pcsx2/common/include/Pcsx2Defs.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PCSX2DEFS_H__
#define __PCSX2DEFS_H__
#if defined (__linux__) && !defined(__LINUX__) // some distributions are lower case
# define __LINUX__
#endif
#ifdef __CYGWIN__
# define __LINUX__
#endif
#include "Pcsx2Types.h"
#ifdef _MSC_VER
# include <intrin.h>
#else
# include <intrin_x86.h>
#endif
// Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air)
// Notes: I'd have used ARRAY_SIZE instead but ran into cross-platform lib conflicts with
// that as well. >_<
#ifndef ArraySize
# define ArraySize(x) (sizeof(x)/sizeof((x)[0]))
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// __releaseinline -- a forceinline macro that is enabled for RELEASE/PUBLIC builds ONLY.
// This is useful because forceinline can make certain types of debugging problematic since
// functions that look like they should be called won't breakpoint since their code is
// inlined, and it can make stack traces confusing or near useless.
//
// Use __releaseinline for things which are generally large functions where trace debugging
// from Devel builds is likely useful; but which should be inlined in an optimized Release
// environment.
//
#ifdef PCSX2_DEVBUILD
# define __releaseinline
#else
# define __releaseinline __forceinline
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jASSUME - give hints to the optimizer
// This is primarily useful for the default case switch optimizer, which enables VC to
// generate more compact switches.
#ifndef jASSUME
# ifdef NDEBUG
# define jBREAKPOINT() ((void) 0)
# ifdef _MSC_VER
# define jASSUME(exp) (__assume(exp))
# else
# define jASSUME(exp) ((void) sizeof(exp))
# endif
# else
# define jBREAKPOINT() __debugbreak();
# define jASSUME(exp) do { if(exp) ; else jBREAKPOINT(); } while(0);
# endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization
// under MSVC.
//
// How it Works: jASSUME turns into an __assume(0) under msvc compilers, which when specified
// in the 'default:' case of a switch tells the compiler that the case is unreachable, so
// that it will not generate any code, LUTs, or conditionals to handle it.
//
// * In debug builds the default case will cause an assertion.
// * In devel builds the default case will cause a LogicError exception (C++ only)
// (either meaning the jNO_DEFAULT has been used incorrectly, and that the default case is in
// fact used and needs to be handled).
//
// MSVC Note: To stacktrace LogicError exceptions, add Exception::LogicError to the C++ First-
// Chance Exception list (under Debug->Exceptions menu).
//
#ifndef jNO_DEFAULT
#if defined(__cplusplus) && defined(PCSX2_DEVBUILD)
# define jNO_DEFAULT \
{ \
default: \
assert(0); \
if( !IsDebugBuild ) throw Exception::LogicError( "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)" ); \
break; \
}
#else
# define jNO_DEFAULT \
default: \
{ \
jASSUME(0); \
break; \
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// compile-time assertion; usable at static variable define level.
// (typically used to confirm the correct sizeof() for struct types where size
// restaints must be enforced).
//
#ifndef C_ASSERT
# define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Dev / Debug conditionals - Consts for using if() statements instead of uglier #ifdef.
//
// Note: Using if() optimizes nicely in Devel and Release builds, but will generate extra
// code overhead in debug builds (since debug neither inlines, nor optimizes out const-
// level conditionals). Normally not a concern, but if you stick if( IsDevbuild ) in
// some tight loops it will likely make debug builds unusably slow.
//
#ifdef __cplusplus
# ifdef PCSX2_DEVBUILD
static const bool IsDevBuild = true;
# else
static const bool IsDevBuild = false;
# endif
# ifdef PCSX2_DEBUG
static const bool IsDebugBuild = true;
# else
static const bool IsDebugBuild = false;
# endif
#else
# ifdef PCSX2_DEVBUILD
static const u8 IsDevBuild = 1;
# else
static const u8 IsDevBuild = 0;
# endif
# ifdef PCSX2_DEBUG
static const u8 IsDebugBuild = 1;
# else
static const u8 IsDebugBuild = 0;
# endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// PCSX2_ALIGNED16 - helper macros for aligning variables in MSVC and GCC.
//
// GCC Warning! The GCC linker (LD) typically fails to assure alignment of class members.
// If you want alignment to be assured, the variable must either be a member of a struct
// or a static global.
//
// General Performance Warning: Any function that specifies alignment on a local (stack)
// variable will have to align the stack frame on enter, and restore it on exit (adds
// overhead). Furthermore, compilers cannot inline functions that have aligned local
// vars. So use local var alignment with much caution.
//
// Note: building the 'extern' into PCSX2_ALIGNED16 fixes Visual Assist X's intellisense.
//
#ifdef _MSC_VER
# define PCSX2_ALIGNED(alig,x) __declspec(align(alig)) x
# define PCSX2_ALIGNED_EXTERN(alig,x) extern __declspec(align(alig)) x
# define PCSX2_ALIGNED16(x) __declspec(align(16)) x
# define PCSX2_ALIGNED16_EXTERN(x) extern __declspec(align(16)) x
# define __naked __declspec(naked)
# define __unused /*unused*/
# define __noinline __declspec(noinline)
# define __threadlocal __declspec(thread)
// Don't know if there are Visual C++ equivalents of these.
# define __hot
# define __cold
# define likely(x) x
# define unlikely(x) x
# define CALLBACK __stdcall
#else
// GCC 4.4.0 is a bit nutty, as compilers go. it gets a define to itself.
# define GCC_VERSION (__GNUC__ * 10000 \
+ __GNUC_MINOR__ * 100 \
+ __GNUC_PATCHLEVEL__)
/* Test for GCC > 4.4.0; Should be adjusted when new versions come out */
# if GCC_VERSION >= 40400
# define THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
# define __nooptimization __attribute__((optimize("O0")))
# endif
/*
This theoretically unoptimizes. Not having much luck so far.
# ifdef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
# pragma GCC optimize ("O0")
# endif
# ifdef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
# pragma GCC reset_options
# endif
*/
// fixme - is this needed for recent versions of GCC? Or can we just use the first two macros
// instead for both definitions (implementations) and declarations (includes)? -- air
# define PCSX2_ALIGNED(alig,x) x __attribute((aligned(alig)))
# define PCSX2_ALIGNED16(x) x __attribute((aligned(16)))
# define PCSX2_ALIGNED_EXTERN(alig,x) extern x __attribute((aligned(alig)))
# define PCSX2_ALIGNED16_EXTERN(x) extern x __attribute((aligned(16)))
# define __naked // GCC lacks the naked specifier
# define CALLBACK // CALLBACK is a win32-specific mess
// GCC uses attributes for a lot of things that Visual C+ doesn't.
# define __fastcall __attribute__((fastcall))
# define __unused __attribute__((unused))
# define _inline __inline__ __attribute__((unused))
# define __forceinline __attribute__((always_inline,unused))
# define __noinline __attribute__((noinline))
# define __hot __attribute__((hot))
# define __cold __attribute__((cold))
# define __threadlocal __thread
# define likely(x) __builtin_expect(!!(x), 1)
# define unlikely(x) __builtin_expect(!!(x), 0)
#endif
#ifndef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
# define __nooptimization
#endif
typedef struct {
int size;
s8 *data;
} freezeData;
// event values:
#define KEYPRESS 1
#define KEYRELEASE 2
typedef struct _keyEvent {
u32 key;
u32 evt;
} keyEvent;
#endif