pcsx2/plugins/zzogl-pg/opengl/zerogs.cpp

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/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
//-------------------------- Includes
#if defined(_WIN32)
# include <windows.h>
# include "resource.h"
#endif
#include <stdlib.h>
#include "GS.h"
#include "Mem.h"
#include "x86.h"
#include "zerogs.h"
#include "targets.h"
#include "GLWin.h"
#include "ZZoglShaders.h"
#include "ZZKick.h"
#include "Clut.h"
//----------------------- Defines
//-------------------------- Typedefs
typedef void (APIENTRYP _PFNSWAPINTERVAL)(int);
//-------------------------- Extern variables
extern u32 g_nGenVars, g_nTexVars, g_nAlphaVars, g_nResolve;
extern char *libraryName;
extern int g_nFrame, g_nRealFrame;
//extern int s_nFullscreen;
//-------------------------- Variables
primInfo *prim;
inline u32 FtoDW(float f) { return (*((u32*)&f)); }
int g_nDepthUpdateCount = 0;
// Consts
const GLenum primtype[8] = { GL_POINTS, GL_LINES, GL_LINES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, 0xffffffff };
static const int PRIMMASK = 0x0e; // for now ignore 0x10 (AA)
PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
/////////////////////
// graphics resources
bool s_bTexFlush = false;
int s_nLastResolveReset = 0;
int s_nResolveCounts[30] = {0}; // resolve counts for last 30 frames
////////////////////
// State parameters
int nBackbufferWidth, nBackbufferHeight; // ZZ
// = float4( 255.0 /256.0f, 255.0/65536.0f, 255.0f/(65535.0f*256.0f), 1.0f/(65536.0f*65536.0f));
// float4 g_vdepth = float4( 65536.0f*65536.0f, 256.0f*65536.0f, 65536.0f, 256.0f);
extern CRangeManager s_RangeMngr; // manages overwritten memory
int s_nNewWidth = -1, s_nNewHeight = -1;
void ChangeDeviceSize(int nNewWidth, int nNewHeight);
void ProcessMessages();
void RenderCustom(float fAlpha); // intro anim
///////////////////////
// Method Prototypes //
///////////////////////
void ResolveInRange(int start, int end);
void ExtWrite();
void ResetRenderTarget(int index)
{
FBTexture(index);
}
// does one time only initializing/destruction
class ZeroGSInit
{
public:
ZeroGSInit()
{
const u32 mem_size = MEMORY_END + 0x10000; // leave some room for out of range accesses (saves on the checks)
// clear
g_pbyGSMemory = (u8*)_aligned_malloc(mem_size, 1024);
memset(g_pbyGSMemory, 0, mem_size);
g_pbyGSClut = (u8*)_aligned_malloc(256 * 8, 1024); // need 512 alignment!
