/* ZZ Open GL graphics plugin * Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ //-------------------------- Includes #if defined(_WIN32) # include # include "resource.h" #endif #include #include "GS.h" #include "Mem.h" #include "x86.h" #include "zerogs.h" #include "targets.h" #include "GLWin.h" #include "ZZoglShaders.h" #include "ZZKick.h" #include "Clut.h" //----------------------- Defines //-------------------------- Typedefs typedef void (APIENTRYP _PFNSWAPINTERVAL)(int); //-------------------------- Extern variables extern u32 g_nGenVars, g_nTexVars, g_nAlphaVars, g_nResolve; extern char *libraryName; extern int g_nFrame, g_nRealFrame; //extern int s_nFullscreen; //-------------------------- Variables primInfo *prim; inline u32 FtoDW(float f) { return (*((u32*)&f)); } int g_nDepthUpdateCount = 0; // Consts const GLenum primtype[8] = { GL_POINTS, GL_LINES, GL_LINES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, 0xffffffff }; static const int PRIMMASK = 0x0e; // for now ignore 0x10 (AA) PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL; ///////////////////// // graphics resources bool s_bTexFlush = false; int s_nLastResolveReset = 0; int s_nResolveCounts[30] = {0}; // resolve counts for last 30 frames //////////////////// // State parameters int nBackbufferWidth, nBackbufferHeight; // ZZ // = float4( 255.0 /256.0f, 255.0/65536.0f, 255.0f/(65535.0f*256.0f), 1.0f/(65536.0f*65536.0f)); // float4 g_vdepth = float4( 65536.0f*65536.0f, 256.0f*65536.0f, 65536.0f, 256.0f); extern CRangeManager s_RangeMngr; // manages overwritten memory int s_nNewWidth = -1, s_nNewHeight = -1; void ChangeDeviceSize(int nNewWidth, int nNewHeight); void ProcessMessages(); void RenderCustom(float fAlpha); // intro anim /////////////////////// // Method Prototypes // /////////////////////// void ResolveInRange(int start, int end); void ExtWrite(); void ResetRenderTarget(int index) { FBTexture(index); } // does one time only initializing/destruction class ZeroGSInit { public: ZeroGSInit() { const u32 mem_size = MEMORY_END + 0x10000; // leave some room for out of range accesses (saves on the checks) // clear g_pbyGSMemory = (u8*)_aligned_malloc(mem_size, 1024); memset(g_pbyGSMemory, 0, mem_size); g_pbyGSClut = (u8*)_aligned_malloc(256 * 8, 1024); // need 512 alignment! memset(g_pbyGSClut, 0, 256*8); memset(&GLWin, 0, sizeof(GLWin)); } ~ZeroGSInit() { _aligned_free(g_pbyGSMemory); g_pbyGSMemory = NULL; _aligned_free(g_pbyGSClut); g_pbyGSClut = NULL; } }; static ZeroGSInit s_ZeroGSInit; #ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 #endif void HandleGLError() { FUNCLOG // check the error status of this framebuffer */ GLenum error = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); // if error != GL_FRAMEBUFFER_COMPLETE_EXT, there's an error of some sort if (error != 0) { int w = 0; int h = 0; GLint fmt; glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, &fmt); glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_WIDTH_EXT, &w); glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_HEIGHT_EXT, &h); switch (error) { case GL_FRAMEBUFFER_COMPLETE_EXT: break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: ZZLog::Error_Log("Error! missing a required image/buffer attachment!"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: ZZLog::Error_Log("Error! has no images/buffers attached!"); break; // case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: // ZZLog::Error_Log("Error! has an image/buffer attached in multiple locations!"); // break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: ZZLog::Error_Log("Error! has mismatched image/buffer dimensions!"); break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: ZZLog::Error_Log("Error! colorbuffer attachments have different types!"); break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: ZZLog::Error_Log("Error! trying to draw to non-attached color buffer!"); break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: ZZLog::Error_Log("Error! trying to read from a non-attached color