2010-04-25 00:31:27 +00:00
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/*
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2010-04-24 21:37:39 +00:00
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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2010-04-25 00:31:27 +00:00
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*
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2010-04-24 21:37:39 +00:00
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2010-04-25 00:31:27 +00:00
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*
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2010-04-24 21:37:39 +00:00
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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2012-09-09 18:16:11 +00:00
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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2010-04-24 21:37:39 +00:00
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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2018-11-16 18:41:37 +00:00
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#include "Renderers/Common/GSTexture.h"
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2010-04-24 21:37:39 +00:00
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class GSTexture11 : public GSTexture
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{
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CComPtr<ID3D11Device> m_dev;
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CComPtr<ID3D11DeviceContext> m_ctx;
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CComPtr<ID3D11Texture2D> m_texture;
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D3D11_TEXTURE2D_DESC m_desc;
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CComPtr<ID3D11ShaderResourceView> m_srv;
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2012-01-18 11:47:31 +00:00
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CComPtr<ID3D11UnorderedAccessView> m_uav;
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2010-04-24 21:37:39 +00:00
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CComPtr<ID3D11RenderTargetView> m_rtv;
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CComPtr<ID3D11DepthStencilView> m_dsv;
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2018-09-20 17:14:59 +00:00
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int m_layer;
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int m_max_layer;
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2010-04-24 21:37:39 +00:00
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public:
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explicit GSTexture11(ID3D11Texture2D* texture);
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2016-09-30 19:36:52 +00:00
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bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0);
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0);
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2010-04-24 21:37:39 +00:00
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void Unmap();
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2017-05-26 15:26:46 +00:00
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bool Save(const std::string& fn, bool dds = false);
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2010-04-24 21:37:39 +00:00
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operator ID3D11Texture2D*();
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operator ID3D11ShaderResourceView*();
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2012-01-18 11:47:31 +00:00
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operator ID3D11UnorderedAccessView*();
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2010-04-24 21:37:39 +00:00
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operator ID3D11RenderTargetView*();
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operator ID3D11DepthStencilView*();
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};
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