pcsx2/pcsx2/GS.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Common.h"
#include "System/SysThreads.h"
extern __aligned16 u8 g_RealGSMem[Ps2MemSize::GSregs];
enum CSRfifoState
{
CSR_FIFO_NORMAL = 0, // Neither empty or almost full.
CSR_FIFO_EMPTY, // Empty
CSR_FIFO_FULL, // Almost Full
CSR_FIFO_RESERVED
};
union tGS_CSRw
{
struct
{
u32 SIGNAL : 1; // SIGNAL event
u32 FINISH : 1; // FINISH event
u32 HSINT : 1; // HSYNC Interrupt
u32 VSINT : 1; // VSYNC Interrupt
u32 EDWINT : 1; // Rect Area Write Termination Interrupt
};
u32 _u32;
void reset() { _u32 = 0; }
void fill()
{
SIGNAL = true;
FINISH = true;
HSINT = true;
VSINT = true;
EDWINT = true;
}
};
// I'm initializing this as 64 bit because GSCSRr is 64 bit. There only appeared to be 32 bits worth of fields,
// and CSRw is 32 bit, though, so I'm not sure if that's correct.
union tGS_CSR
{
struct
{
// Start Interrupts.
// If reading, 1 means a signal has been generated.
u64 SIGNAL : 1; // SIGNAL event
u64 FINISH : 1; // FINISH event
u64 HSINT : 1; // HSYNC Interrupt
u64 VSINT : 1; // VSYNC Interrupt
u64 EDWINT : 1; // Rect Area Write Termination Interrupt
// End of Interrupts. Those 5 fields together are 0x1f.
u64 undefined : 2; // Should both be 0.
u64 reserved1 : 1;
u64 FLUSH : 1; // Drawing Suspend And FIFO Clear
u64 RESET : 1; // GS System Reset
u64 reserved2 : 2;
u64 NFIELD : 1;
u64 FIELD : 1; // If the field currently displayed in Interlace mode is even or odd
u64 FIFO : 2;
u64 REV : 8; // The GS's Revision number
u64 ID : 8; // The GS's Id.
u64 reserved3 : 32;
};
u64 _u64;
void reset()
{
_u64 = 0;
FIFO = CSR_FIFO_EMPTY;
REV = 0x1D; // GS Revision
ID = 0x55; // GS ID
}
void set(u64 value)
{
_u64 = value;
}
bool interrupts() { return (SIGNAL || FINISH || HSINT || VSINT || EDWINT); }
void setAllInterrupts(bool value)
{
SIGNAL = FINISH = HSINT = VSINT = EDWINT = value;
}
tGS_CSR(u64 val) { _u64 = val; }
tGS_CSR(u32 val) { _u64 = (u64)val; }
tGS_CSR() { reset(); }
};
union tGS_IMR
{
struct
{
u32 reserved1 : 8;
u32 SIGMSK : 1;
u32 FINISHMSK : 1;
u32 HSMSK : 1;
u32 VSMSK : 1;
u32 EDWMSK : 1;
u32 undefined : 2; // Should both be set to 1.
u32 reserved2 : 17;
};
u32 _u32;
void reset()
{
_u32 = 0;
SIGMSK = FINISHMSK = HSMSK = VSMSK = EDWMSK = true;
undefined = 0x3;
}
void set(u32 value)
{
_u32 = (value & 0x1f00); // Set only the interrupt mask fields.
undefined = 0x3; // These should always be set.
}
bool masked() { return (SIGMSK || FINISHMSK || HSMSK || VSMSK || EDWMSK); }
};
#define PS2MEM_GS g_RealGSMem
#define PS2GS_BASE(mem) (g_RealGSMem+(mem&0x13ff))
#define GSCSRregs ((tGS_CSR&)*(g_RealGSMem+0x1000))
#define GSIMRregs ((tGS_IMR&)*(g_RealGSMem+0x1010))
#define GSCSRr ((u64&)*(g_RealGSMem+0x1000))
#define GSIMR ((u32&)*(g_RealGSMem+0x1010))
#define GSSIGLBLID ((GSRegSIGBLID&)*(g_RealGSMem+0x1080))
enum GS_RegionMode
{
Region_NTSC,
Region_PAL
};
enum GIF_PATH
{
GIF_PATH_1 = 0,
GIF_PATH_2,
GIF_PATH_3,
};
extern int GIFPath_ParseTag(GIF_PATH pathidx, const u8* pMem, u32 size);
extern void GIFPath_Reset();
extern void GIFPath_Clear( GIF_PATH pathidx );
extern GS_RegionMode gsRegionMode;
/////////////////////////////////////////////////////////////////////////////
// MTGS Threaded Class Declaration
// Uncomment this to enable the MTGS debug stack, which tracks to ensure reads
// and writes stay synchronized. Warning: the debug stack is VERY slow.
//#define RINGBUF_DEBUG_STACK
enum MTGS_RingCommand
{
GS_RINGTYPE_P1
, GS_RINGTYPE_P2
, GS_RINGTYPE_P3
, GS_RINGTYPE_MEMWRITE64
, GS_RINGTYPE_MEMWRITE8
, GS_RINGTYPE_MEMWRITE16
, GS_RINGTYPE_MEMWRITE32
, GS_RINGTYPE_RESTART
, GS_RINGTYPE_VSYNC
, GS_RINGTYPE_FRAMESKIP
, GS_RINGTYPE_FREEZE
, GS_RINGTYPE_RECORD
, GS_RINGTYPE_RESET // issues a GSreset() command.
