///////////////////////////////////////////////////////////////////////////// // Name: wx/html/htmlprep.h // Purpose: HTML processor // Author: Vaclav Slavik // Copyright: (c) 2001 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_HTMLPREP_H_ #define _WX_HTMLPREP_H_ #include "wx/defs.h" #if wxUSE_HTML #include "wx/string.h" // Priority of preprocessor in the chain. The higher, the earlier it is used enum { wxHTML_PRIORITY_DONTCARE = 128, // if the order doesn't matter, use this // priority wxHTML_PRIORITY_SYSTEM = 256 // >=256 is only for wxHTML's internals }; // Classes derived from this class serve as simple text processors for // wxHtmlWindow. wxHtmlWindow runs HTML markup through all registered // processors before displaying it, thus allowing for on-the-fly // modifications of the markup. class WXDLLIMPEXP_HTML wxHtmlProcessor : public wxObject { DECLARE_ABSTRACT_CLASS(wxHtmlProcessor) public: wxHtmlProcessor() : wxObject(), m_enabled(true) {} virtual ~wxHtmlProcessor() {} // Process input text and return processed result virtual wxString Process(const wxString& text) const = 0; // Return priority value of this processor. The higher, the sooner // is the processor applied to the text. virtual int GetPriority() const { return wxHTML_PRIORITY_DONTCARE; } // Enable/disable the processor. wxHtmlWindow won't use a disabled // processor even if it is in its processors queue. virtual void Enable(bool enable = true) { m_enabled = enable; } bool IsEnabled() const { return m_enabled; } protected: bool m_enabled; }; #endif // wxUSE_HTML #endif // _WX_HTMLPROC_H_