to have the case of m_current_offset ==
|
||||
// m_current_gpu_position. That would mean the code above would assume the
|
||||
// GPU has caught up to us, which it hasn't.
|
||||
if (required_bytes < m_current_gpu_position)
|
||||
{
|
||||
// Reset offset to zero, since we're allocating behind the gpu now
|
||||
m_current_offset = 0;
|
||||
m_current_space = m_current_gpu_position - 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Is the GPU ahead of our current offset?
|
||||
if (m_current_offset < m_current_gpu_position)
|
||||
{
|
||||
// We have from m_current_offset..m_current_gpu_position space to use.
|
||||
const u32 remaining_bytes = m_current_gpu_position - m_current_offset;
|
||||
if (required_bytes < remaining_bytes)
|
||||
{
|
||||
// Place at the current position, since this is still behind the GPU.
|
||||
m_current_offset = Common::AlignUp(m_current_offset, alignment);
|
||||
m_current_space = m_current_gpu_position - m_current_offset - 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Can we find a fence to wait on that will give us enough memory?
|
||||
if (WaitForClearSpace(required_bytes))
|
||||
{
|
||||
const u32 align_diff = Common::AlignUp(m_current_offset, alignment) - m_current_offset;
|
||||
m_current_offset += align_diff;
|
||||
m_current_space -= align_diff;
|
||||
return true;
|
||||
}
|
||||
|
||||
// We tried everything we could, and still couldn't get anything. This means that too much space
|
||||
// in the buffer is being used by the command buffer currently being recorded. Therefore, the
|
||||
// only option is to execute it, and wait until it's done.
|
||||
return false;
|
||||
}
|
||||
|
||||
void StreamBuffer::CommitMemory(u32 final_num_bytes)
|
||||
{
|
||||
pxAssert((m_current_offset + final_num_bytes) <= m_size);
|
||||
pxAssert(final_num_bytes <= m_current_space);
|
||||
|
||||
// For non-coherent mappings, flush the memory range
|
||||
if (!m_coherent_mapping)
|
||||
{
|
||||
VkMappedMemoryRange range = {
|
||||
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, nullptr, m_memory, m_current_offset, final_num_bytes};
|
||||
vkFlushMappedMemoryRanges(g_vulkan_context->GetDevice(), 1, &range);
|
||||
}
|
||||
|
||||
m_current_offset += final_num_bytes;
|
||||
m_current_space -= final_num_bytes;
|
||||
UpdateCurrentFencePosition();
|
||||
}
|
||||
|
||||
void StreamBuffer::UpdateCurrentFencePosition()
|
||||
{
|
||||
// Has the offset changed since the last fence?
|
||||
const u64 counter = g_vulkan_context->GetCurrentFenceCounter();
|
||||
if (!m_tracked_fences.empty() && m_tracked_fences.back().first == counter)
|
||||
{
|
||||
// Still haven't executed a command buffer, so just update the offset.
|
||||
m_tracked_fences.back().second = m_current_offset;
|
||||
return;
|
||||
}
|
||||
|
||||
// New buffer, so update the GPU position while we're at it.
|
||||
m_tracked_fences.emplace_back(counter, m_current_offset);
|
||||
}
|
||||
|
||||
void StreamBuffer::UpdateGPUPosition()
|
||||
{
|
||||
auto start = m_tracked_fences.begin();
|
||||
auto end = start;
|
||||
|
||||
const u64 completed_counter = g_vulkan_context->GetCompletedFenceCounter();
|
||||
while (end != m_tracked_fences.end() && completed_counter >= end->first)
|
||||
{
|
||||
m_current_gpu_position = end->second;
|
||||
++end;
|
||||
}
|
||||
|
||||
if (start != end)
|
||||
{
|
||||
m_tracked_fences.erase(start, end);
|
||||
if (m_current_offset == m_current_gpu_position)
|
||||
{
|
||||
// GPU is all caught up now.
|
||||
m_current_offset = 0;
|
||||
m_current_gpu_position = 0;
|
||||
m_current_space = m_size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
|
||||
{
|
||||
u32 new_offset = 0;
|
||||
u32 new_space = 0;
|
||||
u32 new_gpu_position = 0;
|
||||
|
||||
auto iter = m_tracked_fences.begin();
|
||||
for (; iter != m_tracked_fences.end(); ++iter)
|
||||
{
|
||||
// Would this fence bring us in line with the GPU?
|
||||
// This is the "last resort" case, where a command buffer execution has been forced
|
||||
// after no additional data has been written to it, so we can assume that after the
|
||||
// fence has been signaled the entire buffer is now consumed.
|
||||
u32 gpu_position = iter->second;
|
||||
if (m_current_offset == gpu_position)
|
||||
{
|
||||
new_offset = 0;
|
||||
new_space = m_size;
|
||||
new_gpu_position = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// Assuming that we wait for this fence, are we allocating in front of the GPU?
|
||||
if (m_current_offset > gpu_position)
|
||||
{
|
||||
// This would suggest the GPU has now followed us and wrapped around, so we have from
|
||||
// m_current_position..m_size free, as well as and 0..gpu_position.
|
||||
const u32 remaining_space_after_offset = m_size - m_current_offset;
|
||||
if (remaining_space_after_offset >= num_bytes)
|
||||
{
|
||||
// Switch to allocating in front of the GPU, using the remainder of the buffer.
|
||||
new_offset = m_current_offset;
|
||||
new_space = m_size - m_current_offset;
|
||||
new_gpu_position = gpu_position;
|
||||
break;
|
||||
}
|
||||
|
||||
// We can wrap around to the start, behind the GPU, if there is enough space.
|
||||
// We use > here because otherwise we'd end up lining up with the GPU, and then the
|
||||
// allocator would assume that the GPU has consumed what we just wrote.
|
||||
if (gpu_position > num_bytes)
|
||||
{
|
||||
new_offset = 0;
|
||||
new_space = gpu_position - 1;
|
||||
new_gpu_position = gpu_position;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're currently allocating behind the GPU. This would give us between the current
|
||||
// offset and the GPU position worth of space to work with. Again, > because we can't
|
||||
// align the GPU position with the buffer offset.
|
||||
u32 available_space_inbetween = gpu_position - m_current_offset;
|
||||
if (available_space_inbetween > num_bytes)
|
||||
{
|
||||
// Leave the offset as-is, but update the GPU position.
|
||||
new_offset = m_current_offset;
|
||||
new_space = available_space_inbetween - 1;
|
||||
new_gpu_position = gpu_position;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Did any fences satisfy this condition?
|
||||
// Has the command buffer been executed yet? If not, the caller should execute it.
|
||||
if (iter == m_tracked_fences.end() || iter->first == g_vulkan_context->GetCurrentFenceCounter())
|
||||
return false;
|
||||
|
||||
// Wait until this fence is signaled. This will fire the callback, updating the GPU position.
|
||||
g_vulkan_context->WaitForFenceCounter(iter->first);
|
||||
m_tracked_fences.erase(
|
||||
m_tracked_fences.begin(), m_current_offset == iter->second ? m_tracked_fences.end() : ++iter);
|
||||
m_current_offset = new_offset;
|
||||
m_current_space = new_space;
|
||||
m_current_gpu_position = new_gpu_position;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,75 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include "common/Vulkan/Loader.h"
|
||||
#include <deque>
|
||||
#include <memory>
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class StreamBuffer
|
||||
{
|
||||
public:
|
||||
StreamBuffer();
|
||||
StreamBuffer(StreamBuffer&& move);
|
||||
StreamBuffer(const StreamBuffer&) = delete;
|
||||
~StreamBuffer();
|
||||
|
||||
StreamBuffer& operator=(StreamBuffer&& move);
|
||||
StreamBuffer& operator=(const StreamBuffer&) = delete;
|
||||
|
||||
__fi bool IsValid() const { return (m_buffer != VK_NULL_HANDLE); }
|
||||
__fi VkBuffer GetBuffer() const { return m_buffer; }
|
||||
__fi const VkBuffer* GetBufferPointer() const { return &m_buffer; }
|
||||
__fi VkDeviceMemory GetDeviceMemory() const { return m_memory; }
|
||||
__fi void* GetHostPointer() const { return m_host_pointer; }
|
||||
__fi void* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
|
||||
__fi u32 GetCurrentSize() const { return m_size; }
|
||||
__fi u32 GetCurrentSpace() const { return m_current_space; }
|
||||
__fi u32 GetCurrentOffset() const { return m_current_offset; }
|
||||
|
||||
bool Create(VkBufferUsageFlags usage, u32 size);
|
||||
void Destroy(bool defer);
|
||||
|
||||
bool ReserveMemory(u32 num_bytes, u32 alignment);
|
||||
void CommitMemory(u32 final_num_bytes);
|
||||
|
||||
private:
|
||||
bool AllocateBuffer(VkBufferUsageFlags usage, u32 size);
|
||||
void UpdateCurrentFencePosition();
|
||||
void UpdateGPUPosition();
|
||||
|
||||
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
|
||||
bool WaitForClearSpace(u32 num_bytes);
|
||||
|
||||
VkBufferUsageFlags m_usage = 0;
|
||||
u32 m_size = 0;
|
||||
u32 m_current_offset = 0;
|
||||
u32 m_current_space = 0;
|
||||
u32 m_current_gpu_position = 0;
|
||||
|
||||
VkBuffer m_buffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory m_memory = VK_NULL_HANDLE;
|
||||
u8* m_host_pointer = nullptr;
|
||||
|
||||
// List of fences and the corresponding positions in the buffer
|
||||
std::deque<std::pair<u64, u32>> m_tracked_fences;
|
||||
|
||||
bool m_coherent_mapping = false;
|
||||
};
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,866 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/Vulkan/SwapChain.h"
|
||||
#include "common/Assertions.h"
|
||||
#include "common/Console.h"
|
||||
#include "common/Vulkan/Context.h"
|
||||
#include "common/Vulkan/Util.h"
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
|
||||
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
#include <X11/Xlib.h>
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <objc/message.h>
|
||||
|
||||
static bool CreateMetalLayer(WindowInfo* wi)
|
||||
{
|
||||
id view = reinterpret_cast<id>(wi->window_handle);
|
||||
|
||||
Class clsCAMetalLayer = objc_getClass("CAMetalLayer");
|
||||
if (!clsCAMetalLayer)
|
||||
{
|
||||
Console.Error("Failed to get CAMetalLayer class.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// [CAMetalLayer layer]
|
||||
id layer = reinterpret_cast<id (*)(Class, SEL)>(objc_msgSend)(objc_getClass("CAMetalLayer"), sel_getUid("layer"));
|
||||
if (!layer)
|
||||
{
|
||||
Console.Error("Failed to create Metal layer.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// [view setWantsLayer:YES]
|
||||
reinterpret_cast<void (*)(id, SEL, BOOL)>(objc_msgSend)(view, sel_getUid("setWantsLayer:"), YES);
|
||||
|
||||
// [view setLayer:layer]
|
||||
reinterpret_cast<void (*)(id, SEL, id)>(objc_msgSend)(view, sel_getUid("setLayer:"), layer);
|
||||
|
||||
// NSScreen* screen = [NSScreen mainScreen]
|
||||
id screen = reinterpret_cast<id (*)(Class, SEL)>(objc_msgSend)(objc_getClass("NSScreen"), sel_getUid("mainScreen"));
|
||||
|
||||
// CGFloat factor = [screen backingScaleFactor]
|
||||
double factor = reinterpret_cast<double (*)(id, SEL)>(objc_msgSend)(screen, sel_getUid("backingScaleFactor"));
|
||||
|
||||
// layer.contentsScale = factor
|
||||
reinterpret_cast<void (*)(id, SEL, double)>(objc_msgSend)(layer, sel_getUid("setContentsScale:"), factor);
|
||||
|
||||
// Store the layer pointer, that way MoltenVK doesn't call [NSView layer] outside the main thread.
