2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-04-27 02:04:31 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-04-28 05:56:22 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-04-27 02:04:31 +00:00
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*/
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#include "PrecompiledHeader.h"
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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#include <wx/app.h>
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2009-04-27 02:04:31 +00:00
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wxString GetEnglish( const char* msg )
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{
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2009-07-14 06:18:52 +00:00
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return wxString::FromAscii(msg);
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2009-04-27 02:04:31 +00:00
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}
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wxString GetTranslation( const char* msg )
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{
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return wxGetTranslation( wxString::FromAscii(msg).c_str() );
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}
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2009-09-12 02:58:22 +00:00
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// ------------------------------------------------------------------------
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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// Force DevAssert to *not* inline for devel builds (allows using breakpoints to trap assertions,
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// and force it to inline for release builds (optimizes it out completely since IsDevBuild is a
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// const false).
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2009-09-12 02:58:22 +00:00
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//
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#ifdef PCSX2_DEVBUILD
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# define DEVASSERT_INLINE __noinline
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#else
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# define DEVASSERT_INLINE __forceinline
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#endif
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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// Using a threadlocal assertion guard. Separate threads can assert at the same time.
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// That's ok. What we don't want is the *same* thread recurse-asserting.
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static __threadlocal int s_assert_guard = 0;
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2009-09-23 09:53:21 +00:00
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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DEVASSERT_INLINE void pxOnAssert( const wxChar* file, int line, const char* func, const wxChar* cond, const wxChar* msg)
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{
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#ifdef PCSX2_DEVBUILD
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RecursionGuard guard( s_assert_guard );
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if( guard.IsReentrant() ) return;
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if( wxTheApp == NULL )
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{
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// Note: Format uses MSVC's syntax for output window hotlinking.
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wxsFormat( L"%s(%d): Assertion failed in %s: %s\n",
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file, line, fromUTF8(func), msg );
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wxLogError( msg );
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}
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else
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{
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#ifdef __WXDEBUG__
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wxTheApp->OnAssertFailure( file, line, fromUTF8(func), cond, msg );
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#elif wxUSE_GUI
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// FIXME: this should create a popup dialog for devel builds.
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wxLogError( msg );
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#else
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wxLogError( msg );
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#endif
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}
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#endif
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}
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2009-09-23 09:53:21 +00:00
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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__forceinline void pxOnAssert( const wxChar* file, int line, const char* func, const wxChar* cond, const char* msg)
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{
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pxOnAssert( file, line, func, cond, fromUTF8(msg) );
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2009-09-12 02:58:22 +00:00
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}
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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2009-09-20 20:54:45 +00:00
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// --------------------------------------------------------------------------------------
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// Exception Namespace Implementations (Format message handlers for general exceptions)
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// --------------------------------------------------------------------------------------
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Exception::BaseException::~BaseException() throw() {}
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2009-04-27 02:04:31 +00:00
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2009-09-20 20:54:45 +00:00
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void Exception::BaseException::InitBaseEx( const wxString& msg_eng, const wxString& msg_xlt )
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{
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m_message_diag = msg_eng;
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m_message_user = msg_xlt;
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2009-09-01 00:43:28 +00:00
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2009-09-20 20:54:45 +00:00
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// Linux/GCC exception handling is still suspect (this is likely to do with GCC more
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// than linux), and fails to propagate exceptions up the stack from EErec code. This
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// could likely be because of the EErec using EBP. So to ensure the user at least
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// gets a log of the error, we output to console here in the constructor.
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2009-07-20 00:39:38 +00:00
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2009-04-27 02:04:31 +00:00
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#ifdef __LINUX__
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2009-09-20 20:54:45 +00:00
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//wxLogError( msg_eng.c_str() );
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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Console.Error( msg_eng );
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2009-04-27 02:04:31 +00:00
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#endif
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2009-09-20 20:54:45 +00:00
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}
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2009-04-28 05:56:22 +00:00
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2009-09-20 20:54:45 +00:00
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// given message is assumed to be a translation key, and will be stored in translated
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// and untranslated forms.
