pcsx2/plugins/zerospu2/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
# plugin name
set(zerospu2Name zerospu2)
set(CommonFlags
-Wall
-msse2
)
set(OptimizationFlags
-O2
-DNDEBUG
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(${CommonFlags} -g)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# zerospu2 sources
set(zerospu2Sources
voices.cpp
zerodma.cpp
zerospu2.cpp
zeroworker.cpp)
# zerospu2 headers
set(zerospu2Headers
misc.h
reg.h
zerodma.h
zerospu2.h
zeroworker.h)
# zerospu2 Linux sources
set(zerospu2LinuxSources
Linux/Linux.cpp
Targets/Alsa.cpp
Targets/OSS.cpp
# Targets/PortAudio.cpp
Targets/SoundTargets.cpp)
# zerospu2 Linux headers
set(zerospu2LinuxHeaders
Linux/Linux.h
Targets/Alsa.h
Targets/OSS.h
# Targets/PortAudio.h
Targets/SoundTargets.h)
# zerospu2 Windows sources
set(zerospu2WindowsSources
Targets/dsound51.cpp
Windows/Win32.cpp
Windows/ZeroSPU2.def
Windows/ZeroSPU2.rc)
# zerospu2 Windows headers
set(zerospu2WindowsHeaders
resources.h
Targets/dsound51.h)
# add additional include directories
include_directories(.
Linux
Targets)
# add library
add_library(${zerospu2Name} SHARED
${zerospu2Sources}
${zerospu2Headers}
${zerospu2LinuxSources}
${zerospu2LinuxHeaders})
# set output directory
set_target_properties(${zerospu2Name} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)
# link target with ALSA
target_link_libraries(${zerospu2Name} ${ALSA_LIBRARIES})
if(PORTAUDIO_FOUND)
# link target with PortAudio
#target_link_libraries(${zerospu2Name} ${PORTAUDIO_LIBRARIES})
endif(PORTAUDIO_FOUND)
# link target with SoundTouch
target_link_libraries(${zerospu2Name} ${SOUNDTOUCH_LIBRARIES})