|
||||
wi->surface_handle = layer;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void DestroyMetalLayer(WindowInfo* wi)
|
||||
{
|
||||
id view = reinterpret_cast<id>(wi->window_handle);
|
||||
id layer = reinterpret_cast<id>(wi->surface_handle);
|
||||
if (layer == nil)
|
||||
return;
|
||||
|
||||
reinterpret_cast<void (*)(id, SEL, id)>(objc_msgSend)(view, sel_getUid("setLayer:"), nil);
|
||||
reinterpret_cast<void (*)(id, SEL, BOOL)>(objc_msgSend)(view, sel_getUid("setWantsLayer:"), NO);
|
||||
reinterpret_cast<void (*)(id, SEL)>(objc_msgSend)(layer, sel_getUid("release"));
|
||||
wi->surface_handle = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
SwapChain::SwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync)
|
||||
: m_window_info(wi)
|
||||
, m_surface(surface)
|
||||
, m_vsync_enabled(vsync)
|
||||
{
|
||||
}
|
||||
|
||||
SwapChain::~SwapChain()
|
||||
{
|
||||
DestroySemaphores();
|
||||
DestroySwapChainImages();
|
||||
DestroySwapChain();
|
||||
DestroySurface();
|
||||
}
|
||||
|
||||
static VkSurfaceKHR CreateDisplaySurface(VkInstance instance, VkPhysicalDevice physical_device, WindowInfo* wi)
|
||||
{
|
||||
Console.WriteLn("Trying to create a VK_KHR_display surface of %ux%u", wi->surface_width, wi->surface_height);
|
||||
|
||||
u32 num_displays;
|
||||
VkResult res = vkGetPhysicalDeviceDisplayPropertiesKHR(physical_device, &num_displays, nullptr);
|
||||
if (res != VK_SUCCESS || num_displays == 0)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceDisplayPropertiesKHR() failed:");
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<VkDisplayPropertiesKHR> displays(num_displays);
|
||||
res = vkGetPhysicalDeviceDisplayPropertiesKHR(physical_device, &num_displays, displays.data());
|
||||
if (res != VK_SUCCESS || num_displays != displays.size())
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceDisplayPropertiesKHR() failed:");
|
||||
return {};
|
||||
}
|
||||
|
||||
for (u32 display_index = 0; display_index < num_displays; display_index++)
|
||||
{
|
||||
const VkDisplayPropertiesKHR& props = displays[display_index];
|
||||
DevCon.WriteLn("Testing display '%s'", props.displayName);
|
||||
|
||||
u32 num_modes;
|
||||
res = vkGetDisplayModePropertiesKHR(physical_device, props.display, &num_modes, nullptr);
|
||||
if (res != VK_SUCCESS || num_modes == 0)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetDisplayModePropertiesKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
|
||||
std::vector<VkDisplayModePropertiesKHR> modes(num_modes);
|
||||
res = vkGetDisplayModePropertiesKHR(physical_device, props.display, &num_modes, modes.data());
|
||||
if (res != VK_SUCCESS || num_modes != modes.size())
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetDisplayModePropertiesKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
|
||||
const VkDisplayModePropertiesKHR* matched_mode = nullptr;
|
||||
for (const VkDisplayModePropertiesKHR& mode : modes)
|
||||
{
|
||||
const float refresh_rate = static_cast<float>(mode.parameters.refreshRate) / 1000.0f;
|
||||
DevCon.WriteLn(" Mode %ux%u @ %f", mode.parameters.visibleRegion.width,
|
||||
mode.parameters.visibleRegion.height, refresh_rate);
|
||||
|
||||
if (!matched_mode && ((wi->surface_width == 0 && wi->surface_height == 0) ||
|
||||
(mode.parameters.visibleRegion.width == wi->surface_width &&
|
||||
mode.parameters.visibleRegion.height == wi->surface_height &&
|
||||
(wi->surface_refresh_rate == 0.0f ||
|
||||
std::abs(refresh_rate - wi->surface_refresh_rate) < 0.1f))))
|
||||
{
|
||||
matched_mode = &mode;
|
||||
}
|
||||
}
|
||||
|
||||
if (!matched_mode)
|
||||
{
|
||||
DevCon.WriteLn("No modes matched on '%s'", props.displayName);
|
||||
continue;
|
||||
}
|
||||
|
||||
u32 num_planes;
|
||||
res = vkGetPhysicalDeviceDisplayPlanePropertiesKHR(physical_device, &num_planes, nullptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceDisplayPlanePropertiesKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
if (num_planes == 0)
|
||||
continue;
|
||||
|
||||
std::vector<VkDisplayPlanePropertiesKHR> planes(num_planes);
|
||||
res = vkGetPhysicalDeviceDisplayPlanePropertiesKHR(physical_device, &num_planes, planes.data());
|
||||
if (res != VK_SUCCESS || num_planes != planes.size())
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceDisplayPlanePropertiesKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
|
||||
u32 plane_index = 0;
|
||||
for (; plane_index < num_planes; plane_index++)
|
||||
{
|
||||
u32 supported_display_count;
|
||||
res = vkGetDisplayPlaneSupportedDisplaysKHR(
|
||||
physical_device, plane_index, &supported_display_count, nullptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetDisplayPlaneSupportedDisplaysKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
if (supported_display_count == 0)
|
||||
continue;
|
||||
|
||||
std::vector<VkDisplayKHR> supported_displays(supported_display_count);
|
||||
res = vkGetDisplayPlaneSupportedDisplaysKHR(
|
||||
physical_device, plane_index, &supported_display_count, supported_displays.data());
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetDisplayPlaneSupportedDisplaysKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
|
||||
const bool is_supported = std::find(supported_displays.begin(), supported_displays.end(),
|
||||
props.display) != supported_displays.end();
|
||||
if (!is_supported)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (plane_index == num_planes)
|
||||
{
|
||||
DevCon.WriteLn("No planes matched on '%s'", props.displayName);
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDisplaySurfaceCreateInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR;
|
||||
info.displayMode = matched_mode->displayMode;
|
||||
info.planeIndex = plane_index;
|
||||
info.planeStackIndex = planes[plane_index].currentStackIndex;
|
||||
info.transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||
info.globalAlpha = 1.0f;
|
||||
info.alphaMode = VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR;
|
||||
info.imageExtent = matched_mode->parameters.visibleRegion;
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
res = vkCreateDisplayPlaneSurfaceKHR(instance, &info, nullptr, &surface);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateDisplayPlaneSurfaceKHR() failed: ");
|
||||
continue;
|
||||
}
|
||||
|
||||
wi->surface_refresh_rate = static_cast<float>(matched_mode->parameters.refreshRate) / 1000.0f;
|
||||
return surface;
|
||||
}
|
||||
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
static std::vector<SwapChain::FullscreenModeInfo> GetDisplayModes(
|
||||
VkInstance instance, VkPhysicalDevice physical_device, const WindowInfo& wi)
|
||||
{
|
||||
u32 num_displays;
|
||||
VkResult res = vkGetPhysicalDeviceDisplayPropertiesKHR(physical_device, &num_displays, nullptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceDisplayPropertiesKHR() failed:");
|
||||
return {};
|
||||
}
|
||||
if (num_displays == 0)
|
||||
{
|
||||
Console.Error("No displays were returned");
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<VkDisplayPropertiesKHR> displays(num_displays);
|
||||
res = vkGetPhysicalDeviceDisplayPropertiesKHR(physical_device, &num_displays, displays.data());
|
||||
if (res != VK_SUCCESS || num_displays != displays.size())
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceDisplayPropertiesKHR() failed:");
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<SwapChain::FullscreenModeInfo> result;
|
||||
for (u32 display_index = 0; display_index < num_displays; display_index++)
|
||||
{
|
||||
const VkDisplayPropertiesKHR& props = displays[display_index];
|
||||
|
||||
u32 num_modes;
|
||||
res = vkGetDisplayModePropertiesKHR(physical_device, props.display, &num_modes, nullptr);
|
||||
if (res != VK_SUCCESS || num_modes == 0)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetDisplayModePropertiesKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
|
||||
std::vector<VkDisplayModePropertiesKHR> modes(num_modes);
|
||||
res = vkGetDisplayModePropertiesKHR(physical_device, props.display, &num_modes, modes.data());
|
||||
if (res != VK_SUCCESS || num_modes != modes.size())
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetDisplayModePropertiesKHR() failed:");
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const VkDisplayModePropertiesKHR& mode : modes)
|
||||
{
|
||||
const float refresh_rate = static_cast<float>(mode.parameters.refreshRate) / 1000.0f;
|
||||
if (std::find_if(
|
||||
result.begin(), result.end(), [&mode, refresh_rate](const SwapChain::FullscreenModeInfo& mi) {
|
||||
return (mi.width == mode.parameters.visibleRegion.width &&
|
||||
mi.height == mode.parameters.visibleRegion.height &&
|
||||
mode.parameters.refreshRate == refresh_rate);
|
||||
}) != result.end())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result.push_back(SwapChain::FullscreenModeInfo{static_cast<u32>(mode.parameters.visibleRegion.width),
|
||||
static_cast<u32>(mode.parameters.visibleRegion.height), refresh_rate});
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
VkSurfaceKHR SwapChain::CreateVulkanSurface(VkInstance instance, VkPhysicalDevice physical_device, WindowInfo* wi)
|
||||
{
|
||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||
if (wi->type == WindowInfo::Type::Win32)
|
||||
{
|
||||
