pcsx2/pcsx2-qt/Tools/InputRecording/NewInputRecordingDlg.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ui_NewInputRecordingDlg.h"
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#include "pcsx2/Recording/InputRecording.h"
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#include <QtWidgets/QDialog>
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class NewInputRecordingDlg final : public QDialog
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{
Q_OBJECT
public:
explicit NewInputRecordingDlg(QWidget* parent = nullptr);
~NewInputRecordingDlg();
InputRecording::Type getInputRecType();
std::string getFilePath();
std::string getAuthorName();
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private Q_SLOTS:
void onRecordingTypePowerOnChecked(bool checked);
void onRecordingTypeSaveStateChecked(bool checked);
void onBrowseForPathClicked();
void onAuthorNameChanged(const QString& text);
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private:
Ui::NewInputRecordingDlg m_ui;
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InputRecording::Type m_recType = InputRecording::Type::POWER_ON;
QString m_filePath = "";
QString m_authorName = "";
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bool isFormValid();
void updateFormStatus();
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};