pcsx2/common/src/Utilities/IniInterface.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "IniInterface.h"
#include <wx/gdicmn.h>
const wxRect wxDefaultRect( wxDefaultCoord, wxDefaultCoord, wxDefaultCoord, wxDefaultCoord );
// Implement FixedPointTypes (for lack of a better location, for now)
#include "FixedPointTypes.inl"
template struct FixedInt<100>;
template struct FixedInt<256>;
static int _calcEnumLength( const wxChar* const* enumArray )
{
int cnt = 0;
while( *enumArray != NULL )
{
enumArray++;
cnt++;
}
return cnt;
}
IniScopedGroup::IniScopedGroup( IniInterface& mommy, const wxString& group )
: m_mom( mommy )
{
pxAssertDev( wxStringTokenize( group, L"/" ).Count() <= 1, L"Cannot nest more than one group deep per instance of IniScopedGroup." );
m_mom.SetPath( group );
}
IniScopedGroup::~IniScopedGroup()
{
m_mom.SetPath( L".." );
}
// --------------------------------------------------------------------------------------
// IniInterface (implementations)
// --------------------------------------------------------------------------------------
IniInterface::IniInterface( wxConfigBase& config )
{
m_Config = &config;
}
IniInterface::IniInterface( wxConfigBase* config )
{
m_Config = config;
}
IniInterface::IniInterface()
{
m_Config = wxConfigBase::Get( false );
}
IniInterface::~IniInterface()
{
Flush();
}
void IniInterface::SetPath( const wxString& path )
{
if( m_Config ) m_Config->SetPath( path );
}
void IniInterface::Flush()
{
if( m_Config ) m_Config->Flush();
}
// --------------------------------------------------------------------------------------
// IniLoader (implementations)
// --------------------------------------------------------------------------------------
IniLoader::IniLoader( wxConfigBase& config ) : IniInterface( config ) { }
IniLoader::IniLoader( wxConfigBase* config ) : IniInterface( config ) { }
IniLoader::IniLoader() : IniInterface() {}
IniLoader::~IniLoader() throw() {}
void IniLoader::Entry( const wxString& var, wxString& value, const wxString& defvalue )
{
if( m_Config )
m_Config->Read( var, &value, defvalue );
else
value = defvalue;
}
void IniLoader::Entry( const wxString& var, wxDirName& value, const wxDirName& defvalue )
{
wxString dest;
if( m_Config ) m_Config->Read( var, &dest, wxEmptyString );
if( dest.IsEmpty() )
value = defvalue;
else
value = dest;
}
void IniLoader::Entry( const wxString& var, wxFileName& value, const wxFileName& defvalue )
{
wxString dest( defvalue.GetFullPath() );
if( m_Config ) m_Config->Read( var, &dest, defvalue.GetFullPath() );
value = dest;
}
void IniLoader::Entry( const wxString& var, int& value, const int defvalue )
{
if( m_Config )
m_Config->Read( var, &value, defvalue );
else
value = defvalue;
}
void IniLoader::Entry( const wxString& var, uint& value, const uint defvalue )
{
if( m_Config )
m_Config->Read( var, (int*)&value, (int)defvalue );
else
value = defvalue;
}
void IniLoader::Entry( const wxString& var, bool& value, const bool defvalue )
{
// TODO : Stricter value checking on enabled/disabled?
wxString dest(defvalue ? L"enabled" : L"disabled");
if( m_Config ) m_Config->Read( var, &dest, dest );
value = (dest == L"enabled") || (dest == L"1");
}
bool IniLoader::EntryBitBool( const wxString& var, bool value, const bool defvalue )
{
// Note: 'value' param is used by inisaver only.
bool result;
Entry( var, result, defvalue );
return result;
}
int IniLoader::EntryBitfield( const wxString& var, int value, const int defvalue )
{
int result;
Entry( var, result, defvalue );
return result;
}
void IniLoader::Entry( const wxString& var, Fixed100& value, const Fixed100& defvalue )
{
// Note: the "easy" way would be to convert to double and load/save that, but floating point
// has way too much rounding error so we really need to do things out manually.. >_<
wxString readval( value.ToString() );
if( m_Config ) m_Config->Read( var, &readval );
value = Fixed100::FromString( readval, value );
}
void IniLoader::Entry( const wxString& var, wxPoint& value, const wxPoint& defvalue )
{
if( !m_Config )
{
value = defvalue; return;
}
TryParse( value, m_Config->Read( var, ToString( defvalue ) ), defvalue );
}
void IniLoader::Entry( const wxString& var, wxSize& value, const wxSize& defvalue )
{
if( !m_Config )
{
value = defvalue; return;
}
TryParse( value, m_Config->Read( var, ToString( defvalue ) ), defvalue );
}
void IniLoader::Entry( const wxString& var, wxRect& value, const wxRect& defvalue )
{
if( !m_Config )
{
value = defvalue; return;
}
TryParse( value, m_Config->Read( var, ToString( defvalue ) ), defvalue );
}
void IniLoader::_EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue )
{
// Confirm default value sanity...
