2012-04-19 21:22:08 +00:00
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/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "GS.h"
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#include "Mem.h"
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#include "targets.h"
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#include "ZZClut.h"
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2012-04-21 16:13:45 +00:00
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#include "Util.h"
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2012-04-19 21:22:08 +00:00
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extern int g_TransferredToGPU;
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extern int VALIDATE_THRESH;
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extern u32 TEXDESTROY_THRESH;
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#define FORCE_TEXDESTROY_THRESH (3) // destroy texture after FORCE_TEXDESTROY_THRESH frames
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void CMemoryTargetMngr::Destroy()
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{
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FUNCLOG
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listTargets.clear();
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listClearedTargets.clear();
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}
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bool CMemoryTarget::ValidateTex(const tex0Info& tex0, int starttex, int endtex, bool bDeleteBadTex)
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{
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FUNCLOG
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if (clearmaxy == 0) return true;
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int checkstarty = max(starttex, clearminy);
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int checkendy = min(endtex, clearmaxy);
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if (checkstarty >= checkendy) return true;
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if (validatecount++ > VALIDATE_THRESH)
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{
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height = 0;
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return false;
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}
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// lock and compare
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assert(ptex != NULL && ptex->memptr != NULL);
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int result = memcmp_mmx(ptex->memptr + MemorySize(checkstarty-realy), MemoryAddress(checkstarty), MemorySize(checkendy-checkstarty));
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if (result == 0)
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{
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clearmaxy = 0;
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return true;
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}
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if (!bDeleteBadTex) return false;
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// delete clearminy, clearmaxy range (not the checkstarty, checkendy range)
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//int newstarty = 0;
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if (clearminy <= starty)
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{
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if (clearmaxy < starty + height)
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{
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// preserve end
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height = starty + height - clearmaxy;
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starty = clearmaxy;
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assert(height > 0);
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}
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else
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{
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// destroy
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height = 0;
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}
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}
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else
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{
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// beginning can be preserved
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height = clearminy - starty;
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}
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clearmaxy = 0;
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assert((starty >= realy) && ((starty + height) <= (realy + realheight)));
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return false;
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}
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#define TARGET_THRESH 0x500
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extern int g_MaxTexWidth, g_MaxTexHeight; // Maximum height & width of supported texture.
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//#define SORT_TARGETS
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inline list<CMemoryTarget>::iterator CMemoryTargetMngr::DestroyTargetIter(list<CMemoryTarget>::iterator& it)
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{
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// find the target and destroy
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list<CMemoryTarget>::iterator itprev = it;
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++it;
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listClearedTargets.splice(listClearedTargets.end(), listTargets, itprev);
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if (listClearedTargets.size() > TEXDESTROY_THRESH)
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{
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listClearedTargets.pop_front();
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}
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return it;
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}
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// Compare target to current texture info
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// Not same format -> 1
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// Same format, not same data (clut only) -> 2
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// identical -> 0
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int CMemoryTargetMngr::CompareTarget(list<CMemoryTarget>::iterator& it, const tex0Info& tex0, int clutsize)
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{
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if (PSMT_ISCLUT(it->psm) != PSMT_ISCLUT(tex0.psm))
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return 1;
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if (PSMT_ISCLUT(tex0.psm)) {
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if (it->psm != tex0.psm || it->cpsm != tex0.cpsm || it->clutsize != clutsize)
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return 1;
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if (PSMT_IS32BIT(tex0.cpsm)) {
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if (Cmp_ClutBuffer_SavedClut<u32>((u32*)&it->clut[0], tex0.csa, clutsize))
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return 2;
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} else {
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if (Cmp_ClutBuffer_SavedClut<u16>((u16*)&it->clut[0], tex0.csa, clutsize))
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return 2;
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}
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} else {
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if (PSMT_IS16BIT(tex0.psm) != PSMT_IS16BIT(it->psm))
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return 1;
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}
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return 0;
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}
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void CMemoryTargetMngr::GetClutVariables(int& clutsize, const tex0Info& tex0)
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{
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clutsize = 0;
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if (PSMT_ISCLUT(tex0.psm))
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{
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int entries = PSMT_IS8CLUT(tex0.psm) ? 256 : 16;
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if (PSMT_IS32BIT(tex0.cpsm))
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clutsize = min(entries, 256 - tex0.csa * 16) * 4;
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else
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clutsize = min(entries, 512 - tex0.csa * 16) * 2;
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}
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}
