pcsx2/common/Linux/LnxMisc.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#if !defined(_WIN32) && !defined(__APPLE__)
#include <ctype.h>
#include <time.h>
#include <unistd.h>
#include <sys/time.h>
#include <wx/utils.h>
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#include "common/Pcsx2Types.h"
// Returns 0 on failure (not supported by the operating system).
u64 GetPhysicalMemory()
{
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u64 pages = 0;
#ifdef _SC_PHYS_PAGES
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pages = sysconf(_SC_PHYS_PAGES);
#endif
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return pages * getpagesize();
}
void InitCPUTicks()
{
}
u64 GetTickFrequency()
{
return 1000000000;// unix measures in nanoseconds
}
u64 GetCPUTicks()
{
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (static_cast<u64>(ts.tv_sec) * 1000000000ULL) + ts.tv_nsec;
}
wxString GetOSVersionString()
{
#if defined(__linux__)
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return wxGetLinuxDistributionInfo().Description;
#else // freebsd
return wxGetOsDescription();
#endif
}
void ScreensaverAllow(bool allow)
{
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// no-op
}
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#endif