buffer!"); break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: ZZLog::Error_Log("Error! format is not supported by current graphics card/driver!"); break; default: ZZLog::Error_Log("*UNKNOWN ERROR* reported from glCheckFramebufferStatusEXT(0x%x)!", error); break; } } } void ZZGSStateReset() { FUNCLOG icurctx = -1; for (int i = 0; i < 2; ++i) { vb[i].Destroy(); memset(&vb[i], 0, sizeof(VB)); vb[i].tex0.tw = 1; vb[i].tex0.th = 1; vb[i].scissor.x1 = 639; vb[i].scissor.y1 = 479; vb[i].tex0.tbw = 64; vb[i].Init(VB_BUFFERSIZE); } s_RangeMngr.Clear(); g_MemTargs.Destroy(); s_RTs.Destroy(); s_DepthRTs.Destroy(); s_BitwiseTextures.Destroy(); vb[0].ictx = 0; vb[1].ictx = 1; } void ZZReset() { FUNCLOG s_RTs.ResolveAll(); s_DepthRTs.ResolveAll(); vb[0].nCount = 0; vb[1].nCount = 0; memset(s_nResolveCounts, 0, sizeof(s_nResolveCounts)); s_nLastResolveReset = 0; icurctx = -1; g_vsprog = g_psprog = 0; ZZGSStateReset(); ZZDestroy(0); clear_drawfn(); } void ZZGSReset() { FUNCLOG memset(&gs, 0, sizeof(gs)); ZZGSStateReset(); gs.prac = 1; prim = &gs._prim[0]; gs.nTriFanVert = -1; gs.imageTransfer = -1; gs.q = 1; } void ZZGSSoftReset(u32 mask) { FUNCLOG if (mask & 1) memset(&gs.path[0], 0, sizeof(gs.path[0])); if (mask & 2) memset(&gs.path[1], 0, sizeof(gs.path[1])); if (mask & 4) memset(&gs.path[2], 0, sizeof(gs.path[2])); gs.imageTransfer = -1; gs.q = 1; gs.nTriFanVert = -1; } void ChangeWindowSize(int nNewWidth, int nNewHeight) { FUNCLOG nBackbufferWidth = max(nNewWidth, 16); nBackbufferHeight = max(nNewHeight, 16); if (!(conf.fullscreen())) { conf.width = nNewWidth; conf.height = nNewHeight; } } void SetChangeDeviceSize(int nNewWidth, int nNewHeight) { FUNCLOG s_nNewWidth = nNewWidth; s_nNewHeight = nNewHeight; if (!(conf.fullscreen())) { conf.width = nNewWidth; conf.height = nNewHeight; } } void ChangeDeviceSize(int nNewWidth, int nNewHeight) { FUNCLOG //int oldscreen = s_nFullscreen; int oldwidth = nBackbufferWidth, oldheight = nBackbufferHeight; if (!ZZCreate(nNewWidth&~7, nNewHeight&~7)) { ZZLog::Error_Log("Failed to recreate, changing to old device."); if (ZZCreate(oldwidth, oldheight)) { SysMessage("Failed to create device, exiting..."); exit(0); } } for (int i = 0; i < 2; ++i) { vb[i].bNeedFrameCheck = vb[i].bNeedZCheck = 1; vb[i].CheckFrame(0); } assert(vb[0].pBufferData != NULL && vb[1].pBufferData != NULL); } void SetAA(int mode) { FUNCLOG float f = 1.0f; // need to flush all targets s_RTs.ResolveAll(); s_RTs.Destroy(); s_DepthRTs.ResolveAll(); s_DepthRTs.Destroy(); AA.x = AA.y = 0; // This is code for x0, x2, x4, x8 and x16 anti-aliasing. if (mode > 0) { // ( 1, 0 ) ; ( 1, 1 ) ; ( 2, 1 ) ; ( 2, 2 ) // it's used as a binary shift, so x >> AA.x, y >> AA.y AA.x = (mode + 1) / 2; AA.y = mode / 2; f = 2.0f; } memset(s_nResolveCounts, 0, sizeof(s_nResolveCounts)); s_nLastResolveReset = 0; vb[0].prndr = NULL; vb[0].pdepth = NULL; vb[1].prndr = NULL; vb[1].pdepth = NULL; vb[0].bNeedFrameCheck = vb[0].bNeedZCheck = 1; vb[1].bNeedFrameCheck = vb[1].bNeedZCheck = 1; glPointSize(f); } void Prim() { FUNCLOG VB& curvb = vb[prim->ctxt]; if (curvb.CheckPrim()) Flush(prim->ctxt); curvb.curprim._val = prim->_val; curvb.curprim.prim = prim->prim; } extern u32 ptexLogo; extern int nLogoWidth, nLogoHeight; void RenderCustom(float fAlpha) { FUNCLOG GL_REPORT_ERROR(); fAlpha = 1; glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // switch to the backbuffer DisableAllgl() ; SetShaderCaller("RenderCustom"); glViewport(0, 0, nBackbufferWidth, nBackbufferHeight); // play custom animation glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // tex coords float4 v = float4(1 / 32767.0f, 1 / 32767.0f, 0, 0); ZZshSetParameter4fv(pvsBitBlt.prog, pvsBitBlt.sBitBltPos, v, "g_fBitBltPos"); v.x = (float)nLogoWidth; v.y = (float)nLogoHeight; ZZshSetParameter4fv(pvsBitBlt.prog, pvsBitBlt.sBitBltTex, v, "g_fBitBltTex"); v.x = v.y = v.z = v.w = fAlpha; ZZshSetParameter4fv(ppsBaseTexture.prog, ppsBaseTexture.sOneColor, v, "g_fOneColor"); if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // inside vhDCb[0]'s