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void CMemoryTargetMngr::GetMemAddress(int& start, int& end, const tex0Info& tex0)
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{
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int nbStart, nbEnd;
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GetRectMemAddressZero(nbStart, nbEnd, tex0.psm, tex0.tw, tex0.th, tex0.tbp0, tex0.tbw);
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assert(nbStart < nbEnd);
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nbEnd = min(nbEnd, MEMORY_END);
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start = nbStart / (4 * GPU_TEXWIDTH);
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end = (nbEnd + GPU_TEXWIDTH * 4 - 1) / (4 * GPU_TEXWIDTH);
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assert(start < end);
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}
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CMemoryTarget* CMemoryTargetMngr::SearchExistTarget(int start, int end, int clutsize, const tex0Info& tex0, int forcevalidate)
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{
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for (list<CMemoryTarget>::iterator it = listTargets.begin(); it != listTargets.end();)
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{
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if (it->starty <= start && it->starty + it->height >= end)
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{
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int res = CompareTarget(it, tex0, clutsize);
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if (res == 1)
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{
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if (it->validatecount++ > VALIDATE_THRESH)
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{
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it = DestroyTargetIter(it);
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if (listTargets.size() == 0) break;
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}
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else
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++it;
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continue;
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}
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else if (res == 2)
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{
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++it;
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continue;
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}
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if (forcevalidate) //&& listTargets.size() < TARGET_THRESH ) {
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{
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// do more validation checking. delete if not been used for a while
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if (!it->ValidateTex(tex0, start, end, curstamp > it->usedstamp + FORCE_TEXDESTROY_THRESH))
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{
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if (it->height <= 0)
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{
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it = DestroyTargetIter(it);
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if (listTargets.size() == 0) break;
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}
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else
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++it;
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continue;
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}
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}
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it->usedstamp = curstamp;
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it->validatecount = 0;
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return &(*it);
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}
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#ifdef SORT_TARGETS
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else if (it->starty >= end) break;
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#endif
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++it;
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}
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return NULL;
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}
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CMemoryTarget* CMemoryTargetMngr::ClearedTargetsSearch(int fmt, int widthmult, int channels, int height)
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{
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CMemoryTarget* targ = NULL;
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if (listClearedTargets.size() > 0)
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{
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list<CMemoryTarget>::iterator itbest = listClearedTargets.begin();
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while (itbest != listClearedTargets.end())
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{
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if ((height == itbest->realheight) && (itbest->fmt == fmt) && (itbest->widthmult == widthmult) && (itbest->channels == channels))
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{
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// check channels
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if (PIXELS_PER_WORD(itbest->psm) == channels) break;
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}
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++itbest;
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}
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if (itbest != listClearedTargets.end())
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{
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listTargets.splice(listTargets.end(), listClearedTargets, itbest);
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targ = &listTargets.back();
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targ->validatecount = 0;
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}
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else
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{
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// create a new
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listTargets.push_back(CMemoryTarget());
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targ = &listTargets.back();
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}
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}
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else
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{
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listTargets.push_back(CMemoryTarget());
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targ = &listTargets.back();
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}
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return targ;
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}
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CMemoryTarget* CMemoryTargetMngr::GetMemoryTarget(const tex0Info& tex0, int forcevalidate)
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{
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FUNCLOG
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int start, end, clutsize;
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GetClutVariables(clutsize, tex0);
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GetMemAddress(start, end, tex0);
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CMemoryTarget* it = SearchExistTarget(start, end, clutsize, tex0, forcevalidate);
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if (it != NULL) return it;
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// couldn't find so create
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CMemoryTarget* targ;
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u32 fmt;
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u32 internal_fmt;
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if (PSMT_ISHALF_STORAGE(tex0)) {
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// RGBA_5551 storage format
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fmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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internal_fmt = GL_RGB5_A1;
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} else {
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// RGBA_8888 storage format
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fmt = GL_UNSIGNED_BYTE;
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internal_fmt = GL_RGBA;
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}
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int widthmult = 1, channels = 1;
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// If our texture is too big and could not be placed in 1 GPU texture. Pretty rare in modern cards.
