2021-07-08 13:35:21 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/PrecompiledHeader.h"
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#include "common/GL/ContextEGLX11.h"
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#include <X11/Xlib.h>
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namespace GL
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{
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ContextEGLX11::ContextEGLX11(const WindowInfo& wi)
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: ContextEGL(wi)
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{
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}
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ContextEGLX11::~ContextEGLX11() = default;
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2022-01-10 06:13:27 +00:00
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std::unique_ptr<Context> ContextEGLX11::Create(const WindowInfo& wi, gsl::span<const Version> versions_to_try)
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2021-07-08 13:35:21 +00:00
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{
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std::unique_ptr<ContextEGLX11> context = std::make_unique<ContextEGLX11>(wi);
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2022-01-10 06:13:27 +00:00
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if (!context->Initialize(versions_to_try))
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2021-07-08 13:35:21 +00:00
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return nullptr;
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return context;
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}
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std::unique_ptr<Context> ContextEGLX11::CreateSharedContext(const WindowInfo& wi)
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{
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std::unique_ptr<ContextEGLX11> context = std::make_unique<ContextEGLX11>(wi);
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context->m_display = m_display;
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if (!context->CreateContextAndSurface(m_version, m_context, false))
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return nullptr;
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return context;
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}
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void ContextEGLX11::ResizeSurface(u32 new_surface_width, u32 new_surface_height)
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{
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ContextEGL::ResizeSurface(new_surface_width, new_surface_height);
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}
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EGLNativeWindowType ContextEGLX11::GetNativeWindow(EGLConfig config)
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{
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return (EGLNativeWindowType)reinterpret_cast<Window>(m_wi.window_handle);
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}
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} // namespace GL
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