pcsx2/plugins/GSdx/GSRendererOGL.cpp

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/*
* Copyright (C) 2011-2011 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSRendererOGL.h"
#include "GSRenderer.h"
GSRendererOGL::GSRendererOGL()
// FIXME
//: GSRendererHW<GSVertexHWOGL>(new GSTextureCacheOGL(this))
: GSRendererHW<GSVertexHW11>(new GSTextureCacheOGL(this))
{
// TODO must be implementer with macro InitVertexKick(GSRendererOGL)
// template<uint32 prim, uint32 tme, uint32 fst> void VertexKick(bool skip);
InitVertexKick(GSRendererOGL);
}
GSRendererOGL::~GSRendererOGL() { /* TODO */ }
bool GSRendererOGL::CreateDevice(GSDevice* dev) { /* TODO */ }
template<uint32 prim, uint32 tme, uint32 fst>
void GSRendererOGL::VertexKick(bool skip) { /* TODO */ }
void GSRendererOGL::Draw(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) { /* TODO */ }