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if ((g_MaxTexHeight < 4096) && (end - start > g_MaxTexHeight))
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{
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// In this rare case we made a texture of half height and place it on the screen.
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ZZLog::Debug_Log("Making a half height texture (start - end == 0x%x)", (end-start));
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widthmult = 2;
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}
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channels = PIXELS_PER_WORD(tex0.psm);
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targ = ClearedTargetsSearch(fmt, widthmult, channels, end - start);
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if (targ->ptex != NULL)
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{
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assert(end - start <= targ->realheight && targ->fmt == fmt && targ->widthmult == widthmult);
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// good enough, so init
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targ->realy = targ->starty = start;
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targ->usedstamp = curstamp;
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targ->psm = tex0.psm;
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targ->cpsm = tex0.cpsm;
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targ->height = end - start;
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} else {
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// not initialized yet
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targ->fmt = fmt;
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targ->realy = targ->starty = start;
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targ->realheight = targ->height = end - start;
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targ->usedstamp = curstamp;
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targ->psm = tex0.psm;
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targ->cpsm = tex0.cpsm;
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targ->widthmult = widthmult;
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targ->channels = channels;
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targ->texH = (targ->realheight + widthmult - 1)/widthmult;
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targ->texW = GPU_TEXWIDTH * widthmult * channels;
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// alloc the mem
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targ->ptex = new CMemoryTarget::TEXTURE();
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targ->ptex->ref = 1;
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}
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#if defined(ZEROGS_DEVBUILD)
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g_TransferredToGPU += MemorySize(channels * targ->height);
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#endif
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// fill with data
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if (targ->ptex->memptr == NULL)
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{
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targ->ptex->memptr = (u8*)_aligned_malloc(MemorySize(targ->realheight), 16);
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assert(targ->ptex->ref > 0);
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}
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memcpy_amd(targ->ptex->memptr, MemoryAddress(targ->realy), MemorySize(targ->height));
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__aligned16 u8* ptexdata = NULL;
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bool has_data = false;
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if (PSMT_ISCLUT(tex0.psm))
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{
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assert(clutsize > 0);
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// Local clut parameter
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targ->cpsm = tex0.cpsm;
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// Allocate a local clut array
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targ->clutsize = clutsize;
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if(targ->clut == NULL)
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targ->clut = (u8*)_aligned_malloc(clutsize, 16);
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else {
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// In case it could occured
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// realloc would be better but you need to get it from libutilies first
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|
|
|
// _aligned_realloc is brought in from ScopedAlloc.h now. --arcum42
|
|
|
|
_aligned_free(targ->clut);
|
|
|
|
targ->clut = (u8*)_aligned_malloc(clutsize, 16);
|
|
|
|
}
|
|
|
|
|
|
|
|
// texture parameter
|
|
|
|
ptexdata = (u8*)_aligned_malloc(CLUT_PIXEL_SIZE(tex0.cpsm) * targ->texH * targ->texW, 16);
|
|
|
|
has_data = true;
|
|
|
|
|
|
|
|
u8* psrc = (u8*)(MemoryAddress(targ->realy));
|
|
|
|
|
|
|
|
// Fill a local clut then build the real texture
|
|
|
|
if (PSMT_IS32BIT(tex0.cpsm))
|
|
|
|
{
|
|
|
|
ClutBuffer_to_Array<u32>((u32*)targ->clut, tex0.csa, clutsize);
|
|
|
|
Build_Clut_Texture<u32>(tex0.psm, targ->height, (u32*)targ->clut, psrc, (u32*)ptexdata);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ClutBuffer_to_Array<u16>((u16*)targ->clut, tex0.csa, clutsize);
|
|
|
|
Build_Clut_Texture<u16>(tex0.psm, targ->height, (u16*)targ->clut, psrc, (u16*)ptexdata);
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(targ->clutsize > 0);
|
|
|
|
}
|
|
|
|
else if (tex0.psm == PSMT16Z || tex0.psm == PSMT16SZ)
|
|
|
|
{
|
|
|
|
ptexdata = (u8*)_aligned_malloc(4 * targ->texH * targ->texW, 16);
|
|
|
|
has_data = true;
|
|
|
|
|
|
|
|
// needs to be 8 bit, use xmm for unpacking
|
|
|
|
u16* dst = (u16*)ptexdata;
|
|
|
|
u16* src = (u16*)(MemoryAddress(targ->realy));
|
|
|
|
|
|
|
|
#ifdef ZEROGS_SSE2
|
|
|
|
assert(((u32)(uptr)dst) % 16 == 0);
|
|
|
|
|
|
|
|
__m128i zero_128 = _mm_setzero_si128();
|
|
|
|
// NOTE: future performance improvement
|
|
|
|
// SSE4.1 support uncacheable load 128bits. Maybe it can
|
|
|
|
// avoid some cache pollution
|
|
|
|
// NOTE2: I create multiple _n variable to mimic the previous ASM behavior
|
|
|
|
// but I'm not sure there are real gains.
