pcsx2/plugins/zzogl-pg/opengl/Util.h

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/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UTIL_H_INCLUDED
#define UTIL_H_INCLUDED
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
extern HWND GShwnd;
#else // linux basic definitions
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/extensions/xf86vmode.h>
#include <gtk/gtk.h>
#include <sys/types.h>
#endif
#include <stdio.h>
#include <malloc.h>
#include <assert.h>
#define GSdefs
#include "PS2Edefs.h"
// need C definitions -- no mangling please!
extern "C" u32 CALLBACK PS2EgetLibType(void);
extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
extern "C" char* CALLBACK PS2EgetLibName(void);
#include "zerogsmath.h"
#include <assert.h>
#include <vector>
#include <string>
extern u32 THR_KeyEvent; // value for passing out key events beetwen threads
extern bool THR_bShift;
extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
/////////////////////
// define when releasing
// The only code that uses it is commented out!
//#define ZEROGS_CACHEDCLEAR // much better performance
//#define RELEASE_TO_PUBLIC
// fixme - We should use ZEROGS_DEVBUILD to determine devel/debug builds from "public release" builds.
// Means a lot of search-and-replace though. (air)
#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
// declare linux equivalents
static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
{
assert( align < 0x10000 );
char* p = (char*)malloc(size+align);
int off = 2+align - ((int)(uptr)(p+2) % align);
p += off;
*(u16*)(p-2) = off;
return p;
}
static __forceinline void pcsx2_aligned_free(void* pmem)
{
if( pmem != NULL ) {
char* p = (char*)pmem;
free(p - (int)*(u16*)(p-2));
}
}
#define _aligned_malloc pcsx2_aligned_malloc
#define _aligned_free pcsx2_aligned_free
#include <sys/timeb.h> // ftime(), struct timeb
inline unsigned long timeGetTime()
{
#ifdef _WIN32
_timeb t;
_ftime(&t);
#else
timeb t;
ftime(&t);
#endif
return (unsigned long)(t.time*1000+t.millitm);
}
struct RECT
{
int left, top;
int right, bottom;
};
#endif
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define min(a,b) (((a) < (b)) ? (a) : (b))
typedef struct {
int x, y, w, h;
} Rect;
typedef struct {
int x, y;
} Point;
typedef struct {
int x0, y0;
int x1, y1;
} Rect2;
typedef struct {
int x, y, c;
} PointC;
#define GSOPTION_FULLSCREEN 0x2
#define GSOPTION_TGASNAP 0x4
#define GSOPTION_CAPTUREAVI 0x8
#define GSOPTION_WINDIMS 0x30
#define GSOPTION_WIN640 0x00
#define GSOPTION_WIN800 0x10
#define GSOPTION_WIN1024 0x20
#define GSOPTION_WIN1280 0x30
#define GSOPTION_WIDESCREEN 0x40
#define GSOPTION_WIREFRAME 0x100
#define GSOPTION_LOADED 0x8000
//Configuration values.
typedef struct
{
u8 mrtdepth; // write color in render target
u8 interlace; // intelacing mode 0, 1, 3-off
u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
u8 negaa; // negative aliasing
u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
u32 options; // game options -- different hacks.
u32 gamesettings;// default game settings
int width, height; // View target size, has no impact towards speed
bool isWideScreen; // Widescreen support
u32 log;
} GSconf;
//Logging for errors that are called often should have a time counter.
#ifdef __LINUX__
static u32 __attribute__((unused)) lasttime = 0;
static u32 __attribute__((unused)) BigTime = 5000;
static bool __attribute__((unused)) SPAM_PASS;
#else
static u32 lasttime = 0;
static u32 BigTime = 5000;
static bool SPAM_PASS;
#endif
#define ERROR_LOG_SPAM(text) { \
if( timeGetTime() - lasttime > BigTime ) { \
ZZLog::Error_Log(text); \
lasttime = timeGetTime(); \
} \
}
// The same macro with one-argument substitution.
