pcsx2/plugins/zzogl-pg/opengl/ZZKick.cpp

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/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "ZZKick.h"
#include "targets.h"
const u32 g_primmult[8] = { 1, 2, 2, 3, 3, 3, 2, 0xff };
const u32 g_primsub[8] = { 1, 2, 1, 3, 1, 1, 2, 0 };
extern float fiTexWidth[2], fiTexHeight[2]; // current tex width and height
DrawFn drawfn[8] = { KickDummy, KickDummy, KickDummy, KickDummy,
KickDummy, KickDummy, KickDummy, KickDummy
};
void init_drawfn()
{
drawfn[0] = KickPoint;
drawfn[1] = KickLine;
drawfn[2] = KickLine;
drawfn[3] = KickTriangle;
drawfn[4] = KickTriangle;
drawfn[5] = KickTriangleFan;
drawfn[6] = KickSprite;
drawfn[7] = KickDummy;
}
void clear_drawfn()
{
drawfn[0] = KickDummy;
drawfn[1] = KickDummy;
drawfn[2] = KickDummy;
drawfn[3] = KickDummy;
drawfn[4] = KickDummy;
drawfn[5] = KickDummy;
drawfn[6] = KickDummy;
drawfn[7] = KickDummy;
}
__forceinline void MOVZ(VertexGPU *p, u32 gsz, const VB& curvb)
{
p->z = (curvb.zprimmask == 0xffff) ? min((u32)0xffff, gsz) : gsz;
}
__forceinline void MOVFOG(VertexGPU *p, Vertex gsf)
{
p->f = ((s16)(gsf).f << 7) | 0x7f;
}
// return true if triangle SHOULD be painted.
// Hackish and should be replaced.
bool __forceinline NoHighlights(int i)
{
// This is hack-code, I still in search of correct reason, why some triangles should not be drawn.
int dummy = 0;
u32 resultA = prim->iip + (2 * (prim->tme)) + (4 * (prim->fge)) + (8 * (prim->abe)) + (16 * (prim->aa1)) + (32 * (prim->fst)) + (64 * (prim->ctxt)) + (128 * (prim->fix));
const pixTest curtest = vb[i].test;
u32 result = curtest.ate + ((curtest.atst) << 1) +((curtest.afail) << 4) + ((curtest.date) << 6) + ((curtest.datm) << 7) + ((curtest.zte) << 8) + ((curtest.ztst)<< 9);
if ((resultA == 0x310a) && (result == 0x0)) return false; // Radiata Stories
//Old code
return (!(conf.settings().xenosaga_spec) || !vb[i].zbuf.zmsk || prim->iip) ;
}
void __forceinline KICK_VERTEX2()
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
if (NoHighlights(prim->ctxt)) (*drawfn[prim->prim])();
gs.primC -= g_primsub[prim->prim];
}
}
void __forceinline KICK_VERTEX3()
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
gs.primC -= g_primsub[prim->prim];
if (prim->prim == 5)
{
/* tri fans need special processing */
if (gs.nTriFanVert == gs.primIndex)
gs.primIndex = gs.primNext();
}
}
}
void __forceinline KickVertex(bool adc)
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
if (!adc && NoHighlights(prim->ctxt)) (*drawfn[prim->prim])();
gs.primC -= g_primsub[prim->prim];
if (adc && prim->prim == 5)
{
/* tri fans need special processing */
if (gs.nTriFanVert == gs.primIndex)
gs.primIndex = gs.primNext();
}
}
}
inline void SET_VERTEX(VertexGPU *p, int Index, const VB& curvb)
{
int index = Index;
p->x = ((((int)gs.gsvertex[index].x - curvb.offset.x) >> 1) & 0xffff);
p->y = ((((int)gs.gsvertex[index].y - curvb.offset.y) >> 1) & 0xffff);
p->f = ((s16)gs.gsvertex[index].f << 7) | 0x7f;
MOVZ(p, gs.gsvertex[index].z, curvb);
p->rgba = prim->iip ? gs.gsvertex[index].rgba : gs.rgba;
// This code is somehow incorrect
// if ((gs.texa.aem) && ((p->rgba & 0xffffff ) == 0))
// p->rgba = 0;
if (conf.settings().texa)
{
u32 B = ((p->rgba & 0xfe000000) >> 1) +
