2021-07-08 13:35:21 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/GL/ContextEGL.h"
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2022-05-04 12:42:37 +00:00
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struct wl_egl_window;
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struct wl_surface;
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2021-07-08 13:35:21 +00:00
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namespace GL
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{
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class ContextEGLWayland final : public ContextEGL
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{
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public:
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ContextEGLWayland(const WindowInfo& wi);
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~ContextEGLWayland() override;
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2022-01-10 06:13:27 +00:00
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static std::unique_ptr<Context> Create(const WindowInfo& wi, gsl::span<const Version> versions_to_try);
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2021-07-08 13:35:21 +00:00
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std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
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void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
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protected:
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EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
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private:
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2022-05-04 12:42:37 +00:00
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bool LoadModule();
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2021-07-08 13:35:21 +00:00
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wl_egl_window* m_wl_window = nullptr;
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2022-05-04 12:42:37 +00:00
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void* m_wl_module = nullptr;
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wl_egl_window* (*m_wl_egl_window_create)(struct wl_surface* surface, int width, int height);
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void (*m_wl_egl_window_destroy)(struct wl_egl_window* egl_window);
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void (*m_wl_egl_window_resize)(struct wl_egl_window* egl_window, int width, int height, int dx, int dy);
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};
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2021-07-08 13:35:21 +00:00
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} // namespace GL
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