pcsx2/pcsx2-qt/QtHost.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <csignal>
#include <QtCore/QTimer>
#include <QtWidgets/QMessageBox>
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#include <KnownFolders.h>
#include <ShlObj.h>
#endif
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#include "common/Assertions.h"
#include "common/Console.h"
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#include "common/CrashHandler.h"
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#include "common/FileSystem.h"
#include "common/Path.h"
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#include "common/SettingsWrapper.h"
#include "common/StringUtil.h"
#include "pcsx2/Frontend/GameList.h"
#include "pcsx2/Frontend/INISettingsInterface.h"
#include "pcsx2/HostSettings.h"
#include "pcsx2/PAD/Host/PAD.h"
#include "EmuThread.h"
#include "GameList/GameListWidget.h"
#include "MainWindow.h"
#include "QtHost.h"
#include "svnrev.h"
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#include "pcsx2/DebugTools/Debug.h"
static constexpr u32 SETTINGS_VERSION = 1;
static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
//////////////////////////////////////////////////////////////////////////
// Local function declarations
//////////////////////////////////////////////////////////////////////////
namespace QtHost {
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static bool InitializeConfig();
static bool ShouldUsePortableMode();
static void SetResourcesDirectory();
static void SetDataDirectory();
static void HookSignals();
static bool SetCriticalFolders();
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static void SetDefaultConfig();
static void SaveSettings();
}
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//////////////////////////////////////////////////////////////////////////
// Local variable declarations
//////////////////////////////////////////////////////////////////////////
static std::unique_ptr<QTimer> s_settings_save_timer;
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
static bool s_batch_mode = false;
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//////////////////////////////////////////////////////////////////////////
// Initialization/Shutdown
//////////////////////////////////////////////////////////////////////////
bool QtHost::Initialize()
{
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qRegisterMetaType<std::optional<bool>>();
qRegisterMetaType<std::function<void()>>();
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qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
qRegisterMetaType<GSRendererType>();
qRegisterMetaType<InputBindingKey>();
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qRegisterMetaType<const GameList::Entry*>();
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if (!InitializeConfig())
{
Console.WriteLn("Failed to initialize config.");
return false;
}
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if (!VMManager::Internal::InitializeGlobals())
return false;
HookSignals();
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return true;
}
void QtHost::Shutdown()
{
EmuThread::stop();
if (g_main_window)
{
g_main_window->close();
delete g_main_window;
}
}
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bool QtHost::SetCriticalFolders()
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{
EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(FileSystem::GetProgramPath()));
SetResourcesDirectory();
SetDataDirectory();
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// allow SetDataDirectory() to change settings directory (if we want to split config later on)
if (EmuFolders::Settings.empty())
EmuFolders::Settings = Path::Combine(EmuFolders::DataRoot, "inis");
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// Write crash dumps to the data directory, since that'll be accessible for certain.
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
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// the resources directory should exist, bail out if not
if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
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{
QMessageBox::critical(nullptr, QStringLiteral("Error"),
QStringLiteral("Resources directory is missing, your installation is incomplete."));
return false;
}
return true;
}
bool QtHost::ShouldUsePortableMode()
{
// Check whether portable.ini exists in the program directory.
return FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "portable.ini").c_str());
}
void QtHost::SetResourcesDirectory()
{
#ifndef __APPLE__
// On Windows/Linux, these are in the binary directory.
EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
#else
// On macOS, this is in the bundle resources directory.
EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
#endif
}
void QtHost::SetDataDirectory()
{
if (ShouldUsePortableMode())
{
EmuFolders::DataRoot = EmuFolders::AppRoot;
return;
}
#if defined(_WIN32)
// On Windows, use My Documents\PCSX2 to match old installs.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
if (std::wcslen(documents_directory) > 0)
EmuFolders::DataRoot = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "PCSX2");
CoTaskMemFree(documents_directory);
}
#elif defined(__linux__)
// Check for $HOME/PCSX2 first, for legacy installs.
const char* home_dir = getenv("HOME");
const std::string legacy_dir(home_dir ? Path::Combine(home_dir, "PCSX2") : std::string());
if (!legacy_dir.empty() && FileSystem::DirectoryExists(legacy_dir.c_str()))
{
EmuFolders::DataRoot = std::move(legacy_dir);
}
else
{
// otherwise, use $XDG_CONFIG_HOME/PCSX2.