VkWin32SurfaceCreateInfoKHR surface_create_info = {
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkWin32SurfaceCreateFlagsKHR flags
|
||||
nullptr, // HINSTANCE hinstance
|
||||
reinterpret_cast<HWND>(wi->window_handle) // HWND hwnd
|
||||
};
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult res = vkCreateWin32SurfaceKHR(instance, &surface_create_info, nullptr, &surface);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateWin32SurfaceKHR failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
if (wi->type == WindowInfo::Type::X11)
|
||||
{
|
||||
VkXlibSurfaceCreateInfoKHR surface_create_info = {
|
||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkXlibSurfaceCreateFlagsKHR flags
|
||||
static_cast<Display*>(wi->display_connection), // Display* dpy
|
||||
reinterpret_cast<Window>(wi->window_handle) // Window window
|
||||
};
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult res = vkCreateXlibSurfaceKHR(instance, &surface_create_info, nullptr, &surface);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateXlibSurfaceKHR failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
|
||||
if (wi->type == WindowInfo::Type::Wayland)
|
||||
{
|
||||
VkWaylandSurfaceCreateInfoKHR surface_create_info = {VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR,
|
||||
nullptr, 0, static_cast<struct wl_display*>(wi->display_connection),
|
||||
static_cast<struct wl_surface*>(wi->window_handle)};
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult res = vkCreateWaylandSurfaceKHR(instance, &surface_create_info, nullptr, &surface);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateWaylandSurfaceEXT failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
|
||||
if (wi->type == WindowInfo::Type::Android)
|
||||
{
|
||||
VkAndroidSurfaceCreateInfoKHR surface_create_info = {
|
||||
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkAndroidSurfaceCreateFlagsKHR flags
|
||||
reinterpret_cast<ANativeWindow*>(wi->window_handle) // ANativeWindow* window
|
||||
};
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult res = vkCreateAndroidSurfaceKHR(instance, &surface_create_info, nullptr, &surface);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateAndroidSurfaceKHR failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(VK_USE_PLATFORM_METAL_EXT)
|
||||
if (wi->type == WindowInfo::Type::MacOS)
|
||||
{
|
||||
if (!wi->surface_handle && !CreateMetalLayer(wi))
|
||||
return VK_NULL_HANDLE;
|
||||
|
||||
VkMetalSurfaceCreateInfoEXT surface_create_info = {VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT, nullptr,
|
||||
0, static_cast<const CAMetalLayer*>(wi->surface_handle)};
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult res = vkCreateMetalSurfaceEXT(instance, &surface_create_info, nullptr, &surface);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateMetalSurfaceEXT failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
#elif defined(VK_USE_PLATFORM_MACOS_MVK)
|
||||
if (wi->type == WindowInfo::Type::MacOS)
|
||||
{
|
||||
VkMacOSSurfaceCreateInfoMVK surface_create_info = {
|
||||
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, nullptr, 0, wi->window_handle};
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult res = vkCreateMacOSSurfaceMVK(instance, &surface_create_info, nullptr, &surface);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateMacOSSurfaceMVK failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
if (wi->type == WindowInfo::Type::Display)
|
||||
return CreateDisplaySurface(instance, physical_device, wi);
|
||||
#endif
|
||||
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
void SwapChain::DestroyVulkanSurface(VkInstance instance, WindowInfo* wi, VkSurfaceKHR surface)
|
||||
{
|
||||
vkDestroySurfaceKHR(g_vulkan_context->GetVulkanInstance(), surface, nullptr);
|
||||
|
||||
#if defined(__APPLE__)
|
||||
if (wi->type == WindowInfo::Type::MacOS && wi->surface_handle)
|
||||
DestroyMetalLayer(wi);
|
||||
#endif
|
||||
}
|
||||
|
||||
std::vector<SwapChain::FullscreenModeInfo> SwapChain::GetSurfaceFullscreenModes(
|
||||
VkInstance instance, VkPhysicalDevice physical_device, const WindowInfo& wi)
|
||||
{
|
||||
#if 0
|
||||
if (wi.type == WindowInfo::Type::Display)
|
||||
return GetDisplayModes(instance, physical_device, wi);
|
||||
#endif
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::unique_ptr<SwapChain> SwapChain::Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync)
|
||||
{
|
||||
std::unique_ptr<SwapChain> swap_chain = std::make_unique<SwapChain>(wi, surface, vsync);
|
||||
if (!swap_chain->CreateSwapChain() || !swap_chain->SetupSwapChainImages() || !swap_chain->CreateSemaphores())
|
||||
return nullptr;
|
||||
|
||||
return swap_chain;
|
||||
}
|
||||
|
||||
bool SwapChain::SelectSurfaceFormat()
|
||||
{
|
||||
u32 format_count;
|
||||
VkResult res = vkGetPhysicalDeviceSurfaceFormatsKHR(
|
||||
g_vulkan_context->GetPhysicalDevice(), m_surface, &format_count, nullptr);
|
||||
if (res != VK_SUCCESS || format_count == 0)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceSurfaceFormatsKHR failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<VkSurfaceFormatKHR> surface_formats(format_count);
|
||||
res = vkGetPhysicalDeviceSurfaceFormatsKHR(
|
||||
g_vulkan_context->GetPhysicalDevice(), m_surface, &format_count, surface_formats.data());
|
||||
pxAssert(res == VK_SUCCESS);
|
||||
|
||||
// If there is a single undefined surface format, the device doesn't care, so we'll just use RGBA
|
||||
if (surface_formats[0].format == VK_FORMAT_UNDEFINED)
|
||||
{
|
||||
m_surface_format.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
m_surface_format.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Try to find a suitable format.
|
||||
for (const VkSurfaceFormatKHR& surface_format : surface_formats)
|
||||
{
|
||||
// Some drivers seem to return a SRGB format here (Intel Mesa).
|
||||
// This results in gamma correction when presenting to the screen, which we don't want.
|
||||
// Use a linear format instead, if this is the case.
|
||||
m_surface_format.format = Util::GetLinearFormat(surface_format.format);
|
||||
m_surface_format.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
|
||||
return true;
|
||||
}
|
||||
|
||||
pxFailRel("Failed to find a suitable format for swap chain buffers.");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SwapChain::SelectPresentMode()
|
||||
{
|
||||
VkResult res;
|
||||
u32 mode_count;
|
||||
res = vkGetPhysicalDeviceSurfacePresentModesKHR(
|
||||
g_vulkan_context->GetPhysicalDevice(), m_surface, &mode_count, nullptr);
|
||||
if (res != VK_SUCCESS || mode_count == 0)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceSurfaceFormatsKHR failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<VkPresentModeKHR> present_modes(mode_count);
|
||||
res = vkGetPhysicalDeviceSurfacePresentModesKHR(
|
||||
g_vulkan_context->GetPhysicalDevice(), m_surface, &mode_count, present_modes.data());
|
||||
pxAssert(res == VK_SUCCESS);
|
||||
|
||||
// Checks if a particular mode is supported, if it is, returns that mode.
|
||||
auto CheckForMode = [&present_modes](VkPresentModeKHR check_mode) {
|
||||
auto it = std::find_if(present_modes.begin(), present_modes.end(),
|
||||
[check_mode](VkPresentModeKHR mode) { return check_mode == mode; });
|
||||
return it != present_modes.end();
|
||||
};
|
||||
|
||||
// If vsync is enabled, use VK_PRESENT_MODE_FIFO_KHR.
|
||||
// This check should not fail with conforming drivers, as the FIFO present mode is mandated by
|
||||
// the specification (VK_KHR_swapchain). In case it isn't though, fall through to any other mode.
|
||||
if (m_vsync_enabled && CheckForMode(VK_PRESENT_MODE_FIFO_KHR))
|
||||
{
|
||||
m_present_mode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Prefer screen-tearing, if possible, for lowest latency.
|
||||
if (CheckForMode(VK_PRESENT_MODE_IMMEDIATE_KHR))
|
||||
{
|
||||
m_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Use optimized-vsync above vsync.
|
||||
if (CheckForMode(VK_PRESENT_MODE_MAILBOX_KHR))
|
||||
{
|
||||
m_present_mode = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Fall back to whatever is available.
|
||||
m_present_mode = present_modes[0];
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SwapChain::CreateSwapChain()
|
||||
{
|
||||
// Look up surface properties to determine image count and dimensions
|
||||
VkSurfaceCapabilitiesKHR surface_capabilities;
|
||||
VkResult res = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
|
||||
g_vulkan_context->GetPhysicalDevice(), m_surface, &surface_capabilities);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Select swap chain format and present mode
|
||||
if (!SelectSurfaceFormat() || !SelectPresentMode())
|
||||
return false;
|
||||
|
||||
// Select number of images in swap chain, we prefer one buffer in the background to work on
|
||||
u32 image_count = std::max(surface_capabilities.minImageCount + 1u, 2u);
|
||||
|
||||
// maxImageCount can be zero, in which case there isn't an upper limit on the number of buffers.
|
||||
if (surface_capabilities.maxImageCount > 0)
|
||||
image_count = std::min(image_count, surface_capabilities.maxImageCount);
|
||||
|
||||
// Determine the dimensions of the swap chain. Values of -1 indicate the size we specify here
|
||||
// determines window size?