|
|
|
|
for (int i = targ->height * GPU_TEXWIDTH/16 ; i > 0 ; --i)
|
|
|
|
{
|
|
|
|
// Convert 16 bits pixels to 32bits (zero extended)
|
|
|
|
// Batch 64 bytes (32 pixels) at once.
|
|
|
|
__m128i pixels_1 = _mm_load_si128((__m128i*)src);
|
|
|
|
__m128i pixels_2 = _mm_load_si128((__m128i*)(src+8));
|
|
|
|
__m128i pixels_3 = _mm_load_si128((__m128i*)(src+16));
|
|
|
|
__m128i pixels_4 = _mm_load_si128((__m128i*)(src+24));
|
|
|
|
|
|
|
|
__m128i pix_low_1 = _mm_unpacklo_epi16(pixels_1, zero_128);
|
|
|
|
__m128i pix_high_1 = _mm_unpackhi_epi16(pixels_1, zero_128);
|
|
|
|
__m128i pix_low_2 = _mm_unpacklo_epi16(pixels_2, zero_128);
|
|
|
|
__m128i pix_high_2 = _mm_unpackhi_epi16(pixels_2, zero_128);
|
|
|
|
|
|
|
|
// Note: bypass cache
|
|
|
|
_mm_stream_si128((__m128i*)dst, pix_low_1);
|
|
|
|
_mm_stream_si128((__m128i*)(dst+8), pix_high_1);
|
|
|
|
_mm_stream_si128((__m128i*)(dst+16), pix_low_2);
|
|
|
|
_mm_stream_si128((__m128i*)(dst+24), pix_high_2);
|
|
|
|
|
|
|
|
__m128i pix_low_3 = _mm_unpacklo_epi16(pixels_3, zero_128);
|
|
|
|
__m128i pix_high_3 = _mm_unpackhi_epi16(pixels_3, zero_128);
|
|
|
|
__m128i pix_low_4 = _mm_unpacklo_epi16(pixels_4, zero_128);
|
|
|
|
__m128i pix_high_4 = _mm_unpackhi_epi16(pixels_4, zero_128);
|
|
|
|
|
|
|
|
// Note: bypass cache
|
|
|
|
_mm_stream_si128((__m128i*)(dst+32), pix_low_3);
|
|
|
|
_mm_stream_si128((__m128i*)(dst+40), pix_high_3);
|
|
|
|
_mm_stream_si128((__m128i*)(dst+48), pix_low_4);
|
|
|
|
_mm_stream_si128((__m128i*)(dst+56), pix_high_4);
|
|
|
|
|
|
|
|
src += 32;
|
|
|
|
dst += 64;
|
|
|
|
}
|
|
|
|
// It is advise to use a fence instruction after non temporal move (mm_stream) instruction...
|
|
|
|
// store fence insures that previous store are finish before execute new one.
|
|
|
|
_mm_sfence();
|
|
|
|
#else // ZEROGS_SSE2
|
|
|
|
|
|
|
|
for (int i = 0; i < targ->height; ++i)
|
|
|
|
{
|
|
|
|
for (int j = 0; j < GPU_TEXWIDTH; ++j)
|
|
|
|
{
|
|
|
|
dst[0] = src[0];
|
|
|
|
dst[1] = 0;
|
|
|
|
dst[2] = src[1];
|
|
|
|
dst[3] = 0;
|
|
|
|
dst += 4;
|
|
|
|
src += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // ZEROGS_SSE2
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ptexdata = targ->ptex->memptr;
|
|
|
|
// We really don't want to deallocate memptr. As a reminder...
