mirror of https://github.com/PCSX2/pcsx2.git
58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/html/htmlprep.h
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// Purpose: HTML processor
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// Author: Vaclav Slavik
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// Copyright: (c) 2001 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_HTMLPREP_H_
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#define _WX_HTMLPREP_H_
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#include "wx/defs.h"
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#if wxUSE_HTML
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#include "wx/string.h"
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// Priority of preprocessor in the chain. The higher, the earlier it is used
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enum
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{
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wxHTML_PRIORITY_DONTCARE = 128, // if the order doesn't matter, use this
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// priority
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wxHTML_PRIORITY_SYSTEM = 256 // >=256 is only for wxHTML's internals
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};
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// Classes derived from this class serve as simple text processors for
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// wxHtmlWindow. wxHtmlWindow runs HTML markup through all registered
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// processors before displaying it, thus allowing for on-the-fly
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// modifications of the markup.
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class WXDLLIMPEXP_HTML wxHtmlProcessor : public wxObject
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{
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DECLARE_ABSTRACT_CLASS(wxHtmlProcessor)
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public:
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wxHtmlProcessor() : wxObject(), m_enabled(true) {}
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virtual ~wxHtmlProcessor() {}
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// Process input text and return processed result
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virtual wxString Process(const wxString& text) const = 0;
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// Return priority value of this processor. The higher, the sooner
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// is the processor applied to the text.
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virtual int GetPriority() const { return wxHTML_PRIORITY_DONTCARE; }
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// Enable/disable the processor. wxHtmlWindow won't use a disabled
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// processor even if it is in its processors queue.
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virtual void Enable(bool enable = true) { m_enabled = enable; }
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bool IsEnabled() const { return m_enabled; }
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protected:
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bool m_enabled;
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};
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#endif // wxUSE_HTML
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#endif // _WX_HTMLPROC_H_
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