target area, so render that region only ZZshGLSetTextureParameter(ppsBaseTexture.prog, ppsBaseTexture.sFinal, ptexLogo, "Logo"); glBindBuffer(GL_ARRAY_BUFFER, vboRect); SET_STREAM(); ZZshSetVertexShader(pvsBitBlt.prog); ZZshSetPixelShader(ppsBaseTexture.prog); DrawTriangleArray(); // restore if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); ProcessMessages(); GLWin.SwapGLBuffers(); glEnable(GL_SCISSOR_TEST); glEnable(GL_STENCIL_TEST); vb[0].bSyncVars = 0; vb[1].bSyncVars = 0; GL_REPORT_ERROR(); } ////////////////////////// // Internal Definitions // ////////////////////////// int Values[100] = {0, }; void SetFogColor(u32 fog) { FUNCLOG // Always set the fog color, even if it was already set. // if (gs.fogcol != fog) // { gs.fogcol = fog; FlushBoth(); SetShaderCaller("SetFogColor"); float4 v; // set it immediately v.SetColor(gs.fogcol); ZZshSetParameter4fv(g_fparamFogColor, v, "g_fParamFogColor"); // } } void SetFogColor(GIFRegFOGCOL* fog) { FUNCLOG SetShaderCaller("SetFogColor"); float4 v; v.x = fog->FCR / 255.0f; v.y = fog->FCG / 255.0f; v.z = fog->FCB / 255.0f; ZZshSetParameter4fv(g_fparamFogColor, v, "g_fParamFogColor"); } void ExtWrite() { FUNCLOG ZZLog::Warn_Log("A hollow voice says 'EXTWRITE'! Nothing happens."); // use local DISPFB, EXTDATA, EXTBUF, and PMODE // int bpp, start, end; // tex0Info texframe; // bpp = 4; // if( texframe.psm == PSMT16S ) bpp = 3; // else if (PSMT_ISHALF(texframe.psm)) bpp = 2; // // // get the start and end addresses of the buffer // GetRectMemAddress(start, end, texframe.psm, 0, 0, texframe.tw, texframe.th, texframe.tbp0, texframe.tbw); } //////////// // Caches // //////////// // case 0: return false; // case 1: break; // case 2: m_CBP[0] = TEX0.CBP; break; // case 3: m_CBP[1] = TEX0.CBP; break; // case 4: if(m_CBP[0] == TEX0.CBP) return false; m_CBP[0] = TEX0.CBP; break; // case 5: if(m_CBP[1] == TEX0.CBP) return false; m_CBP[1] = TEX0.CBP; break; // case 6: ASSERT(0); return false; // ffx2 menu // case 7: ASSERT(0); return false; // default: __assume(0); // cld state: // 000 - clut data is not loaded; data in the temp buffer is stored // 001 - clut data is always loaded. // 010 - clut data is always loaded; cbp0 = cbp. // 011 - clut data is always loadedl cbp1 = cbp. // 100 - cbp0 is compared with cbp. if different, clut data is loaded. // 101 - cbp1 is compared with cbp. if different, clut data is loaded. // GSdx sets cbp0 & cbp1 when checking for clut changes. ZeroGS sets them in texClutWrite. bool CheckChangeInClut(u32 highdword, u32 psm) { FUNCLOG int cld = ZZOglGet_cld_TexBits(highdword); int cbp = ZZOglGet_cbp_TexBits(highdword); // processing the CLUT after tex0/2 are written //ZZLog::Error_Log("high == 0x%x; cld == %d", highdword, cld); switch (cld) { case 0: return false; case 1: break; case 2: break; case 3: break; case 4: if (gs.cbp[0] == cbp) return false; break; case 5: if (gs.cbp[1] == cbp) return false; break; default: break; } // Compare the cache with current memory // CSM2 is not supported if (ZZOglGet_csm_TexBits(highdword)) return true; int cpsm = ZZOglGet_cpsm_TexBits(highdword); int csa = ZZOglGet_csa_TexBits(highdword); int entries = PSMT_IS8CLUT(psm) ? 256 : 16; u8* GSMem = g_pbyGSMemory + cbp * 256; if (PSMT_IS32BIT(cpsm)) return Cmp_ClutBuffer_GSMem((u32*)GSMem, csa, entries); else { // Mana Khemia triggers this. //ZZLog::Error_Log("16 bit clut not supported."); return Cmp_ClutBuffer_GSMem((u16*)GSMem, csa, entries); } } void texClutWrite(int ctx) { FUNCLOG s_bTexFlush = false; tex0Info& tex0 = vb[ctx].tex0; assert(PSMT_ISCLUT(tex0.psm)); // processing the CLUT after tex0/2 are written switch (tex0.cld) { case 0: return; case 1: break; // tex0.cld is usually 1. case 2: gs.cbp[0] = tex0.cbp; break; case 3: gs.cbp[1] = tex0.cbp; break; case 4: if (gs.cbp[0] == tex0.cbp) return; gs.cbp[0] = tex0.cbp; break; case 5: if (gs.cbp[1] == tex0.cbp) return; gs.cbp[1] = tex0.cbp; break; default: //ZZLog::Debug_Log("cld isn't 0-5!"); break; } Flush(!ctx); // Write the memory to clut buffer GSMem_to_ClutBuffer(tex0); }