pcsx2/debian-unstable-upstream/patches/02_update_default_path.patch

70 lines
2.3 KiB
Diff
Raw Normal View History

Debian policy.
This patch updates default plugin path, game db path.
It also updates shaders data path.
Index: pcsx2.snapshot-4292/pcsx2/gui/AppConfig.cpp
===================================================================
--- pcsx2.snapshot-4292.orig/pcsx2/gui/AppConfig.cpp
+++ pcsx2.snapshot-4292/pcsx2/gui/AppConfig.cpp
@@ -164,7 +164,8 @@
wxDirName GetPlugins()
{
- return AppRoot() + Base::Plugins();
+ // return AppRoot() + Base::Plugins();
+ return wxDirName( L"/usr/lib/games/pcsx2" ) + Base::Plugins();
}
wxDirName GetThemes()
Index: pcsx2.snapshot-4292/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
===================================================================
--- pcsx2.snapshot-4292.orig/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
+++ pcsx2.snapshot-4292/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
@@ -291,18 +291,23 @@
__forceinline bool LoadShadersFromDat()
{
- FILE* fres = fopen("ps2hw.dat", "rb");
+ // First try an absolute location for linux distribution
+ FILE* fres = fopen("/usr/share/games/pcsx2/shaders/ps2hw.dat", "rb");
if (fres == NULL)
- {
- fres = fopen("plugins/ps2hw.dat", "rb");
+ {
+ fres = fopen("ps2hw.dat", "rb");
+ if (fres == NULL)
+ {
+ fres = fopen("plugins/ps2hw.dat", "rb");
- if (fres == NULL)
- {
- ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
- return false;
- }
- }
+ if (fres == NULL)
+ {
+ ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
+ return false;
+ }
+ }
+ }
fseek(fres, 0, SEEK_END);
Index: pcsx2.snapshot-4292/pcsx2/gui/AppGameDatabase.h
===================================================================
--- pcsx2.snapshot-4292.orig/pcsx2/gui/AppGameDatabase.h
+++ pcsx2.snapshot-4292/pcsx2/gui/AppGameDatabase.h
@@ -51,8 +51,8 @@
Console.WriteLn( "(GameDB) Unloading..." );
}
- AppGameDatabase& LoadFromFile(const wxString& file = L"GameIndex.dbf", const wxString& key = L"Serial" );
- void SaveToFile(const wxString& file = L"GameIndex.dbf");
+ AppGameDatabase& LoadFromFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf", const wxString& key = L"Serial" );
+ void SaveToFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf");
};
static wxString compatToStringWX(int compat) {