pcsx2/plugins/GSdx/GSTexture9.cpp

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSTexture9.h"
GSTexture9::GSTexture9()
{
memset(&m_desc, 0, sizeof(m_desc));
}
GSTexture9::GSTexture9(IDirect3DSurface9* surface)
{
m_surface = surface;
surface->GetDevice(&m_dev);
surface->GetDesc(&m_desc);
if(m_desc.Type != D3DRTYPE_SURFACE)
{
HRESULT hr = surface->GetContainer(__uuidof(IDirect3DTexture9), (void**)&m_texture);
ASSERT(SUCCEEDED(hr));
}
}
GSTexture9::GSTexture9(IDirect3DTexture9* texture)
{
m_texture = texture;
texture->GetDevice(&m_dev);
texture->GetLevelDesc(0, &m_desc);
texture->GetSurfaceLevel(0, &m_surface);
}
GSTexture9::~GSTexture9()
{
}
GSTexture9::operator bool()
{
return !!m_surface;
}
int GSTexture9::GetType() const
{
if(m_desc.Usage & D3DUSAGE_RENDERTARGET) return GSTexture::RenderTarget;
if(m_desc.Usage & D3DUSAGE_DEPTHSTENCIL) return GSTexture::DepthStencil;
if(m_desc.Pool == D3DPOOL_MANAGED) return GSTexture::Texture;
if(m_desc.Pool == D3DPOOL_SYSTEMMEM) return GSTexture::Offscreen;
return GSTexture::None;
}
int GSTexture9::GetWidth() const
{
return m_desc.Width;
}
int GSTexture9::GetHeight() const
{
return m_desc.Height;
}
int GSTexture9::GetFormat() const
{
return m_desc.Format;
}
bool GSTexture9::Update(const GSVector4i& r, const void* data, int pitch)
{
if(CComPtr<IDirect3DSurface9> surface = *this)
{
D3DLOCKED_RECT lr;
if(SUCCEEDED(surface->LockRect(&lr, r, 0)))
{
uint8* src = (uint8*)data;
uint8* dst = (uint8*)lr.pBits;
int bytes = min(pitch, lr.Pitch);
for(int i = 0, j = r.height(); i < j; i++, src += pitch, dst += lr.Pitch)
{
memcpy(dst, src, bytes);
}
surface->UnlockRect();
return true;
}
}
return false;
}
bool GSTexture9::Map(uint8** bits, int& pitch)
{
HRESULT hr;
if(CComPtr<IDirect3DSurface9> surface = *this)
{
D3DLOCKED_RECT lr;
if(SUCCEEDED(hr = surface->LockRect(&lr, NULL, 0)))
{
*bits = (uint8*)lr.pBits;
pitch = (int)lr.Pitch;
return true;
}
}
return false;
}
void GSTexture9::Unmap()
{
if(CComPtr<IDirect3DSurface9> surface = *this)
{
surface->UnlockRect();
}
}
bool GSTexture9::Save(const string& fn, bool dds)
{
CComPtr<IDirect3DSurface9> surface;
if(m_desc.Usage & D3DUSAGE_DEPTHSTENCIL)
{
HRESULT hr;
D3DSURFACE_DESC desc;
m_surface->GetDesc(&desc);
if(desc.Format != D3DFMT_D32F_LOCKABLE)
return false;
hr = m_dev->CreateOffscreenPlainSurface(desc.Width, desc.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL);
D3DLOCKED_RECT slr, dlr;
hr = m_surface->LockRect(&slr, NULL, 0);
hr = surface->LockRect(&dlr, NULL, 0);
uint8* s = (uint8*)slr.pBits;
uint8* d = (uint8*)dlr.pBits;
for(uint32 y = 0; y < desc.Height; y++, s += slr.Pitch, d += dlr.Pitch)
{
for(uint32 x = 0; x < desc.Width; x++)
{
((float*)d)[x] = ((float*)s)[x];
}
}
m_surface->UnlockRect();
surface->UnlockRect();
}
else
{
surface = m_surface;
}
if(surface != NULL)
{
return SUCCEEDED(D3DXSaveSurfaceToFile(fn.c_str(), dds ? D3DXIFF_DDS : D3DXIFF_BMP, surface, NULL, NULL));
}
/*
if(CComQIPtr<IDirect3DTexture9> texture = surface)
{
return SUCCEEDED(D3DXSaveTextureToFile(fn.c_str(), dds ? D3DXIFF_DDS : D3DXIFF_BMP, texture, NULL));
}
*/
return false;
}
IDirect3DTexture9* GSTexture9::operator->()
{
return m_texture;
}
GSTexture9::operator IDirect3DSurface9*()
{
if(m_texture && !m_surface)
{
m_texture->GetSurfaceLevel(0, &m_surface);
}
return m_surface;
}
GSTexture9::operator IDirect3DTexture9*()
{
if(m_surface && !m_texture)
{
m_surface->GetContainer(__uuidof(IDirect3DTexture9), (void**)&m_texture);
ASSERT(m_texture);
}
return m_texture;
}