2021-09-22 07:39:01 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Pcsx2Defs.h"
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#include <string>
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2022-05-29 13:55:10 +00:00
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#include <optional>
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#include <vector>
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class SettingsInterface
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{
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public:
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virtual ~SettingsInterface() = default;
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virtual bool Save() = 0;
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virtual void Clear() = 0;
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virtual bool GetIntValue(const char* section, const char* key, int* value) const = 0;
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virtual bool GetUIntValue(const char* section, const char* key, uint* value) const = 0;
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virtual bool GetFloatValue(const char* section, const char* key, float* value) const = 0;
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virtual bool GetDoubleValue(const char* section, const char* key, double* value) const = 0;
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virtual bool GetBoolValue(const char* section, const char* key, bool* value) const = 0;
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virtual bool GetStringValue(const char* section, const char* key, std::string* value) const = 0;
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virtual void SetIntValue(const char* section, const char* key, int value) = 0;
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virtual void SetUIntValue(const char* section, const char* key, uint value) = 0;
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virtual void SetFloatValue(const char* section, const char* key, float value) = 0;
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virtual void SetDoubleValue(const char* section, const char* key, double value) = 0;
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virtual void SetBoolValue(const char* section, const char* key, bool value) = 0;
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virtual void SetStringValue(const char* section, const char* key, const char* value) = 0;
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virtual std::vector<std::string> GetStringList(const char* section, const char* key) const = 0;
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virtual void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) = 0;
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virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool ContainsValue(const char* section, const char* key) const = 0;
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virtual void DeleteValue(const char* section, const char* key) = 0;
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virtual void ClearSection(const char* section) = 0;
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__fi int GetIntValue(const char* section, const char* key, int default_value = 0) const
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{
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int value;
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return GetIntValue(section, key, &value) ? value : default_value;
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}
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__fi uint GetUIntValue(const char* section, const char* key, uint default_value = 0) const
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{
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uint value;
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return GetUIntValue(section, key, &value) ? value : default_value;
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}
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__fi float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) const
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{
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float value;
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return GetFloatValue(section, key, &value) ? value : default_value;
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}
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__fi float GetDoubleValue(const char* section, const char* key, double default_value = 0.0) const
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{
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double value;
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return GetDoubleValue(section, key, &value) ? value : default_value;
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}
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__fi bool GetBoolValue(const char* section, const char* key, bool default_value = false) const
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{
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bool value;
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return GetBoolValue(section, key, &value) ? value : default_value;
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}
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__fi std::string GetStringValue(const char* section, const char* key, const char* default_value = "") const
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{
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std::string value;
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if (!GetStringValue(section, key, &value))
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value.assign(default_value);
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return value;
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}
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__fi std::optional<int> GetOptionalIntValue(const char* section, const char* key, std::optional<int> default_value = std::nullopt)
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{
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int ret;
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return GetIntValue(section, key, &ret) ? std::optional<int>(ret) : default_value;
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}
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__fi std::optional<uint> GetOptionalUIntValue(const char* section, const char* key, std::optional<uint> default_value = std::nullopt)
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{
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uint ret;
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return GetUIntValue(section, key, &ret) ? std::optional<uint>(ret) : default_value;
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}
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__fi std::optional<float> GetOptionalFloatValue(const char* section, const char* key, std::optional<float> default_value = std::nullopt)
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{
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float ret;
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return GetFloatValue(section, key, &ret) ? std::optional<float>(ret) : default_value;
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}
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__fi std::optional<double> GetOptionalDoubleValue(const char* section, const char* key, std::optional<double> default_value = std::nullopt)
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{
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double ret;
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return GetDoubleValue(section, key, &ret) ? std::optional<double>(ret) : default_value;
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}
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__fi std::optional<bool> GetOptionalBoolValue(const char* section, const char* key, std::optional<bool> default_value = std::nullopt)
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{
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bool ret;
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return GetBoolValue(section, key, &ret) ? std::optional<bool>(ret) : default_value;
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}
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__fi std::optional<std::string> GetOptionalStringValue(const char* section, const char* key, std::optional<const char*> default_value = std::nullopt) const
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{
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std::string ret;
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return GetStringValue(section, key, &ret) ? std::optional<std::string>(ret) : default_value;
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}
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__fi void SetOptionalIntValue(const char* section, const char* key, const std::optional<int>& value)
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{
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value.has_value() ? SetIntValue(section, key, value.value()) : DeleteValue(section, key);
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}
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__fi void SetOptionalUIntValue(const char* section, const char* key, const std::optional<uint>& value)
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{
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value.has_value() ? SetUIntValue(section, key, value.value()) : DeleteValue(section, key);
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}
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__fi void SetOptionalFloatValue(const char* section, const char* key, const std::optional<float>& value)
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{
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value.has_value() ? SetFloatValue(section, key, value.value()) : DeleteValue(section, key);
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}
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__fi void SetOptionalDoubleValue(const char* section, const char* key, const std::optional<double>& value)
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{
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value.has_value() ? SetDoubleValue(section, key, value.value()) : DeleteValue(section, key);
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}
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__fi void SetOptionalBoolValue(const char* section, const char* key, const std::optional<bool>& value)
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{
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value.has_value() ? SetBoolValue(section, key, value.value()) : DeleteValue(section, key);
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}
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__fi void SetOptionalStringValue(const char* section, const char* key, const std::optional<const char*>& value)
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{
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value.has_value() ? SetStringValue(section, key, value.value()) : DeleteValue(section, key);
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}
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__fi void CopyBoolValue(const SettingsInterface& si, const char* section, const char* key)
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{
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bool value;
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if (si.GetBoolValue(section, key, &value))
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SetBoolValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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__fi void CopyIntValue(const SettingsInterface& si, const char* section, const char* key)
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{
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int value;
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if (si.GetIntValue(section, key, &value))
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SetIntValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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__fi void CopyUIntValue(const SettingsInterface& si, const char* section, const char* key)
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{
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uint value;
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if (si.GetUIntValue(section, key, &value))
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SetUIntValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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__fi void CopyFloatValue(const SettingsInterface& si, const char* section, const char* key)
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{
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float value;
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if (si.GetFloatValue(section, key, &value))
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SetFloatValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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__fi void CopyDoubleValue(const SettingsInterface& si, const char* section, const char* key)
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{
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double value;
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if (si.GetDoubleValue(section, key, &value))
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SetDoubleValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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__fi void CopyStringValue(const SettingsInterface& si, const char* section, const char* key)
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{
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std::string value;
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if (si.GetStringValue(section, key, &value))
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SetStringValue(section, key, value.c_str());
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else
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DeleteValue(section, key);
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}
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__fi void CopyStringListValue(const SettingsInterface& si, const char* section, const char* key)
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{
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std::vector<std::string> value(si.GetStringList(section, key));
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if (!value.empty())
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SetStringList(section, key, value);
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else
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DeleteValue(section, key);
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}
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};
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