mirror of https://github.com/PCSX2/pcsx2.git
163 lines
5.5 KiB
C
163 lines
5.5 KiB
C
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Pcsx2Defs.h"
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#include <cstdio>
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#include <ctime>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include <sys/stat.h>
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#ifdef _WIN32
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#define FS_OSPATH_SEPARATOR_CHARACTER '\\'
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#define FS_OSPATH_SEPARATOR_STR "\\"
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#else
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#define FS_OSPATH_SEPARATOR_CHARACTER '/'
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#define FS_OSPATH_SEPARATOR_STR "/"
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#endif
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enum FILESYSTEM_FILE_ATTRIBUTES
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{
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FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY = 1,
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FILESYSTEM_FILE_ATTRIBUTE_READ_ONLY = 2,
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FILESYSTEM_FILE_ATTRIBUTE_COMPRESSED = 4,
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};
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enum FILESYSTEM_FIND_FLAGS
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{
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FILESYSTEM_FIND_RECURSIVE = (1 << 0),
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FILESYSTEM_FIND_RELATIVE_PATHS = (1 << 1),
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FILESYSTEM_FIND_HIDDEN_FILES = (1 << 2),
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FILESYSTEM_FIND_FOLDERS = (1 << 3),
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FILESYSTEM_FIND_FILES = (1 << 4),
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FILESYSTEM_FIND_KEEP_ARRAY = (1 << 5),
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};
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struct FILESYSTEM_STAT_DATA
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{
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std::time_t ModificationTime;
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s64 Size;
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u32 Attributes;
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};
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struct FILESYSTEM_FIND_DATA
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{
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std::time_t ModificationTime;
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std::string FileName;
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s64 Size;
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u32 Attributes;
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};
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namespace FileSystem
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{
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using FindResultsArray = std::vector<FILESYSTEM_FIND_DATA>;
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/// Builds a path relative to the specified file
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std::string BuildRelativePath(const std::string_view& filename, const std::string_view& new_filename);
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/// Joins path components together, producing a new path.
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std::string JoinPath(const std::string_view& base, const std::string_view& next);
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/// Sanitizes a filename for use in a filesystem.
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void SanitizeFileName(char* Destination, u32 cbDestination, const char* FileName, bool StripSlashes /* = true */);
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void SanitizeFileName(std::string& Destination, bool StripSlashes = true);
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/// Returns true if the specified path is an absolute path (C:\Path on Windows or /path on Unix).
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bool IsAbsolutePath(const std::string_view& path);
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/// Returns a view of the extension of a filename.
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std::string_view GetExtension(const std::string_view& path);
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/// Removes the extension of a filename.
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std::string_view StripExtension(const std::string_view& path);
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/// Replaces the extension of a filename with another.
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std::string ReplaceExtension(const std::string_view& path, const std::string_view& new_extension);
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/// Returns the display name of a filename. Usually this is the same as the path.
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std::string GetDisplayNameFromPath(const std::string_view& path);
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/// Returns the directory component of a filename.
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std::string_view GetPathDirectory(const std::string_view& path);
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/// Returns the filename component of a filename.
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std::string_view GetFileNameFromPath(const std::string_view& path);
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/// Returns the file title (less the extension and path) from a filename.
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std::string_view GetFileTitleFromPath(const std::string_view& path);
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/// Returns a list of "root directories" (i.e. root/home directories on Linux, drive letters on Windows).
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std::vector<std::string> GetRootDirectoryList();
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/// Search for files
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bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results);
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/// Stat file
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bool StatFile(const char* path, struct stat* st);
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bool StatFile(std::FILE* fp, struct stat* st);
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bool StatFile(const char* path, FILESYSTEM_STAT_DATA* pStatData);
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bool StatFile(std::FILE* fp, FILESYSTEM_STAT_DATA* pStatData);
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s64 GetPathFileSize(const char* path);
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/// File exists?
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bool FileExists(const char* path);
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/// Directory exists?
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bool DirectoryExists(const char* path);
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/// Delete file
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bool DeleteFilePath(const char* path);
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/// Rename file
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bool RenamePath(const char* OldPath, const char* NewPath);
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/// open files
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using ManagedCFilePtr = std::unique_ptr<std::FILE, void (*)(std::FILE*)>;
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ManagedCFilePtr OpenManagedCFile(const char* filename, const char* mode);
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std::FILE* OpenCFile(const char* filename, const char* mode);
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int FSeek64(std::FILE* fp, s64 offset, int whence);
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s64 FTell64(std::FILE* fp);
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s64 FSize64(std::FILE* fp);
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int OpenFDFile(const char* filename, int flags, int mode);
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std::optional<std::vector<u8>> ReadBinaryFile(const char* filename);
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std::optional<std::vector<u8>> ReadBinaryFile(std::FILE* fp);
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std::optional<std::string> ReadFileToString(const char* filename);
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std::optional<std::string> ReadFileToString(std::FILE* fp);
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bool WriteBinaryFile(const char* filename, const void* data, size_t data_length);
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bool WriteFileToString(const char* filename, const std::string_view& sv);
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/// creates a directory in the local filesystem
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/// if the directory already exists, the return value will be true.
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/// if Recursive is specified, all parent directories will be created
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/// if they do not exist.
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bool CreateDirectoryPath(const char* path, bool recursive);
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/// Returns the path to the current executable.
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std::string GetProgramPath();
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/// Retrieves the current working directory.
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std::string GetWorkingDirectory();
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/// Sets the current working directory. Returns true if successful.
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bool SetWorkingDirectory(const char* path);
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}; // namespace FileSystem
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