2010-10-17 09:42:49 +00:00
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/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "ZZKick.h"
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2010-10-23 08:15:39 +00:00
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#include "ZZoglVB.h"
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Kick* ZZKick;
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2010-10-17 09:42:49 +00:00
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const u32 g_primmult[8] = { 1, 2, 2, 3, 3, 3, 2, 0xff };
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const u32 g_primsub[8] = { 1, 2, 1, 3, 1, 1, 2, 0 };
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2010-10-23 04:14:19 +00:00
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const GLenum primtype[8] = { GL_POINTS, GL_LINES, GL_LINES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, 0xffffffff };
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2010-10-18 11:24:40 +00:00
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extern float fiTexWidth[2], fiTexHeight[2]; // current tex width and height
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2010-10-23 04:14:19 +00:00
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// Still thinking about the best place to put this.
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// called on a primitive switch
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void Prim()
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{
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FUNCLOG
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VB& curvb = vb[prim->ctxt];
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if (curvb.CheckPrim()) Flush(prim->ctxt);
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curvb.curprim._val = prim->_val;
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curvb.curprim.prim = prim->prim;
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}
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2010-10-17 09:42:49 +00:00
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// return true if triangle SHOULD be painted.
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// Hackish and should be replaced.
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bool __forceinline NoHighlights(int i)
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{
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//Old code
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return (!(conf.settings().xenosaga_spec) || !vb[i].zbuf.zmsk || prim->iip) ;
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}
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2010-10-23 08:15:39 +00:00
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void __forceinline Kick::KickVertex(bool adc)
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2010-10-17 09:42:49 +00:00
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{
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FUNCLOG
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if (++gs.primC >= (int)g_primmult[prim->prim])
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{
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2010-10-23 23:02:19 +00:00
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if (!adc && NoHighlights(prim->ctxt)) DrawPrim(prim->prim);
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2010-10-17 09:42:49 +00:00
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gs.primC -= g_primsub[prim->prim];
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2010-10-23 23:02:19 +00:00
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if (prim->prim == 5)
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2010-10-17 09:42:49 +00:00
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{
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/* tri fans need special processing */
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2010-10-23 08:15:39 +00:00
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if (gs.nTriFanVert == gs.primIndex) gs.primIndex = gs.primNext();
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2010-10-17 09:42:49 +00:00
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}
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}
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}
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2010-10-23 23:02:19 +00:00
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void Kick::SET_VERTEX(VertexGPU *p, int i)
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2010-10-17 09:42:49 +00:00
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{
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2010-10-23 08:15:39 +00:00
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p->move_x(gs.gsvertex[i], vb[prim->ctxt].offset.x);
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p->move_y(gs.gsvertex[i], vb[prim->ctxt].offset.y);
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p->move_z(gs.gsvertex[i], vb[prim->ctxt].zprimmask);
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p->move_fog(gs.gsvertex[i]);
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2010-10-17 09:42:49 +00:00
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2010-10-23 08:15:39 +00:00
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p->rgba = prim->iip ? gs.gsvertex[i].rgba : gs.rgba;
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2010-10-17 09:42:49 +00:00
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if (conf.settings().texa)
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{
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2010-10-23 08:15:39 +00:00
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u32 B = ((p->rgba & 0xfe000000) >> 1) + (0x01000000 * vb[prim->ctxt].fba.fba);
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2010-10-17 09:42:49 +00:00
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p->rgba = (p->rgba & 0xffffff) + B;
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}
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if (prim->tme)
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{
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if (prim->fst)
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{
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2010-10-23 08:15:39 +00:00
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p->s = (float)gs.gsvertex[i].u * fiTexWidth[prim->ctxt];
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p->t = (float)gs.gsvertex[i].v * fiTexHeight[prim->ctxt];
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2010-10-17 09:42:49 +00:00
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p->q = 1;
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}
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else
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{
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2010-10-23 08:15:39 +00:00
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p->s = gs.gsvertex[i].s;
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p->t = gs.gsvertex[i].t;
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p->q = gs.gsvertex[i].q;
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2010-10-17 09:42:49 +00:00
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}
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}
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}
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2010-10-23 08:15:39 +00:00
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__forceinline void Kick::OUTPUT_VERT(VertexGPU vert, u32 id)
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2010-10-17 09:42:49 +00:00
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{
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#ifdef WRITE_PRIM_LOGS
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ZZLog::Prim_Log("%c%d(%d): xyzf=(%4d,%4d,0x%x,%3d), rgba=0x%8.8x, stq = (%2.5f,%2.5f,%2.5f)\n",
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id == 0 ? '*' : ' ', id, prim->prim, vert.x / 8, vert.y / 8, vert.z, vert.f / 128,
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vert.rgba, Clamp(vert.s, -10, 10), Clamp(vert.t, -10, 10), Clamp(vert.q, -10, 10));
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#endif
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}
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2010-10-23 23:02:19 +00:00
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void Kick::DrawPrim(u32 prim_type)
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2010-10-17 09:42:49 +00:00
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{
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2010-10-23 23:02:19 +00:00
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VB& curvb = vb[prim->ctxt];
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curvb.FlushTexData();
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if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
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{
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assert(vb[prim->ctxt].nCount == 0);
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Flush(!prim->ctxt);
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}
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// check enough place is left for the biggest primitive (sprite)
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// This function is unlikely to be called so do not inline it.
