pcsx2/common/src/Utilities/Exceptions.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
wxString GetEnglish( const char* msg )
{
return wxString::FromAscii(msg);
}
wxString GetTranslation( const char* msg )
{
return wxGetTranslation( wxString::FromAscii(msg).c_str() );
}
// ------------------------------------------------------------------------
// Force DevAssert to *not* inline for devel/debug builds (allows using breakpoints to trap
// assertions), and force it to inline for release builds (optimizes it out completely since
// IsDevBuild is false). Since Devel builds typically aren't enabled with Global Optimization/
// LTCG, this currently isn't even necessary. But might as well, in case we decide at a later
// date to re-enable LTCG for devel.
//
#ifdef PCSX2_DEVBUILD
# define DEVASSERT_INLINE __noinline
#else
# define DEVASSERT_INLINE __forceinline
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Assertion tool for Devel builds, intended for sanity checking and/or bounds checking
// variables in areas which are not performance critical.
//
// How it works: This function throws an exception of type Exception::AssertionFailure if
// the assertion conditional is false. Typically for the end-user, this exception is handled
// by the general handler, which (should eventually) create some state dumps and other
// information for troubleshooting purposes.
//
// From a debugging environment, you can trap your DevAssert by either breakpointing the
// exception throw below, or by adding either Exception::AssertionFailure or
// Exception::LogicError to your First-Chance Exception catch list (Visual Studio, under
// the Debug->Exceptions menu/dialog).
//
DEVASSERT_INLINE void DevAssert( bool condition, const char* msg )
{
if( IsDevBuild && !condition )
{
throw Exception::LogicError( msg );
}
}
//////////////////////////////////////////////////////////////////////////////////////////
//
namespace Exception
{
BaseException::~BaseException() throw() {}
void BaseException::InitBaseEx( const wxString& msg_eng, const wxString& msg_xlt )
{
m_message_diag = msg_eng;
m_message_user = msg_xlt;
// Linux/GCC exception handling is still suspect (this is likely to do with GCC more
// than linux), and fails to propagate exceptions up the stack from EErec code. This
// could likely be because of the EErec using EBP. So to ensure the user at least
// gets a log of the error, we output to console here in the constructor.
#ifdef __LINUX__
//wxLogError( msg_eng.c_str() );
Console::Error( msg_eng );
#endif
}
// given message is assumed to be a translation key, and will be stored in translated
// and untranslated forms.
void BaseException::InitBaseEx( const char* msg_eng )
{
m_message_diag = GetEnglish( msg_eng );
m_message_user = GetTranslation( msg_eng );
#ifdef __LINUX__
//wxLogError( m_message_diag.c_str() );
Console::Error( msg_eng );
#endif
}
wxString BaseException::FormatDiagnosticMessage() const
{
return m_message_diag + L"\n\n" + m_stacktrace;
}
// ------------------------------------------------------------------------
wxString ObjectIsNull::FormatDiagnosticMessage() const
{
return wxsFormat(
L"An attempted reference to the %s has failed; the frame does not exist or it's handle is null.",
m_message_diag.c_str()
) + m_stacktrace;
}
wxString ObjectIsNull::FormatDisplayMessage() const
{
return wxsFormat(
L"An attempted reference to the %s has failed; the frame does not exist or it's handle is null.",
m_message_diag.c_str()
);
}
// ------------------------------------------------------------------------
wxString Stream::FormatDiagnosticMessage() const
{
return wxsFormat(
L"Stream exception: %s\n\tFile/Object: %s",
m_message_diag.c_str(), StreamName.c_str()
) + m_stacktrace;
}
wxString Stream::FormatDisplayMessage() const
{
return m_message_user + L"\n\n" +
wxsFormat( _("Name: %s"), StreamName.c_str() );
}
// ------------------------------------------------------------------------
wxString UnsupportedStateVersion::FormatDiagnosticMessage() const
{
// Note: no stacktrace needed for this one...
return wxsFormat( L"Unknown or unsupported savestate version: 0x%x", Version );
}
wxString UnsupportedStateVersion::FormatDisplayMessage() const
{
// m_message_user contains a recoverable savestate error which is helpful to the user.
return wxsFormat(
m_message_user + L"\n\n" +
wxsFormat( _("Cannot load savestate. It is of an unknown or unsupported version."), Version )
);
}
// ------------------------------------------------------------------------
wxString StateCrcMismatch::FormatDiagnosticMessage() const
{
// Note: no stacktrace needed for this one...
return wxsFormat(
L"Game/CDVD does not match the savestate CRC.\n"
L"\tCdvd CRC: 0x%X\n\tGame CRC: 0x%X\n",
Crc_Savestate, Crc_Cdvd
);
}
wxString StateCrcMismatch::FormatDisplayMessage() const
{
return wxsFormat(
m_message_user + L"\n\n" +
wxsFormat(
L"Savestate game/crc mismatch. Cdvd CRC: 0x%X Game CRC: 0x%X\n",
Crc_Savestate, Crc_Cdvd
)
);
}
// ------------------------------------------------------------------------
wxString IndexBoundsFault::FormatDiagnosticMessage() const
{
return L"Index out of bounds on SafeArray: " + ArrayName +
wxsFormat( L"(index=%d, size=%d)", BadIndex, ArrayLength );
}
wxString IndexBoundsFault::FormatDisplayMessage() const
{
return m_message_user;
}
}