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home && xdg_config_home[0] == '/' && FileSystem::DirectoryExists(xdg_config_home))
{
EmuFolders::DataRoot = Path::Combine(xdg_config_home, "PCSX2");
}
else if (!legacy_dir.empty())
{
// fall back to the legacy PCSX2-in-home.
EmuFolders::DataRoot = std::move(legacy_dir);
}
}
#elif defined(__APPLE__)
static constexpr char MAC_DATA_DIR[] = "Library/Application Support/PCSX2";
const char* home_dir = getenv("HOME");
if (home_dir)
EmuFolders::DataRoot = Path::Combine(home_dir, MAC_DATA_DIR);
#endif
// make sure it exists
if (!EmuFolders::DataRoot.empty() && !FileSystem::DirectoryExists(EmuFolders::DataRoot.c_str()))
{
// we're in trouble if we fail to create this directory... but try to hobble on with portable
if (!FileSystem::CreateDirectoryPath(EmuFolders::DataRoot.c_str(), false))
EmuFolders::DataRoot.clear();
}
// couldn't determine the data directory? fallback to portable.
if (EmuFolders::DataRoot.empty())
EmuFolders::DataRoot = EmuFolders::AppRoot;
}
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void QtHost::UpdateFolders()
{
// TODO: This should happen with the VM thread paused.
auto lock = Host::GetSettingsLock();
EmuFolders::LoadConfig(*s_base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
}
bool QtHost::InitializeConfig()
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{
if (!SetCriticalFolders())
return false;
const std::string path(Path::Combine(EmuFolders::Settings, "PCSX2.ini"));
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s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
uint settings_version;
if (!s_base_settings_interface->Load() ||
!s_base_settings_interface->GetUIntValue("UI", "SettingsVersion", &settings_version) ||
settings_version != SETTINGS_VERSION)
{
QMessageBox::critical(
g_main_window, qApp->translate("QtHost", "Settings Reset"),
qApp->translate("QtHost", "Settings do not exist or are the incorrect version, resetting to defaults."));
SetDefaultConfig();
s_base_settings_interface->Save();
}
// TODO: Handle reset to defaults if load fails.
EmuFolders::LoadConfig(*s_base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
QtHost::UpdateLogging();
return true;
}
void QtHost::SetDefaultConfig()
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{
EmuConfig = Pcsx2Config();
EmuFolders::SetDefaults();
SettingsInterface& si = *s_base_settings_interface.get();
si.SetUIntValue("UI", "SettingsVersion", SETTINGS_VERSION);
{
SettingsSaveWrapper wrapper(si);
EmuConfig.LoadSave(wrapper);
}
EmuFolders::Save(si);
PAD::SetDefaultConfig(si);
}
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SettingsInterface* QtHost::GetBaseSettingsInterface()
{
return s_base_settings_interface.get();
}
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std::string QtHost::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetStringValue(section, key, default_value);
}
bool QtHost::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetBoolValue(section, key, default_value);
}
int QtHost::GetBaseIntSettingValue(const char* section, const char* key, int default_value /*= 0*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetIntValue(section, key, default_value);
}
float QtHost::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetFloatValue(section, key, default_value);
}
std::vector<std::string> QtHost::GetBaseStringListSetting(const char* section, const char* key)
{
auto lock = Host::GetSettingsLock();
return s_base_settings_interface->GetStringList(section, key);
}
void QtHost::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetBoolValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseIntSettingValue(const char* section, const char* key, int value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetIntValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetFloatValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetStringValue(section, key, value);
QueueSettingsSave();
}
void QtHost::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->SetStringList(section, key, values);
QueueSettingsSave();
}
bool QtHost::AddBaseValueToStringList(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->AddToStringList(section, key, value))
return false;
QueueSettingsSave();
return true;
}
bool QtHost::RemoveBaseValueFromStringList(const char* section, const char* key, const char* value)
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->RemoveFromStringList(section, key, value))
return false;
