mirror of https://github.com/PCSX2/pcsx2.git
profiler: add functions to plug linux Perf Event on JIT
Basically it creates a /tmp/perf-`pid`.map file which will contains a mapping of the x86 code with the EE/IOP/VU code * You need to enable the profiler with a define * You can split the profiling by block (inside a recomp buffer) v2: add new file to VS xml files v3: remove useless include
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92d7639267
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@ -117,6 +117,7 @@
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<ClCompile Include="..\..\src\Utilities\VirtualMemory.cpp" />
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<ClCompile Include="..\..\src\Utilities\x86\MemcpyFast.cpp" />
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<ClCompile Include="..\..\src\Utilities\PathUtils.cpp" />
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<ClCompile Include="..\..\src\Utilities\Perf.cpp" />
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<ClCompile Include="..\..\src\Utilities\PrecompiledHeader.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
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@ -41,6 +41,9 @@
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<ClCompile Include="..\..\src\Utilities\PathUtils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Utilities\Perf.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Utilities\PrecompiledHeader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -0,0 +1,57 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2015 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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namespace Perf {
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struct Info
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{
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uptr m_x86;
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u32 m_size;
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char m_symbol[20];
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// The idea is to keep static zones that are set only
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// once.
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bool m_dynamic;
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Info(uptr x86, u32 size, const char* symbol);
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Info(uptr x86, u32 size, const char* symbol, u32 pc);
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void Print(FILE* fp);
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};
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class InfoVector
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{
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std::vector<Info> m_v;
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char m_prefix[20];
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public:
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InfoVector(const char* prefix);
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void print(FILE* fp);
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void map(uptr x86, u32 size, const char* symbol);
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void map(uptr x86, u32 size, u32 pc);
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void reset();
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};
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void dump();
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void dump_and_reset();
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extern InfoVector any;
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extern InfoVector ee;
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extern InfoVector iop;
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extern InfoVector vu;
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}
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@ -61,6 +61,7 @@ set(UtilitiesSources
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Mutex.cpp
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PathUtils.cpp
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PrecompiledHeader.cpp
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Perf.cpp
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pxCheckBox.cpp
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pxRadioPanel.cpp
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pxStaticText.cpp
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@ -0,0 +1,140 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2015 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Perf.h"
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//#define ProfileWithPerf
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#define MERGE_BLOCK_RESULT
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namespace Perf
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{
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// Warning object aren't thread safe
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InfoVector any("");
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InfoVector ee("EE");
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InfoVector iop("IOP");
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InfoVector vu("VU");
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// Perf is only supported on linux
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#if defined(__linux__) && defined(ProfileWithPerf)
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////////////////////////////////////////////////////////////////////////////////
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// Implementation of the Info object
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////////////////////////////////////////////////////////////////////////////////
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Info::Info(uptr x86, u32 size, const char* symbol) : m_x86(x86), m_size(size), m_dynamic(false)
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{
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strncpy(m_symbol, symbol, sizeof(m_symbol));
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}
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Info::Info(uptr x86, u32 size, const char* symbol, u32 pc) : m_x86(x86), m_size(size), m_dynamic(true)
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{
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snprintf(m_symbol, sizeof(m_symbol), "%s_0x%08x", symbol, pc);
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}
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void Info::Print(FILE* fp)
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{
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fprintf(fp, "%x %x %s\n", m_x86, m_size, m_symbol);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Implementation of the InfoVector object
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////////////////////////////////////////////////////////////////////////////////
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InfoVector::InfoVector(const char* prefix)
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{
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strncpy(m_prefix, prefix, sizeof(m_prefix));
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}
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void InfoVector::print(FILE* fp)
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{
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for(auto&& it : m_v) it.Print(fp);
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}
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void InfoVector::map(uptr x86, u32 size, const char* symbol)
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{
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// This function is typically used for dispatcher and recompiler.
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// Dispatchers are on a page and must always be kept.
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// Recompilers are much bigger (TODO check VIF) and are only
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// useful when MERGE_BLOCK_RESULT is defined
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#ifdef MERGE_BLOCK_RESULT
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m_v.emplace_back(x86, size, symbol);
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#else
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if (size < 8 * _1kb) m_v.emplace_back(x86, size, symbol);
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#endif
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}
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void InfoVector::map(uptr x86, u32 size, u32 pc)
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{
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#ifndef MERGE_BLOCK_RESULT
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m_v.emplace_back(x86, size, m_prefix, pc);
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#endif
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}
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void InfoVector::reset()
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{
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auto dynamic = std::remove_if(m_v.begin(), m_v.end(), [](Info i) { return i.m_dynamic; });
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m_v.erase(dynamic, m_v.end());
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}
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////////////////////////////////////////////////////////////////////////////////
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// Global function
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////////////////////////////////////////////////////////////////////////////////
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void dump()
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{
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char file[256];
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snprintf(file, 250, "/tmp/perf-%d.map", getpid());
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FILE* fp = fopen(file, "w");
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any.print(fp);
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ee.print(fp);
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iop.print(fp);
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vu.print(fp);
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if (fp)
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fclose(fp);
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}
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void dump_and_reset()
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{
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dump();
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any.reset();
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ee.reset();
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iop.reset();
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vu.reset();
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}
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#else
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////////////////////////////////////////////////////////////////////////////////
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// Dummy implementation
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////////////////////////////////////////////////////////////////////////////////
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InfoVector::InfoVector(const char* prefix) {}
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void InfoVector::map(uptr x86, u32 size, const char* symbol) {}
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void InfoVector::map(uptr x86, u32 size, u32 pc) {}
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void InfoVector::reset() {}
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void dump() {}
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void dump_and_reset() {}
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#endif
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}
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