pcsx2/plugins/GSdx/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name
set(Output GSdx-0.1.16)
set(CommonFlags
-D_LINUX
-fno-operator-names # because Xbyak uses and()/xor()/or()/not() function
-mfpmath=sse
#-Wstrict-aliasing # Allow to track strict aliasing issue.
-std=c++0x
-fno-strict-aliasing
-Wno-unknown-pragmas
-Wno-parentheses
-Wunused-variable # __dummy variable need to be investigated
-fabi-version=6
)
set(OptimizationFlags
-O2
-DNDEBUG
)
#Clang doesn't support a few common flags that GCC does.
if(NOT USE_CLANG AND _M_X86_32)
set(GSdxFinalFlags
${GSdxFinalFlags} ${CommonFlags} -mpreferred-stack-boundary=2
)
endif()
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
set(GSdxFinalFlags
${GSdxFinalFlags} ${CommonFlags} -D_DEBUG -g -Wall
)
endif()
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
set(GSdxFinalFlags
${GSdxFinalFlags} ${CommonFlags} ${OptimizationFlags} -D_DEVEL -g
)
endif()
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
set(GSdxFinalFlags
${GSdxFinalFlags} ${CommonFlags} ${OptimizationFlags} -W
)
endif()
if(XDG_STD)
set(GSdxFinalFlags
${GSdxFinalFlags} -DXDG_STD
)
endif()
if(GLES_API AND GLESV2_FOUND)
set(GSdxFinalFlags
${GSdxFinalFlags} -DENABLE_GLES
)
endif()
set(GSdxSources
GLLoader.cpp
GLState.cpp
GPU.cpp
GPUDrawScanline.cpp
GPUDrawScanlineCodeGenerator.cpp
GPULocalMemory.cpp
GPURenderer.cpp
GPURendererSW.cpp
GPUSetupPrimCodeGenerator.cpp
GPUState.cpp
GS.cpp
GSAlignedClass.cpp
GSBlock.cpp
GSCapture.cpp
GSClut.cpp
GSCodeBuffer.cpp
GSCrc.cpp
GSDevice.cpp
GSDeviceOGL.cpp
GSDeviceSW.cpp
GSDeviceNull.cpp
GSDirtyRect.cpp
GSDrawScanline.cpp
GSDrawScanlineCodeGenerator.cpp
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSDrawScanlineCodeGenerator.x86.avx2.cpp
GSDrawScanlineCodeGenerator.x64.cpp
GSDrawScanlineCodeGenerator.x86.cpp
GSDrawScanlineCodeGenerator.x64.avx.cpp
GSDump.cpp
GSFunctionMap.cpp
GSLinuxDialog.cpp
GSLocalMemory.cpp
GSPerfMon.cpp
GSRasterizer.cpp
GSRenderer.cpp
GSRendererHW.cpp
GSRendererNull.cpp
GSRendererOGL.cpp
GSRendererSW.cpp
GSSetting.cpp
GSSetupPrimCodeGenerator.cpp
GSSetupPrimCodeGenerator.x86.avx.cpp
GSSetupPrimCodeGenerator.x86.avx2.cpp
GSSetupPrimCodeGenerator.x64.avx.cpp
GSSetupPrimCodeGenerator.x86.cpp
GSSetupPrimCodeGenerator.x64.cpp
GSShaderOGL.cpp
GSState.cpp
GSTables.cpp
GSTexture.cpp
GSTextureCache.cpp
GSTextureCacheSW.cpp
GSTextureCacheOGL.cpp
GSTextureFXOGL.cpp
GSTextureOGL.cpp
GSTextureNull.cpp
GSTextureSW.cpp
GSThread.cpp
GSUtil.cpp
GSVector.cpp
GSVertexTrace.cpp
GSWnd.cpp
GSWndOGL.cpp
GSWndEGL.cpp
GSdx.cpp
stdafx.cpp
)
set(GSdxHeaders
GPU.h
GPUDrawScanline.h
GPUDrawScanlineCodeGenerator.h
GPUDrawingEnvironment.h
GPULocalMemory.h
GPURenderer.h
GPURendererSW.h
GPUScanlineEnvironment.h
GPUSetupPrimCodeGenerator.h
GPUState.h
GPUVertex.h
GS.h
GSAlignedClass.h
GSBlock.h
GSCapture.h
GSClut.h
GSCodeBuffer.h
GSCrc.h
GSDevice.h
GSDeviceOGL.h
GSDeviceNull.h
GSDirtyRect.h
GSDrawScanline.h
GSDrawScanlineCodeGenerator.h
GSDrawingContext.h
GSDrawingEnvironment.h
GSDump.h
GSFunctionMap.h
GSLinuxLogo.h
GSLocalMemory.h
GSPerfMon.h
GSRasterizer.h
GSRenderer.h
GSRendererNull.h
GSRendererSW.h
GSRendererHW.h
GSRendererOGL.h
GSScanlineEnvironment.h
GSSetting.h
GSSetupPrimCodeGenerator.h
GSState.h
GSTables.h
GSTexture.h
GSTextureCache.h
GSTextureCacheSW.h
GSTextureCacheOGL.h
GSTextureNull.h
GSThread.h
GSUtil.h
GSVector.h
GSVertex.h
GSVertexHW.h
GSVertexList.h
GSVertexSW.h
GSVertexTrace.h
GSWnd.h
GSWndOGL.h
GSWndEGL.h
GSdx.h
res/glsl_source.h
stdafx.h
xbyak/xbyak.h
xbyak/xbyak_bin2hex.h
xbyak/xbyak_mnemonic.h
xbyak/xbyak_util.h
)
set(GSdxFinalSources
${GSdxSources}
${GSdxHeaders}
)
set(GSdxFinalLibs
${X11_LIBRARIES}
)
if(GLES_API AND GLESV2_FOUND)
set(GSdxFinalLibs
${GSdxFinalLibs}
${GLESV2_LIBRARIES}
)
else()
set(GSdxFinalLibs
${GSdxFinalLibs}
${OPENGL_LIBRARIES}
)
endif()
set(GSdxFinalLibs
${GSdxFinalLibs}
${EGL_LIBRARIES}
${GTK2_LIBRARIES}
${LIBC_LIBRARIES}
)
# Generate Glsl header file. Protect with REBUILD_SHADER to avoid build-dependency on PERL
if (REBUILD_SHADER)
add_custom_command(OUTPUT res/glsl_source.h COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/glsl2h.pl)
endif()
add_pcsx2_plugin(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
################################### Replay Loader
if(BUILD_REPLAY_LOADERS)
set(Replay pcsx2_GSReplayLoader)
set(GSdxReplayLoaderFinalSources
${GSdxFinalSources}
linux_replay.cpp
)
add_pcsx2_executable(${Replay} "${GSdxReplayLoaderFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
endif(BUILD_REPLAY_LOADERS)