|
||||
VkExtent2D size = surface_capabilities.currentExtent;
|
||||
#ifndef ANDROID
|
||||
if (size.width == UINT32_MAX)
|
||||
#endif
|
||||
{
|
||||
size.width = m_window_info.surface_width;
|
||||
size.height = m_window_info.surface_height;
|
||||
}
|
||||
size.width = std::clamp(
|
||||
size.width, surface_capabilities.minImageExtent.width, surface_capabilities.maxImageExtent.width);
|
||||
size.height = std::clamp(
|
||||
size.height, surface_capabilities.minImageExtent.height, surface_capabilities.maxImageExtent.height);
|
||||
|
||||
// Prefer identity transform if possible
|
||||
VkSurfaceTransformFlagBitsKHR transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||
if (!(surface_capabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR))
|
||||
transform = surface_capabilities.currentTransform;
|
||||
|
||||
// Select swap chain flags, we only need a colour attachment
|
||||
VkImageUsageFlags image_usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
if (!(surface_capabilities.supportedUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT))
|
||||
{
|
||||
Console.Error("Vulkan: Swap chain does not support usage as color attachment");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store the old/current swap chain when recreating for resize
|
||||
VkSwapchainKHR old_swap_chain = m_swap_chain;
|
||||
m_swap_chain = VK_NULL_HANDLE;
|
||||
|
||||
// Now we can actually create the swap chain
|
||||
VkSwapchainCreateInfoKHR swap_chain_info = {VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, nullptr, 0, m_surface,
|
||||
image_count, m_surface_format.format, m_surface_format.colorSpace, size, 1u, image_usage,
|
||||
VK_SHARING_MODE_EXCLUSIVE, 0, nullptr, transform, VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, m_present_mode,
|
||||
VK_TRUE, old_swap_chain};
|
||||
std::array<uint32_t, 2> indices = {{
|
||||
g_vulkan_context->GetGraphicsQueueFamilyIndex(),
|
||||
g_vulkan_context->GetPresentQueueFamilyIndex(),
|
||||
}};
|
||||
if (g_vulkan_context->GetGraphicsQueueFamilyIndex() != g_vulkan_context->GetPresentQueueFamilyIndex())
|
||||
{
|
||||
swap_chain_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
swap_chain_info.queueFamilyIndexCount = 2;
|
||||
swap_chain_info.pQueueFamilyIndices = indices.data();
|
||||
}
|
||||
|
||||
if (m_swap_chain == VK_NULL_HANDLE)
|
||||
{
|
||||
res = vkCreateSwapchainKHR(g_vulkan_context->GetDevice(), &swap_chain_info, nullptr, &m_swap_chain);
|
||||
}
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateSwapchainKHR failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now destroy the old swap chain, since it's been recreated.
|
||||
// We can do this immediately since all work should have been completed before calling resize.
|
||||
if (old_swap_chain != VK_NULL_HANDLE)
|
||||
vkDestroySwapchainKHR(g_vulkan_context->GetDevice(), old_swap_chain, nullptr);
|
||||
|
||||
m_window_info.surface_width = std::max(1u, size.width);
|
||||
m_window_info.surface_height = std::max(1u, size.height);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SwapChain::SetupSwapChainImages()
|
||||
{
|
||||
pxAssert(m_images.empty());
|
||||
|
||||
u32 image_count;
|
||||
VkResult res = vkGetSwapchainImagesKHR(g_vulkan_context->GetDevice(), m_swap_chain, &image_count, nullptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetSwapchainImagesKHR failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<VkImage> images(image_count);
|
||||
res = vkGetSwapchainImagesKHR(g_vulkan_context->GetDevice(), m_swap_chain, &image_count, images.data());
|
||||
pxAssert(res == VK_SUCCESS);
|
||||
|
||||
m_load_render_pass =
|
||||
g_vulkan_context->GetRenderPass(m_surface_format.format, VK_FORMAT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_LOAD);
|
||||
m_clear_render_pass =
|
||||
g_vulkan_context->GetRenderPass(m_surface_format.format, VK_FORMAT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_CLEAR);
|
||||
if (m_load_render_pass == VK_NULL_HANDLE || m_clear_render_pass == VK_NULL_HANDLE)
|
||||
{
|
||||
pxFailRel("Failed to get swap chain render passes.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_images.reserve(image_count);
|
||||
for (u32 i = 0; i < image_count; i++)
|
||||
{
|
||||
SwapChainImage image;
|
||||
image.image = images[i];
|
||||
|
||||
// Create texture object, which creates a view of the backbuffer
|
||||
if (!image.texture.Adopt(image.image, VK_IMAGE_VIEW_TYPE_2D, m_window_info.surface_width,
|
||||
m_window_info.surface_height, 1, 1, m_surface_format.format, VK_SAMPLE_COUNT_1_BIT))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
image.framebuffer = image.texture.CreateFramebuffer(m_load_render_pass);
|
||||
if (image.framebuffer == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
m_images.emplace_back(std::move(image));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SwapChain::DestroySwapChainImages()
|
||||
{
|
||||
for (auto& it : m_images)
|
||||
{
|
||||
// Images themselves are cleaned up by the swap chain object
|
||||
vkDestroyFramebuffer(g_vulkan_context->GetDevice(), it.framebuffer, nullptr);
|
||||
}
|
||||
m_images.clear();
|
||||
}
|
||||
|
||||
void SwapChain::DestroySwapChain()
|
||||
{
|
||||
if (m_swap_chain == VK_NULL_HANDLE)
|
||||
return;
|
||||
|
||||
vkDestroySwapchainKHR(g_vulkan_context->GetDevice(), m_swap_chain, nullptr);
|
||||
m_swap_chain = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
VkResult SwapChain::AcquireNextImage()
|
||||
{
|
||||
if (!m_swap_chain)
|
||||
return VK_ERROR_SURFACE_LOST_KHR;
|
||||
|
||||
return vkAcquireNextImageKHR(g_vulkan_context->GetDevice(), m_swap_chain, UINT64_MAX,
|
||||
m_image_available_semaphore, VK_NULL_HANDLE, &m_current_image);
|
||||
}
|
||||
|
||||
bool SwapChain::ResizeSwapChain(u32 new_width /* = 0 */, u32 new_height /* = 0 */)
|
||||
{
|
||||
DestroySwapChainImages();
|
||||
DestroySemaphores();
|
||||
|
||||
if (new_width != 0 && new_height != 0)
|
||||
{
|
||||
m_window_info.surface_width = new_width;
|
||||
m_window_info.surface_height = new_height;
|
||||
}
|
||||
|
||||
if (!CreateSwapChain() || !SetupSwapChainImages() || !CreateSemaphores())
|
||||
{
|
||||
DestroySemaphores();
|
||||
DestroySwapChainImages();
|
||||
DestroySwapChain();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SwapChain::RecreateSwapChain()
|
||||
{
|
||||
DestroySwapChainImages();
|
||||
DestroySemaphores();
|
||||
|
||||
if (!CreateSwapChain() || !SetupSwapChainImages() || !CreateSemaphores())
|
||||
{
|
||||
DestroySemaphores();
|
||||
DestroySwapChainImages();
|
||||
DestroySwapChain();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SwapChain::SetVSync(bool enabled)
|
||||
{
|
||||
if (m_vsync_enabled == enabled)
|
||||
return true;
|
||||
|
||||
// Recreate the swap chain with the new present mode.
|
||||
m_vsync_enabled = enabled;
|
||||
return RecreateSwapChain();
|
||||
}
|
||||
|
||||
bool SwapChain::RecreateSurface(const WindowInfo& new_wi)
|
||||
{
|
||||
// Destroy the old swap chain, images, and surface.
|
||||
DestroySwapChainImages();
|
||||
DestroySwapChain();
|
||||
DestroySurface();
|
||||
|
||||
// Re-create the surface with the new native handle
|
||||
m_window_info = new_wi;
|
||||
m_surface = CreateVulkanSurface(
|
||||
g_vulkan_context->GetVulkanInstance(), g_vulkan_context->GetPhysicalDevice(), &m_window_info);
|
||||
if (m_surface == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
// The validation layers get angry at us if we don't call this before creating the swapchain.
|
||||
VkBool32 present_supported = VK_TRUE;
|
||||
VkResult res = vkGetPhysicalDeviceSurfaceSupportKHR(g_vulkan_context->GetPhysicalDevice(),
|
||||
g_vulkan_context->GetPresentQueueFamilyIndex(), m_surface, &present_supported);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceSurfaceSupportKHR failed: ");
|
||||
return false;
|
||||
}
|
||||
if (!present_supported)
|
||||
{
|
||||
pxFailRel("Recreated surface does not support presenting.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Finally re-create the swap chain
|
||||
if (!CreateSwapChain() || !SetupSwapChainImages())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SwapChain::DestroySurface()
|
||||
{
|
||||
if (m_surface == VK_NULL_HANDLE)
|
||||
return;
|
||||
|
||||
DestroyVulkanSurface(g_vulkan_context->GetVulkanInstance(), &m_window_info, m_surface);
|
||||
m_surface = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
bool SwapChain::CreateSemaphores()
|
||||
{
|
||||
// Create two semaphores, one that is triggered when the swapchain buffer is ready, another after
|
||||
// submit and before present
|
||||
VkSemaphoreCreateInfo semaphore_info = {
|
||||
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0 // VkSemaphoreCreateFlags flags
|
||||
};
|
||||
|
||||
VkResult res;
|
||||
if ((res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
|
||||
&m_image_available_semaphore)) != VK_SUCCESS ||
|
||||
(res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
|
||||
&m_rendering_finished_semaphore)) != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SwapChain::DestroySemaphores()
|
||||
{
|
||||
if (m_image_available_semaphore != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroySemaphore(g_vulkan_context->GetDevice(), m_image_available_semaphore, nullptr);
|
||||
m_image_available_semaphore = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (m_rendering_finished_semaphore != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroySemaphore(g_vulkan_context->GetDevice(), m_rendering_finished_semaphore, nullptr);
|
||||
m_rendering_finished_semaphore = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,118 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include "common/WindowInfo.h"
|
||||
#include "common/Vulkan/Texture.h"
|
||||
#include "common/Vulkan/Loader.h"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class SwapChain
|
||||
{
|
||||
public:
|
||||
SwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync);
|
||||
~SwapChain();
|
||||
|
||||
// Creates a vulkan-renderable surface for the specified window handle.
|
||||
static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, VkPhysicalDevice physical_device, WindowInfo* wi);
|
||||
|
||||
// Destroys a previously-created surface.
|
||||
static void DestroyVulkanSurface(VkInstance instance, WindowInfo* wi, VkSurfaceKHR surface);
|
||||
|
||||
// Enumerates fullscreen modes for window info.