, GS_RINGTYPE_SOFTRESET // issues a soft reset for the GIF
, GS_RINGTYPE_WRITECSR
, GS_RINGTYPE_MODECHANGE // for issued mode changes.
, GS_RINGTYPE_CRC
};
struct MTGS_FreezeData
{
freezeData* fdata;
s32 retval; // value returned from the call, valid only after an mtgsWaitGS()
};
// --------------------------------------------------------------------------------------
// SysMtgsThread
// --------------------------------------------------------------------------------------
class SysMtgsThread : public SysThreadBase
{
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
typedef SysThreadBase _parent;
public:
// note: when m_RingPos == m_WritePos, the fifo is empty
uint m_RingPos; // cur pos gs is reading from
uint m_WritePos; // cur pos ee thread is writing to
volatile bool m_RingBufferIsBusy;
volatile u32 m_SignalRingEnable;
volatile s32 m_SignalRingPosition;
int m_QueuedFrameCount;
u32 m_RingWrapSpot;
Mutex m_lock_RingBufferBusy;
Semaphore m_sem_OnRingReset;
// used to keep multiple threads from sending packets to the ringbuffer concurrently.
// (currently not used or implemented -- is a planned feature for a future threaded VU1)
//MutexLockRecursive m_PacketLocker;
// Used to delay the sending of events. Performance is better if the ringbuffer
// has more than one command in it when the thread is kicked.
int m_CopyDataTally;
Semaphore m_sem_OpenDone;
volatile bool m_PluginOpened;
// These vars maintain instance data for sending Data Packets.
// Only one data packet can be constructed and uploaded at a time.
uint m_packet_size; // size of the packet (data only, ie. not including the 16 byte command!)
uint m_packet_ringpos; // index of the data location in the ringbuffer.
#ifdef RINGBUF_DEBUG_STACK
Threading::Mutex m_lock_Stack;
#endif
public:
SysMtgsThread();
virtual ~SysMtgsThread() throw();
// Waits for the GS to empty out the entire ring buffer contents.
// Used primarily for plugin startup/shutdown.
void WaitGS();
void ResetGS();
int PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size );
int PrepDataPacket( GIF_PATH pathidx, const u32* srcdata, u32 size );
void SendDataPacket();
void SendGameCRC( u32 crc );
void WaitForOpen();
void Freeze( int mode, MTGS_FreezeData& data );
void RestartRingbuffer( uint packsize=0 );
void SendSimplePacket( MTGS_RingCommand type, int data0, int data1, int data2 );
void SendPointerPacket( MTGS_RingCommand type, u32 data0, void* data1 );
u8* GetDataPacketPtr() const;
void SetEvent();
void PostVsyncEnd();
bool IsPluginOpened() const { return m_PluginOpened; }
protected:
void OpenPlugin();
void ClosePlugin();
void OnStart();
void OnResumeReady();
void OnSuspendInThread();
void OnPauseInThread() {}
void OnResumeInThread( bool IsSuspended );
void OnCleanupInThread();
// Used internally by SendSimplePacket type functions
uint _PrepForSimplePacket();
void _FinishSimplePacket( uint future_writepos );
void ExecuteTaskInThread();
};
// GetMTGS() is a required external implementation. This function is *NOT* provided
// by the PCSX2 core library. It provides an interface for the linking User Interface
// apps or DLLs to reference their own instance of SysMtgsThread (also allowing them
// to extend the class and override virtual methods).
//
extern SysMtgsThread& GetMTGS();
/////////////////////////////////////////////////////////////////////////////
// Generalized GS Functions and Stuff
extern void gsInit();
extern s32 gsOpen();
extern void gsClose();
extern void gsReset();
extern void gsOnModeChanged( Fixed100 framerate, u32 newTickrate );
extern void gsSetRegionMode( GS_RegionMode isPal );
extern void gsResetFrameSkip();
extern void gsPostVsyncEnd();
extern void gsFrameSkip();
// Some functions shared by both the GS and MTGS
extern void _gs_ResetFrameskip();
// used for resetting GIF fifo
extern void gsGIFReset();
extern void gsCSRwrite(u32 value);
extern void gsWrite8(u32 mem, u8 value);
extern void gsWrite16(u32 mem, u16 value);
extern void gsWrite32(u32 mem, u32 value);
extern void __fastcall gsWrite64_page_00( u32 mem, const mem64_t* value );
extern void __fastcall gsWrite64_page_01( u32 mem, const mem64_t* value );
extern void __fastcall gsWrite64_generic( u32 mem, const mem64_t* value );
extern void __fastcall gsWrite128_page_00( u32 mem, const mem128_t* value );
extern void __fastcall gsWrite128_page_01( u32 mem, const mem128_t* value );
extern void __fastcall gsWrite128_generic( u32 mem, const mem128_t* value );
extern u8 gsRead8(u32 mem);
extern u16 gsRead16(u32 mem);
extern u32 gsRead32(u32 mem);
extern u64 gsRead64(u32 mem);
void gsIrq();
extern u32 CSRw;
// GS Playback
enum gsrun
{
GSRUN_TRANS1 = 1,
GSRUN_TRANS2,
GSRUN_TRANS3,
GSRUN_VSYNC
};
#ifdef PCSX2_DEVBUILD
extern int g_SaveGSStream;
extern int g_nLeftGSFrames;
#endif