pcsx2/plugins/zzogl-pg/opengl/ZZoglFlushHack.cpp

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/* ZZ Open GL graphics plugin
* Copyright (c)2010 gregory.hainaut@gmail.com, zeydlitz@gmail.com
* Based on GSdx Copyright (C) 2007-2009 Gabest
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* This file is a collection of hack for removing the blur effect on some games
* The blur renders very badly on high screen flat panel.
*
* To avoid severals combo-box, the hack detects the game based on crc
*/
#include "ZZoglFlushHack.h"
inline bool GABEST_HAS_SHARED_BITS (int fbp, int fpsm, int tbp, int tpsm)
{
if ( !PSMT_HAS_SHARED_BITS (fpsm, tpsm) )
return ((fbp ^ tbp) == 0);
else
return false;
}
// GSC_... function has been imported from GSdx
void GSC_Okami(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32)
skip = 1000;
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSMT4)
skip = 0;
}
}
void GSC_MetalGearSolid3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSMCT24)
skip = 1000; // 76, 79
else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSMCT32)
skip = 1000; // 69
}
else
{
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSMCT32)
skip = 0;
}
}
void GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSMCT16 &&*/ fi.TBP0 == 0x02000 && fi.TPSM == PSMT16Z)
skip = 27;
else if(!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSMCT16)
skip = 10;
}
}
void GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00) && fi.TPSM == PSMT8H)
skip = 24; // blur
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.FPSM == PSMCT32 && fi.TPSM == PSMT8H)
skip = 28; // outline
}
}
void GSC_SFEX3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00500 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00f00 && fi.TPSM == PSMCT16)
skip = 2; // blur
}
}
void GSC_Bully(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
// Test is useless !
// if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.FPSM == fi.TPSM)
// return; // allowed
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSMCT16S && fi.TBP0 == 0x02300 && fi.TPSM == PSMT16SZ)
skip = 6;
}
else
{
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSMCT32)
skip = 0;
}
}
void GSC_BullyCC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
// Test is useless !
// if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.FPSM == fi.TPSM)
// return; // allowed
if(!fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSMCT24)
skip = 9;
}
}
void GSC_SoTC(const GSFrameInfo& fi, int& skip)
{
// Not needed anymore? What did it fix anyway? (rama)
/*if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02b80 && fi.FPSM == PSMCT24 && fi.TBP0 == 0x01e80 && fi.TPSM == PSMCT24)
skip = 9;
else if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSMCT32)
skip = 8;
else if(fi.TME && fi.FBP == 0x01e80 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03880 && fi.TPSM == PSMCT32)
skip = 8;
}*/
}
void GSC_OnePieceGrandAdventure(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x00f00) && fi.TPSM == PSMCT16)
skip = 4;
}
}
void GSC_OnePieceGrandBattle(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00f00) && fi.TPSM == PSMCT16)
skip = 4;
}
}
void GSC_ICO(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03d00 && fi.TPSM == PSMCT32)
skip = 3;
else if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x02800 && fi.TPSM == PSMT8H)
skip = 1;
}
else
{
if(fi.TME && fi.TBP0 == 0x00800 && fi.TPSM == PSMCT32)
skip = 0;
}
}
void GSC_GT4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x03440 || fi.FBP >= 0x03e00) && fi.FPSM == PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSMT8)
skip = 880;
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSMT8)
{
// TODO: removes gfx from where it is not supposed to (garage)
// skip = 58;
}
}
}
void GSC_WildArms4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSMT32Z && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT32Z)
skip = 100;
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSMCT32)
skip = 1;
}
}
void GSC_WildArms5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSMT32Z && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT32Z)
skip = 100;
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSMCT32)
skip = 1;
}
}
void GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03c20 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x01400 && fi.TPSM == PSMT8)
skip = 640;
}
}
void GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
// Test is useless !