#define ERROR_LOG_SPAMA(fmt, value) { \
if( timeGetTime() - lasttime > BigTime ) { \
ZZLog::Error_Log(fmt, value); \
lasttime = timeGetTime(); \
} \
}
#define ERROR_LOG_SPAM_TEST(text) {\
if( timeGetTime() - lasttime > BigTime ) { \
ZZLog::Error_Log(text); \
lasttime = timeGetTime(); \
SPAM_PASS = true; \
} \
else \
SPAM_PASS = false; \
}
#if DEBUG_PROF
#define FILE_IS_IN_CHECK ((strcmp(__FILE__, "targets.cpp") == 0) || (strcmp(__FILE__, "ZZoglFlush.cpp") == 0))
#define FUNCLOG {\
static bool Was_Here = false; \
static unsigned long int waslasttime = 0; \
if (!Was_Here && FILE_IS_IN_CHECK) { \
Was_Here = true;\
ZZLog::Error_Log("%s:%d %s", __FILE__, __LINE__, __func__); \
waslasttime = timeGetTime(); \
} \
if (FILE_IS_IN_CHECK && (timeGetTime() - waslasttime > BigTime )) { \
Was_Here = false; \
} \
}
#else
#define FUNCLOG
#endif
//#define WRITE_PRIM_LOGS
extern void __LogToConsole(const char *fmt, ...);
namespace ZZLog
{
extern void Message(const char *fmt, ...);
extern void Log(const char *fmt, ...);
extern void WriteToConsole(const char *fmt, ...);
extern void Print(const char *fmt, ...);
extern void Greg_Log(const char *fmt, ...);
extern void Prim_Log(const char *fmt, ...);
extern void GS_Log(const char *fmt, ...);
extern void Debug_Log(const char *fmt, ...);
extern void Warn_Log(const char *fmt, ...);
extern void Error_Log(const char *fmt, ...);
};
#define REG64(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
struct { \
#define REG128(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
struct { \
#define REG64_(prefix, name) REG64(prefix##name)
#define REG128_(prefix, name) REG128(prefix##name)
#define REG_END }; };
#define REG_END2 };
#define REG64_SET(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
#define REG128_SET(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
#define REG_SET_END };
extern void LoadConfig();
extern void SaveConfig();
extern void (*GSirq)();
extern void *SysLoadLibrary(char *lib); // Loads Library
extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
extern char *SysLibError(); // Gets previous error loading sysbols
extern void SysCloseLibrary(void *lib); // Closes Library
extern void SysMessage(const char *fmt, ...);
#ifdef __LINUX__
#include "Utilities/MemcpyFast.h"
#define memcpy_amd memcpy_fast
#else
extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
#endif
template <typename T>
class CInterfacePtr
{
public:
inline CInterfacePtr() : ptr(NULL) {}
inline explicit CInterfacePtr(T* newptr) : ptr(newptr) { if ( ptr != NULL ) ptr->AddRef(); }
inline ~CInterfacePtr() { if( ptr != NULL ) ptr->Release(); }
inline T* operator* () { assert( ptr != NULL); return *ptr; }
inline T* operator->() { return ptr; }
inline T* get() { return ptr; }
inline void release() {
if( ptr != NULL ) { ptr->Release(); ptr = NULL; }
}
inline operator T*() { return ptr; }
inline bool operator==(T* rhs) { return ptr == rhs; }
inline bool operator!=(T* rhs) { return ptr != rhs; }
inline CInterfacePtr& operator= (T* newptr) {
if( ptr != NULL ) ptr->Release();
ptr = newptr;
if( ptr != NULL ) ptr->AddRef();
return *this;
}
private:
T* ptr;
};
// IMPORTANT: For every Register there must be an End
void DVProfRegister(char* pname); // first checks if this profiler exists in g_listProfilers
void DVProfEnd(u32 dwUserData);
void DVProfWrite(char* pfilename, u32 frames = 0);
void DVProfClear(); // clears all the profilers
#define DVPROFILE
#ifdef DVPROFILE
class DVProfileFunc
{
public:
u32 dwUserData;
DVProfileFunc(char* pname) { DVProfRegister(pname); dwUserData = 0; }
DVProfileFunc(char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
~DVProfileFunc() { DVProfEnd(dwUserData); }
};
#else
class DVProfileFunc
{
public:
u32 dwUserData;
static __forceinline DVProfileFunc(char* pname) {}
static __forceinline DVProfileFunc(char* pname, u32 dwUserData) { }
~DVProfileFunc() {}
};
#endif
#endif // UTIL_H_INCLUDED