mirror of https://github.com/PCSX2/pcsx2.git
66 lines
2.6 KiB
Diff
66 lines
2.6 KiB
Diff
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Debian policy.
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This patch updates default plugin path and config path.
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It also updates the pcsx2 game db path and shaders data path.
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AppInit.cpp:93 could be probably updated
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Index: pcsx2.snapshot-3208/pcsx2/gui/AppConfig.cpp
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===================================================================
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--- pcsx2.snapshot-3208.orig/pcsx2/gui/AppConfig.cpp 2010-06-15 13:10:41.000000000 +0200
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+++ pcsx2.snapshot-3208/pcsx2/gui/AppConfig.cpp 2010-06-15 13:12:59.894963081 +0200
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@@ -137,7 +137,8 @@
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wxDirName GetPlugins()
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{
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- return AppRoot() + Base::Plugins();
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+ // return AppRoot() + Base::Plugins();
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+ return wxDirName( L"/usr/lib/games/pcsx2" ) + Base::Plugins();
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}
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wxDirName GetSettings()
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Index: pcsx2.snapshot-3208/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
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===================================================================
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--- pcsx2.snapshot-3208.orig/plugins/zzogl-pg/opengl/ZZoglCreate.cpp 2010-06-15 13:10:41.000000000 +0200
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+++ pcsx2.snapshot-3208/plugins/zzogl-pg/opengl/ZZoglCreate.cpp 2010-06-15 13:12:59.895962667 +0200
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@@ -347,17 +347,12 @@
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assert(hShaderGlob != NULL);
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s_lpShaderResources = (u8*)LockResource(hShaderGlob);
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# else // not _WIN32
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- FILE* fres = fopen("ps2hw.dat", "rb");
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+ FILE* fres = fopen("/usr/share/games/pcsx2/shaders/ps2hw.dat", "rb");
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if (fres == NULL)
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{
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- fres = fopen("plugins/ps2hw.dat", "rb");
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-
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- if (fres == NULL)
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- {
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- ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
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- return false;
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- }
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+ ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
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+ return false;
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}
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fseek(fres, 0, SEEK_END);
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Index: pcsx2.snapshot-3208/pcsx2/DataBase_Loader.h
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===================================================================
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--- pcsx2.snapshot-3208.orig/pcsx2/DataBase_Loader.h 2010-06-15 13:10:41.000000000 +0200
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+++ pcsx2.snapshot-3208/pcsx2/DataBase_Loader.h 2010-06-15 13:12:59.896962570 +0200
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@@ -89,7 +89,7 @@
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wxString header; // Header of the database
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wxString baseKey; // Key to separate games by ("Serial")
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- DataBase_Loader(const wxString& file = L"GameIndex.dbf", const wxString& key = L"Serial", const wxString& value = wxEmptyString )
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+ DataBase_Loader(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf", const wxString& key = L"Serial", const wxString& value = wxEmptyString )
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: baseKey( key )
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{
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curGame = NULL;
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@@ -159,7 +159,7 @@
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}
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// Saves changes to the database
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- void saveToFile(const wxString& file = L"GameIndex.dbf") {
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+ void saveToFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf") {
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wxFFileOutputStream writer( file );
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pxWriteMultiline(writer, header);
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deque<Game_Data*>::iterator it = gList.begin();
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