pcsx2/plugins/GSdx/GSState.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GS.h"
#include "GSLocalMemory.h"
#include "GSDrawingContext.h"
#include "GSDrawingEnvironment.h"
#include "GSVertex.h"
#include "GSVertexList.h"
#include "GSUtil.h"
#include "GSDirtyRect.h"
#include "GSPerfMon.h"
#include "GSVector.h"
#include "GSDevice.h"
#include "GSCrc.h"
#include "GSAlignedClass.h"
#include "GSDump.h"
class GSState : public GSAlignedClass<32>
{
typedef void (GSState::*GIFPackedRegHandler)(const GIFPackedReg* r);
GIFPackedRegHandler m_fpGIFPackedRegHandlers[16];
void GIFPackedRegHandlerNull(const GIFPackedReg* r);
void GIFPackedRegHandlerRGBA(const GIFPackedReg* r);
void GIFPackedRegHandlerSTQ(const GIFPackedReg* r);
void GIFPackedRegHandlerUV(const GIFPackedReg* r);
void GIFPackedRegHandlerXYZF2(const GIFPackedReg* r);
void GIFPackedRegHandlerXYZ2(const GIFPackedReg* r);
void GIFPackedRegHandlerFOG(const GIFPackedReg* r);
void GIFPackedRegHandlerA_D(const GIFPackedReg* r);
void GIFPackedRegHandlerNOP(const GIFPackedReg* r);
typedef void (GSState::*GIFRegHandler)(const GIFReg* r);
GIFRegHandler m_fpGIFRegHandlers[256];
void ApplyTEX0(int i, GIFRegTEX0& TEX0);
void ApplyPRIM(const GIFRegPRIM& PRIM);
void GIFRegHandlerNull(const GIFReg* r);
void GIFRegHandlerPRIM(const GIFReg* r);
void GIFRegHandlerRGBAQ(const GIFReg* r);
void GIFRegHandlerST(const GIFReg* r);
void GIFRegHandlerUV(const GIFReg* r);
void GIFRegHandlerXYZF2(const GIFReg* r);
void GIFRegHandlerXYZ2(const GIFReg* r);
template<int i> void GIFRegHandlerTEX0(const GIFReg* r);
template<int i> void GIFRegHandlerCLAMP(const GIFReg* r);
void GIFRegHandlerFOG(const GIFReg* r);
void GIFRegHandlerXYZF3(const GIFReg* r);
void GIFRegHandlerXYZ3(const GIFReg* r);
void GIFRegHandlerNOP(const GIFReg* r);
template<int i> void GIFRegHandlerTEX1(const GIFReg* r);
template<int i> void GIFRegHandlerTEX2(const GIFReg* r);
template<int i> void GIFRegHandlerXYOFFSET(const GIFReg* r);
void GIFRegHandlerPRMODECONT(const GIFReg* r);
void GIFRegHandlerPRMODE(const GIFReg* r);
void GIFRegHandlerTEXCLUT(const GIFReg* r);
void GIFRegHandlerSCANMSK(const GIFReg* r);
template<int i> void GIFRegHandlerMIPTBP1(const GIFReg* r);
template<int i> void GIFRegHandlerMIPTBP2(const GIFReg* r);
void GIFRegHandlerTEXA(const GIFReg* r);
void GIFRegHandlerFOGCOL(const GIFReg* r);
void GIFRegHandlerTEXFLUSH(const GIFReg* r);
template<int i> void GIFRegHandlerSCISSOR(const GIFReg* r);
template<int i> void GIFRegHandlerALPHA(const GIFReg* r);
void GIFRegHandlerDIMX(const GIFReg* r);
void GIFRegHandlerDTHE(const GIFReg* r);
void GIFRegHandlerCOLCLAMP(const GIFReg* r);
template<int i> void GIFRegHandlerTEST(const GIFReg* r);
void GIFRegHandlerPABE(const GIFReg* r);
template<int i> void GIFRegHandlerFBA(const GIFReg* r);
template<int i> void GIFRegHandlerFRAME(const GIFReg* r);
template<int i> void GIFRegHandlerZBUF(const GIFReg* r);
void GIFRegHandlerBITBLTBUF(const GIFReg* r);
