pcsx2/plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.h

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/* ZeroGS KOSMOS
*
* Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* Zerofrog forgot to write any copyright notice after release the plugin into GPLv2
* If someone can contact him successfully to clarify this matter that would be great.
*/
#ifndef __ZEROGS_SHADERS_H__
#define __ZEROGS_SHADERS_H__
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include "PS2Edefs.h"
#include <cstdio>
#include <vector>
using namespace std;
#define NUM_FILTERS 2 // texture filtering
#define NUM_TYPES 5 // types of texture read modes
#define NUM_TEXWRAPS 4 // texture wrapping
#define SHADER_REDUCED 1 // equivalent to ps2.0
#define SHADER_ACCURATE 2 // for older cards with less accurate math (ps2.x+)
#define NUM_SHADERS (NUM_FILTERS*NUM_TYPES*NUM_TEXWRAPS*32) // # shaders for a given ps
const static char* g_pPsTexWrap[] = { "-DREPEAT", "-DCLAMP", "-DREGION_REPEAT", NULL };
const static char* g_pTexTypes[] = { "32", "tex32", "clut32", "tex32to16", "tex16to8h" };
#define TEXWRAP_REPEAT 0
#define TEXWRAP_CLAMP 1
#define TEXWRAP_REGION_REPEAT 2
#define TEXWRAP_REPEAT_CLAMP 3
static __forceinline int GET_SHADER_INDEX(int type, int texfilter, int texwrap, int fog, int writedepth, int testaem, int exactcolor, int context, int ps)
{
return type + texfilter*NUM_TYPES + NUM_FILTERS*NUM_TYPES*texwrap + NUM_TEXWRAPS*NUM_FILTERS*NUM_TYPES*(fog+2*writedepth+4*testaem+8*exactcolor+16*context+32*ps);
}
extern ZZshContext g_cgcontext;
static __forceinline CGprogram LoadShaderFromType(const char* srcdir, const char* srcfile, int type, int texfilter, int texwrap, int fog, int writedepth, int testaem, int exactcolor, int ps, int context)
{
assert( texwrap < NUM_TEXWRAPS);
assert( type < NUM_TYPES );
char str[255], strctx[255];
sprintf(str, "Texture%s%d_%sPS", fog?"Fog":"", texfilter, g_pTexTypes[type]);
sprintf(strctx, "-I%s%s", srcdir, context?"ctx1":"ctx0");
vector<const char*> macros;
macros.push_back(strctx);
#ifdef _DEBUG
macros.push_back("-bestprecision");
#endif
if( g_pPsTexWrap[texwrap] != NULL ) macros.push_back(g_pPsTexWrap[texwrap]);
if( writedepth ) macros.push_back("-DWRITE_DEPTH");
if( testaem ) macros.push_back("-DTEST_AEM");
if( exactcolor ) macros.push_back("-DEXACT_COLOR");
if( ps & SHADER_ACCURATE ) macros.push_back("-DACCURATE_DECOMPRESSION");
macros.push_back(NULL);
ZZshProgram prog = cgCreateProgramFromFile(g_cgcontext, CG_SOURCE, srcfile, CG_PROFILE_ARBFP1, str, &macros[0]);
if( !cgIsProgram(prog) ) {
printf("Failed to load shader %s: \n%s\n", str, cgGetLastListing(g_cgcontext));
return NULL;
}
return prog;
}
struct SHADERHEADER
{
unsigned int index, offset, size; // if highest bit of index is set, pixel shader
};
#define SH_WRITEDEPTH 0x2000 // depth is written
#define SH_CONTEXT1 0x1000 // context1 is used
#define SH_REGULARVS 0x8000
#define SH_TEXTUREVS 0x8001
#define SH_REGULARFOGVS 0x8002
#define SH_TEXTUREFOGVS 0x8003
#define SH_REGULARPS 0x8004
#define SH_REGULARFOGPS 0x8005
#define SH_BITBLTVS 0x8006
#define SH_BITBLTPS 0x8007
#define SH_BITBLTDEPTHPS 0x8009
#define SH_CRTCTARGPS 0x800a
#define SH_CRTCPS 0x800b
#define SH_CRTC24PS 0x800c
#define SH_ZEROPS 0x800e
#define SH_BASETEXTUREPS 0x800f
#define SH_BITBLTAAPS 0x8010
#define SH_CRTCTARGINTERPS 0x8012
#define SH_CRTCINTERPS 0x8013
#define SH_CRTC24INTERPS 0x8014
#define SH_BITBLTDEPTHMRTPS 0x8016
#define SH_CONVERT16TO32PS 0x8020
#define SH_CONVERT32TO16PS 0x8021
#define SH_CRTC_NEARESTPS 0x8022
#define SH_CRTCINTER_NEARESTPS 0x8023
#endif