// if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.FPSM == fi.TPSM)
// return false; // allowed
if(fi.TME && fi.FBP == 0x02200 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01400 && fi.TPSM == PSMT24Z)
skip = 41;
}
else
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03c00 && fi.TPSM == PSMCT32)
skip = 0;
else if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00))
skip = 0;
}
}
void GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT24Z)
skip = 176;
}
}
void GSC_Spartan(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32)
skip = 107;
}
}
void GSC_AceCombat4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02a00 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01600 && fi.TPSM == PSMT24Z)
skip = 71; // clouds (z, 16-bit)
else if(fi.TME && fi.FBP == 0x02900 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT24)
skip = 28; // blur
}
}
void GSC_Drakengard2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x026c0 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00a00 && fi.TPSM == PSMCT32)
skip = 64;
}
}
void GSC_Tekken5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02ea0 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32)
skip = 95;
}
}
void GSC_IkkiTousen(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01180 && fi.TPSM == PSMT24Z)
skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit)
else if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01180 && fi.TPSM == PSMT24Z)
skip = 11; // blur
}
else if(skip > 7)
{
if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSMCT16)
skip = 7; // the last steps of shadow drawing
}
}
void GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
{
// skip = 30; //GSdx
skip = 4; // 23 or 4 need more testing
}
else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32 && fi.FBMSK == 0xff000000)
skip = 1; // blur
else if(fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT8
&& ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000)))
skip = 1; // wall of fog
}
}
void GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME)
{
if((fi.FBP == 0x00100 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSMCT16) // ntsc
|| (fi.FBP == 0x02100 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSMCT16)) // pal
skip = 29; // shadows
if(fi.FBP == 0x00100 && fi.FPSM == PSMCT32 && (fi.TBP0 & 0x03000) == 0x03000
&& (fi.TPSM == PSMT8 || fi.TPSM == PSMT4)
&& ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000)))
skip = 1; // wall of fog
}
}
}
void GSC_GiTS(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSMCT16)
skip = 1315;
}
}
void GSC_Onimusha3(const GSFrameInfo& fi, int& skip)
{
if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x00700)*/ && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000 || fi.TBP0 == 0x01200) && (fi.TPSM == PSMCT32 || fi.TPSM == PSMCT24))
skip = 1;
}
void GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT8) // copies the z buffer to the alpha channel of the fb
skip = 1000;
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && (fi.TBP0 == 0x03560 || fi.TBP0 == 0x038e0) && fi.TPSM == PSMCT32)
skip = 1;
}
else
{
if(fi.TME && fi.TPSM != PSMT8)
skip = 0;
}
}
void GSC_SonicUnleashed(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02200 && fi.FPSM == PSMCT16S && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
skip = 1000; // shadow
}
else
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x02200 && fi.TPSM == PSMCT16S)
skip = 2;
}
}
void GSC_Genji(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01500 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00e00 && fi.TPSM == PSMT16Z)
skip = 6; //
}
}
void GSC_StarOcean3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH)
skip = 1000; //
}
else
{
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH))
skip = 0;
}
}
void GSC_ValkyrieProfile2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH)
skip = 1000; //
}
else
{
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH))
skip = 0;
}
}
void GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH)
skip = 1000; // Shadows
else if (fi.TME && fi.FBP == fi.TBP0 && (fi.TBP0 == 0x3700 || fi.TBP0 == 0x3400) && fi.TZTST == 1)
skip = 1; // Start manu issue;
}
else
{
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH))
skip = 0;
}
}
bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
{
// Note GSdx seems to use invert somewhere FBMSK. So values were inverted
if(skip == 0)
{
if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSMCT16S && fi.FBMSK == ~(0x03FFF))
skip = 1;
else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380)
skip = 1; // bloom
else if(fi.TME && fi.FBP == fi.TBP0 && fi.TBP0 == 0x3000 && fi.FBMSK == ~(0xFFFFFF) &&
GABEST_HAS_SHARED_BITS(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
skip = 1;
}
return true;
}
// Record skipped frame to allow better analysis
// #define FRAME_RECORDING_ON 1
#ifdef FRAME_RECORDING_ON
static const u32 MAX_FRAMES = 500;
static GSFrameInfo FrameAppear[MAX_FRAMES];
static u32 Rec_Numbers = 0;
void RecordNewFrames(VB& curvb, GSFrameInfo fi) {
if (Rec_Numbers >= MAX_FRAMES)
return;
u32 i;
bool was_recorded = false;
for (i = 0; i < Rec_Numbers; i++ ) {
if (FrameAppear[i].FBP == fi.FBP && FrameAppear[i].FPSM == fi.FPSM
&& FrameAppear[i].TBP0 == fi.TBP0 && FrameAppear[i].TPSM == fi.TPSM) {
was_recorded = true;
break;
}
}
if (!was_recorded) {
FrameAppear[Rec_Numbers] = fi;
Rec_Numbers++;
ZZLog::Print( "New frame %d, skip %d | fpb: %x fpsm: %d fpmsk: %x tme: %x tbp0: %x tpsm: %d tztst: %x | bits %d\n", \
Rec_Numbers, g_SkipFlushFrame, fi.FBP, fi.FPSM, fi.FBMSK, fi.TME, fi.TBP0, fi.TPSM, fi.TZTST, GABEST_HAS_SHARED_BITS(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM) );
// Dump a nice picture of the frame
char filename[255];
sprintf(filename, "SkipFlushFrame_%d__%d.tga", g_SkipFlushFrame, Rec_Numbers);
SaveRenderTarget(filename, curvb.prndr->fbw, curvb.prndr->fbh, 0);
}
}
#endif
__forceinline bool IsBadFrame(VB& curvb)
{
GSFrameInfo fi;
// Keep GSdx naming convention to ease sharing code
fi.FBP = curvb.frame.fbp;
fi.FPSM = curvb.frame.psm;
fi.FBMSK = ~curvb.frame.fbm;
fi.TME = curvb.curprim.tme;
fi.TBP0 = curvb.tex0.tbp0;
fi.TPSM = curvb.tex0.psm;
fi.TZTST = curvb.test.ztst;
if (GetSkipCount_Handler && conf.settings().automatic_skip_draw)
GetSkipCount_Handler(fi, g_SkipFlushFrame);
if(g_SkipFlushFrame == 0 && (conf.SkipDraw > 0))
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
// Or General, often problematic post processing
if (PSMT_ISZTEX(fi.TPSM) || (GABEST_HAS_SHARED_BITS(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)))
g_SkipFlushFrame = conf.SkipDraw;
}
}
if(g_SkipFlushFrame > 0)
{
#ifdef FRAME_RECORDING_ON
RecordNewFrames(curvb, fi);
#endif
g_SkipFlushFrame--;
return true;
}
return false;
}