memset(g_pbyGSClut, 0, 256*8);
memset(&GLWin, 0, sizeof(GLWin));
}
~ZeroGSInit()
{
_aligned_free(g_pbyGSMemory);
g_pbyGSMemory = NULL;
_aligned_free(g_pbyGSClut);
g_pbyGSClut = NULL;
}
};
static ZeroGSInit s_ZeroGSInit;
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#endif
void HandleGLError()
{
FUNCLOG
// check the error status of this framebuffer */
GLenum error = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
// if error != GL_FRAMEBUFFER_COMPLETE_EXT, there's an error of some sort
if (error != 0)
{
int w = 0;
int h = 0;
GLint fmt;
glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, &fmt);
glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_WIDTH_EXT, &w);
glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_HEIGHT_EXT, &h);
switch (error)
{
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
ZZLog::Error_Log("Error! missing a required image/buffer attachment!");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
ZZLog::Error_Log("Error! has no images/buffers attached!");
break;
// case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
// ZZLog::Error_Log("Error! has an image/buffer attached in multiple locations!");
// break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
ZZLog::Error_Log("Error! has mismatched image/buffer dimensions!");
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
ZZLog::Error_Log("Error! colorbuffer attachments have different types!");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
ZZLog::Error_Log("Error! trying to draw to non-attached color buffer!");
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
ZZLog::Error_Log("Error! trying to read from a non-attached color buffer!");
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
ZZLog::Error_Log("Error! format is not supported by current graphics card/driver!");
break;
default:
ZZLog::Error_Log("*UNKNOWN ERROR* reported from glCheckFramebufferStatusEXT(0x%x)!", error);
break;
}
}
}
void ZZGSStateReset()
{
FUNCLOG
icurctx = -1;
for (int i = 0; i < 2; ++i)
{
vb[i].Destroy();
memset(&vb[i], 0, sizeof(VB));
vb[i].tex0.tw = 1;
vb[i].tex0.th = 1;
vb[i].scissor.x1 = 639;
vb[i].scissor.y1 = 479;
vb[i].tex0.tbw = 64;
vb[i].Init(VB_BUFFERSIZE);
}
s_RangeMngr.Clear();
g_MemTargs.Destroy();
s_RTs.Destroy();
s_DepthRTs.Destroy();
s_BitwiseTextures.Destroy();
vb[0].ictx = 0;
vb[1].ictx = 1;
}
void ZZReset()
{
FUNCLOG
s_RTs.ResolveAll();
s_DepthRTs.ResolveAll();
vb[0].nCount = 0;
vb[1].nCount = 0;
memset(s_nResolveCounts, 0, sizeof(s_nResolveCounts));
s_nLastResolveReset = 0;
icurctx = -1;
g_vsprog = g_psprog = 0;
ZZGSStateReset();
ZZDestroy(0);
clear_drawfn();
}
void ZZGSReset()
{
FUNCLOG
memset(&gs, 0, sizeof(gs));
ZZGSStateReset();
gs.prac = 1;
prim = &gs._prim[0];
gs.nTriFanVert = -1;
gs.imageTransfer = -1;
gs.q = 1;
}
void ZZGSSoftReset(u32 mask)
{
FUNCLOG
if (mask & 1) memset(&gs.path[0], 0, sizeof(gs.path[0]));
if (mask & 2) memset(&gs.path[1], 0, sizeof(gs.path[1]));
if (mask & 4) memset(&gs.path[2], 0, sizeof(gs.path[2]));
gs.imageTransfer = -1;
gs.q = 1;
gs.nTriFanVert = -1;
}
void ChangeWindowSize(int nNewWidth, int nNewHeight)
{
FUNCLOG
nBackbufferWidth = max(nNewWidth, 16);
nBackbufferHeight = max(nNewHeight, 16);
if (!(conf.fullscreen()))
{
conf.width = nNewWidth;
conf.height = nNewHeight;
}
}
void SetChangeDeviceSize(int nNewWidth, int nNewHeight)
{
FUNCLOG
s_nNewWidth = nNewWidth;
s_nNewHeight = nNewHeight;
if (!(conf.fullscreen()))
{
conf.width = nNewWidth;
conf.height = nNewHeight;
}
}
void ChangeDeviceSize(int nNewWidth, int nNewHeight)
{
FUNCLOG
//int oldscreen = s_nFullscreen;
int oldwidth = nBackbufferWidth, oldheight = nBackbufferHeight;
if (!ZZCreate(nNewWidth&~7, nNewHeight&~7))
{
ZZLog::Error_Log("Failed to recreate, changing to old device.");
if (ZZCreate(oldwidth, oldheight))
{
SysMessage("Failed to create device, exiting...");
exit(0);
}
}
for (int i = 0; i < 2; ++i)
{
vb[i].bNeedFrameCheck = vb[i].bNeedZCheck = 1;
vb[i].CheckFrame(0);
}
assert(vb[0].pBufferData != NULL && vb[1].pBufferData != NULL);
}
void SetAA(int mode)
{
FUNCLOG
float f = 1.0f;
// need to flush all targets
s_RTs.ResolveAll();
s_RTs.Destroy();
s_DepthRTs.ResolveAll();
s_DepthRTs.Destroy();
AA.x = AA.y = 0; // This is code for x0, x2, x4, x8 and x16 anti-aliasing.