(0x01000000 * curvb.fba.fba) ;
p->rgba = (p->rgba & 0xffffff) + B;
}
if (prim->tme)
{
if (prim->fst)
{
p->s = (float)gs.gsvertex[index].u * fiTexWidth[prim->ctxt];
p->t = (float)gs.gsvertex[index].v * fiTexHeight[prim->ctxt];
p->q = 1;
}
else
{
p->s = gs.gsvertex[index].s;
p->t = gs.gsvertex[index].t;
p->q = gs.gsvertex[index].q;
}
}
}
static __forceinline void OUTPUT_VERT(VertexGPU vert, u32 id)
{
#ifdef WRITE_PRIM_LOGS
ZZLog::Prim_Log("%c%d(%d): xyzf=(%4d,%4d,0x%x,%3d), rgba=0x%8.8x, stq = (%2.5f,%2.5f,%2.5f)\n",
id == 0 ? '*' : ' ', id, prim->prim, vert.x / 8, vert.y / 8, vert.z, vert.f / 128,
vert.rgba, Clamp(vert.s, -10, 10), Clamp(vert.t, -10, 10), Clamp(vert.q, -10, 10));
#endif
}
void KickPoint()
{
FUNCLOG
assert(gs.primC >= 1);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(1);
int last = gs.primNext(2);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], last, curvb);
curvb.nCount++;
OUTPUT_VERT(p[0], 0);
}
void KickLine()
{
FUNCLOG
assert(gs.primC >= 2);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(2);
int next = gs.primNext();
int last = gs.primNext(2);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], next, curvb);
SET_VERTEX(&p[1], last, curvb);
curvb.nCount += 2;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
}
void KickTriangle()
{
FUNCLOG
assert(gs.primC >= 3);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(3);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], 0, curvb);
SET_VERTEX(&p[1], 1, curvb);
SET_VERTEX(&p[2], 2, curvb);
curvb.nCount += 3;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
OUTPUT_VERT(p[2], 2);
}
void KickTriangleFan()
{
FUNCLOG
assert(gs.primC >= 3);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(3);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], 0, curvb);
SET_VERTEX(&p[1], 1, curvb);
SET_VERTEX(&p[2], 2, curvb);
curvb.nCount += 3;
// add 1 to skip the first vertex
if (gs.primIndex == gs.nTriFanVert) gs.primIndex = gs.primNext();
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
OUTPUT_VERT(p[2], 2);
}
void SetKickVertex(VertexGPU *p, Vertex v, int next, const VB& curvb)
{
SET_VERTEX(p, next, curvb);
MOVZ(p, v.z, curvb);
MOVFOG(p, v);
}
void KickSprite()
{
FUNCLOG
assert(gs.primC >= 2);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(6);
int next = gs.primNext();
int last = gs.primNext(2);
// sprite is too small and AA shows lines (tek4, Mana Khemia)
gs.gsvertex[last].x += (4 * AA.x);
gs.gsvertex[last].y += (4 * AA.y);
// might be bad sprite (KH dialog text)
//if( gs.gsvertex[next].x == gs.gsvertex[last].x || gs.gsvertex[next].y == gs.gsvertex[last].y )
//return;
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SetKickVertex(&p[0], gs.gsvertex[last], next, curvb);
SetKickVertex(&p[3], gs.gsvertex[last], next, curvb);
SetKickVertex(&p[1], gs.gsvertex[last], last, curvb);
SetKickVertex(&p[4], gs.gsvertex[last], last, curvb);
SetKickVertex(&p[2], gs.gsvertex[last], next, curvb);
p[2].s = p[1].s;
p[2].x = p[1].x;
SetKickVertex(&p[5], gs.gsvertex[last], last, curvb);
p[5].s = p[0].s;
p[5].x = p[0].x;
curvb.nCount += 6;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
}
void KickDummy()
{
FUNCLOG
//ZZLog::Greg_Log("Kicking bad primitive: %.8x\n", *(u32*)prim);
}