pcsx2/common/include/Utilities/Assertions.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __pxFUNCTION__
#if defined(__GNUG__)
# define __pxFUNCTION__ __PRETTY_FUNCTION__
#else
# define __pxFUNCTION__ __FUNCTION__
#endif
#endif
#ifndef wxNullChar
# define wxNullChar ((wxChar*)NULL)
#endif
// FnChar_t - function name char type; typedef'd in case it ever changes between compilers
// (ie, a compiler decides to wchar_t it instead of char/UTF8).
typedef char FnChar_t;
// --------------------------------------------------------------------------------------
// DiagnosticOrigin
// --------------------------------------------------------------------------------------
struct DiagnosticOrigin
{
const wxChar* srcfile;
const FnChar_t* function;
const wxChar* condition;
int line;
DiagnosticOrigin( const wxChar *_file, int _line, const FnChar_t *_func, const wxChar* _cond = NULL )
: srcfile( _file )
, function( _func )
, condition( _cond )
, line( _line )
{
}
wxString ToString( const wxChar* msg=NULL ) const;
};
// Returns ture if the assertion is to trap into the debugger, or false if execution
// of the program should continue unimpeded.
typedef bool pxDoAssertFnType(const DiagnosticOrigin& origin, const wxChar *msg);
extern pxDoAssertFnType pxAssertImpl_LogIt;
extern pxDoAssertFnType* pxDoAssert;
// ----------------------------------------------------------------------------------------
// pxAssert / pxAssertDev
// ----------------------------------------------------------------------------------------
// Standard "nothrow" assertions. All assertions act as valid conditional statements that
// return the result of the specified conditional; useful for handling failed assertions in
// a "graceful" fashion when utilizing the "ignore" feature of assertion debugging.
// These macros are mostly intended for "pseudo-weak" assumptions within code, most often for
// testing threaded user interface code (threading of the UI is a prime example since often
// even very robust assertions can fail in very rare conditions, due to the complex variety
// of ways the user can invoke UI events).
//
// All macros return TRUE if the assertion succeeds, or FALSE if the assertion failed
// (thus matching the condition of the assertion itself).
//
// pxAssertDev is an assertion tool for Devel builds, intended for sanity checking and/or
// bounds checking variables in areas which are not performance critical. Another common
// use is for checking thread affinity on utility functions.
//
// Credits: These macros are based on a combination of wxASSERT, MSVCRT's assert and the
// ATL's Assertion/Assumption macros. the best of all worlds!
// --------------------------------------------------------------------------------------
// pxAssume / pxAssumeDev / pxFail / pxFailDev
// --------------------------------------------------------------------------------------
// Assumptions are like "extra rigid" assertions, which should never fail under any circum-
// stance in release build optimized code.
//
// Performance: All assumption/fail types optimize into __assume()/likely() directives in
// Release builds (non-dev varieties optimize as such in Devel builds as well). If using
#define pxDiagSpot DiagnosticOrigin( __TFILE__, __LINE__, __pxFUNCTION__ )
#define pxAssertSpot(cond) DiagnosticOrigin( __TFILE__, __LINE__, __pxFUNCTION__, _T(#cond) )
// pxAssertRel ->
// Special release-mode assertion. Limited use since stack traces in release mode builds
// (especially with LTCG) are highly suspect. But when troubleshooting crashes that only
// rear ugly heads in optimized builds, this is one of the few tools we have.
#define pxAssertRel(cond, msg) ( (likely(cond)) || (pxOnAssert(pxAssertSpot(cond), msg), false) )
#define pxAssumeMsg(cond, msg) ((void) ( (!likely(cond)) && (pxOnAssert(pxAssertSpot(cond), msg), false) ))
#if defined(PCSX2_DEBUG)
# define pxAssertMsg(cond, msg) pxAssertRel(cond, msg)
# define pxAssertDev(cond, msg) pxAssertMsg(cond, msg)
# define pxAssume(cond) pxAssumeMsg(cond, wxNullChar)
# define pxAssumeDev(cond, msg) pxAssumeMsg(cond, msg)
# define pxFail(msg) pxAssumeMsg(false, msg)
# define pxFailDev(msg) pxAssumeDev(false, msg)
#elif defined(PCSX2_DEVBUILD)
// Devel builds use __assume for standard assertions and call pxOnAssertDevel
// for AssertDev brand assertions (which typically throws a LogicError exception).
# define pxAssertMsg(cond, msg) (likely(cond))
# define pxAssertDev(cond, msg) pxAssertRel(cond, msg)
# define pxAssume(cond) (__assume(cond))
# define pxAssumeDev(cond, msg) pxAssumeMsg(cond, msg)
# define pxFail(msg) (__assume(false))
# define pxFailDev(msg) pxAssumeDev(false, msg)
#else
// Release Builds just use __assume as an optimization, and return the conditional
// as a result (which is optimized to nil if unused).
# define pxAssertMsg(cond, msg) (likely(cond))
# define pxAssertDev(cond, msg) (likely(cond))
# define pxAssume(cond) (__assume(cond))
# define pxAssumeDev(cond, msg) (__assume(cond))
# define pxFail(msg) (__assume(false))
# define pxFailDev(msg) (__assume(false))
#endif
#define pxAssert(cond) pxAssertMsg(cond, wxNullChar)
#define pxAssertRelease( cond, msg )
// Performs an unsigned index bounds check, and generates a debug assertion if the check fails.
// For stricter checking in Devel builds as well as debug builds (but possibly slower), use
// IndexBoundsCheckDev.
#define IndexBoundsCheck( objname, idx, sze ) pxAssertMsg( (uint)(idx) < (uint)(sze), \
wxsFormat( L"Array index out of bounds accessing object '%s' (index=%d, size=%d)", objname, (idx), (sze) ) )
#define IndexBoundsCheckDev( objname, idx, sze ) pxAssertDev( (uint)(idx) < (uint)(sze), \
wxsFormat( L"Array index out of bounds accessing object '%s' (index=%d, size=%d)", objname, (idx), (sze) ) )
extern void pxOnAssert( const DiagnosticOrigin& origin, const wxChar* msg=NULL );
extern void pxOnAssert( const DiagnosticOrigin& origin, const char* msg );
//////////////////////////////////////////////////////////////////////////////////////////
// jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization
// under MSVC.
//
// How it Works: jASSUME turns into an __assume(0) under msvc compilers, which when specified
// in the 'default:' case of a switch tells the compiler that the case is unreachable, so
// that it will not generate any code, LUTs, or conditionals to handle it.
//
// * In debug/devel builds the default case will cause an assertion.
//
#ifndef jNO_DEFAULT
#if defined(__cplusplus) && defined(PCSX2_DEVBUILD)
# define jNO_DEFAULT \
default: \
{ \
pxFailDev( "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)" ); \
break; \
}
#else
# define jNO_DEFAULT \
default: \
{ \
jASSUME(0); \
break; \
}
#endif
#endif