/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSTexture9.h" GSTexture9::GSTexture9() { memset(&m_desc, 0, sizeof(m_desc)); } GSTexture9::GSTexture9(IDirect3DSurface9* surface) { m_surface = surface; surface->GetDevice(&m_dev); surface->GetDesc(&m_desc); if(m_desc.Type != D3DRTYPE_SURFACE) { HRESULT hr = surface->GetContainer(__uuidof(IDirect3DTexture9), (void**)&m_texture); ASSERT(SUCCEEDED(hr)); } } GSTexture9::GSTexture9(IDirect3DTexture9* texture) { m_texture = texture; texture->GetDevice(&m_dev); texture->GetLevelDesc(0, &m_desc); texture->GetSurfaceLevel(0, &m_surface); } GSTexture9::~GSTexture9() { } GSTexture9::operator bool() { return !!m_surface; } int GSTexture9::GetType() const { if(m_desc.Usage & D3DUSAGE_RENDERTARGET) return GSTexture::RenderTarget; if(m_desc.Usage & D3DUSAGE_DEPTHSTENCIL) return GSTexture::DepthStencil; if(m_desc.Pool == D3DPOOL_MANAGED) return GSTexture::Texture; if(m_desc.Pool == D3DPOOL_SYSTEMMEM) return GSTexture::Offscreen; return GSTexture::None; } int GSTexture9::GetWidth() const { return m_desc.Width; } int GSTexture9::GetHeight() const { return m_desc.Height; } int GSTexture9::GetFormat() const { return m_desc.Format; } bool GSTexture9::Update(const GSVector4i& r, const void* data, int pitch) { if(CComPtr surface = *this) { D3DLOCKED_RECT lr; if(SUCCEEDED(surface->LockRect(&lr, r, 0))) { uint8* src = (uint8*)data; uint8* dst = (uint8*)lr.pBits; int bytes = min(pitch, lr.Pitch); for(int i = 0, j = r.height(); i < j; i++, src += pitch, dst += lr.Pitch) { memcpy(dst, src, bytes); } surface->UnlockRect(); return true; } } return false; } bool GSTexture9::Map(uint8** bits, int& pitch) { HRESULT hr; if(CComPtr surface = *this) { D3DLOCKED_RECT lr; if(SUCCEEDED(hr = surface->LockRect(&lr, NULL, 0))) { *bits = (uint8*)lr.pBits; pitch = (int)lr.Pitch; return true; } } return false; } void GSTexture9::Unmap() { if(CComPtr surface = *this) { surface->UnlockRect(); } } bool GSTexture9::Save(const string& fn, bool dds) { CComPtr surface; if(m_desc.Usage & D3DUSAGE_DEPTHSTENCIL) { HRESULT hr; D3DSURFACE_DESC desc; m_surface->GetDesc(&desc); if(desc.Format != D3DFMT_D32F_LOCKABLE) return false; hr = m_dev->CreateOffscreenPlainSurface(desc.Width, desc.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL); D3DLOCKED_RECT slr, dlr; hr = m_surface->LockRect(&slr, NULL, 0); hr = surface->LockRect(&dlr, NULL, 0); uint8* s = (uint8*)slr.pBits; uint8* d = (uint8*)dlr.pBits; for(uint32 y = 0; y < desc.Height; y++, s += slr.Pitch, d += dlr.Pitch) { for(uint32 x = 0; x < desc.Width; x++) { ((float*)d)[x] = ((float*)s)[x]; } } m_surface->UnlockRect(); surface->UnlockRect(); } else { surface = m_surface; } if(surface != NULL) { return SUCCEEDED(D3DXSaveSurfaceToFile(fn.c_str(), dds ? D3DXIFF_DDS : D3DXIFF_BMP, surface, NULL, NULL)); } /* if(CComQIPtr texture = surface) { return SUCCEEDED(D3DXSaveTextureToFile(fn.c_str(), dds ? D3DXIFF_DDS : D3DXIFF_BMP, texture, NULL)); } */ return false; } IDirect3DTexture9* GSTexture9::operator->() { return m_texture; } GSTexture9::operator IDirect3DSurface9*() { if(m_texture && !m_surface) { m_texture->GetSurfaceLevel(0, &m_surface); } return m_surface; } GSTexture9::operator IDirect3DTexture9*() { if(m_surface && !m_texture) { m_surface->GetContainer(__uuidof(IDirect3DTexture9), (void**)&m_texture); ASSERT(m_texture); } return m_texture; }