void GIFRegHandlerTRXPOS(const GIFReg* r);
void GIFRegHandlerTRXREG(const GIFReg* r);
void GIFRegHandlerTRXDIR(const GIFReg* r);
void GIFRegHandlerHWREG(const GIFReg* r);
void GIFRegHandlerSIGNAL(const GIFReg* r);
void GIFRegHandlerFINISH(const GIFReg* r);
void GIFRegHandlerLABEL(const GIFReg* r);
int m_version;
int m_sssize;
bool m_mt;
void (*m_irq)();
bool m_path3hack;
struct GSTransferBuffer
{
int x, y;
int start, end, total;
bool overflow;
uint8* buff;
GSTransferBuffer();
virtual ~GSTransferBuffer();
void Init(int tx, int ty);
bool Update(int tw, int th, int bpp, int& len);
} m_tr;
void FlushWrite();
protected:
bool IsBadFrame(int& skip, int UserHacks_SkipDraw);
typedef void (GSState::*VertexKickPtr)(bool skip);
VertexKickPtr m_vk[8][2][2];
VertexKickPtr m_vkf;
#define InitVertexKick3(T, P, N, M) \
m_vk[P][N][M] = (VertexKickPtr)(void (T::*)(bool))&T::VertexKick<P, N, M>;
#define InitVertexKick2(T, P) \
InitVertexKick3(T, P, 0, 0) \
InitVertexKick3(T, P, 0, 1) \
InitVertexKick3(T, P, 1, 0) \
InitVertexKick3(T, P, 1, 1) \
#define InitVertexKick(T) \
InitVertexKick2(T, GS_POINTLIST) \
InitVertexKick2(T, GS_LINELIST) \
InitVertexKick2(T, GS_LINESTRIP) \
InitVertexKick2(T, GS_TRIANGLELIST) \
InitVertexKick2(T, GS_TRIANGLESTRIP) \
InitVertexKick2(T, GS_TRIANGLEFAN) \
InitVertexKick2(T, GS_SPRITE) \
InitVertexKick2(T, GS_INVALID) \
void UpdateVertexKick()
{
m_vkf = m_vk[PRIM->PRIM][PRIM->TME][PRIM->FST];
}
void VertexKickNull(bool skip)
{
ASSERT(0);
}
void VertexKick(bool skip)
{
(this->*m_vkf)(skip);
}
public:
GIFPath m_path[4];
GIFRegPRIM* PRIM;
GSPrivRegSet* m_regs;
GSLocalMemory m_mem;
GSDrawingEnvironment m_env;
GSDrawingContext* m_context;
GSVertex m_v;
float m_q;
uint32 m_vprim;
GSPerfMon m_perfmon;
uint32 m_crc;
int m_options;
int m_frameskip;
bool m_framelimit;
CRC::Game m_game;
GSDump m_dump;
public:
GSState();
virtual ~GSState();
void ResetHandlers();
GSVector4i GetDisplayRect(int i = -1);
GSVector4i GetFrameRect(int i = -1);
GSVector2i GetDeviceSize(int i = -1);
bool IsEnabled(int i);
int GetFPS();
virtual void Reset();
virtual void Flush();
virtual void FlushPrim() = 0;
virtual void ResetPrim() = 0;
virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
virtual void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
virtual void InvalidateTextureCache() {}
void Move();
void Write(const uint8* mem, int len);
void Read(uint8* mem, int len);
void SoftReset(uint32 mask);
void WriteCSR(uint32 csr) {m_regs->CSR.u32[1] = csr;}
void ReadFIFO(uint8* mem, int size);
template<int index> void Transfer(const uint8* mem, uint32 size);
int Freeze(GSFreezeData* fd, bool sizeonly);
int Defrost(const GSFreezeData* fd);
void GetLastTag(uint32* tag) {*tag = m_path3hack; m_path3hack = 0;}
virtual void SetGameCRC(uint32 crc, int options);
void SetFrameSkip(int skip);
void SetRegsMem(uint8* basemem);
void SetIrqCallback(void (*irq)());
void SetMultithreaded(bool mt = true);
};