2021-12-13 12:12:54 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui_InputBindingDialog.h"
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2022-12-04 15:00:06 +00:00
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#include "pcsx2/Config.h"
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#include "pcsx2/Frontend/InputManager.h"
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2021-12-13 12:12:54 +00:00
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#include <QtWidgets/QDialog>
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#include <optional>
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#include <string>
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2022-12-17 12:10:33 +00:00
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#include <utility>
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#include <vector>
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2022-06-08 12:15:10 +00:00
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class SettingsInterface;
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2021-12-13 12:12:54 +00:00
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class InputBindingDialog : public QDialog
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{
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Q_OBJECT
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public:
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2022-12-04 15:00:06 +00:00
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InputBindingDialog(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name, std::string key_name,
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std::vector<std::string> bindings, QWidget* parent);
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~InputBindingDialog();
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protected Q_SLOTS:
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void onAddBindingButtonClicked();
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void onRemoveBindingButtonClicked();
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void onClearBindingsButtonClicked();
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void onInputListenTimerTimeout();
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void inputManagerHookCallback(InputBindingKey key, float value);
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2023-01-30 09:25:58 +00:00
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void onSensitivityChanged(int value);
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void onDeadzoneChanged(int value);
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protected:
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enum : u32
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{
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TIMEOUT_FOR_BINDING = 5
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};
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virtual bool eventFilter(QObject* watched, QEvent* event) override;
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virtual void startListeningForInput(u32 timeout_in_seconds);
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virtual void stopListeningForInput();
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bool isListeningForInput() const { return m_input_listen_timer != nullptr; }
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void addNewBinding();
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void updateList();
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void saveListToSettings();
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void hookInputManager();
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void unhookInputManager();
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Ui::InputBindingDialog m_ui;
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SettingsInterface* m_sif;
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InputBindingInfo::Type m_bind_type;
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std::string m_section_name;
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std::string m_key_name;
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std::vector<std::string> m_bindings;
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std::vector<InputBindingKey> m_new_bindings;
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std::vector<std::pair<InputBindingKey, std::pair<float, float>>> m_value_ranges;
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QTimer* m_input_listen_timer = nullptr;
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u32 m_input_listen_remaining_seconds = 0;
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QPoint m_input_listen_start_position{};
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bool m_mouse_mapping_enabled = false;
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};
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