|
||||
struct FullscreenModeInfo
|
||||
{
|
||||
u32 width;
|
||||
u32 height;
|
||||
float refresh_rate;
|
||||
};
|
||||
static std::vector<FullscreenModeInfo> GetSurfaceFullscreenModes(
|
||||
VkInstance instance, VkPhysicalDevice physical_device, const WindowInfo& wi);
|
||||
|
||||
// Create a new swap chain from a pre-existing surface.
|
||||
static std::unique_ptr<SwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync);
|
||||
|
||||
__fi VkSurfaceKHR GetSurface() const { return m_surface; }
|
||||
__fi VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; }
|
||||
__fi VkFormat GetTextureFormat() const { return m_surface_format.format; }
|
||||
__fi bool IsVSyncEnabled() const { return m_vsync_enabled; }
|
||||
__fi VkSwapchainKHR GetSwapChain() const { return m_swap_chain; }
|
||||
__fi const WindowInfo& GetWindowInfo() const { return m_window_info; }
|
||||
__fi u32 GetWidth() const { return m_window_info.surface_width; }
|
||||
__fi u32 GetHeight() const { return m_window_info.surface_height; }
|
||||
__fi u32 GetCurrentImageIndex() const { return m_current_image; }
|
||||
__fi u32 GetImageCount() const { return static_cast<u32>(m_images.size()); }
|
||||
__fi VkImage GetCurrentImage() const { return m_images[m_current_image].image; }
|
||||
__fi const Texture& GetCurrentTexture() const { return m_images[m_current_image].texture; }
|
||||
__fi Texture& GetCurrentTexture() { return m_images[m_current_image].texture; }
|
||||
__fi VkFramebuffer GetCurrentFramebuffer() const { return m_images[m_current_image].framebuffer; }
|
||||
__fi VkRenderPass GetLoadRenderPass() const { return m_load_render_pass; }
|
||||
__fi VkRenderPass GetClearRenderPass() const { return m_clear_render_pass; }
|
||||
__fi VkSemaphore GetImageAvailableSemaphore() const { return m_image_available_semaphore; }
|
||||
__fi VkSemaphore GetRenderingFinishedSemaphore() const { return m_rendering_finished_semaphore; }
|
||||
VkResult AcquireNextImage();
|
||||
|
||||
bool RecreateSurface(const WindowInfo& new_wi);
|
||||
bool ResizeSwapChain(u32 new_width = 0, u32 new_height = 0);
|
||||
bool RecreateSwapChain();
|
||||
|
||||
// Change vsync enabled state. This may fail as it causes a swapchain recreation.
|
||||
bool SetVSync(bool enabled);
|
||||
|
||||
private:
|
||||
bool SelectSurfaceFormat();
|
||||
bool SelectPresentMode();
|
||||
|
||||
bool CreateSwapChain();
|
||||
void DestroySwapChain();
|
||||
|
||||
bool SetupSwapChainImages();
|
||||
void DestroySwapChainImages();
|
||||
|
||||
void DestroySurface();
|
||||
|
||||
bool CreateSemaphores();
|
||||
void DestroySemaphores();
|
||||
|
||||
struct SwapChainImage
|
||||
{
|
||||
VkImage image;
|
||||
Texture texture;
|
||||
VkFramebuffer framebuffer;
|
||||
};
|
||||
|
||||
WindowInfo m_window_info;
|
||||
|
||||
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
|
||||
VkSurfaceFormatKHR m_surface_format = {};
|
||||
VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
|
||||
VkRenderPass m_load_render_pass = VK_NULL_HANDLE;
|
||||
VkRenderPass m_clear_render_pass = VK_NULL_HANDLE;
|
||||
|
||||
VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
|
||||
VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
|
||||
|
||||
VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
|
||||
std::vector<SwapChainImage> m_images;
|
||||
u32 m_current_image = 0;
|
||||
bool m_vsync_enabled = false;
|
||||
};
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,381 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/Vulkan/Texture.h"
|
||||
#include "common/Vulkan/Context.h"
|
||||
#include "common/Vulkan/Util.h"
|
||||
#include "common/Assertions.h"
|
||||
#include <algorithm>
|
||||
|
||||
static constexpr VkComponentMapping s_identity_swizzle{VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY};
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
Texture::Texture() = default;
|
||||
|
||||
Texture::Texture(Texture&& move)
|
||||
: m_width(move.m_width)
|
||||
, m_height(move.m_height)
|
||||
, m_levels(move.m_levels)
|
||||
, m_layers(move.m_layers)
|
||||
, m_format(move.m_format)
|
||||
, m_samples(move.m_samples)
|
||||
, m_view_type(move.m_view_type)
|
||||
, m_layout(move.m_layout)
|
||||
, m_image(move.m_image)
|
||||
, m_allocation(move.m_allocation)
|
||||
, m_view(move.m_view)
|
||||
{
|
||||
move.m_width = 0;
|
||||
move.m_height = 0;
|
||||
move.m_levels = 0;
|
||||
move.m_layers = 0;
|
||||
move.m_format = VK_FORMAT_UNDEFINED;
|
||||
move.m_samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
move.m_view_type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
move.m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
move.m_image = VK_NULL_HANDLE;
|
||||
move.m_allocation = VK_NULL_HANDLE;
|
||||
move.m_view = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
if (IsValid())
|
||||
Destroy(true);
|
||||
}
|
||||
|
||||
Vulkan::Texture& Texture::operator=(Texture&& move)
|
||||
{
|
||||
if (IsValid())
|
||||
Destroy(true);
|
||||
|
||||
std::swap(m_width, move.m_width);
|
||||
std::swap(m_height, move.m_height);
|
||||
std::swap(m_levels, move.m_levels);
|
||||
std::swap(m_layers, move.m_layers);
|
||||
std::swap(m_format, move.m_format);
|
||||
std::swap(m_samples, move.m_samples);
|
||||
std::swap(m_view_type, move.m_view_type);
|
||||
std::swap(m_layout, move.m_layout);
|
||||
std::swap(m_image, move.m_image);
|
||||
std::swap(m_allocation, move.m_allocation);
|
||||
std::swap(m_view, move.m_view);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Texture::Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples,
|
||||
VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage,
|
||||
const VkComponentMapping* swizzle /* = nullptr*/)
|
||||
{
|
||||
const VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, nullptr, 0, VK_IMAGE_TYPE_2D, format,
|
||||
{width, height, 1}, levels, layers, samples, tiling, usage, VK_SHARING_MODE_EXCLUSIVE, 0, nullptr,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED};
|
||||
|
||||
VmaAllocationCreateInfo aci = {};
|
||||
aci.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = VK_NULL_HANDLE;
|
||||
VkResult res =
|
||||
vmaCreateImage(g_vulkan_context->GetAllocator(), &image_info, &aci, &image, &allocation, nullptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vmaCreateImage failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
const VkImageViewCreateInfo view_info = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, nullptr, 0, image, view_type,
|
||||
format, swizzle ? *swizzle : s_identity_swizzle,
|
||||
{Util::IsDepthFormat(format) ? static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT) :
|
||||
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_COLOR_BIT),
|
||||
0, levels, 0, layers}};
|
||||
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
|
||||
vmaDestroyImage(g_vulkan_context->GetAllocator(), image, allocation);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsValid())
|
||||
Destroy(true);
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_levels = levels;
|
||||
m_layers = layers;
|
||||
m_format = format;
|
||||
m_samples = samples;
|
||||
m_view_type = view_type;
|
||||
m_image = image;
|
||||
m_allocation = allocation;
|
||||
m_view = view;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels,
|
||||
u32 layers, VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle /* = nullptr*/)
|
||||
{
|
||||
// Only need to create the image view, this is mainly for swap chains.
|
||||
const VkImageViewCreateInfo view_info = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, nullptr, 0, existing_image,
|
||||
view_type, format, swizzle ? *swizzle : s_identity_swizzle,
|
||||
{Util::IsDepthFormat(format) ? static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT) :
|
||||
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_COLOR_BIT),
|
||||
0, levels, 0, layers}};
|
||||
|
||||
// Memory is managed by the owner of the image.
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkResult res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsValid())
|
||||
Destroy(true);
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_levels = levels;
|
||||
m_layers = layers;
|
||||
m_format = format;
|
||||
m_samples = samples;
|
||||
m_view_type = view_type;
|
||||
m_image = existing_image;
|
||||
m_view = view;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Texture::Destroy(bool defer /* = true */)
|
||||
{
|
||||
if (m_view != VK_NULL_HANDLE)
|
||||
{
|
||||
if (defer)
|
||||
g_vulkan_context->DeferImageViewDestruction(m_view);
|
||||
else
|
||||
vkDestroyImageView(g_vulkan_context->GetDevice(), m_view, nullptr);
|
||||
m_view = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
// If we don't have device memory allocated, the image is not owned by us (e.g. swapchain)
|
||||
if (m_allocation != VK_NULL_HANDLE)
|
||||
{
|
||||
pxAssert(m_image != VK_NULL_HANDLE);
|
||||
if (defer)
|
||||
g_vulkan_context->DeferImageDestruction(m_image, m_allocation);
|
||||
else
|
||||
vmaDestroyImage(g_vulkan_context->GetAllocator(), m_image, m_allocation);
|
||||
m_image = VK_NULL_HANDLE;
|
||||
m_allocation = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
m_width = 0;
|
||||
m_height = 0;
|
||||
m_levels = 0;
|
||||
m_layers = 0;
|
||||
m_format = VK_FORMAT_UNDEFINED;
|
||||
m_samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
m_view_type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
}
|
||||
|
||||
void Texture::OverrideImageLayout(VkImageLayout new_layout) { m_layout = new_layout; }
|
||||
|
||||
void Texture::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout)
|
||||
{
|
||||
if (m_layout == new_layout)
|
||||
return;
|
||||
|
||||
TransitionSubresourcesToLayout(command_buffer, 0, m_levels, 0, m_layers, m_layout, new_layout);
|
||||
|
||||
m_layout = new_layout;
|
||||
}
|
||||
|
||||
void Texture::TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels,
|
||||
u32 start_layer, u32 num_layers, VkImageLayout old_layout, VkImageLayout new_layout)
|
||||
{
|
||||
VkImageAspectFlags aspect;
|
||||
if (Util::IsDepthStencilFormat(m_format))
|
||||
aspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
else if (Util::IsDepthFormat(m_format))
|
||||
aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
else
|
||||
aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkAccessFlags srcAccessMask
|
||||
0, // VkAccessFlags dstAccessMask
|
||||
old_layout, // VkImageLayout oldLayout
|
||||
new_layout, // VkImageLayout newLayout
|
||||
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
|
||||
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
|
||||
m_image, // VkImage image
|
||||
{aspect, start_level, num_levels, start_layer, num_layers} // VkImageSubresourceRange subresourceRange
|
||||
};
|
||||
|
||||
// srcStageMask -> Stages that must complete before the barrier
|
||||
// dstStageMask -> Stages that must wait for after the barrier before beginning
|
||||
VkPipelineStageFlags srcStageMask, dstStageMask;
|
||||
switch (old_layout)
|
||||
{
|
||||
case VK_IMAGE_LAYOUT_UNDEFINED:
|
||||
// Layout undefined therefore contents undefined, and we don't care what happens to it.
|
||||
barrier.srcAccessMask = 0;
|
||||
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_PREINITIALIZED:
|
||||
// Image has been pre-initialized by the host, so ensure all writes have completed.
|
||||
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_HOST_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
||||
// Image was being used as a color attachment, so ensure all writes have completed.
|
||||
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
// Image was being used as a depthstencil attachment, so ensure all writes have completed.
|
||||
barrier.srcAccessMask =
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
// Image was being used as a shader resource, make sure all reads have finished.