const int cnt = _calcEnumLength( enumArray );
if( !IndexBoundsCheck( L"IniLoader EnumDefaultValue", defvalue, cnt ) )
{
Console.Error( "(LoadSettings) Default enumeration index is out of bounds. Truncating." );
defvalue = cnt-1;
}
// Sanity confirmed, proceed with craziness!
if( !m_Config )
{
value = defvalue;
return;
}
wxString retval;
m_Config->Read( var, &retval, enumArray[defvalue] );
int i=0;
while( enumArray[i] != NULL && ( retval != enumArray[i] ) ) i++;
if( enumArray[i] == NULL )
{
Console.Warning( L"(LoadSettings) Warning: Unrecognized value '%s' on key '%s'\n\tUsing the default setting of '%s'.",
retval.c_str(), var.c_str(), enumArray[defvalue]
);
value = defvalue;
}
else
value = i;
}
// --------------------------------------------------------------------------------------
// IniSaver (implementations)
// --------------------------------------------------------------------------------------
IniSaver::IniSaver( wxConfigBase& config ) : IniInterface( config ) { }
IniSaver::IniSaver( wxConfigBase* config ) : IniInterface( config ) { }
IniSaver::IniSaver() : IniInterface() {}
IniSaver::~IniSaver() {}
void IniSaver::Entry( const wxString& var, wxString& value, const wxString& defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, value );
}
void IniSaver::Entry( const wxString& var, wxDirName& value, const wxDirName& defvalue )
{
if( !m_Config ) return;
/*if( value == defvalue )
m_Config->Write( var, wxString() );
else*/
m_Config->Write( var, value.ToString() );
}
void IniSaver::Entry( const wxString& var, wxFileName& value, const wxFileName& defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, value.GetFullPath() );
}
void IniSaver::Entry( const wxString& var, int& value, const int defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, value );
}
void IniSaver::Entry( const wxString& var, uint& value, const uint defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, (int)value );
}
void IniSaver::Entry( const wxString& var, bool& value, const bool defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, value ? L"enabled" : L"disabled" );
}
bool IniSaver::EntryBitBool( const wxString& var, bool value, const bool defvalue )
{
if( m_Config ) m_Config->Write( var, value ? L"enabled" : L"disabled" );
return value;
}
int IniSaver::EntryBitfield( const wxString& var, int value, const int defvalue )
{
if( m_Config ) m_Config->Write( var, value );
return value;
}
void IniSaver::Entry( const wxString& var, Fixed100& value, const Fixed100& defvalue )
{
if( !m_Config ) return;
// Note: the "easy" way would be to convert to double and load/save that, but floating point
// has way too much rounding error so we really need to do things out manually, using strings.
m_Config->Write( var, value.ToString() );
}
void IniSaver::Entry( const wxString& var, wxPoint& value, const wxPoint& defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, ToString( value ) );
}
void IniSaver::Entry( const wxString& var, wxSize& value, const wxSize& defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, ToString( value ) );
}
void IniSaver::Entry( const wxString& var, wxRect& value, const wxRect& defvalue )
{
if( !m_Config ) return;
m_Config->Write( var, ToString( value ) );
}
void IniSaver::_EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue )
{
const int cnt = _calcEnumLength( enumArray );
// Confirm default value sanity...
if( !IndexBoundsCheck( L"IniSaver EnumDefaultValue", defvalue, cnt ) )
{
Console.Error( "(SaveSettings) Default enumeration index is out of bounds. Truncating." );
defvalue = cnt-1;
}
if( !m_Config ) return;
if( value >= cnt )
{
Console.Warning( L"(SaveSettings) An illegal enumerated index was detected when saving '%s'", var.c_str() );
Console.Indent().Warning(
L"Illegal Value: %d\n"
L"Using Default: %d (%s)\n",
value, defvalue, enumArray[defvalue]
);
// Cause a debug assertion, since this is a fully recoverable error.
pxAssert( value < cnt );
value = defvalue;
}
m_Config->Write( var, enumArray[value] );
}