2011-02-19 10:57:28 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
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2011-02-24 04:55:35 +00:00
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<OutDir>$(SolutionDir)bin\$(PcsxSubsection)\</OutDir>
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<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
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2011-02-19 10:57:28 +00:00
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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2011-02-24 04:55:35 +00:00
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<PreprocessorDefinitions>_WINDOWS;_WIN32_WINNT=0x500;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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2011-02-19 10:57:28 +00:00
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<FloatingPointModel>Fast</FloatingPointModel>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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2013-07-01 21:28:58 +00:00
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<DisableSpecificWarnings>4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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2013-06-15 09:05:02 +00:00
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<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(VTUNE_AMPLIFIER_XE_2013_DIR)include;$(SolutionDir)3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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2011-02-19 10:57:28 +00:00
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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2013-07-01 21:28:58 +00:00
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<AdditionalDependencies>d3d11.lib;d3dx11.lib;d3d10_1.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;dxgi.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;opengl32.lib;comsuppw.lib;%(AdditionalDependencies)</AdditionalDependencies>
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2013-01-09 11:28:35 +00:00
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<DelayLoadDLLs>d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;dxgi.dll;opengl32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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2011-02-19 10:57:28 +00:00
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
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<AdditionalLibraryDirectories>$(VTUNE_AMPLIFIER_XE_2013_DIR)lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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2011-02-19 10:57:28 +00:00
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</Link>
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<PostBuildEvent>
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<Command>.\postBuild.cmd "$(TargetPath)" "$(TargetName)" $(TargetExt) $(PcsxSubsection)</Command>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>"$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)"</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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2013-07-01 21:28:58 +00:00
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</Project>
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