pcsx2/plugins/GSdx/vsprops/common.props

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir>$(SolutionDir)bin\$(PcsxSubsection)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS;_WIN32_WINNT=0x500;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(VTUNE_AMPLIFIER_XE_2013_DIR)include;$(SolutionDir)3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>d3d11.lib;d3dx11.lib;d3d10_1.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;dxgi.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;opengl32.lib;comsuppw.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;dxgi.dll;opengl32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<AdditionalLibraryDirectories>$(VTUNE_AMPLIFIER_XE_2013_DIR)lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>.\postBuild.cmd "$(TargetPath)" "$(TargetName)" $(TargetExt) $(PcsxSubsection)</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>"$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
</Project>