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
||||
// Image was being used as a copy source, ensure all reads have finished.
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
// Image was being used as a copy destination, ensure all writes have finished.
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
// General is used for feedback loops.
|
||||
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
|
||||
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
|
||||
default:
|
||||
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (new_layout)
|
||||
{
|
||||
case VK_IMAGE_LAYOUT_UNDEFINED:
|
||||
barrier.dstAccessMask = 0;
|
||||
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
||||
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
barrier.dstAccessMask =
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
|
||||
srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
break;
|
||||
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
// General is used for feedback loops.
|
||||
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
|
||||
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
|
||||
default:
|
||||
dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
break;
|
||||
}
|
||||
vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
}
|
||||
|
||||
VkFramebuffer Texture::CreateFramebuffer(VkRenderPass render_pass)
|
||||
{
|
||||
const VkFramebufferCreateInfo ci = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0u, render_pass, 1,
|
||||
&m_view, m_width, m_height, m_layers};
|
||||
VkFramebuffer fb = VK_NULL_HANDLE;
|
||||
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &ci, nullptr, &fb);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateFramebuffer() failed: ");
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return fb;
|
||||
}
|
||||
|
||||
void Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height,
|
||||
u32 row_length, VkBuffer buffer, u32 buffer_offset)
|
||||
{
|
||||
const VkImageLayout old_layout = m_layout;
|
||||
if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
|
||||
TransitionSubresourcesToLayout(
|
||||
cmdbuf, level, 1, layer, 1, old_layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
const VkBufferImageCopy bic = {static_cast<VkDeviceSize>(buffer_offset), row_length, height,
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1u}, {static_cast<int32_t>(x), static_cast<int32_t>(y), 0},
|
||||
{width, height, 1u}};
|
||||
|
||||
vkCmdCopyBufferToImage(cmdbuf, buffer, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bic);
|
||||
|
||||
if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
|
||||
TransitionSubresourcesToLayout(
|
||||
cmdbuf, level, 1, layer, 1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, old_layout);
|
||||
}
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,92 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include "common/Vulkan/Loader.h"
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class Texture
|
||||
{
|
||||
public:
|
||||
Texture();
|
||||
Texture(Texture&& move);
|
||||
Texture(const Texture&) = delete;
|
||||
~Texture();
|
||||
|
||||
Texture& operator=(Texture&& move);
|
||||
Texture& operator=(const Texture&) = delete;
|
||||
|
||||
__fi bool IsValid() const { return (m_image != VK_NULL_HANDLE); }
|
||||
|
||||
/// An image is considered owned/managed if we control the memory.
|
||||
__fi bool IsOwned() const { return (m_allocation != VK_NULL_HANDLE); }
|
||||
|
||||
__fi u32 GetWidth() const { return m_width; }
|
||||
__fi u32 GetHeight() const { return m_height; }
|
||||
__fi u32 GetLevels() const { return m_levels; }
|
||||
__fi u32 GetLayers() const { return m_layers; }
|
||||
__fi u32 GetMipWidth(u32 level) const { return std::max<u32>(m_width >> level, 1u); }
|
||||
__fi u32 GetMipHeight(u32 level) const { return std::max<u32>(m_height >> level, 1u); }
|
||||
__fi VkFormat GetFormat() const { return m_format; }
|
||||
__fi VkSampleCountFlagBits GetSamples() const { return m_samples; }
|
||||
__fi VkImageLayout GetLayout() const { return m_layout; }
|
||||
__fi VkImageViewType GetViewType() const { return m_view_type; }
|
||||
__fi VkImage GetImage() const { return m_image; }
|
||||
__fi VmaAllocation GetAllocation() const { return m_allocation; }
|
||||
__fi VkImageView GetView() const { return m_view; }
|
||||
|
||||
bool Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples,
|
||||
VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage,
|
||||
const VkComponentMapping* swizzle = nullptr);
|
||||
|
||||
bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers,
|
||||
VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle = nullptr);
|
||||
|
||||
void Destroy(bool defer = true);
|
||||
|
||||
// Used when the render pass is changing the image layout, or to force it to
|
||||
// VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is
|
||||
// irrelevant and will not be loaded.
|
||||
void OverrideImageLayout(VkImageLayout new_layout);
|
||||
|
||||
void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout);
|
||||
void TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels,
|
||||
u32 start_layer, u32 num_layers, VkImageLayout old_layout, VkImageLayout new_layout);
|
||||
|
||||
VkFramebuffer CreateFramebuffer(VkRenderPass render_pass);
|
||||
|
||||
void UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height,
|
||||
u32 row_length, VkBuffer buffer, u32 buffer_offset);
|
||||
|
||||
private:
|
||||
u32 m_width = 0;
|
||||
u32 m_height = 0;
|
||||
u32 m_levels = 0;
|
||||
u32 m_layers = 0;
|
||||
VkFormat m_format = VK_FORMAT_UNDEFINED;
|
||||
VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
VkImageViewType m_view_type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
VkImage m_image = VK_NULL_HANDLE;
|
||||
VmaAllocation m_allocation = VK_NULL_HANDLE;
|
||||
VkImageView m_view = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,352 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/Vulkan/Util.h"
|
||||
#include "common/Vulkan/Context.h"
|
||||
#include "common/Vulkan/ShaderCompiler.h"
|
||||
#include "common/Assertions.h"
|
||||
#include "common/Console.h"
|
||||
#include "common/StringUtil.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
namespace Util
|
||||
{
|
||||
bool IsDepthFormat(VkFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VK_FORMAT_D16_UNORM:
|
||||
case VK_FORMAT_D16_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D32_SFLOAT:
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsDepthStencilFormat(VkFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VK_FORMAT_D16_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
VkFormat GetLinearFormat(VkFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VK_FORMAT_R8_SRGB:
|
||||
return VK_FORMAT_R8_UNORM;
|
||||
case VK_FORMAT_R8G8_SRGB:
|
||||
return VK_FORMAT_R8G8_UNORM;
|
||||
case VK_FORMAT_R8G8B8_SRGB:
|
||||
return VK_FORMAT_R8G8B8_UNORM;
|
||||
case VK_FORMAT_R8G8B8A8_SRGB:
|
||||
return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
case VK_FORMAT_B8G8R8_SRGB:
|
||||
return VK_FORMAT_B8G8R8_UNORM;
|
||||
case VK_FORMAT_B8G8R8A8_SRGB:
|
||||
return VK_FORMAT_B8G8R8A8_UNORM;
|
||||
default:
|
||||
return format;
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetTexelSize(VkFormat format)
|
||||
{
|
||||
// Only contains pixel formats we use.
