2009-02-15 05:15:39 +00:00
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the the License, or (at your
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* option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this library; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef DEFS_H_INCLUDED
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#define DEFS_H_INCLUDED
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2009-02-18 13:36:20 +00:00
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struct V_VolumeLR
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{
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static V_VolumeLR Max;
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s32 Left;
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s32 Right;
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V_VolumeLR() {}
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V_VolumeLR( s32 both ) :
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Left( both ),
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Right( both )
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{
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}
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void DebugDump( FILE* dump, const char* title );
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};
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struct V_VolumeSlide
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2009-02-15 05:15:39 +00:00
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{
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// Holds the "original" value of the volume for this voice, prior to slides.
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// (ie, the volume as written to the register)
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s16 Reg_VOL;
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s32 Value;
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s8 Increment;
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s8 Mode;
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2009-02-16 20:00:31 +00:00
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public:
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2009-02-18 13:36:20 +00:00
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V_VolumeSlide() {}
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V_VolumeSlide( s16 regval, s32 fullvol ) :
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Reg_VOL( regval ),
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Value( fullvol ),
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Increment( 0 ),
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Mode( 0 )
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{
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}
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2009-02-16 20:00:31 +00:00
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void Update();
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2009-02-18 13:36:20 +00:00
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void RegSet( u16 src ); // used to set the volume from a register source (16 bit signed)
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void DebugDump( FILE* dump, const char* title, const char* nameLR );
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};
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struct V_VolumeSlideLR
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{
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static V_VolumeSlideLR Max;
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V_VolumeSlide Left;
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V_VolumeSlide Right;
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public:
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V_VolumeSlideLR() {}
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V_VolumeSlideLR( s16 regval, s32 bothval ) :
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Left( regval, bothval ),
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Right( regval, bothval )
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{
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}
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void Update()
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{
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Left.Update();
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Right.Update();
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}
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void DebugDump( FILE* dump, const char* title );
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2009-02-15 05:15:39 +00:00
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};
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2009-02-18 13:36:20 +00:00
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2009-02-15 05:15:39 +00:00
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struct V_ADSR
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{
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u16 Reg_ADSR1;
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u16 Reg_ADSR2;
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2009-02-16 20:00:31 +00:00
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s32 Value; // Ranges from 0 to 0x7fffffff (signed values are clamped to 0) [Reg_ENVX]
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2009-02-15 05:15:39 +00:00
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u8 Phase;
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2009-02-16 20:00:31 +00:00
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u8 AttackRate; // Ar
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u8 AttackMode; // Am
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u8 DecayRate; // Dr
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u8 SustainLevel; // Sl
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u8 SustainRate; // Sr
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u8 SustainMode; // Sm
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u8 ReleaseRate; // Rr
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u8 ReleaseMode; // Rm
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bool Releasing; // Ready To Release, triggered by Voice.Stop();
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public:
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bool Calculate();
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2009-02-15 05:15:39 +00:00
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};
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struct V_Voice
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{
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2009-02-18 13:36:20 +00:00
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u32 PlayCycle; // SPU2 cycle where the Playing started
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V_VolumeSlideLR Volume;
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2009-02-15 05:15:39 +00:00
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// Envelope
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V_ADSR ADSR;
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// Pitch (also Reg_PITCH)
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s16 Pitch;
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// Pitch Modulated by previous voice
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s8 Modulated;
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// Source (Wave/Noise)
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s8 Noise;
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// Direct Output for Left Channel
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s32 DryL;
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// Direct Output for Right Channel
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s32 DryR;
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// Effect Output for Left Channel
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s32 WetL;
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// Effect Output for Right Channel
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s32 WetR;
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// Loop Start address (also Reg_LSAH/L)
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u32 LoopStartA;
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// Sound Start address (also Reg_SSAH/L)
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u32 StartA;
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// Next Read Data address (also Reg_NAXH/L)
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u32 NextA;
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// Voice Decoding State
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s32 Prev1;
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s32 Prev2;
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s8 LoopMode;
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s8 LoopFlags;
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// [Air] : Replaced loop flags read from the ADPCM header with
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// a single LoopFlags value (above) -- more cache-friendly.