QueueSettingsSave();
return true;
}
void QtHost::RemoveBaseSettingValue(const char* section, const char* key)
{
auto lock = Host::GetSettingsLock();
s_base_settings_interface->DeleteValue(section, key);
QueueSettingsSave();
}
void QtHost::SaveSettings()
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{
pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread.");
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->Save())
Console.Error("Failed to save settings.");
}
s_settings_save_timer->deleteLater();
s_settings_save_timer.release();
}
void QtHost::QueueSettingsSave()
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{
if (s_settings_save_timer)
return;
s_settings_save_timer = std::make_unique<QTimer>();
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings);
s_settings_save_timer->setSingleShot(true);
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
}
bool QtHost::InBatchMode()
{
return s_batch_mode;
}
void QtHost::SetBatchMode(bool enabled)
{
s_batch_mode = enabled;
}
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void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
{
// main window always exists, so it's fine to attach it to that.
QMetaObject::invokeMethod(g_main_window, "runOnUIThread",
block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(const std::function<void()>&, func));
}
QString QtHost::GetAppNameAndVersion()
{
QString ret;
if constexpr (!PCSX2_isReleaseVersion && GIT_TAGGED_COMMIT)
{
ret = QStringLiteral("PCSX2 Nightly - " GIT_TAG);
}
else if constexpr (PCSX2_isReleaseVersion)
{
#define APPNAME_STRINGIZE(x) #x
ret = QStringLiteral("PCSX2 "
APPNAME_STRINGIZE(PCSX2_VersionHi) "."
APPNAME_STRINGIZE(PCSX2_VersionMid) "."
APPNAME_STRINGIZE(PCSX2_VersionLo));
#undef APPNAME_STRINGIZE
}
else
{
return QStringLiteral("PCSX2 " GIT_REV);
}
return ret;
}
QString QtHost::GetAppConfigSuffix()
{
#if defined(PCSX2_DEBUG)
return QStringLiteral(" [Debug]");
#elif defined(PCSX2_DEVBUILD)
return QStringLiteral(" [Devel]");
#else
return QString();
#endif
}
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std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
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std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file '%s'", filename);
return ret;
}
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
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std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file to string '%s'", filename);
return ret;
}
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error("ReportErrorAsync: %.*s: %.*s",
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static_cast<int>(title.size()), title.data(),
static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ReportErrorAsync: %.*s",
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static_cast<int>(message.size()), message.data());
}
QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection,
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
}
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
{
emit g_emu_thread->onInputDeviceConnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
}
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
{
emit g_emu_thread->onInputDeviceDisconnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
}
//////////////////////////////////////////////////////////////////////////
// Interface Stuff
//////////////////////////////////////////////////////////////////////////
const IConsoleWriter* PatchesCon = &Console;
void LoadAllPatchesAndStuff(const Pcsx2Config& cfg)
{
// FIXME
}
void PatchesVerboseReset()
{
// FIXME
}
static void SignalHandler(int signal)
{
// First try the normal (graceful) shutdown/exit.
static bool graceful_shutdown_attempted = false;
if (!graceful_shutdown_attempted && g_main_window)
{
std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
graceful_shutdown_attempted = true;
// This could be a bit risky invoking from a signal handler... hopefully it's okay.
QMetaObject::invokeMethod(g_main_window, &MainWindow::requestExit, Qt::QueuedConnection);
return;
}
std::signal(signal, SIG_DFL);
// MacOS is missing std::quick_exit() despite it being C++11...
#ifndef __APPLE__
std::quick_exit(1);
#else
_Exit(1);
#endif
}
void QtHost::HookSignals()
{
std::signal(SIGINT, SignalHandler);
std::signal(SIGTERM, SignalHandler);
}
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// Replacement for Console so we actually get output to our console window on Windows.