|
|
|
|
has_data = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// create the texture
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
|
|
|
|
assert(ptexdata != NULL);
|
|
|
|
|
|
|
|
if (targ->ptex->tex == 0) glGenTextures(1, &targ->ptex->tex);
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_NV, targ->ptex->tex);
|
|
|
|
|
|
|
|
TextureRect(internal_fmt, targ->texW, targ->texH, GL_RGBA, fmt, ptexdata);
|
|
|
|
|
|
|
|
while (glGetError() != GL_NO_ERROR)
|
|
|
|
{
|
|
|
|
// release resources until can create
|
|
|
|
if (listClearedTargets.size() > 0)
|
|
|
|
{
|
|
|
|
listClearedTargets.pop_front();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (listTargets.size() == 0)
|
|
|
|
{
|
|
|
|
ZZLog::Error_Log("Failed to create %dx%x texture.", targ->texW, targ->texH);
|
|
|
|
channels = 1;
|
|
|
|
if (has_data) _aligned_free(ptexdata);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
DestroyOldest();
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureRect(internal_fmt, targ->texW, targ->texH, GL_RGBA, fmt, ptexdata);
|
|
|
|
}
|
|
|
|
|
|
|
|
setRectWrap(GL_CLAMP);
|
|
|
|
if (has_data) _aligned_free(ptexdata);
|
|
|
|
|
|
|
|
assert(tex0.psm != 0xd);
|
|
|
|
|
|
|
|
return targ;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMemoryTargetMngr::ClearRange(int nbStartY, int nbEndY)
|
|
|
|
{
|
|
|
|
FUNCLOG
|
|
|
|
int starty = nbStartY / (4 * GPU_TEXWIDTH);
|
|
|
|
int endy = (nbEndY + 4 * GPU_TEXWIDTH - 1) / (4 * GPU_TEXWIDTH);
|
|
|
|
|
|
|
|
for (list<CMemoryTarget>::iterator it = listTargets.begin(); it != listTargets.end();)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (it->starty < endy && (it->starty + it->height) > starty)
|
|
|
|
{
|
|
|
|
|
|
|
|
// intersects, reduce valid texture mem (or totally delete texture)
|
|
|
|
// there are 4 cases
|
|
|
|
int miny = max(it->starty, starty);
|
|
|
|
int maxy = min(it->starty + it->height, endy);
|
|
|
|
assert(miny < maxy);
|
|
|
|
|
|
|
|
if (it->clearmaxy == 0)
|
|
|
|
{
|
|
|
|
it->clearminy = miny;
|
|
|
|
it->clearmaxy = maxy;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (it->clearminy > miny) it->clearminy = miny;
|
|
|
|
if (it->clearmaxy < maxy) it->clearmaxy = maxy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMemoryTargetMngr::DestroyCleared()
|
|
|
|
{
|
|
|
|
FUNCLOG
|
|
|
|
|
|
|
|
for (list<CMemoryTarget>::iterator it = listClearedTargets.begin(); it != listClearedTargets.end();)
|
|
|
|
{
|
|
|
|
if (it->usedstamp < curstamp - (FORCE_TEXDESTROY_THRESH -1))
|
|
|
|
{
|
|
|
|
it = listClearedTargets.erase(it);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((curstamp % FORCE_TEXDESTROY_THRESH) == 0)
|
|
|
|
{
|
|
|
|
// purge old targets every FORCE_TEXDESTROY_THRESH frames
|
|
|
|
for (list<CMemoryTarget>::iterator it = listTargets.begin(); it != listTargets.end();)
|
|
|
|
{
|
|
|
|
if (it->usedstamp < curstamp - FORCE_TEXDESTROY_THRESH)
|
|
|
|
{
|
|
|
|
it = listTargets.erase(it);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
++curstamp;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMemoryTargetMngr::DestroyOldest()
|
|
|
|
{
|
|
|
|
FUNCLOG
|
|
|
|
|
|
|
|
if (listTargets.size() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
list<CMemoryTarget>::iterator it, itbest;
|
|
|
|
|
|
|
|
it = itbest = listTargets.begin();
|
|
|
|
|
|
|
|
while (it != listTargets.end())
|
|
|
|
{
|
|
|
|
if (it->usedstamp < itbest->usedstamp) itbest = it;
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
|
|
|
|
listTargets.erase(itbest);
|
|
|
|
}
|