pcsx2/common/FileSystem.h

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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
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#pragma once
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#include "Pcsx2Defs.h"
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#include <cstdio>
#include <ctime>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include <sys/stat.h>
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class Error;
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#ifdef _WIN32
#define FS_OSPATH_SEPARATOR_CHARACTER '\\'
#define FS_OSPATH_SEPARATOR_STR "\\"
#else
#define FS_OSPATH_SEPARATOR_CHARACTER '/'
#define FS_OSPATH_SEPARATOR_STR "/"
#endif
enum FILESYSTEM_FILE_ATTRIBUTES
{
FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY = 1,
FILESYSTEM_FILE_ATTRIBUTE_READ_ONLY = 2,
FILESYSTEM_FILE_ATTRIBUTE_COMPRESSED = 4,
};
enum FILESYSTEM_FIND_FLAGS
{
FILESYSTEM_FIND_RECURSIVE = (1 << 0),
FILESYSTEM_FIND_RELATIVE_PATHS = (1 << 1),
FILESYSTEM_FIND_HIDDEN_FILES = (1 << 2),
FILESYSTEM_FIND_FOLDERS = (1 << 3),
FILESYSTEM_FIND_FILES = (1 << 4),
FILESYSTEM_FIND_KEEP_ARRAY = (1 << 5),
};
struct FILESYSTEM_STAT_DATA
{
std::time_t CreationTime; // actually inode change time on linux
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std::time_t ModificationTime;
s64 Size;
u32 Attributes;
};
struct FILESYSTEM_FIND_DATA
{
std::time_t CreationTime; // actually inode change time on linux
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std::time_t ModificationTime;
std::string FileName;
s64 Size;
u32 Attributes;
};
namespace FileSystem
{
using FindResultsArray = std::vector<FILESYSTEM_FIND_DATA>;
/// Returns a list of "root directories" (i.e. root/home directories on Linux, drive letters on Windows).
std::vector<std::string> GetRootDirectoryList();
/// Search for files
bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results);
/// Stat file
bool StatFile(const char* path, struct stat* st);
bool StatFile(std::FILE* fp, struct stat* st);
bool StatFile(const char* path, FILESYSTEM_STAT_DATA* pStatData);
bool StatFile(std::FILE* fp, FILESYSTEM_STAT_DATA* pStatData);
s64 GetPathFileSize(const char* path);
/// Returns the last modified timestamp for a file.
std::optional<std::time_t> GetFileTimestamp(const char* path);
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/// File exists?
bool FileExists(const char* path);
/// Directory exists?
bool DirectoryExists(const char* path);
/// Directory does not contain any files?
bool DirectoryIsEmpty(const char* path);
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/// Delete file
bool DeleteFilePath(const char* path, Error* error = nullptr);
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/// Rename file
bool RenamePath(const char* OldPath, const char* NewPath, Error* error = nullptr);
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/// Deleter functor for managed file pointers
struct FileDeleter
{
void operator()(std::FILE* fp)
{
std::fclose(fp);
}
};
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/// open files
using ManagedCFilePtr = std::unique_ptr<std::FILE, FileDeleter>;
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ManagedCFilePtr OpenManagedCFile(const char* filename, const char* mode, Error* error = nullptr);
std::FILE* OpenCFile(const char* filename, const char* mode, Error* error = nullptr);
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int FSeek64(std::FILE* fp, s64 offset, int whence);
s64 FTell64(std::FILE* fp);
s64 FSize64(std::FILE* fp);
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int OpenFDFile(const char* filename, int flags, int mode, Error* error = nullptr);
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/// Sharing modes for OpenSharedCFile().
enum class FileShareMode
{
DenyReadWrite, /// Exclusive access.
DenyWrite, /// Other processes can read from this file.
DenyRead, /// Other processes can write to this file.
DenyNone, /// Other processes can read and write to this file.
};
/// Opens a file in shareable mode (where other processes can access it concurrently).
/// Only has an effect on Windows systems.
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ManagedCFilePtr OpenManagedSharedCFile(const char* filename, const char* mode, FileShareMode share_mode, Error* error = nullptr);
std::FILE* OpenSharedCFile(const char* filename, const char* mode, FileShareMode share_mode, Error* error = nullptr);
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std::optional<std::vector<u8>> ReadBinaryFile(const char* filename);
std::optional<std::vector<u8>> ReadBinaryFile(std::FILE* fp);
std::optional<std::string> ReadFileToString(const char* filename);
std::optional<std::string> ReadFileToString(std::FILE* fp);
bool WriteBinaryFile(const char* filename, const void* data, size_t data_length);
bool WriteStringToFile(const char* filename, const std::string_view sv);
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/// creates a directory in the local filesystem
/// if the directory already exists, the return value will be true.
/// if Recursive is specified, all parent directories will be created
/// if they do not exist.
bool CreateDirectoryPath(const char* path, bool recursive, Error* error = nullptr);
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/// Creates a directory if it doesn't already exist.
/// Returns false if it does not exist and creation failed.
bool EnsureDirectoryExists(const char* path, bool recursive, Error* error = nullptr);
/// Removes a directory.
bool DeleteDirectory(const char* path);
/// Recursively removes a directory and all subdirectories/files.
bool RecursiveDeleteDirectory(const char* path);
/// Copies one file to another, optionally replacing it if it already exists.
bool CopyFilePath(const char* source, const char* destination, bool replace);
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/// Returns the path to the current executable.
std::string GetProgramPath();
/// Retrieves the current working directory.
std::string GetWorkingDirectory();
/// Sets the current working directory. Returns true if successful.
bool SetWorkingDirectory(const char* path);
/// Enables/disables NTFS compression on a file or directory.
/// Does not apply the compression flag recursively if called for a directory.
/// Does nothing and returns false on non-Windows platforms.
bool SetPathCompression(const char* path, bool enable);
#ifdef _WIN32
// Path limit remover, but also converts to a wide string at the same time.
bool GetWin32Path(std::wstring* dest, std::string_view str);
std::wstring GetWin32Path(std::string_view str);
#endif
/// Abstracts a POSIX file lock.
#ifndef _WIN32
class POSIXLock
{
public:
POSIXLock(int fd);
POSIXLock(std::FILE* fp);
~POSIXLock();
private:
int m_fd;
};
#endif
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}; // namespace FileSystem