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if (unlikely(curvb.nCount + 6 > curvb.nNumVertices))
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curvb.IncreaseVertexBuffer();
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VertexGPU* p = curvb.pBufferData + curvb.nCount;
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u32 next;
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u32 last;
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switch(prim_type) {
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case PRIM_POINT:
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assert(gs.primC >= 1);
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SET_VERTEX(&p[0], gs.primNext(2));
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curvb.nCount ++;
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break;
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case PRIM_LINE:
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case PRIM_LINE_STRIP:
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assert(gs.primC >= 2);
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SET_VERTEX(&p[0], gs.primNext());
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SET_VERTEX(&p[1], gs.primNext(2));
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curvb.nCount += 2;
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break;
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case PRIM_TRIANGLE:
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case PRIM_TRIANGLE_STRIP:
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case PRIM_TRIANGLE_FAN:
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assert(gs.primC >= 3);
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SET_VERTEX(&p[0], 0);
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SET_VERTEX(&p[1], 1);
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SET_VERTEX(&p[2], 2);
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curvb.nCount += 3;
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break;
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case PRIM_SPRITE:
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assert(gs.primC >= 2);
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next = gs.primNext();
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last = gs.primNext(2);
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// sprite is too small and AA shows lines (tek4, Mana Khemia)
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gs.gsvertex[last].x += (4 * AA.x);
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gs.gsvertex[last].y += (4 * AA.y);
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// might be bad sprite (KH dialog text)
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//if( gs.gsvertex[next].x == gs.gsvertex[last].x || gs.gsvertex[next].y == gs.gsvertex[last].y )
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//return;
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// process sprite as 2 triangles. The common diagonal is 0,1 and 3,4
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SetKickVertex(&p[0], gs.gsvertex[last], next);
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SetKickVertex(&p[1], gs.gsvertex[last], last);
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// Duplicate the vertex
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p[3] = p[0];
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p[2] = p[0];
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p[4] = p[1];
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p[5] = p[1];
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// Move some vertex x coord to create the others corners of the sprite
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p[2].s = p[1].s;
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p[2].x = p[1].x;
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p[5].s = p[0].s;
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p[5].x = p[0].x;
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curvb.nCount += 6;
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break;
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default: break;
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}
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// Print DEBUG info
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switch(prim_type) {
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case PRIM_TRIANGLE:
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case PRIM_TRIANGLE_STRIP:
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case PRIM_TRIANGLE_FAN:
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OUTPUT_VERT(p[2],2);
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case PRIM_LINE:
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case PRIM_LINE_STRIP:
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case PRIM_SPRITE:
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OUTPUT_VERT(p[1],1);
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case PRIM_POINT:
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OUTPUT_VERT(p[0],0);
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default: break;
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}
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2010-10-17 09:42:49 +00:00
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}
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2010-10-23 17:59:10 +00:00
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void Kick::SetKickVertex(VertexGPU *p, Vertex &v, int next)
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2010-10-17 09:42:49 +00:00
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{
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2010-10-23 08:15:39 +00:00
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SET_VERTEX(p, next);
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p->move_z(v, vb[prim->ctxt].zprimmask);
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p->move_fog(v);
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2010-10-17 09:42:49 +00:00
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}
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