if (mode > 0)
{
// ( 1, 0 ) ; ( 1, 1 ) ; ( 2, 1 ) ; ( 2, 2 )
// it's used as a binary shift, so x >> AA.x, y >> AA.y
AA.x = (mode + 1) / 2;
AA.y = mode / 2;
f = 2.0f;
}
memset(s_nResolveCounts, 0, sizeof(s_nResolveCounts));
s_nLastResolveReset = 0;
vb[0].prndr = NULL;
vb[0].pdepth = NULL;
vb[1].prndr = NULL;
vb[1].pdepth = NULL;
vb[0].bNeedFrameCheck = vb[0].bNeedZCheck = 1;
vb[1].bNeedFrameCheck = vb[1].bNeedZCheck = 1;
glPointSize(f);
}
void Prim()
{
FUNCLOG
VB& curvb = vb[prim->ctxt];
if (curvb.CheckPrim()) Flush(prim->ctxt);
curvb.curprim._val = prim->_val;
curvb.curprim.prim = prim->prim;
}
extern u32 ptexLogo;
extern int nLogoWidth, nLogoHeight;
void RenderCustom(float fAlpha)
{
FUNCLOG
GL_REPORT_ERROR();
fAlpha = 1;
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // switch to the backbuffer
DisableAllgl() ;
SetShaderCaller("RenderCustom");
glViewport(0, 0, nBackbufferWidth, nBackbufferHeight);
// play custom animation
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// tex coords
float4 v = float4(1 / 32767.0f, 1 / 32767.0f, 0, 0);
ZZshSetParameter4fv(pvsBitBlt.prog, pvsBitBlt.sBitBltPos, v, "g_fBitBltPos");
v.x = (float)nLogoWidth;
v.y = (float)nLogoHeight;
ZZshSetParameter4fv(pvsBitBlt.prog, pvsBitBlt.sBitBltTex, v, "g_fBitBltTex");
v.x = v.y = v.z = v.w = fAlpha;
ZZshSetParameter4fv(ppsBaseTexture.prog, ppsBaseTexture.sOneColor, v, "g_fOneColor");
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// inside vhDCb[0]'s target area, so render that region only
ZZshGLSetTextureParameter(ppsBaseTexture.prog, ppsBaseTexture.sFinal, ptexLogo, "Logo");
glBindBuffer(GL_ARRAY_BUFFER, vboRect);
SET_STREAM();
ZZshSetVertexShader(pvsBitBlt.prog);
ZZshSetPixelShader(ppsBaseTexture.prog);
DrawTriangleArray();
// restore
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
ProcessMessages();
GLWin.SwapGLBuffers();
glEnable(GL_SCISSOR_TEST);
glEnable(GL_STENCIL_TEST);
vb[0].bSyncVars = 0;
vb[1].bSyncVars = 0;
GL_REPORT_ERROR();
}
//////////////////////////
// Internal Definitions //
//////////////////////////
int Values[100] = {0, };
void SetFogColor(u32 fog)
{
FUNCLOG
// Always set the fog color, even if it was already set.
