pcsx2/common/include/Utilities/Perf.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2015 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
namespace Perf
{
struct Info
{
uptr m_x86;
u32 m_size;
char m_symbol[20];
// The idea is to keep static zones that are set only
// once.
bool m_dynamic;
Info(uptr x86, u32 size, const char *symbol);
Info(uptr x86, u32 size, const char *symbol, u32 pc);
void Print(FILE *fp);
};
class InfoVector
{
std::vector<Info> m_v;
char m_prefix[20];
public:
InfoVector(const char *prefix);
void print(FILE *fp);
void map(uptr x86, u32 size, const char *symbol);
void map(uptr x86, u32 size, u32 pc);
void reset();
};
void dump();
void dump_and_reset();
extern InfoVector any;
extern InfoVector ee;
extern InfoVector iop;
extern InfoVector vu;
}