2010-01-21 15:12:50 +00:00
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# Project Name
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project(Pcsx2)
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# need cmake version >=2.6
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cmake_minimum_required(VERSION 2.6)
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# include modules
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include(${PROJECT_SOURCE_DIR}/cmake/Pcsx2Utils.cmake)
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include(${PROJECT_SOURCE_DIR}/cmake/SearchForStuff.cmake)
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#-------------------------------------------------------------------------------
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# if no build type is set, use Debug as default
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#-------------------------------------------------------------------------------
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if(CMAKE_BUILD_TYPE STREQUAL "")
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set(CMAKE_BUILD_TYPE Debug)
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message(STATUS "BuildType set to Debug!!! by default")
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endif(CMAKE_BUILD_TYPE STREQUAL "")
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#-------------------------------------------------------------------------------
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# add additional project-wide include directories
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include_directories(${PROJECT_SOURCE_DIR}/3rdparty
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${PROJECT_SOURCE_DIR}/common/include
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${PROJECT_SOURCE_DIR}/common/include/Utilities
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${PROJECT_SOURCE_DIR}/common/include/x86emitter)
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# make 3rdParty
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add_subdirectory(3rdparty)
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# make common
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add_subdirectory(common)
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# make tools
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add_subdirectory(tools)
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# make pcsx2
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add_subdirectory(pcsx2)
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# make plugins
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add_subdirectory(plugins)
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#-------------------------------------------------------------------------------
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# Resources
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#-------------------------------------------------------------------------------
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2010-01-22 04:36:49 +00:00
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# Specify all binary images to convert them into c/c++ header files.
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#
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2010-01-21 15:12:50 +00:00
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#-------------------------------------------------------------------------------
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# add resources here
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set(resourceList AppIcon16.png
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AppIcon32.png
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AppIcon64.png
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BackgroundLogo.png
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ButtonIcon_Camera.png
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ConfigIcon_Cpu.png
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ConfigIcon_Gamefixes.png
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ConfigIcon_Paths.png
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ConfigIcon_Plugins.png
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ConfigIcon_Speedhacks.png
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ConfigIcon_Video.png
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Dualshock.jpg)
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createResourceTarget(${resourceList})
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#-------------------------------------------------------------------------------
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