// if (gs.fogcol != fog)
// {
gs.fogcol = fog;
FlushBoth();
SetShaderCaller("SetFogColor");
float4 v;
// set it immediately
v.SetColor(gs.fogcol);
ZZshSetParameter4fv(g_fparamFogColor, v, "g_fParamFogColor");
// }
}
void SetFogColor(GIFRegFOGCOL* fog)
{
FUNCLOG
SetShaderCaller("SetFogColor");
float4 v;
v.x = fog->FCR / 255.0f;
v.y = fog->FCG / 255.0f;
v.z = fog->FCB / 255.0f;
ZZshSetParameter4fv(g_fparamFogColor, v, "g_fParamFogColor");
}
void ExtWrite()
{
FUNCLOG
ZZLog::Warn_Log("A hollow voice says 'EXTWRITE'! Nothing happens.");
// use local DISPFB, EXTDATA, EXTBUF, and PMODE
// int bpp, start, end;
// tex0Info texframe;
// bpp = 4;
// if( texframe.psm == PSMT16S ) bpp = 3;
// else if (PSMT_ISHALF(texframe.psm)) bpp = 2;
//
// // get the start and end addresses of the buffer
// GetRectMemAddress(start, end, texframe.psm, 0, 0, texframe.tw, texframe.th, texframe.tbp0, texframe.tbw);
}
////////////
// Caches //
////////////
// case 0: return false;
// case 1: break;
// case 2: m_CBP[0] = TEX0.CBP; break;
// case 3: m_CBP[1] = TEX0.CBP; break;
// case 4: if(m_CBP[0] == TEX0.CBP) return false; m_CBP[0] = TEX0.CBP; break;
// case 5: if(m_CBP[1] == TEX0.CBP) return false; m_CBP[1] = TEX0.CBP; break;
// case 6: ASSERT(0); return false; // ffx2 menu
// case 7: ASSERT(0); return false;
// default: __assume(0);
// cld state:
// 000 - clut data is not loaded; data in the temp buffer is stored
// 001 - clut data is always loaded.
// 010 - clut data is always loaded; cbp0 = cbp.
// 011 - clut data is always loadedl cbp1 = cbp.
// 100 - cbp0 is compared with cbp. if different, clut data is loaded.
// 101 - cbp1 is compared with cbp. if different, clut data is loaded.
// GSdx sets cbp0 & cbp1 when checking for clut changes. ZeroGS sets them in texClutWrite.
bool CheckChangeInClut(u32 highdword, u32 psm)
{
FUNCLOG
int cld = ZZOglGet_cld_TexBits(highdword);
int cbp = ZZOglGet_cbp_TexBits(highdword);
// processing the CLUT after tex0/2 are written
//ZZLog::Error_Log("high == 0x%x; cld == %d", highdword, cld);
switch (cld)
{
case 0:
return false;
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
if (gs.cbp[0] == cbp) return false;
break;
case 5:
if (gs.cbp[1] == cbp) return false;
break;
default:
break;
}
// Compare the cache with current memory
// CSM2 is not supported
if (ZZOglGet_csm_TexBits(highdword))
return true;
int cpsm = ZZOglGet_cpsm_TexBits(highdword);
int csa = ZZOglGet_csa_TexBits(highdword);
int entries = PSMT_IS8CLUT(psm) ? 256 : 16;
u8* GSMem = g_pbyGSMemory + cbp * 256;
if (PSMT_IS32BIT(cpsm))
return Cmp_ClutBuffer_GSMem<u32>((u32*)GSMem, csa, entries);
else {
// Mana Khemia triggers this.
//ZZLog::Error_Log("16 bit clut not supported.");
return Cmp_ClutBuffer_GSMem<u16>((u16*)GSMem, csa, entries);
}
}
void texClutWrite(int ctx)
{
FUNCLOG
s_bTexFlush = false;
tex0Info& tex0 = vb[ctx].tex0;
assert(PSMT_ISCLUT(tex0.psm));
// processing the CLUT after tex0/2 are written
switch (tex0.cld)
{
case 0:
return;
case 1:
break; // tex0.cld is usually 1.
case 2:
gs.cbp[0] = tex0.cbp;
break;
case 3:
gs.cbp[1] = tex0.cbp;
break;
case 4:
if (gs.cbp[0] == tex0.cbp) return;
gs.cbp[0] = tex0.cbp;
break;
case 5:
if (gs.cbp[1] == tex0.cbp) return;
gs.cbp[1] = tex0.cbp;
break;
default: //ZZLog::Debug_Log("cld isn't 0-5!");
break;
}
Flush(!ctx);
// Write the memory to clut buffer
GSMem_to_ClutBuffer(tex0);
}