|
||||
switch (format)
|
||||
{
|
||||
case VK_FORMAT_R8_UNORM:
|
||||
return 1;
|
||||
|
||||
case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
|
||||
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
|
||||
case VK_FORMAT_R5G6B5_UNORM_PACK16:
|
||||
case VK_FORMAT_B5G6R5_UNORM_PACK16:
|
||||
case VK_FORMAT_R16_UINT:
|
||||
return 2;
|
||||
|
||||
case VK_FORMAT_R8G8B8A8_UNORM:
|
||||
case VK_FORMAT_B8G8R8A8_UNORM:
|
||||
case VK_FORMAT_R32_UINT:
|
||||
case VK_FORMAT_R32_SFLOAT:
|
||||
case VK_FORMAT_D32_SFLOAT:
|
||||
return 4;
|
||||
|
||||
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
|
||||
return 8;
|
||||
|
||||
case VK_FORMAT_BC2_UNORM_BLOCK:
|
||||
case VK_FORMAT_BC3_UNORM_BLOCK:
|
||||
case VK_FORMAT_BC7_UNORM_BLOCK:
|
||||
return 16;
|
||||
|
||||
default:
|
||||
pxFailRel("Unhandled pixel format");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor)
|
||||
{
|
||||
switch (factor)
|
||||
{
|
||||
case VK_BLEND_FACTOR_SRC_COLOR:
|
||||
return VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
case VK_BLEND_FACTOR_DST_COLOR:
|
||||
return VK_BLEND_FACTOR_DST_ALPHA;
|
||||
case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
|
||||
default:
|
||||
return factor;
|
||||
}
|
||||
}
|
||||
|
||||
void SetViewport(VkCommandBuffer command_buffer, int x, int y, int width, int height,
|
||||
float min_depth /*= 0.0f*/, float max_depth /*= 1.0f*/)
|
||||
{
|
||||
const VkViewport vp{static_cast<float>(x), static_cast<float>(y), static_cast<float>(width),
|
||||
static_cast<float>(height), min_depth, max_depth};
|
||||
vkCmdSetViewport(command_buffer, 0, 1, &vp);
|
||||
}
|
||||
|
||||
void SetScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height)
|
||||
{
|
||||
const VkRect2D scissor{{x, y}, {static_cast<u32>(width), static_cast<u32>(height)}};
|
||||
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
||||
}
|
||||
|
||||
void SetViewportAndScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height,
|
||||
float min_depth /* = 0.0f */, float max_depth /* = 1.0f */)
|
||||
{
|
||||
}
|
||||
|
||||
void SafeDestroyFramebuffer(VkFramebuffer& fb)
|
||||
{
|
||||
if (fb != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyFramebuffer(g_vulkan_context->GetDevice(), fb, nullptr);
|
||||
fb = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroyShaderModule(VkShaderModule& sm)
|
||||
{
|
||||
if (sm != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyShaderModule(g_vulkan_context->GetDevice(), sm, nullptr);
|
||||
sm = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroyPipeline(VkPipeline& p)
|
||||
{
|
||||
if (p != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyPipeline(g_vulkan_context->GetDevice(), p, nullptr);
|
||||
p = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroyPipelineLayout(VkPipelineLayout& pl)
|
||||
{
|
||||
if (pl != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), pl, nullptr);
|
||||
pl = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroyDescriptorSetLayout(VkDescriptorSetLayout& dsl)
|
||||
{
|
||||
if (dsl != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyDescriptorSetLayout(g_vulkan_context->GetDevice(), dsl, nullptr);
|
||||
dsl = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroyBufferView(VkBufferView& bv)
|
||||
{
|
||||
if (bv != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyBufferView(g_vulkan_context->GetDevice(), bv, nullptr);
|
||||
bv = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroyImageView(VkImageView& iv)
|
||||
{
|
||||
if (iv != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyImageView(g_vulkan_context->GetDevice(), iv, nullptr);
|
||||
iv = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroySampler(VkSampler& samp)
|
||||
{
|
||||
if (samp != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroySampler(g_vulkan_context->GetDevice(), samp, nullptr);
|
||||
samp = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeDestroySemaphore(VkSemaphore& sem)
|
||||
{
|
||||
if (sem != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroySemaphore(g_vulkan_context->GetDevice(), sem, nullptr);
|
||||
sem = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void SafeFreeGlobalDescriptorSet(VkDescriptorSet& ds)
|
||||
{
|
||||
if (ds != VK_NULL_HANDLE)
|
||||
{
|
||||
g_vulkan_context->FreeGlobalDescriptorSet(ds);
|
||||
ds = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer, VkAccessFlags src_access_mask,
|
||||
VkAccessFlags dst_access_mask, VkDeviceSize offset, VkDeviceSize size, VkPipelineStageFlags src_stage_mask,
|
||||
VkPipelineStageFlags dst_stage_mask)
|
||||
{
|
||||
VkBufferMemoryBarrier buffer_info = {
|
||||
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
src_access_mask, // VkAccessFlags srcAccessMask
|
||||
dst_access_mask, // VkAccessFlags dstAccessMask
|
||||
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
|
||||
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
|
||||
buffer, // VkBuffer buffer
|
||||
offset, // VkDeviceSize offset
|
||||
size // VkDeviceSize size
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
command_buffer, src_stage_mask, dst_stage_mask, 0, 0, nullptr, 1, &buffer_info, 0, nullptr);
|
||||
}
|
||||
|
||||
const char* VkResultToString(VkResult res)
|
||||
{
|
||||
switch (res)
|
||||
{
|
||||
case VK_SUCCESS:
|
||||
return "VK_SUCCESS";
|
||||
|
||||
case VK_NOT_READY:
|
||||
return "VK_NOT_READY";
|
||||
|
||||
case VK_TIMEOUT:
|
||||
return "VK_TIMEOUT";
|
||||
|
||||
case VK_EVENT_SET:
|
||||
return "VK_EVENT_SET";
|
||||
|
||||
case VK_EVENT_RESET:
|
||||
return "VK_EVENT_RESET";
|
||||
|
||||
case VK_INCOMPLETE:
|
||||
return "VK_INCOMPLETE";
|
||||
|
||||
case VK_ERROR_OUT_OF_HOST_MEMORY:
|
||||
return "VK_ERROR_OUT_OF_HOST_MEMORY";
|
||||
|
||||
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
|
||||
return "VK_ERROR_OUT_OF_DEVICE_MEMORY";
|
||||
|
||||
case VK_ERROR_INITIALIZATION_FAILED:
|
||||
return "VK_ERROR_INITIALIZATION_FAILED";
|
||||
|
||||
case VK_ERROR_DEVICE_LOST:
|
||||
return "VK_ERROR_DEVICE_LOST";
|
||||
|
||||
case VK_ERROR_MEMORY_MAP_FAILED:
|
||||
return "VK_ERROR_MEMORY_MAP_FAILED";
|
||||
|
||||
case VK_ERROR_LAYER_NOT_PRESENT:
|
||||
return "VK_ERROR_LAYER_NOT_PRESENT";
|
||||
|
||||
case VK_ERROR_EXTENSION_NOT_PRESENT:
|
||||
return "VK_ERROR_EXTENSION_NOT_PRESENT";
|
||||
|
||||
case VK_ERROR_FEATURE_NOT_PRESENT:
|
||||
return "VK_ERROR_FEATURE_NOT_PRESENT";
|
||||
|
||||
case VK_ERROR_INCOMPATIBLE_DRIVER:
|
||||
return "VK_ERROR_INCOMPATIBLE_DRIVER";
|
||||
|
||||
case VK_ERROR_TOO_MANY_OBJECTS:
|
||||
return "VK_ERROR_TOO_MANY_OBJECTS";
|
||||
|
||||
case VK_ERROR_FORMAT_NOT_SUPPORTED:
|
||||
return "VK_ERROR_FORMAT_NOT_SUPPORTED";
|
||||
|
||||
case VK_ERROR_SURFACE_LOST_KHR:
|
||||
return "VK_ERROR_SURFACE_LOST_KHR";
|
||||
|
||||
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
|
||||
return "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
|
||||
|
||||
case VK_SUBOPTIMAL_KHR:
|
||||
return "VK_SUBOPTIMAL_KHR";
|
||||
|
||||
case VK_ERROR_OUT_OF_DATE_KHR:
|
||||
return "VK_ERROR_OUT_OF_DATE_KHR";
|
||||
|
||||
case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
|
||||
return "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
|
||||
|
||||
case VK_ERROR_VALIDATION_FAILED_EXT:
|
||||
return "VK_ERROR_VALIDATION_FAILED_EXT";
|
||||
|
||||
case VK_ERROR_INVALID_SHADER_NV:
|
||||
return "VK_ERROR_INVALID_SHADER_NV";
|
||||
|
||||
default:
|
||||
return "UNKNOWN_VK_RESULT";
|
||||
}
|
||||
}
|
||||
|
||||
void LogVulkanResult(const char* func_name, VkResult res, const char* msg, ...)
|
||||
{
|
||||
std::va_list ap;
|
||||
va_start(ap, msg);
|
||||
std::string real_msg = StringUtil::StdStringFromFormatV(msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
Console.Error(
|
||||
"(%s) %s (%d: %s)", func_name, real_msg.c_str(), static_cast<int>(res), VkResultToString(res));
|
||||
}
|
||||
} // namespace Util
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,135 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include "common/StringUtil.h"
|
||||
#include "common/Vulkan/Loader.h"
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdarg>
|
||||
#include <string_view>
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
namespace Util
|
||||
{
|
||||
bool IsDepthFormat(VkFormat format);
|
||||
bool IsDepthStencilFormat(VkFormat format);
|
||||
VkFormat GetLinearFormat(VkFormat format);
|
||||
u32 GetTexelSize(VkFormat format);
|
||||
|
||||
// Safe destroy helpers
|
||||
void SafeDestroyFramebuffer(VkFramebuffer& fb);
|
||||
void SafeDestroyShaderModule(VkShaderModule& sm);
|
||||
void SafeDestroyPipeline(VkPipeline& p);
|
||||
void SafeDestroyPipelineLayout(VkPipelineLayout& pl);
|
||||
void SafeDestroyDescriptorSetLayout(VkDescriptorSetLayout& dsl);
|
||||
void SafeDestroyBufferView(VkBufferView& bv);
|
||||
void SafeDestroyImageView(VkImageView& iv);
|
||||
void SafeDestroySampler(VkSampler& samp);
|
||||
void SafeDestroySemaphore(VkSemaphore& sem);
|
||||
void SafeFreeGlobalDescriptorSet(VkDescriptorSet& ds);
|
||||
|
||||
// Wrapper for creating an barrier on a buffer
|
||||
void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer, VkAccessFlags src_access_mask,
|
||||
VkAccessFlags dst_access_mask, VkDeviceSize offset, VkDeviceSize size, VkPipelineStageFlags src_stage_mask,
|
||||
VkPipelineStageFlags dst_stage_mask);
|
||||
|
||||
const char* VkResultToString(VkResult res);
|
||||
void LogVulkanResult(const char* func_name, VkResult res, const char* msg, ...) /*printflike(4, 5)*/;
|
||||
|
||||
#define LOG_VULKAN_ERROR(res, ...) ::Vulkan::Util::LogVulkanResult(__func__, res, __VA_ARGS__)
|
||||
|
||||
#if defined(_DEBUG)
|
||||
|
||||
// We can't use the templates below because they're all the same type on 32-bit.
