mirror of https://github.com/PCSX2/pcsx2.git
243 lines
7.3 KiB
C++
243 lines
7.3 KiB
C++
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/* ZeroGS KOSMOS
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* Copyright (C) 2005-2006 zerofrog@gmail.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "GS.h"
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#include "zerogs.h"
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#ifdef GL_X11_WINDOW
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bool GLWindow::CreateWindow(void *pDisplay)
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{
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glDisplay = XOpenDisplay(0);
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glScreen = DefaultScreen(glDisplay);
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if ( pDisplay == NULL ) return false;
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*(Display**)pDisplay = glDisplay;
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return true;
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}
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bool GLWindow::DestroyWindow()
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{
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if (context)
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{
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if (!glXMakeCurrent(glDisplay, None, NULL))
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{
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ERROR_LOG("Could not release drawing context.\n");
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}
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glXDestroyContext(glDisplay, context);
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context = NULL;
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}
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/* switch back to original desktop resolution if we were in fullScreen */
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if ( glDisplay != NULL )
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{
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if (fullScreen)
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{
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XF86VidModeSwitchToMode(glDisplay, glScreen, &deskMode);
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XF86VidModeSetViewPort(glDisplay, glScreen, 0, 0);
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}
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}
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}
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void GLWindow::CloseWindow()
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{
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if ( glDisplay != NULL )
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{
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XCloseDisplay(glDisplay);
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glDisplay = NULL;
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}
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}
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void GLWindow::DisplayWindow(int _width, int _height)
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{
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XVisualInfo *vi;
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Colormap cmap;
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int GLDisplayWidth, GLDisplayHeight;
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int glxMajorVersion, glxMinorVersion;
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int vidModeMajorVersion, vidModeMinorVersion;
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Atom wmDelete;
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Window winDummy;
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unsigned int borderDummy;
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// attributes for a single buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None};
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// attributes for a double buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None };
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fullScreen = !!(conf.options & GSOPTION_FULLSCREEN);
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/* get an appropriate visual */
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vi = glXChooseVisual(glDisplay, glScreen, attrListDbl);
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if (vi == NULL) {
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vi = glXChooseVisual(glDisplay, glScreen, attrListSgl);
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doubleBuffered = false;
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ERROR_LOG("Only Singlebuffered Visual!\n");
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}
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else {
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doubleBuffered = true;
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ERROR_LOG("Got Doublebuffered Visual!\n");
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}
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glXQueryVersion(glDisplay, &glxMajorVersion, &glxMinorVersion);
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ERROR_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
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/* create a GLX context */
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context = glXCreateContext(glDisplay, vi, 0, GL_TRUE);
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/* create a color map */
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cmap = XCreateColormap(glDisplay, RootWindow(glDisplay, vi->screen),
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vi->visual, AllocNone);
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attr.colormap = cmap;
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attr.border_pixel = 0;
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// get a connection
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XF86VidModeQueryVersion(glDisplay, &vidModeMajorVersion, &vidModeMinorVersion);
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if (fullScreen) {
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XF86VidModeModeInfo **modes = NULL;
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int modeNum = 0;
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int bestMode = 0;
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// set best mode to current
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bestMode = 0;
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ERROR_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
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XF86VidModeGetAllModeLines(glDisplay, glScreen, &modeNum, &modes);
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if( modeNum > 0 && modes != NULL ) {
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/* save desktop-resolution before switching modes */
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GLWin.deskMode = *modes[0];
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/* look for mode with requested resolution */
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for (int i = 0; i < modeNum; i++) {
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if ((modes[i]->hdisplay == _width) && (modes[i]->vdisplay == _height)) {
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bestMode = i;
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}
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}
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XF86VidModeSwitchToMode(glDisplay, glScreen, modes[bestMode]);
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XF86VidModeSetViewPort(glDisplay, glScreen, 0, 0);
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GLDisplayWidth = modes[bestMode]->hdisplay;
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GLDisplayHeight = modes[bestMode]->vdisplay;
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ERROR_LOG("Resolution %dx%d\n", GLDisplayWidth, GLDisplayHeight);
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XFree(modes);
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/* create a fullscreen window */
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attr.override_redirect = True;
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attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
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StructureNotifyMask;
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glWindow = XCreateWindow(glDisplay, RootWindow(glDisplay, vi->screen),
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0, 0, GLDisplayWidth, GLDisplayHeight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
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&attr);
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XWarpPointer(glDisplay, None, glWindow, 0, 0, 0, 0, 0, 0);
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XMapRaised(glDisplay, glWindow);
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XGrabKeyboard(glDisplay, glWindow, True, GrabModeAsync,
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GrabModeAsync, CurrentTime);
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XGrabPointer(glDisplay, glWindow, True, ButtonPressMask,
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GrabModeAsync, GrabModeAsync, glWindow, None, CurrentTime);
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}
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else {
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ERROR_LOG("Failed to start fullscreen. If you received the \n"
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"\"XFree86-VidModeExtension\" extension is missing, add\n"
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"Load \"extmod\"\n"
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"to your X configuration file (under the Module Section)\n");
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fullScreen = 0;
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}
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}
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if( !fullScreen ) {
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//XRootWindow(glDisplay,glScreen)
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//int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// create a window in window mode
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attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
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StructureNotifyMask;
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glWindow = XCreateWindow(glDisplay, RootWindow(glDisplay, vi->screen),
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0, 0, _width, _height, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &attr);
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// only set window title and handle wm_delete_events if in windowed mode
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wmDelete = XInternAtom(glDisplay, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(glDisplay, glWindow, &wmDelete, 1);
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XSetStandardProperties(glDisplay, glWindow, "ZeroGS",
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"ZeroGS", None, NULL, 0, NULL);
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XMapRaised(glDisplay, glWindow);
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}
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// connect the glx-context to the window
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glXMakeCurrent(glDisplay, glWindow, context);
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XGetGeometry(glDisplay, glWindow, &winDummy, &x, &y,
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&width, &height, &borderDummy, &depth);
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ERROR_LOG("Depth %d\n", depth);
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if (glXIsDirect(glDisplay, context))
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ERROR_LOG("you have Direct Rendering!\n");
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else
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ERROR_LOG("no Direct Rendering possible!\n");
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// better for pad plugin key input (thc)
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XSelectInput(glDisplay, glWindow, ExposureMask | KeyPressMask | KeyReleaseMask |
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ButtonPressMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
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FocusChangeMask );
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}
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void GLWindow::SwapBuffers()
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{
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glXSwapBuffers(glDisplay, glWindow);
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}
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void GLWindow::SetTitle(char *strtitle)
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{
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XTextProperty prop;
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memset(&prop, 0, sizeof(prop));
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char* ptitle = strtitle;
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if( XStringListToTextProperty(&ptitle, 1, &prop) )
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XSetWMName(glDisplay, glWindow, &prop);
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XFree(prop.value);
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}
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void GLWindow::ResizeCheck()
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{
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XEvent event;
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while(XCheckTypedEvent(glDisplay, ConfigureNotify, &event))
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{
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if ((event.xconfigure.width != width) || (event.xconfigure.height != height)) {
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ZeroGS::ChangeWindowSize(event.xconfigure.width, event.xconfigure.height);
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width = event.xconfigure.width;
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height = event.xconfigure.height;
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}
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}
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}
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#endif
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