#ifdef _WIN32
static bool s_debugger_attached = false;
static bool s_console_handle_set = false;
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static bool s_console_allocated = false;
static HANDLE s_console_handle = INVALID_HANDLE_VALUE;
static HANDLE s_old_console_stdin = NULL;
static HANDLE s_old_console_stdout = NULL;
static HANDLE s_old_console_stderr = NULL;
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static void ConsoleWinQt_SetTitle(const char* title)
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{
SetConsoleTitleW(StringUtil::UTF8StringToWideString(title).c_str());
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}
static void ConsoleWinQt_DoSetColor(ConsoleColors color)
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{
if (!s_console_handle)
return;
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static constexpr wchar_t colors[][ConsoleColors_Count] = {
L"\033[0m", // default
L"\033[30m\033[1m", // black
L"\033[32m", // green
L"\033[31m", // red
L"\033[34m", // blue
L"\033[35m", // magenta
L"\033[35m", // orange (FIXME)
L"\033[37m", // gray
L"\033[36m", // cyan
L"\033[33m", // yellow
L"\033[37m", // white
L"\033[30m\033[1m", // strong black
L"\033[31m\033[1m", // strong red
L"\033[32m\033[1m", // strong green
L"\033[34m\033[1m", // strong blue
L"\033[35m\033[1m", // strong magenta
L"\033[35m\033[1m", // strong orange (FIXME)
L"\033[37m\033[1m", // strong gray
L"\033[36m\033[1m", // strong cyan
L"\033[33m\033[1m", // strong yellow
L"\033[37m\033[1m", // strong white
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};
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const wchar_t* colortext = colors[static_cast<u32>(color)];
DWORD written;
WriteConsoleW(s_console_handle, colortext, std::wcslen(colortext), &written, nullptr);
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}
static void ConsoleWinQt_Newline()
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{
if (!s_console_handle)
return;
if (s_debugger_attached)
OutputDebugStringW(L"\n");
DWORD written;
WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr);
}
static void ConsoleWinQt_DoWrite(const char* fmt)
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{
if (!s_console_handle)
return;
// TODO: Put this on the stack.
std::wstring wfmt(StringUtil::UTF8StringToWideString(fmt));
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if (s_debugger_attached)
OutputDebugStringW(wfmt.c_str());
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DWORD written;
WriteConsoleW(s_console_handle, wfmt.c_str(), static_cast<DWORD>(wfmt.length()), &written, nullptr);
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}
static void ConsoleWinQt_DoWriteLn(const char* fmt)
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{
if (!s_console_handle)
return;
// TODO: Put this on the stack.
std::wstring wfmt(StringUtil::UTF8StringToWideString(fmt));
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if (s_debugger_attached)
{
OutputDebugStringW(wfmt.c_str());
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OutputDebugStringW(L"\n");
}
DWORD written;
WriteConsoleW(s_console_handle, wfmt.c_str(), static_cast<DWORD>(wfmt.length()), &written, nullptr);
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WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr);
}
static const IConsoleWriter ConsoleWriter_WinQt =
{
ConsoleWinQt_DoWrite,
ConsoleWinQt_DoWriteLn,
ConsoleWinQt_DoSetColor,
ConsoleWinQt_DoWrite,
ConsoleWinQt_Newline,
ConsoleWinQt_SetTitle,
};
static BOOL WINAPI ConsoleCtrlHandler(DWORD dwCtrlType)
{
Console.WriteLn("Handler %u", dwCtrlType);
if (dwCtrlType != CTRL_C_EVENT)
return FALSE;
SignalHandler(SIGTERM);
return TRUE;
}
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static bool EnableVirtualTerminalProcessing(HANDLE hConsole)
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{
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if (hConsole == INVALID_HANDLE_VALUE)
return false;
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DWORD old_mode;
if (!GetConsoleMode(hConsole, &old_mode))
return false;
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// already enabled?