|
||||
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || \
|
||||
defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
|
||||
#define ENABLE_VULKAN_DEBUG_OBJECTS 1
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
|
||||
|
||||
// Provides a compile-time mapping between a Vulkan-type into its matching VkObjectType
|
||||
template <typename T>
|
||||
struct VkObjectTypeMap;
|
||||
|
||||
// clang-format off
|
||||
template<> struct VkObjectTypeMap<VkInstance > { using type = VkInstance ; static constexpr VkObjectType value = VK_OBJECT_TYPE_INSTANCE; };
|
||||
template<> struct VkObjectTypeMap<VkPhysicalDevice > { using type = VkPhysicalDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PHYSICAL_DEVICE; };
|
||||
template<> struct VkObjectTypeMap<VkDevice > { using type = VkDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE; };
|
||||
template<> struct VkObjectTypeMap<VkQueue > { using type = VkQueue ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUEUE; };
|
||||
template<> struct VkObjectTypeMap<VkSemaphore > { using type = VkSemaphore ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SEMAPHORE; };
|
||||
template<> struct VkObjectTypeMap<VkCommandBuffer > { using type = VkCommandBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_BUFFER; };
|
||||
template<> struct VkObjectTypeMap<VkFence > { using type = VkFence ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FENCE; };
|
||||
template<> struct VkObjectTypeMap<VkDeviceMemory > { using type = VkDeviceMemory ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE_MEMORY; };
|
||||
template<> struct VkObjectTypeMap<VkBuffer > { using type = VkBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER; };
|
||||
template<> struct VkObjectTypeMap<VkImage > { using type = VkImage ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE; };
|
||||
template<> struct VkObjectTypeMap<VkEvent > { using type = VkEvent ; static constexpr VkObjectType value = VK_OBJECT_TYPE_EVENT; };
|
||||
template<> struct VkObjectTypeMap<VkQueryPool > { using type = VkQueryPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUERY_POOL; };
|
||||
template<> struct VkObjectTypeMap<VkBufferView > { using type = VkBufferView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER_VIEW; };
|
||||
template<> struct VkObjectTypeMap<VkImageView > { using type = VkImageView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE_VIEW; };
|
||||
template<> struct VkObjectTypeMap<VkShaderModule > { using type = VkShaderModule ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SHADER_MODULE; };
|
||||
template<> struct VkObjectTypeMap<VkPipelineCache > { using type = VkPipelineCache ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_CACHE; };
|
||||
template<> struct VkObjectTypeMap<VkPipelineLayout > { using type = VkPipelineLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_LAYOUT; };
|
||||
template<> struct VkObjectTypeMap<VkRenderPass > { using type = VkRenderPass ; static constexpr VkObjectType value = VK_OBJECT_TYPE_RENDER_PASS; };
|
||||
template<> struct VkObjectTypeMap<VkPipeline > { using type = VkPipeline ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE; };
|
||||
template<> struct VkObjectTypeMap<VkDescriptorSetLayout > { using type = VkDescriptorSetLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT; };
|
||||
template<> struct VkObjectTypeMap<VkSampler > { using type = VkSampler ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SAMPLER; };
|
||||
template<> struct VkObjectTypeMap<VkDescriptorPool > { using type = VkDescriptorPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_POOL; };
|
||||
template<> struct VkObjectTypeMap<VkDescriptorSet > { using type = VkDescriptorSet ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET; };
|
||||
template<> struct VkObjectTypeMap<VkFramebuffer > { using type = VkFramebuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FRAMEBUFFER; };
|
||||
template<> struct VkObjectTypeMap<VkCommandPool > { using type = VkCommandPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_POOL; };
|
||||
template<> struct VkObjectTypeMap<VkDescriptorUpdateTemplate> { using type = VkDescriptorUpdateTemplate; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE; };
|
||||
template<> struct VkObjectTypeMap<VkSurfaceKHR > { using type = VkSurfaceKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SURFACE_KHR; };
|
||||
template<> struct VkObjectTypeMap<VkSwapchainKHR > { using type = VkSwapchainKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SWAPCHAIN_KHR; };
|
||||
template<> struct VkObjectTypeMap<VkDebugUtilsMessengerEXT > { using type = VkDebugUtilsMessengerEXT ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT; };
|
||||
// clang-format on
|
||||
|
||||
#endif
|
||||
|
||||
static inline void SetObjectName(
|
||||
VkDevice device, void* object_handle, VkObjectType object_type, const char* format, va_list ap)
|
||||
{
|
||||
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
|
||||
if (!vkSetDebugUtilsObjectNameEXT)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
const VkDebugUtilsObjectNameInfoEXT nameInfo{VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, nullptr,
|
||||
object_type, reinterpret_cast<uint64_t>(object_handle), str.c_str()};
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline void SetObjectName(VkDevice device, T object_handle, const char* format, ...)
|
||||
{
|
||||
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
|
||||
std::va_list ap;
|
||||
va_start(ap, format);
|
||||
SetObjectName(device, reinterpret_cast<void*>((typename VkObjectTypeMap<T>::type)object_handle),
|
||||
VkObjectTypeMap<T>::value, format, ap);
|
||||
va_end(ap);
|
||||
#endif
|
||||
}
|
||||
} // namespace Util
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,20 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/PrecompiledHeader.h"
|
||||
|
||||
#define VMA_IMPLEMENTATION 1
|
||||
|
||||
#include "common/Vulkan/Loader.h"
|
|
@ -37,6 +37,9 @@ struct WindowInfo
|
|||
/// Abstract handle to the window. This depends on the surface type.
|
||||
void* window_handle = nullptr;
|
||||
|
||||
/// For platforms where a separate surface/layer handle is needed, it is stored here (e.g. MacOS).
|
||||
void* surface_handle = nullptr;
|
||||
|
||||
/// Width of the surface in pixels.
|
||||
u32 surface_width = 0;
|
||||
|
||||
|
|
|
@ -33,12 +33,13 @@
|
|||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;$(SolutionDir)3rdparty\glslang\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>PrecompiledHeader.h</ForcedIncludeFiles>
|
||||
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
|
||||
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -64,6 +65,16 @@
|
|||
<ClCompile Include="SettingsWrapper.cpp" />
|
||||
<ClCompile Include="Timer.cpp" />
|
||||
<ClCompile Include="VirtualMemory.cpp" />
|
||||
<ClCompile Include="Vulkan\vk_mem_alloc.cpp" />
|
||||
<ClCompile Include="Vulkan\Builders.cpp" />
|
||||
<ClCompile Include="Vulkan\Context.cpp" />
|
||||
<ClCompile Include="Vulkan\Loader.cpp" />
|
||||
<ClCompile Include="Vulkan\ShaderCache.cpp" />
|
||||
<ClCompile Include="Vulkan\ShaderCompiler.cpp" />
|
||||
<ClCompile Include="Vulkan\StreamBuffer.cpp" />
|
||||
<ClCompile Include="Vulkan\SwapChain.cpp" />
|
||||
<ClCompile Include="Vulkan\Texture.cpp" />
|
||||
<ClCompile Include="Vulkan\Util.cpp" />
|
||||
<ClCompile Include="WindowInfo.cpp" />
|
||||
<ClCompile Include="x86\MemcpyFast.cpp" />
|
||||
<ClCompile Include="PathUtils.cpp" />
|
||||
|
@ -103,6 +114,7 @@
|
|||
<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">_M_X86_32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_M_X86_64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</MASM>
|
||||
<None Include="Vulkan\EntryPoints.inl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Align.h" />
|
||||
|
@ -139,6 +151,16 @@
|
|||
<ClInclude Include="SafeArray.h" />
|
||||
<ClInclude Include="StringHelpers.h" />
|
||||
<ClInclude Include="Timer.h" />
|
||||
<ClInclude Include="Vulkan\Builders.h" />
|
||||
<ClInclude Include="Vulkan\Context.h" />
|
||||
<ClInclude Include="Vulkan\EntryPoints.h" />
|
||||
<ClInclude Include="Vulkan\Loader.h" />
|
||||
<ClInclude Include="Vulkan\ShaderCache.h" />
|
||||
<ClInclude Include="Vulkan\ShaderCompiler.h" />
|
||||
<ClInclude Include="Vulkan\StreamBuffer.h" />
|
||||
<ClInclude Include="Vulkan\SwapChain.h" />
|
||||
<ClInclude Include="Vulkan\Texture.h" />
|
||||
<ClInclude Include="Vulkan\Util.h" />
|
||||
<ClInclude Include="WindowInfo.h" />
|
||||
<ClInclude Include="wxBaseTools.h" />
|
||||
<ClInclude Include="Threading.h" />
|
||||
|
@ -174,6 +196,9 @@
|
|||
<ProjectReference Include="..\3rdparty\glad\glad.vcxproj">
|
||||
<Project>{c0293b32-5acf-40f0-aa6c-e6da6f3bf33a}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\3rdparty\glslang\glslang.vcxproj">
|
||||
<Project>{ef6834a9-11f3-4331-bc34-21b325abb180}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\3rdparty\pthreads4w\build\pthreads4w.vcxproj">
|
||||
<Project>{0fae817d-9a32-4830-857e-81da57246e16}</Project>
|
||||
</ProjectReference>
|
||||
|
@ -188,4 +213,4 @@
|
|||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -142,6 +142,33 @@
|
|||
<ClCompile Include="ProgressCallback.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\Builders.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\Context.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\Loader.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\ShaderCache.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\ShaderCompiler.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\StreamBuffer.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\SwapChain.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\Texture.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\Util.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MD5Digest.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
@ -151,6 +178,9 @@
|
|||
<ClCompile Include="GL\ShaderCache.cpp">
|
||||
<Filter>Source Files\GL</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vulkan\vk_mem_alloc.cpp">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AlignedMalloc.h">
|
||||
|
@ -342,6 +372,36 @@
|
|||
<ClInclude Include="HashCombine.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\ShaderCompiler.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\StreamBuffer.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\SwapChain.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\Texture.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\Util.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\Builders.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\Context.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\EntryPoints.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\Loader.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vulkan\ShaderCache.h">
|
||||
<Filter>Header Files\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MD5Digest.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
|
@ -365,15 +425,24 @@
|
|||
<Filter Include="Source Files\GL">
|
||||
<UniqueIdentifier>{5e76b340-cb0e-4946-83ec-7d72e397cac8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Vulkan">
|
||||
<UniqueIdentifier>{94154238-8b02-44f8-a7b8-3612e7bfa33c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Vulkan">
|
||||
<UniqueIdentifier>{46f36c68-0e0e-4acd-a621-3365e3167c4f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="EventSource.inl">
|
||||
<Filter>Source Files</Filter>
|
||||
</None>
|
||||
<None Include="Vulkan\EntryPoints.inl">
|
||||
<Filter>Source Files\Vulkan</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MASM Include="FastJmp.asm">
|
||||
<Filter>Source Files</Filter>
|
||||
</MASM>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -6,7 +6,7 @@
|
|||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\;$(SolutionDir)3rdparty\soundtouch\soundtouch\;$(SolutionDir)3rdparty\rapidyaml\rapidyaml\src;$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src;$(SolutionDir)3rdparty\fmt\fmt\include\;$(SolutionDir)3rdparty\libchdr\libchdr\include;$(SolutionDir)3rdparty\wil\include;$(SolutionDir)3rdparty\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\;$(SolutionDir)3rdparty\soundtouch\soundtouch\;$(SolutionDir)3rdparty\rapidyaml\rapidyaml\src;$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src;$(SolutionDir)3rdparty\fmt\fmt\include\;$(SolutionDir)3rdparty\libchdr\libchdr\include;$(SolutionDir)3rdparty\wil\include;$(SolutionDir)3rdparty\Vulkan-Headers\include\;$(SolutionDir)3rdparty\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIL_SUPPRESS_EXCEPTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
|
|
Loading…
Reference in New Issue