pcsx2/plugins/zerospu2/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name
set(Output zerospu2)
set(zerospu2FinalFlags "")
# zerospu2 sources
set(zerospu2Sources
voices.cpp
WavFile.cpp
zerodma.cpp
zerospu2.cpp
zeroworker.cpp)
# zerospu2 headers
set(zerospu2Headers
misc.h
reg.h
WavFile.h
zerodma.h
zerospu2.h
zeroworker.h)
# zerospu2 Linux sources
set(zerospu2LinuxSources
Linux/Linux.cpp
Targets/Alsa.cpp
Targets/OSS.cpp
# Targets/PortAudio.cpp
Targets/SoundTargets.cpp)
# zerospu2 Linux headers
set(zerospu2LinuxHeaders
Linux/Linux.h
Targets/Alsa.h
Targets/OSS.h
# Targets/PortAudio.h
Targets/SoundTargets.h)
# zerospu2 Windows sources
set(zerospu2WindowsSources
Targets/dsound51.cpp
Windows/Win32.cpp
Windows/ZeroSPU2.def
Windows/ZeroSPU2.rc)
# zerospu2 Windows headers
set(zerospu2WindowsHeaders
resources.h
Targets/dsound51.h)
# add additional include directories
include_directories(Linux Targets)
set(zerospu2FinalSources
${zerospu2Sources}
${zerospu2Headers}
${zerospu2LinuxSources}
${zerospu2LinuxHeaders}
)
set(zerospu2FinalLibs
${ALSA_LIBRARIES}
# PortAudio would go here.
${SOUNDTOUCH_LIBRARIES}
)
if(PORTAUDIO_FOUND)
# link target with PortAudio
#target_link_libraries(${Output} ${PORTAUDIO_LIBRARIES})
endif(PORTAUDIO_FOUND)
add_pcsx2_plugin(${Output} "${zerospu2FinalSources}" "${zerospu2FinalLibs}" "${zerospu2FinalFlags}")