if (old_mode & ENABLE_VIRTUAL_TERMINAL_PROCESSING)
return true;
return SetConsoleMode(hConsole, old_mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING);
}
static void SetSystemConsoleEnabled(bool enabled)
{
if (enabled)
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{
s_debugger_attached = IsDebuggerPresent();
if (!s_console_handle_set)
{
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s_old_console_stdin = GetStdHandle(STD_INPUT_HANDLE);
s_old_console_stdout = GetStdHandle(STD_OUTPUT_HANDLE);
s_old_console_stderr = GetStdHandle(STD_ERROR_HANDLE);
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bool handle_valid = (GetConsoleWindow() != NULL);
if (!handle_valid)
{
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s_console_allocated = AttachConsole(ATTACH_PARENT_PROCESS) || AllocConsole();
handle_valid = (GetConsoleWindow() != NULL);
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}
if (handle_valid)
{
s_console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
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if (s_console_handle != INVALID_HANDLE_VALUE)
{
s_console_handle_set = true;
// This gets us unix-style coloured output.
EnableVirtualTerminalProcessing(GetStdHandle(STD_OUTPUT_HANDLE));
EnableVirtualTerminalProcessing(GetStdHandle(STD_ERROR_HANDLE));
// Redirect stdout/stderr.
std::FILE* fp;
freopen_s(&fp, "CONIN$", "r", stdin);
freopen_s(&fp, "CONOUT$", "w", stdout);
freopen_s(&fp, "CONOUT$", "w", stderr);
}
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}
}
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if (!s_console_handle_set && !s_debugger_attached)
{
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Console_SetActiveHandler(ConsoleWriter_Null);
SetConsoleCtrlHandler(ConsoleCtrlHandler, FALSE);
}
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else
{
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Console_SetActiveHandler(ConsoleWriter_WinQt);
SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE);
}
}
else
{
Console_SetActiveHandler(ConsoleWriter_Null);
SetConsoleCtrlHandler(ConsoleCtrlHandler, FALSE);
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if (s_console_handle_set)
{
s_console_handle_set = false;
// redirect stdout/stderr back to null.
std::FILE* fp;
freopen_s(&fp, "NUL:", "w", stderr);
freopen_s(&fp, "NUL:", "w", stdout);
freopen_s(&fp, "NUL:", "w", stdin);
// release console and restore state
SetStdHandle(STD_INPUT_HANDLE, s_old_console_stdin);
SetStdHandle(STD_OUTPUT_HANDLE, s_old_console_stdout);
SetStdHandle(STD_ERROR_HANDLE, s_old_console_stderr);
s_old_console_stdin = NULL;
s_old_console_stdout = NULL;
s_old_console_stderr = NULL;
if (s_console_allocated)
{
s_console_allocated = false;
FreeConsole();
}
}
}
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}
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#else
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// Unix doesn't need any special handling for console.
static void SetSystemConsoleEnabled(bool enabled)
{
if (enabled)
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Console_SetActiveHandler(ConsoleWriter_Stdout);
else
Console_SetActiveHandler(ConsoleWriter_Null);
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}
#endif
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void QtHost::InitializeEarlyConsole()
{
SetSystemConsoleEnabled(true);
}
void QtHost::UpdateLogging()
{
const bool system_console_enabled = QtHost::GetBaseBoolSettingValue("Logging", "EnableSystemConsole", false);
const bool any_logging_sinks = system_console_enabled;
DevConWriterEnabled = any_logging_sinks && QtHost::GetBaseBoolSettingValue("Logging", "EnableVerbose", false);
SysConsole.eeConsole.Enabled = any_logging_sinks && QtHost::GetBaseBoolSettingValue("Logging", "EnableEEConsole", true);
SysConsole.iopConsole.Enabled = any_logging_sinks && QtHost::GetBaseBoolSettingValue("Logging", "EnableIOPConsole", true);
SetSystemConsoleEnabled(system_console_enabled);
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}