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void Exception::BaseException::InitBaseEx( const char* msg_eng )
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{
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m_message_diag = GetEnglish( msg_eng );
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m_message_user = GetTranslation( msg_eng );
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2009-09-01 00:43:28 +00:00
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2009-07-20 00:39:38 +00:00
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#ifdef __LINUX__
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2009-09-20 20:54:45 +00:00
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//wxLogError( m_message_diag.c_str() );
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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Console.Error( msg_eng );
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2009-07-20 00:39:38 +00:00
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#endif
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2009-09-20 20:54:45 +00:00
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}
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wxString Exception::BaseException::FormatDiagnosticMessage() const
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{
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return m_message_diag + L"\n\n" + m_stacktrace;
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}
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// ------------------------------------------------------------------------
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wxString Exception::ObjectIsNull::FormatDiagnosticMessage() const
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{
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return wxsFormat(
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L"An attempted reference to the %s has failed; the frame does not exist or it's handle is null.",
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m_message_diag.c_str()
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) + m_stacktrace;
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}
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wxString Exception::ObjectIsNull::FormatDisplayMessage() const
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{
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return wxsFormat(
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L"An attempted reference to the %s has failed; the frame does not exist or it's handle is null.",
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m_message_diag.c_str()
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);
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}
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// ------------------------------------------------------------------------
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wxString Exception::Stream::FormatDiagnosticMessage() const
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{
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return wxsFormat(
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L"Stream exception: %s\n\tFile/Object: %s",
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m_message_diag.c_str(), StreamName.c_str()
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) + m_stacktrace;
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}
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wxString Exception::Stream::FormatDisplayMessage() const
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{
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return m_message_user + L"\n\n" +
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wxsFormat( _("Name: %s"), StreamName.c_str() );
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}
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// ------------------------------------------------------------------------
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wxString Exception::UnsupportedStateVersion::FormatDiagnosticMessage() const
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{
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// Note: no stacktrace needed for this one...
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return wxsFormat( L"Unknown or unsupported savestate version: 0x%x", Version );
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}
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wxString Exception::UnsupportedStateVersion::FormatDisplayMessage() const
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{
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// m_message_user contains a recoverable savestate error which is helpful to the user.
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return wxsFormat(
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m_message_user + L"\n\n" +
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wxsFormat( _("Cannot load savestate. It is of an unknown or unsupported version."), Version )
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);
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}
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// ------------------------------------------------------------------------
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wxString Exception::StateCrcMismatch::FormatDiagnosticMessage() const
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{
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// Note: no stacktrace needed for this one...
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return wxsFormat(
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L"Game/CDVD does not match the savestate CRC.\n"
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L"\tCdvd CRC: 0x%X\n\tGame CRC: 0x%X\n",
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Crc_Savestate, Crc_Cdvd
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);
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}
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wxString Exception::StateCrcMismatch::FormatDisplayMessage() const
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{
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return wxsFormat(
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m_message_user + L"\n\n" +
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wxsFormat(
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L"Savestate game/crc mismatch. Cdvd CRC: 0x%X Game CRC: 0x%X\n",
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2009-04-27 02:04:31 +00:00
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Crc_Savestate, Crc_Cdvd
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2009-09-20 20:54:45 +00:00
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)
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);
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}
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// ------------------------------------------------------------------------
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wxString Exception::IndexBoundsFault::FormatDiagnosticMessage() const
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{
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return L"Index out of bounds on SafeArray: " + ArrayName +
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wxsFormat( L"(index=%d, size=%d)", BadIndex, ArrayLength );
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}
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wxString Exception::IndexBoundsFault::FormatDisplayMessage() const
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{
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return m_message_user;
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2009-04-27 02:04:31 +00:00
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}
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