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//s8 LoopStart;
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//s8 Loop;
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//s8 LoopEnd;
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// Sample pointer (19:12 bit fixed point)
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s32 SP;
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// Sample pointer for Cubic Interpolation
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// Cubic interpolation mixes a sample behind Linear, so that it
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// can have sample data to either side of the end points from which
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// to extrapolate. This SP represents that late sample position.
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s32 SPc;
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// Previous sample values - used for interpolation
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2009-02-17 10:52:18 +00:00
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// Inverted order of these members to match the access order in the
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2009-02-15 05:15:39 +00:00
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// code (might improve cache hits).
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s32 PV4;
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s32 PV3;
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s32 PV2;
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s32 PV1;
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// Last outputted audio value, used for voice modulation.
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s32 OutX;
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// SBuffer now points directly to an ADPCM cache entry.
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s16 *SBuffer;
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// sample position within the current decoded packet.
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s32 SCurrent;
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2009-02-16 20:00:31 +00:00
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void Start();
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void Stop();
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2009-02-15 05:15:39 +00:00
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};
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// ** Begin Debug-only variables section **
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// Separated from the V_Voice struct to improve cache performance of
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// the Public Release build.
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struct V_VoiceDebug
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{
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s8 FirstBlock;
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s32 SampleData;
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s32 PeakX;
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s32 displayPeak;
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s32 lastSetStartA;
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};
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struct V_CoreDebug
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{
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V_VoiceDebug Voices[24];
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// Last Transfer Size
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u32 lastsize;
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};
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// Debug tracking information - 24 voices and 2 cores.
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extern V_CoreDebug DebugCores[2];
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struct V_Reverb
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{
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s16 IN_COEF_L;
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s16 IN_COEF_R;
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u32 FB_SRC_A;
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u32 FB_SRC_B;
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s16 FB_ALPHA;
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s16 FB_X;
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u32 IIR_SRC_A0;
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u32 IIR_SRC_A1;
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u32 IIR_SRC_B1;
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u32 IIR_SRC_B0;
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u32 IIR_DEST_A0;
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u32 IIR_DEST_A1;
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u32 IIR_DEST_B0;
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u32 IIR_DEST_B1;
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s16 IIR_ALPHA;
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s16 IIR_COEF;
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u32 ACC_SRC_A0;
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u32 ACC_SRC_A1;
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u32 ACC_SRC_B0;
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u32 ACC_SRC_B1;
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u32 ACC_SRC_C0;
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u32 ACC_SRC_C1;
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u32 ACC_SRC_D0;
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u32 ACC_SRC_D1;
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s16 ACC_COEF_A;
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s16 ACC_COEF_B;
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s16 ACC_COEF_C;
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s16 ACC_COEF_D;
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u32 MIX_DEST_A0;
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u32 MIX_DEST_A1;
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u32 MIX_DEST_B0;
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u32 MIX_DEST_B1;
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};
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2009-02-18 13:36:20 +00:00
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struct V_ReverbBuffers
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{
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s32 FB_SRC_A0;
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s32 FB_SRC_B0;
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s32 FB_SRC_A1;
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s32 FB_SRC_B1;
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s32 IIR_SRC_A0;
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s32 IIR_SRC_A1;
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s32 IIR_SRC_B1;
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s32 IIR_SRC_B0;
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s32 IIR_DEST_A0;
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s32 IIR_DEST_A1;
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s32 IIR_DEST_B0;
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s32 IIR_DEST_B1;
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s32 ACC_SRC_A0;
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s32 ACC_SRC_A1;
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s32 ACC_SRC_B0;
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s32 ACC_SRC_B1;
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s32 ACC_SRC_C0;
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s32 ACC_SRC_C1;
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s32 ACC_SRC_D0;
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s32 ACC_SRC_D1;
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s32 MIX_DEST_A0;
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s32 MIX_DEST_A1;
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s32 MIX_DEST_B0;
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s32 MIX_DEST_B1;
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bool NeedsUpdated;
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};
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2009-02-15 05:15:39 +00:00
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struct V_SPDIF
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{
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u16 Out;
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u16 Info;
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u16 Unknown1;
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u16 Mode;
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u16 Media;
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u16 Unknown2;
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u16 Protection;
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};
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struct V_CoreRegs
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{
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u32 PMON;
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u32 NON;
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u32 VMIXL;
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u32 VMIXR;
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u32 VMIXEL;
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u32 VMIXER;
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u16 MMIX;
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u32 ENDX;
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u16 STATX;
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u16 ATTR;
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u16 _1AC;
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};
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struct V_Core
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{
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// Core Voices
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V_Voice Voices[24];
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2009-02-18 13:36:20 +00:00
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V_VolumeSlideLR MasterVol;// Master Volume
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V_VolumeLR ExtVol; // Volume for External Data Input
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V_VolumeLR InpVol; // Volume for Sound Data Input
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V_VolumeLR FxVol; // Volume for Output from Effects
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2009-02-15 05:15:39 +00:00
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// Interrupt Address
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u32 IRQA;
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// DMA Transfer Start Address
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u32 TSA;
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// DMA Transfer Data Address (Internal...)
