pcsx2/common/include/Pcsx2Defs.h

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/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2008 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PCSX2DEFS_H__
#define __PCSX2DEFS_H__
#if defined (__linux__) && !defined(__LINUX__) // some distributions are lower case
#define __LINUX__
#endif
#ifdef __CYGWIN__
#define __LINUX__
#endif
#include "Pcsx2Types.h"
// Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air)
#ifndef ArraySize
#define ArraySize(x) (sizeof(x)/sizeof((x)[0]))
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jASSUME - give hints to the optimizer
// This is primarily useful for the default case switch optimizer, which enables VC to
// generate more compact switches.
#ifdef NDEBUG
# define jBREAKPOINT() ((void) 0)
# ifdef _MSC_VER
# define jASSUME(exp) (__assume(exp))
# else
# define jASSUME(exp) ((void) sizeof(exp))
# endif
#else
# if defined(_MSC_VER)
# define jBREAKPOINT() do { __asm int 3 } while(0)
# else
# define jBREAKPOINT() ((void) *(volatile char *) 0)
# endif
# define jASSUME(exp) if(exp) ; else jBREAKPOINT()
#endif
// disable the default case in a switch
#define jNO_DEFAULT \
{ \
default: \
jASSUME(0); \
break; \
}
/* common defines */
#ifndef C_ASSERT
#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#endif
#ifdef _MSC_VER
// Note: building the 'extern' into PCSX2_ALIGNED16_DECL fixes Visual Assist X's intellisense.
#define PCSX2_ALIGNED(alig,x) __declspec(align(alig)) x
#define PCSX2_ALIGNED_EXTERN(alig,x) extern __declspec(align(alig)) x
#define PCSX2_ALIGNED16(x) __declspec(align(16)) x
#define PCSX2_ALIGNED16_EXTERN(x) extern __declspec(align(16)) x
#define __naked __declspec(naked)
#define __unused /*unused*/
#define __noinline __declspec(noinline)
#define CALLBACK __stdcall
#else
// fixme - is this needed for recent versions of GCC? Or can we just use the first two macros
// instead for both definitions (implementations) and declarations (includes)? -- air
#define PCSX2_ALIGNED(alig,x) x __attribute((aligned(alig)))
#define PCSX2_ALIGNED16(x) x __attribute((aligned(16)))
#define PCSX2_ALIGNED_EXTERN(alig,x) extern x __attribute((aligned(alig)))
#define PCSX2_ALIGNED16_EXTERN(x) extern x __attribute((aligned(16)))
#define __naked // GCC lacks the naked specifier
#define CALLBACK // CALLBACK is a win32-specific mess
// GCC uses attributes for a lot of things that Visual C+ doesn't.
#define __fastcall __attribute__((fastcall))
#define __unused __attribute__((unused))
#define _inline __inline__ __attribute__((unused))
#define __forceinline __attribute__((always_inline,unused))
#define __noinline __attribute__((noinline))
#endif
typedef struct {
int size;
s8 *data;
} freezeData;
// event values:
#define KEYPRESS 1
#define KEYRELEASE 2
typedef struct _keyEvent {
u32 key;
u32 evt;
} keyEvent;
#endif