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u32 TDA;
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// External Input to Direct Output (Left)
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s32 ExtDryL;
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// External Input to Direct Output (Right)
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s32 ExtDryR;
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// External Input to Effects (Left)
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s32 ExtWetL;
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// External Input to Effects (Right)
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s32 ExtWetR;
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// Sound Data Input to Direct Output (Left)
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s32 InpDryL;
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// Sound Data Input to Direct Output (Right)
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s32 InpDryR;
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// Sound Data Input to Effects (Left)
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s32 InpWetL;
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// Sound Data Input to Effects (Right)
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s32 InpWetR;
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// Voice Data to Direct Output (Left)
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s32 SndDryL;
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// Voice Data to Direct Output (Right)
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s32 SndDryR;
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// Voice Data to Effects (Left)
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s32 SndWetL;
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// Voice Data to Effects (Right)
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s32 SndWetR;
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// Interrupt Enable
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s8 IRQEnable;
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// DMA related?
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s8 DMABits;
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// Effect Enable
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s8 FxEnable;
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// Noise Clock
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s8 NoiseClk;
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// AutoDMA Status
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u16 AutoDMACtrl;
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// DMA Interrupt Counter
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s32 DMAICounter;
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// Mute
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s8 Mute;
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// Input Buffer
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u32 InputDataLeft;
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u32 InputPos;
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u32 InputDataProgress;
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u8 AdmaInProgress;
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// Reverb
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V_Reverb Revb;
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2009-02-18 13:36:20 +00:00
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V_ReverbBuffers RevBuffers; // buffer pointers for reverb, pre-calculated and pre-clipped.
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2009-02-15 05:15:39 +00:00
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u32 EffectsStartA;
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u32 EffectsEndA;
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u32 ReverbX;
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// Current size of the effects buffer. Pre-caculated when the effects start
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// or end position registers are written. CAN BE NEGATIVE OR ZERO, in which
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// case reverb should be disabled.
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s32 EffectsBufferSize;
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// Registers
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V_CoreRegs Regs;
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// Last samples to pass through the effects processor.
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// Used because the effects processor works at 24khz and just pulls
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// from this for the odd Ts.
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2009-02-18 13:36:20 +00:00
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StereoOut32 LastEffect;
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2009-02-15 05:15:39 +00:00
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u8 InitDelay;
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u8 CoreEnabled;
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u8 AttrBit0;
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u8 AttrBit4;
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u8 AttrBit5;
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u16*DMAPtr;
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u32 MADR;
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u32 TADR;
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s16 ADMATempBuffer[0x1000];
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u32 ADMAPV;
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2009-02-18 13:36:20 +00:00
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StereoOut32 ADMAP;
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2009-02-15 05:15:39 +00:00
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void Reset();
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void UpdateEffectsBufferSize();
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2009-02-18 13:36:20 +00:00
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V_Core(); // our badass constructor
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s32 EffectsBufferIndexer( s32 offset ) const;
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void UpdateFeedbackBuffersA();
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void UpdateFeedbackBuffersB();
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2009-02-15 05:15:39 +00:00
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};
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extern V_Core Cores[2];
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extern V_SPDIF Spdif;
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// Output Buffer Writing Position (the same for all data);
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extern s16 OutPos;
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// Input Buffer Reading Position (the same for all data);
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extern s16 InputPos;
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// SPU Mixing Cycles ("Ticks mixed" counter)
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extern u32 Cycles;
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#endif // DEFS_H_INCLUDED //
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